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The hypocritical criticism of choices not affecting DAII's plot......


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#526
elikal71

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Aaleel wrote...

Main difference between the two games for me was that things that were plot driven in Origins just happened, you weren't given a choice.  In DA2 they gave you a choice and just ignored it.

Example of Origins:

Elf Treaty Choices:

A) Wipe out Elves
B) Wipe out Werewolves
C) Cure the Curse

Outcomes:

A) Elves Die
B) Werewolves Die
C) Neither Side Dies

Three choices, three different outcomes

Example of Dragon Age 2

A) Let someone have the relic
B) Don't let someone have the relic

Outcomes:

A) Person takes relic
B) Person takes relic

Two choices, both with same outcome

That pretty much sums up my thoughts on this.  If it's plot driven just make it happen.  Having my choice ignored bothers me a lot more than not having a choice in the matter at all.



Excellent example! It aggravated me as well to chose and then it has the same result anyway.

#527
Il Divo

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[quote]txgoldrush wrote...

a) Jacob is atypical because he is not a goody goody. He is a true neutral if you talk about D&D alignment. 

Yes, much of the story is different in Kaiden, or Carth, or Allistair case, but they are the same archtype...the goody male lead. Its not that they are complete rips, is that they use the same style of character in the same role over and over. Just because they have different goals and somewhat different personalities doesn't mean there beliefs are diffferent. [/quote]

[/quote]

First off, D&D alignments are a pretty fail way to describe a character type. There's a reason why the alignment system is so controversial, primarily because it's far too absolute. Second, Jacob is the typical good-goody, simply affiliated with a terrorist organization. He fills the exact same role that Carth or Kaidan would. Illusive Man specifically points out that Jacob doesn't like him, and refuses to go along with Cerberus'  controversial projects.  

[quote]
B) And since when is Loghain the main villian of the story? He is not. Its the Archdemon. [/quote]

The Archdemon is a MacGuffin, simply providing the setting of the story. Loghain is the one who fuels the conflict which the PCs focus on. It's like pointing out Sovereign instead of Saren as the main villain of Mass Effect, or the Emperor over Darth Vader. The BBEG is not necessarily the central villain of the story.

[quote]
c) still the goody goody female. Who cares if she preaches less, she is still the same Bioware archtype. [/quote]

So what is Aveline, besides the goody-goody female?

What is Isabela if not the strong-willed female, which we've already seen in Morrigan, Bastila, and Ashley?

Archetypes are not what makes or breaks a character. Details are.


[quote]
d) Yes, there is some difference, however, you cannot ignore the clear similarities as well. Its the similiarities I am criticizing. Its like comparing Cloud and Squall, somewhat different characters, but they are alot alike as well, too alike, and they were criticized for it. In fact, I find Cloud too similiar to a Terra and Celes mix as well. Bioware needs to not become like the Final Fantasy team and rehash plots and characters over and over.  [/quote]

Rehash plots? Certainly. Rehash characters? Well, if we play your game, I could list pretty much the entire DA2 cast as being a rehash. Archetype =! character.

[quote]
The HK droid factory in KOTOR II is canon, despite it being restored. It counts. And give credit to Obsidian, they made a Bioware character even better. [/quote]

1) Cut content is not considered canon.
2) Content which is restored via a mod was not produced by the developers.
3) Obsidian is not Bioware.

[quote]
e) Still, while their backstories are different, they are too SIMILIAR in their archtype. And Sagacious Zu, unlike Sten, plays a much bigger role in the plot of JE, while Sten contributes really nothing but window dressing. [/quote]

Again, your archetype begins and ends with "reserved". That's all they have in common. Most Bioware characters are window-dressing. This is nothing new.

Carth and Bastila are the necessary plot characters for KotOR. The same goes for Sagacious Zu and Dawn Star. Liara is the only Mass Effect character to be critical. ME2's entire cast can be removed, since they're all window dressing. That DA:O follows this is not some crime against humanity. DA2's plot-essential characters are only Varric/Anders. Everyone else can be remove with very little rewriting, as few characters are central to the storyline.

[quote]
f) Ummm...no

DAII is more like The Witcher and its sequel than any other Bioware game when it comes to plot structure. In fact, the main plot of Act III is completely linear. [/quote]

I'm sorry. So the structure is:

Introduction-->Kirkwall-->Choose your own Mission-->Deeproads

Repeat for Act 2 --> Act 3.

It's still following the Bioware structure. It resembles the ME2 style almost exactly and only differs from DA:O/KotOR by repeating the choose your own mission order. This is not new.

[quote]
g) ummm....no

They are not similiar at all. Sky, while being a lovable morally good rogue, has a purpose and goal, and that is to avenge his daughter's death. Varric has no real goal whatsoever than to just live (except for the Bartrand subplot). He is also a spymaster and knows the inner workings of the city. Varric really is only in it for his friends. Their personalities are completely different as well. Sky is Chaotic Good, and Varric is more True Neutral.or Chaotic Nuetral regarding alignment. [/quote]

You're still playing the hypocrite game, saying that archetypes are bad, and then using details to justify why Varric isn't an archetype. Sky and Varric have the same archetype, but as I keep trying to explain to you, repeated archetypes are not a bad thing. Details is what separate Zu from Sten, Zevran from HK, Leliana from Bastila.

Modifié par Il Divo, 24 juillet 2011 - 03:37 .


#528
Sepewrath

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elikal71 wrote...
Excellent example! It aggravated me as well to chose and then it has the same result anyway.


Those are not good examples, because what difference did it make in the story if you side with the Werewolves vs siding with the Elves? Its no different than giving somone the relic vs not giving it to them, 5 minutes later its irrelevant, all you did was appease the mechanic for finishing the quest. If I took the wolves over the elves, all that happened was instead of the elves standing there, the wolves were, it had zero effect on the plot. That's no different than siding with the Qunari or Petrice in the Chantry fight. Whether I chose Bhelen or Harrowmont, didn't matter at all, whether I chose the Templar's or the mages, again irrelevant.

Hell the worst offender, Redcliffe, I could leave the city to burn at the hands of the undead, kill Eamon's son and.....who cares, doesn't matter. I killed his son and he doesn't care, the guy is still going to be my biggest fan at the Landsmeet; all I get is some negative points from Alistair whining about it. Nothing you do in Origins, mattered in the least bit.

#529
txgoldrush

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[quote]Il Divo wrote...

[quote]txgoldrush wrote...

a) Jacob is atypical because he is not a goody goody. He is a true neutral if you talk about D&D alignment. 

Yes, much of the story is different in Kaiden, or Carth, or Allistair case, but they are the same archtype...the goody male lead. Its not that they are complete rips, is that they use the same style of character in the same role over and over. Just because they have different goals and somewhat different personalities doesn't mean there beliefs are diffferent. [/quote]

[/quote]

A) First off, D&D alignments are a pretty fail way to describe a character type. There's a reason why the alignment system is so controversial, primarily because it's far too absolute. Second, Jacob is the typical good-goody, simply affiliated with a terrorist organization. He fills the exact same role that Carth or Kaidan would. Illusive Man specifically points out that Jacob doesn't like him, and refuses to go along with Cerberus'  controversial projects.  

[quote]
B) And since when is Loghain the main villian of the story? He is not. Its the Archdemon. [/quote]

B) The Archdemon is a MacGuffin, simply providing the setting of the story. Loghain is the one who fuels the conflict which the PCs focus on. It's like pointing out Sovereign instead of Saren as the main villain of Mass Effect, or the Emperor over Darth Vader. The BBEG is not necessarily the central villain of the story.

[quote]
c) still the goody goody female. Who cares if she preaches less, she is still the same Bioware archtype. [/quote]

C) So what is Aveline, besides the goody-goody female?

What is Isabela if not the strong-willed female, which we've already seen in Morrigan, Bastila, and Ashley?

Archetypes are not what makes or breaks a character. Details are.


[quote]
d) Yes, there is some difference, however, you cannot ignore the clear similarities as well. Its the similiarities I am criticizing. Its like comparing Cloud and Squall, somewhat different characters, but they are alot alike as well, too alike, and they were criticized for it. In fact, I find Cloud too similiar to a Terra and Celes mix as well. Bioware needs to not become like the Final Fantasy team and rehash plots and characters over and over.  [/quote]

D) Rehash plots? Certainly. Rehash characters? Well, if we play your game, I could list pretty much the entire DA2 cast as being a rehash. Archetype =! character.

[quote]
The HK droid factory in KOTOR II is canon, despite it being restored. It counts. And give credit to Obsidian, they made a Bioware character even better. [/quote]

E) 1) Cut content is not considered canon.
2) Content which is restored via a mod was not produced by the developers.
3) Obsidian is not Bioware.

[quote]
e) Still, while their backstories are different, they are too SIMILIAR in their archtype. And Sagacious Zu, unlike Sten, plays a much bigger role in the plot of JE, while Sten contributes really nothing but window dressing. [/quote]

F) Again, your archetype begins and ends with "reserved". That's all they have in common. Most Bioware characters are window-dressing. This is nothing new.

Carth and Bastila are the necessary plot characters for KotOR. The same goes for Sagacious Zu and Dawn Star. Liara is the only Mass Effect character to be critical. ME2's entire cast can be removed, since they're all window dressing. That DA:O follows this is not some crime against humanity. DA2's plot-essential characters are only Varric/Anders. Everyone else can be remove with very little rewriting, as few characters are central to the storyline.

[quote]
f) Ummm...no

DAII is more like The Witcher and its sequel than any other Bioware game when it comes to plot structure. In fact, the main plot of Act III is completely linear. [/quote]

G) I'm sorry. So the structure is:

Introduction-->Kirkwall-->Choose your own Mission-->Deeproads

Repeat for Act 2 --> Act 3.

It's still following the Bioware structure. It resembles the ME2 style almost exactly and only differs from DA:O/KotOR by repeating the choose your own mission order. This is not new.

[quote]
g) ummm....no

They are not similiar at all. Sky, while being a lovable morally good rogue, has a purpose and goal, and that is to avenge his daughter's death. Varric has no real goal whatsoever than to just live (except for the Bartrand subplot). He is also a spymaster and knows the inner workings of the city. Varric really is only in it for his friends. Their personalities are completely different as well. Sky is Chaotic Good, and Varric is more True Neutral.or Chaotic Nuetral regarding alignment. [/quote]

H) You're still playing the hypocrite game, saying that archetypes are bad, and then using details to justify why Varric isn't an archetype. Sky and Varric have the same archetype, but as I keep trying to explain to you, repeated archetypes are not a bad thing. Details is what separate Zu from Sten, Zevran from HK, Leliana from Bastila.
[/quote]

A) That doesn't make Jacob goody goody, that just doesn't make him a bastard or an apologist like Miranda. None of the ME2 cast is goody goody. Even Garrus is brutal and ruthless. ME2 had a noticably darker cast than other bioware games.

B) Wrong...The Archdemon is by definition, the main antagonist of Dragon Age, just like Soverign is in the first ME game. And no, Loghain is not the central conflict the PCs focus on, its always been the darkspawn. Loghain is less of an "antagonist" than Saren is in ME1. And taking all six star wars movies as a whole...Anakin/Vader is actually the MAIN PROTAGONIST.

C) Is Aveline really that good? Not really, she at times, unlike Alistair, Carth, Kaiden, Dawn Star, light side Bastila, and Leliana....will support an immoral action for the greater good. In fact, she wants you to extrajudically execute the magisters son. She will also look the other way whenever Hawke breaks the law, as well as his or her friends. She will support the Templars against the mages even if innocent mages are being killed. Far from the other typical goody leads, she is far more morally grey. Same with Sebastian who is in a personal conflict.

D) Sure DAII characters can be similiar to other genre characters however, they are much more different from OTHER BIOWARE CHARACTERS than the DAO crew.

E) Except that it is...its official Star Wars canon for the Old Republic series (the light side outcome). And Obsidian isn't Bioware, they rehash their characters far less.

F) Somewhat true, but DAO is far worse than most Bioware games. In Jade Empire, most of the characters will play a role in the story in one form or another. In ME1, Ashley and Kaiden are critical as well, and Liara doesn't have to even be recruited. Still a window dressing effect, but far less than DAO. At least the characters get their moments on Virmire. In ME2, they ARE the story.

Varric and Anders, yes, but Aveline and Isabela as well. And even non essentials will play a role in the plot. Fenris is the ONLY exception.

In DAO, only Allistair will play any major role in the main plot except for one moment with Morrigan. Everyone else are talking codex entries, much more so than other Bioware games KOTOR and after.

G) Keep grasping straws, but DAII is more similiar to The Witcher games Acts structure than Biowares "linear intro-open middle-linear end" approach. You cannot deny this. Not only that companions got one mission per act. Way more than the three talks and small sidequest formula.

H) Wrong...I am not criticizing DAO for using archtypes, I am criticizing DAO's cast for being too similiar to OTHER BIOWARE CHARACTERS!!!!!

And Sky and Varric are NOT the same archetype other than the fact that they are rogues, and definitely not the same BIOWARE archtype.. Sky is a "Locke Cole" type character, a do gooder, a freedom fighter, and an avenger. Varric is not, he is only in for the friendship, not for some higher purpose. He has to morals other than love of his friends. In fact, he is kind of shady at times.

#530
FieryDove

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Sepewrath wrote...

Those are not good examples, because what difference did it make in the story if you side with the Werewolves vs siding with the Elves?


Ok let's try again.

If you side with the Were's...

After blight they go feral, attack people, make more were's. They move far away (never caught) so maybe one day the DS will only have Werewolves to slaughter. We don't know, but its still has an effect on at least parts of the world where the curse is spreading.

This thread reminds me of hamsters on a wheel for some strange reason. There is no finish line, there is no win.

#531
Morroian

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FieryDove wrote...

After blight they go feral, attack people, make more were's. They move far away (never caught) so maybe one day the DS will only have Werewolves to slaughter. We don't know, but its still has an effect on at least parts of the world where the curse is spreading.

But thats in your mind what happens. In the actual game world there's no effect and there never will be.

#532
FieryDove

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Morroian wrote...

But thats in your mind what happens. In the actual game world there's no effect and there never will be.


What? Does anyone not play these games they argue about? Wikipedia is not a good substitute its often wrong. (On purpose)  Eh...nvm.

#533
Areksu

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I am probably one of the biggest trolls/ranters about the storyline in DA2, and I did go overboard on some of my complaints. It isn't a matter of opinion, however, to say that DA:O set a bar for the series in terms of the number of choices and the noteworthy effect they had on the storyline in both narrative and ending. There are times in DA:2 where, if it were DA:O, you would have an effect on the story and narrative. For instance, Sister Patrice in Act 1, and the obvious fork in the road that should have followed her assigned suicide mission. Would her death have to change how things go in Act 2? Not necessarily, as there are plenty of crazy lunatics to take her place, but it would have been a great way to make the player feel like he had some power over his character, especially when the option to kill her is hinted by the narrative.
Another thing that DA:O handled better were choices involving characters in key plot points. For instance, if you lose Isabella due to story choices at the end of Act 2, you are not offered any sort of replacement which may remove the only melee rogue in the party. When you are faced with a similar story choice in DA:O, it effects who you have in the party (Alistair or Loghain), thus the choice is about the player's chosen moral path moreso than "can I live without this character?"
There are points in DA:2 where the game is rough around the edges where the first game didn't have them. It isn't that the game doesn't have choices: It is that the choices lack the same level of impact on the narrative as the choices of the first game.

Modifié par Areksu, 24 juillet 2011 - 11:07 .


#534
Yrkoon

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txgoldrush wrote...

In DAO, only Allistair will play any major role in the main plot except for one moment with Morrigan. Everyone else are talking codex entries, much more so than other Bioware games KOTOR and after.

 OK,  it's pretty clear now that you're just trying to keep this stupid thread of yours  alive.  Because you've been corrected on this point at least 10 times.

Logain  *also* plays a major role in the main plot. 

And  who cares anyway?   Since when  do we measure an RPG's story on  the plot roles  of your party members?  In a party based RPG,  your companions are supposed to be tied to *YOU*, Not the plot.  BG2 only had *one* party member  tied to the main plot, and even that seemed  unnaturally forced  and ret-conned for drama purposes.  It certainly wasn't necessary.   BG2 would still be one of the best RPGs ever created even if Imoen didn't exist at all.

Modifié par Yrkoon, 24 juillet 2011 - 11:12 .


#535
Sepewrath

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Areksu wrote...

I am probably one of the biggest trolls/ranters about the storyline in DA2, and I did go overboard on some of my complaints. It isn't a matter of opinion, however, to say that DA:O set a bar for the series in terms of the number of choices and the noteworthy effect they had on the storyline in both narrative and ending.


So your saying a surface value choice between Loghain and Alistair, that in the end doesn't matter, because you just replace one with the other. So a choice with zero consequence, is better than a choice actual consequence of losing a character. The Ashes choice was better than the Loghain/Alistair choice, even though that was cheapened by just being able to reload and keep the unlocked Reaver. The choice with Isabela is also a moral choice on top of losing the character, do you stand by someone who is responsible for the calamity, or do you hang them out to dry. Pretty similar to the whole Loghain situation in fact.

And with Patrice, you have the option to back her and she will make it to Act 3, so what something was hinted at in the dialogue, it was also hinted by Morrigan in Origins that you could just go kill Loghain and do the rest of Origins in peace, but you cant do that. Of course there will be things you cant change, but the actual choices in Origins in most cases broke down to a palatte swap, instead of Alistair giving the speech, its Anora. Instead of Alistair uncomfortably about to be mauled by Morrigan its Loghain. All that changed was the model and that is no different from fighting hordes of Qunari instead of Chantry folk, or fighting the Dalish clan instead of walking away, no different from getting a quest from Orsino vs Meredith.

#536
Morroian

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FieryDove wrote...

Morroian wrote...

But thats in your mind what happens. In the actual game world there's no effect and there never will be.


What? Does anyone not play these games they argue about? Wikipedia is not a good substitute its often wrong. (On purpose)  Eh...nvm.

I know about the epilogue slide, you're still making the second part up and even given what the slide says it makes no difference whatsoever to the DA world in the games.

#537
FieryDove

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Morroian wrote...

I know about the epilogue slide, you're still making the second part up and even given what the slide says it makes no difference whatsoever to the DA world in the games.


No the second part did happen according to the game. One could extrapolate that they would continue in that manner attacking/killing/turning without any *making it up* needed.


I don't want to be a hamster. Image IPB
/thread

#538
Areksu

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Sepewrath wrote...

Areksu wrote...

I am probably one of the biggest trolls/ranters about the storyline in DA2, and I did go overboard on some of my complaints. It isn't a matter of opinion, however, to say that DA:O set a bar for the series in terms of the number of choices and the noteworthy effect they had on the storyline in both narrative and ending.


So your saying a surface value choice between Loghain and Alistair, that in the end doesn't matter, because you just replace one with the other. So a choice with zero consequence, is better than a choice actual consequence of losing a character. The Ashes choice was better than the Loghain/Alistair choice, even though that was cheapened by just being able to reload and keep the unlocked Reaver. The choice with Isabela is also a moral choice on top of losing the character, do you stand by someone who is responsible for the calamity, or do you hang them out to dry. Pretty similar to the whole Loghain situation in fact.

And with Patrice, you have the option to back her and she will make it to Act 3, so what something was hinted at in the dialogue, it was also hinted by Morrigan in Origins that you could just go kill Loghain and do the rest of Origins in peace, but you cant do that. Of course there will be things you cant change, but the actual choices in Origins in most cases broke down to a palatte swap, instead of Alistair giving the speech, its Anora. Instead of Alistair uncomfortably about to be mauled by Morrigan its Loghain. All that changed was the model and that is no different from fighting hordes of Qunari instead of Chantry folk, or fighting the Dalish clan instead of walking away, no different from getting a quest from Orsino vs Meredith.


No, I'm saying that the choice effects gameplay in a negative way. If you choose to hand over Isabella, you lose the only melee rogue you have, thus bringing unwanted metagame influence into the moral choice. DA:O avoids this problem. Also, the dialogue with Morrigan in the first game is counterbalanced by Alistair pointing out that you'd have to fight through an army to do that, rendering it impossible. Killing Patrice was completely within reason and hinted at by the dialogue.
As for unlocking stuff in Origins, its not such a big deal. As long as the game allows sufficient options to roleplay a character properly and not feel like I'm having my character roleplayed for me, I'm perfectly happy with it. The game developers just didn't get the time to fully finish DA:2 due to an unfortunate time constraint. Nonetheless, it is still an excellent game.

Modifié par Areksu, 25 juillet 2011 - 12:26 .


#539
txgoldrush

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Yrkoon wrote...

txgoldrush wrote...

In DAO, only Allistair will play any major role in the main plot except for one moment with Morrigan. Everyone else are talking codex entries, much more so than other Bioware games KOTOR and after.

 OK,  it's pretty clear now that you're just trying to keep this stupid thread of yours  alive.  Because you've been corrected on this point at least 10 times.

Logain  *also* plays a major role in the main plot. 

And  who cares anyway?   Since when  do we measure an RPG's story on  the plot roles  of your party members?  In a party based RPG,  your companions are supposed to be tied to *YOU*, Not the plot.  BG2 only had *one* party member  tied to the main plot, and even that seemed  unnaturally forced  and ret-conned for drama purposes.  It certainly wasn't necessary.   BG2 would still be one of the best RPGs ever created even if Imoen didn't exist at all.


And what other roles do characters other than Alistair and a major antagonist for 90% of the game play in the plot.

Morrigan - only really important for one choice and could easily be written out of the story.
Leliana - can be completely missed and plays no role in the plot
Sten - same as well
Wynne - plays a small role in Mages tower quest and can be killed upon meeting her.
Shale - can be completely missed.
Oghren - plays a small role only because of his relationship with Branka, otherwise insignificant.
Zervan - only plays a role when Loghain hires him.

Other than Alistair, the main party does almost NOTHING plotwise. They are just there. There is no moment (other than the endgame) where you are confronted by a party member over an issue that you have to diffuse (like Wrex), have to choose between saving a life of one of your party members over another (like Ashley or Kaiden), get to play as one of them in an important event (the rescue of Revan), sacrifice themselves to save everyone else (Sagacious Zu), etc. They are window dressing talking codex entries, nothing more. And any controversey for the most part can be avoided by not bringing said party member into the situation.

DAO fans just do not want to admit this flaw.

#540
Yrkoon

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Yep. you're just trying to keep this silly thread from dying.

These questions you're asking have been answered over and over and over.

Grow up.

#541
txgoldrush

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Yrkoon wrote...

Yep. you're just trying to keep this silly thread from dying.

These questions you're asking have been answered over and over and over.

Grow up.


No, people just don't want to realize the flaw.

Its quite funny when Henpecked Hou plays a much bigger role in Jade Empire than Morrigan does in DAO.

Modifié par txgoldrush, 25 juillet 2011 - 01:14 .


#542
Yrkoon

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txgoldrush wrote...

Yrkoon wrote...

Yep. you're just trying to keep this silly thread from dying.

These questions you're asking have been answered over and over and over.

Grow up.


No, people just don't want to realize the flaw.


But... But.... you can help solve this problem, txgoldrush!

All you have to do is start 50 more threads, then post your gosphel in them 600 times, then go out and buy 3 million more copies of DA2 to balance out the massive sales discrepancy between the 2 games.

Viva la Revolution,  little Brother!

Modifié par Yrkoon, 25 juillet 2011 - 01:22 .


#543
In Exile

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Il Divo wrote...
The Archdemon is a MacGuffin, simply providing the setting of the story. Loghain is the one who fuels the conflict which the PCs focus on. It's like pointing out Sovereign instead of Saren as the main villain of Mass Effect, or the Emperor over Darth Vader. The BBEG is not necessarily the central villain of the story.


Loghain can't be the main villain and drive the plot. Ostagar is independent of Loghain, and then the majority of the plot is independent of Loghain. DA:O just has a weak plot.

#544
txgoldrush

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In Exile wrote...

Il Divo wrote...
The Archdemon is a MacGuffin, simply providing the setting of the story. Loghain is the one who fuels the conflict which the PCs focus on. It's like pointing out Sovereign instead of Saren as the main villain of Mass Effect, or the Emperor over Darth Vader. The BBEG is not necessarily the central villain of the story.


Loghain can't be the main villain and drive the plot. Ostagar is independent of Loghain, and then the majority of the plot is independent of Loghain. DA:O just has a weak plot.


bingo....

For the realm of Bioware, only Neverwinter Nights is worse when it comes to story. Its easily the most generic, predictable, and by the numbers fantasy plot. Thereis nothing new, nothing fresh, nothing different. KOTOR brought something different to the Star Wars universe, Baldur's Gate II told a unique D&D story, Jade Empire had a fresh and unique plot and setting (even with KOTOR similiariites), and Mass Effect takes sci fi cliches and blends them together in a unique universe. The world of DA is nothing but bland and cliche, a poor mans Witcher. At least DAII tries to solve this with a more interesting and smarter plot then kill the orcs.

#545
txgoldrush

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Yrkoon wrote...

txgoldrush wrote...

Yrkoon wrote...

Yep. you're just trying to keep this silly thread from dying.

These questions you're asking have been answered over and over and over.

Grow up.


No, people just don't want to realize the flaw.


But... But.... you can help solve this problem, txgoldrush!

All you have to do is start 50 more threads, then post your gosphel in them 600 times, then go out and buy 3 million more copies of DA2 to balance out the massive sales discrepancy between the 2 games.

Viva la Revolution,  little Brother!


Just because something sells alot doesn't indicate quality. Hell FFXIII sold more than DAO so it must be better!!!! LOL

#546
FJVP

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txgoldrush wrote...

For the realm of Bioware, only Neverwinter Nights is worse when it comes to story. Its easily the most generic, predictable, and by the numbers fantasy plot. Thereis nothing new, nothing fresh, nothing different. KOTOR brought something different to the Star Wars universe, Baldur's Gate II told a unique D&D story, Jade Empire had a fresh and unique plot and setting (even with KOTOR similiariites), and Mass Effect takes sci fi cliches and blends them together in a unique universe. The world of DA is nothing but bland and cliche, a poor mans Witcher. At least DAII tries to solve this with a more interesting and smarter plot then kill the orcs.


Being cliche doesn't automatically means that something is bad or trying to be creative doesn't automatically means that something is/will be good, something that you apparently can't seem to understand. You keep trying to use this argument as an excuse to say that DA2 is better, when there are many people out there that enjoyed DA:O's plot more. DA2 tried to do something new, yes, but for many it failed at it.

Modifié par FJVP, 25 juillet 2011 - 03:14 .


#547
csfteeeer

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txgoldrush wrote...

Yrkoon wrote...

txgoldrush wrote...

In DAO, only Allistair will play any major role in the main plot except for one moment with Morrigan. Everyone else are talking codex entries, much more so than other Bioware games KOTOR and after.

 OK,  it's pretty clear now that you're just trying to keep this stupid thread of yours  alive.  Because you've been corrected on this point at least 10 times.

Logain  *also* plays a major role in the main plot. 

And  who cares anyway?   Since when  do we measure an RPG's story on  the plot roles  of your party members?  In a party based RPG,  your companions are supposed to be tied to *YOU*, Not the plot.  BG2 only had *one* party member  tied to the main plot, and even that seemed  unnaturally forced  and ret-conned for drama purposes.  It certainly wasn't necessary.   BG2 would still be one of the best RPGs ever created even if Imoen didn't exist at all.


And what other roles do characters other than Alistair and a major antagonist for 90% of the game play in the plot.

Morrigan - only really important for one choice and could easily be written out of the story.
Leliana - can be completely missed and plays no role in the plot
Sten - same as well
Wynne - plays a small role in Mages tower quest and can be killed upon meeting her.
Shale - can be completely missed.
Oghren - plays a small role only because of his relationship with Branka, otherwise insignificant.
Zervan - only plays a role when Loghain hires him.

Other than Alistair, the main party does almost NOTHING plotwise. They are just there. There is no moment (other than the endgame) where you are confronted by a party member over an issue that you have to diffuse (like Wrex), have to choose between saving a life of one of your party members over another (like Ashley or Kaiden), get to play as one of them in an important event (the rescue of Revan), sacrifice themselves to save everyone else (Sagacious Zu), etc. They are window dressing talking codex entries, nothing more. And any controversey for the most part can be avoided by not bringing said party member into the situation.

DAO fans just do not want to admit this flaw.


*Sniffs*

*Gasp*

do you smell that? i smell.... Some BullS**t.

you didn't answered to anything he said is his Reply.

the question was, Since when do we qualify a plot by the Party Members? he even gave an example for BG2, which is correct btw, and the only thing you did was answer a question he didn't even asked.

He is absolutely right, you're trying to keep this thread alive.

#548
csfteeeer

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FJVP wrote...

txgoldrush wrote...

For the realm of Bioware, only Neverwinter Nights is worse when it comes to story. Its easily the most generic, predictable, and by the numbers fantasy plot. Thereis nothing new, nothing fresh, nothing different. KOTOR brought something different to the Star Wars universe, Baldur's Gate II told a unique D&D story, Jade Empire had a fresh and unique plot and setting (even with KOTOR similiariites), and Mass Effect takes sci fi cliches and blends them together in a unique universe. The world of DA is nothing but bland and cliche, a poor mans Witcher. At least DAII tries to solve this with a more interesting and smarter plot then kill the orcs.


Being cliche doesn't automatically means that something is bad or trying to be creative automatically means that something is/will be good, something that you apparently can't seem to understand. You keep trying to use this argument as an excuse to say that DA2 is better, when there are many people out there that enjoyed DA:O's plot more. DA2 tried to do something new, yes, but for many it failed at it.


DA2 barely even has a plot it's just all over the place. (there is a difference between plot and story)

Modifié par csfteeeer, 25 juillet 2011 - 03:09 .


#549
txgoldrush

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FJVP wrote...

txgoldrush wrote...

For the realm of Bioware, only Neverwinter Nights is worse when it comes to story. Its easily the most generic, predictable, and by the numbers fantasy plot. Thereis nothing new, nothing fresh, nothing different. KOTOR brought something different to the Star Wars universe, Baldur's Gate II told a unique D&D story, Jade Empire had a fresh and unique plot and setting (even with KOTOR similiariites), and Mass Effect takes sci fi cliches and blends them together in a unique universe. The world of DA is nothing but bland and cliche, a poor mans Witcher. At least DAII tries to solve this with a more interesting and smarter plot then kill the orcs.


Being cliche doesn't automatically means that something is bad or trying to be creative doesn't automatically means that something is/will be good, something that you apparently can't seem to understand. You keep trying to use this argument as an excuse to say that DA2 is better, when there are many people out there that enjoyed DA:O's plot more. DA2 tried to do something new, yes, but for many it failed at it.



Being cliche shows lack of creativity, lack of talent, lack of uniqueness, and laziness. DAO was lazy, it was a by the numbers plot ripped from fantasy works before such as LOTR and Song of Ice and Fire. In fact, the entire game was conservative and lazy, by the numbers RPG that does nothing new and nothing original. Even the "Orgin" stories have been done before and even done better, such as Sieken Densetsu 3 (Secret of Mana's sequel).

Even its battle system, a complete rip off of FFXII isn't unique. In fact the FFXII International Zodiac Job System version of the game ANNIHILATES DAO in character customization when it comes to leveling your character.

Ever thought that DAO's plot is easier to understand and easier to put together. Its due to the format DAII has. People are wrong when they say it has no clear main plot. Hint: It does. Its that you have to pay attention. Its not perfect however mostly because it was rushed. But I will take a flawed unique story over a tired and overdone cliche done well any day. Why? Because cliche shows less effort.

Its not that DAO was just cliche, like most RPGs, its that it REEKS of it.

#550
txgoldrush

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csfteeeer wrote...

FJVP wrote...

txgoldrush wrote...

For the realm of Bioware, only Neverwinter Nights is worse when it comes to story. Its easily the most generic, predictable, and by the numbers fantasy plot. Thereis nothing new, nothing fresh, nothing different. KOTOR brought something different to the Star Wars universe, Baldur's Gate II told a unique D&D story, Jade Empire had a fresh and unique plot and setting (even with KOTOR similiariites), and Mass Effect takes sci fi cliches and blends them together in a unique universe. The world of DA is nothing but bland and cliche, a poor mans Witcher. At least DAII tries to solve this with a more interesting and smarter plot then kill the orcs.


Being cliche doesn't automatically means that something is bad or trying to be creative automatically means that something is/will be good, something that you apparently can't seem to understand. You keep trying to use this argument as an excuse to say that DA2 is better, when there are many people out there that enjoyed DA:O's plot more. DA2 tried to do something new, yes, but for many it failed at it.


DA2 barely even has a plot it's just all over the place. (there is a difference between plot and story)


And so was DAO's.