txgoldrush wrote...
A) That doesn't make Jacob goody goody, that just doesn't make him a bastard or an apologist like Miranda. None of the ME2 cast is goody goody. Even Garrus is brutal and ruthless. ME2 had a noticably darker cast than other bioware games.
How? Because he doesn't have a DnD alignment written under his name? He still fills that same role where you'd find Carth or Kaidan, or even Alistair. He's the mediator, the guy trying to do some good in the world, who opposes random acts of violence, with a sense of justice. Jacob really would act similar to any of those three characters in similar circumstances.
Wrong...The Archdemon is by definition, the main antagonist of Dragon Age, just like Soverign is in the first ME game. And no, Loghain is not the central conflict the PCs focus on, its always been the darkspawn. Loghain is less of an "antagonist" than Saren is in ME1. And taking all six star wars movies as a whole...Anakin/Vader is actually the MAIN PROTAGONIST.
Sovereign is not the main antagonist of Mass Effect. Anakin is simply the focal character of the first three films, which changes once we hit the original trilogy. And he's still the central villain, despite the Emperor pulling the strings. Likewise with Saren and Sovereign. We spend the events of Mass Effect hunting Saren, trying to figure out his plans. Loghain is the focus point of our efforts in DA:O. He's the one who abandons Ostagar, places a bounty on the Wardens, manipulates Red Cliff/the Circle, and is the focus of the Landsmeet.
C) Is Aveline really that good? Not really, she at times, unlike Alistair, Carth, Kaiden, Dawn Star, light side Bastila, and Leliana....will support an immoral action for the greater good. In fact, she wants you to extrajudically execute the magisters son. She will also look the other way whenever Hawke breaks the law, as well as his or her friends. She will support the Templars against the mages even if innocent mages are being killed. Far from the other typical goody leads, she is far more morally grey. Same with Sebastian who is in a personal conflict.
And Carth has a revenge complex. And Alistair wants to kill Loghain. And Bastila lied about your character's identity. Good does not mean perfect, as other Bioware characters have proven. She is not morally grey. She's still presented as the strong-willed female character, with a great sense of justice, who doesn't believe in killing for profit, lying, etc.
F) Somewhat true, but DAO is far worse than most Bioware games. In Jade Empire, most of the characters will play a role in the story in one form or another. In ME1, Ashley and Kaiden are critical as well, and Liara doesn't have to even be recruited. Still a window dressing effect, but far less than DAO. At least the characters get their moments on Virmire. In ME2, they ARE the story.
I'm wondering if you've even played Mass Effect at this point. Liara must be recruited. She is how you get to Ilos in the first place. Ashley/Kaidan also are not necessary to the plot line. Virmire itself is simply an emotional plot point.
Most Bioware characters are window-dressing. A character playing a small role in the story does not make them essential to the plot. It simply demonstrates that Bioware wanted to explore a certain character type. Mission's role in the story is to unlock the door to the Vulkar Base. Jolee's role is to get you deeper into the Forest. Zaalbar doesn't actually do anything plot-essential. HK/Juhani don't even need to be recruited.
There are a million different characters who help you over the course of KotOR, and most other Bioware games. Any one of them could be potential squad mates, but Bioware did not choose those characters. Likewise with Mass Effect, Jade Empire, and Dragon Age 2.
Varric and Anders, yes, but Aveline and Isabela as well. And even non essentials will play a role in the plot. Fenris is the ONLY exception.
See above response. Character being optional is not the only way that a character becomes window-dressing. If you think Mission opening a security door gives her a special role in the plot, well, that's a very strange position.
In DAO, only Allistair will play any major role in the main plot except for one moment with Morrigan. Everyone else are talking codex entries, much more so than other Bioware games KOTOR and after.
There is not a single Origins character that I would consider a talking codex entry. Actually, Mass Effect is the only game I would attribute where a character was designed as a codex, mainly due to Tali.
Sten
Shale
Wynne
Zevran
Leliana
Oghren
Character optional =! talking codex entry.
G) Keep grasping straws, but DAII is more similiar to The Witcher games Acts structure than Biowares "linear intro-open middle-linear end" approach. You cannot deny this. Not only that companions got one mission per act. Way more than the three talks and small sidequest formula.
I really don't care about the Witcher. Dragon Age II follows the Bioware plot structure almost exactly, and it follows the ME2 plot structure 100%. I showed you exactly how. You're barely even coherent at this point.
And Sky and Varric are NOT the same archetype other than the fact that they are rogues, and definitely not the same BIOWARE archtype.. Sky is a "Locke Cole" type character, a do gooder, a freedom fighter, and an avenger. Varric is not, he is only in for the friendship, not for some higher purpose. He has to morals other than love of his friends. In fact, he is kind of shady at times.
What? The fast-talking, Rogue, who likes to gamble? As I said, you're playing the detail game, trying to pass off Varric as some unique Bioware character, while claiming the entire DA:O cast is a cliche`. Varric is a fun character, but is not particularly different, beyond being a Dwarf Rogue. That doesn't stop him from being one of my favorite Bioware characters.
http://tvtropes.org/...n/LoveableRogue
Modifié par Il Divo, 25 juillet 2011 - 05:49 .