Areksu wrote...
iggy4566 wrote...
It never ends.
Nope, it never ends. Someone says one thing and then people like me can't help, but add their opinion.
I was refering to Txgoldrush going on and on.
Modifié par iggy4566, 26 juillet 2011 - 02:40 .
Areksu wrote...
iggy4566 wrote...
It never ends.
Nope, it never ends. Someone says one thing and then people like me can't help, but add their opinion.
Modifié par iggy4566, 26 juillet 2011 - 02:40 .
Il Divo wrote...
txgoldrush wrote...
A) That doesn't make Jacob goody goody, that just doesn't make him a bastard or an apologist like Miranda. None of the ME2 cast is goody goody. Even Garrus is brutal and ruthless. ME2 had a noticably darker cast than other bioware games.
A) How? Because he doesn't have a DnD alignment written under his name? He still fills that same role where you'd find Carth or Kaidan, or even Alistair. He's the mediator, the guy trying to do some good in the world, who opposes random acts of violence, with a sense of justice. Jacob really would act similar to any of those three characters in similar circumstances.
Wrong...The Archdemon is by definition, the main antagonist of Dragon Age, just like Soverign is in the first ME game. And no, Loghain is not the central conflict the PCs focus on, its always been the darkspawn. Loghain is less of an "antagonist" than Saren is in ME1. And taking all six star wars movies as a whole...Anakin/Vader is actually the MAIN PROTAGONIST.
Sovereign is not the main antagonist of Mass Effect. Anakin is simply the focal character of the first three films, which changes once we hit the original trilogy. And he's still the central villain, despite the Emperor pulling the strings. Likewise with Saren and Sovereign. We spend the events of Mass Effect hunting Saren, trying to figure out his plans. Loghain is the focus point of our efforts in DA:O. He's the one who abandons Ostagar, places a bounty on the Wardens, manipulates Red Cliff/the Circle, and is the focus of the Landsmeet.
C) Is Aveline really that good? Not really, she at times, unlike Alistair, Carth, Kaiden, Dawn Star, light side Bastila, and Leliana....will support an immoral action for the greater good. In fact, she wants you to extrajudically execute the magisters son. She will also look the other way whenever Hawke breaks the law, as well as his or her friends. She will support the Templars against the mages even if innocent mages are being killed. Far from the other typical goody leads, she is far more morally grey. Same with Sebastian who is in a personal conflict.
C) And Carth has a revenge complex. And Alistair wants to kill Loghain. And Bastila lied about your character's identity. Good does not mean perfect, as other Bioware characters have proven. She is not morally grey. She's still presented as the strong-willed female character, with a great sense of justice, who doesn't believe in killing for profit, lying, etc.F) Somewhat true, but DAO is far worse than most Bioware games. In Jade Empire, most of the characters will play a role in the story in one form or another. In ME1, Ashley and Kaiden are critical as well, and Liara doesn't have to even be recruited. Still a window dressing effect, but far less than DAO. At least the characters get their moments on Virmire. In ME2, they ARE the story.
D) I'm wondering if you've even played Mass Effect at this point. Liara must be recruited. She is how you get to Ilos in the first place. Ashley/Kaidan also are not necessary to the plot line. Virmire itself is simply an emotional plot point.
Most Bioware characters are window-dressing. A character playing a small role in the story does not make them essential to the plot. It simply demonstrates that Bioware wanted to explore a certain character type. Mission's role in the story is to unlock the door to the Vulkar Base. Jolee's role is to get you deeper into the Forest. Zaalbar doesn't actually do anything plot-essential. HK/Juhani don't even need to be recruited.
There are a million different characters who help you over the course of KotOR, and most other Bioware games. Any one of them could be potential squad mates, but Bioware did not choose those characters. Likewise with Mass Effect, Jade Empire, and Dragon Age 2.Varric and Anders, yes, but Aveline and Isabela as well. And even non essentials will play a role in the plot. Fenris is the ONLY exception.
See above response. Character being optional is not the only way that a character becomes window-dressing. If you think Mission opening a security door gives her a special role in the plot, well, that's a very strange position.In DAO, only Allistair will play any major role in the main plot except for one moment with Morrigan. Everyone else are talking codex entries, much more so than other Bioware games KOTOR and after.
E) There is not a single Origins character that I would consider a talking codex entry. Actually, Mass Effect is the only game I would attribute where a character was designed as a codex, mainly due to Tali.
Sten
Shale
Wynne
Zevran
Leliana
Oghren
Character optional =! talking codex entry.G) Keep grasping straws, but DAII is more similiar to The Witcher games Acts structure than Biowares "linear intro-open middle-linear end" approach. You cannot deny this. Not only that companions got one mission per act. Way more than the three talks and small sidequest formula.
F) I really don't care about the Witcher. Dragon Age II follows the Bioware plot structure almost exactly, and it follows the ME2 plot structure 100%. I showed you exactly how. You're barely even coherent at this point.And Sky and Varric are NOT the same archetype other than the fact that they are rogues, and definitely not the same BIOWARE archtype.. Sky is a "Locke Cole" type character, a do gooder, a freedom fighter, and an avenger. Varric is not, he is only in for the friendship, not for some higher purpose. He has to morals other than love of his friends. In fact, he is kind of shady at times.
G) What? The fast-talking, Rogue, who likes to gamble? As I said, you're playing the detail game, trying to pass off Varric as some unique Bioware character, while claiming the entire DA:O cast is a cliche`. Varric is a fun character, but is not particularly different, beyond being a Dwarf Rogue. That doesn't stop him from being one of my favorite Bioware characters.
http://tvtropes.org/...n/LoveableRogue
Areksu wrote...
Sepewrath wrote...
Areksu wrote...
No, I'm saying that the choice effects gameplay in a negative way. If you choose to hand over Isabella, you lose the only melee rogue you have, thus bringing unwanted metagame influence into the moral choice. DA:O avoids this problem. Also, the dialogue with Morrigan in the first game is counterbalanced by Alistair pointing out that you'd have to fight through an army to do that, rendering it impossible. Killing Patrice was completely within reason and hinted at by the dialogue.
Yeah you lose your dual melee fighter, that's kind of the point. Hawke is suppose to be thinking about the practicality of giving his person away vs the moral underlying of them paying for their crimes. This is how they tried to sell Loghain; Riordan and Anora were saying how beneficial he could be, how practical it would be to keep him. While Alistair was going about how morally you cant let this guy live. But the problem is that he is just interchangeable with Alistair, no matter which you pick, there is no difference.
You still end up with a SnS guy, who can get mauled by Morrigan no matter what you do. The choice is irrelevant, there is nothing to be gained, there is nothing to be lost. It is literally a fake choice. It would be like in the ME2 SM, if my Engineer died, when I went back to the ship, there was just another one in their spot. It made me pick whether or not they died, pointless. That is how basically all the choices in Origins went, the only one I can think of off the top of my head is the Sacred Ashes. Would you be willing to sacrifice Leliana and Wynne for the Reaver Spec. But then like I said, in spots like that, or choosing the Templar's in Circle Tower, there were gameplay work arounds, that negates the impact of the choice.
And I am fine with that being your opinion. I favor game design where choices in game don't detract from the core gameplay, but rather offer different and unique ways of playing the game. I don't expect or want an exact gameplay clone of Isabella. It would be much more fulfilling if some other unique kind of character who fills a similar role would take her place as part of the moral decision. I'd rather do that than have my game deprive me of fun game mechanics for being good.
Also, Origins was more flexible. You could get away with killing off Leliana because Zevran could be specced for doing the same things that she does. Morrigan could likewise be given the spirit healer tree by tome to fill the roll of Wynne. In other words, there were ways to deal with the loss of a party member in Origins because the game was flexible enough to do that. Dragon Age 2 is not as flexible. Also, Dragon Age: Origins follows a different formula for story than Mass Effect. What is expected from the Dragon Age series in terms of storyline is different than what is expected of Mass Effect's storyline.
iggy4566 wrote...
Areksu wrote...
iggy4566 wrote...
It never ends.
Nope, it never ends. Someone says one thing and then people like me can't help, but add their opinion.
I was refering to Txgoldrush going on and on.
txgoldrush wrote...
iggy4566 wrote...
Areksu wrote...
iggy4566 wrote...
It never ends.
Nope, it never ends. Someone says one thing and then people like me can't help, but add their opinion.
I was refering to Txgoldrush going on and on.
Then what is so different about DAO than any other Bioware games or its sequel when it comes to choice and consquence? If you look at it closely...nothing really. Thats the point.
fans go on and on with their illsuion on why DAO choice is so great as well.....
txgoldrush wrote...
A) And Jacob is above all acts of ruthlessness? if he was a "goody goody" like Alistair, Carth, and Kaiden...he would not even be in Cerberus in the first place. Just because he does not like the most hideous stuff doesn't mean he doesn't believe in the goals of Cerebrus. In fact, him and Kaiden could be foils.
Soverign IS THE MAIN ANTAGONIST. The most visible villian =/= main antagonist. Soverign is behind everything including Sarens indoctrination and transformation. Loghain is NOT the main villian of DAO, which is clearly the Archdemon. Yes Loghain antagonizes you for most of the game, but the CENTRAL CONFLICT is between the Wardens and the Blight. Loghain was just an obstacle. Loghain even isn't that great of a character. A similiar character in Fable III, King Logan, was a much better character with much better motives. But even in that game, The Crawler is by definition the MAIN antagonist.
Vader is the central figure and protagonist of Star Wars. It is entirely possible to have bad guys be the protagonist, and good guys be the antagonists (which the former in SW is true, but not the latter). The entire series was about Vaders conflict with the Dark Side in which he finally wins by sacrificing himself to kill Sidious. But Darth Sidious is by techinical definition, the MAIN ANTAGONIST. Once again most visible villian =/= main antagonist.
C) And those characters are not nearly as flawed as Aveline. Aveline can allow extrajudicial executions and will gain approval by executing Bartarnad and Keldar and rivbalry if you spare them. And "Demands of the Qun" truly put her on the spot as somewhat of a hypocrite. Not only that, she will support the Templars killing the mages at the end of the game and will support the templar postion regardless of th eimpact it has on a mage.
Yes, other Bioware games can treat their characters as window dressing, however, DAO is just a worst offender. DAII on the other hand really involve Aveline, Varric, Isabela, Bethany, Carver, and Anders. Merrill and Sebastian also play major roles in certain parts. Only Fenris is a "window dressing" character.
E) Talking codex entry is a character that just tells you all about themselves but rarely show you anything. That is the problem with DAO, most of the characters journey and development ALREADY HAPPENED. Bioware does have this problem, however, DAO is much worse. ME2 is much better and DAII nearly kills the talking codex entry.
F) So its act based story through a 10 year time period is typical Bioware formula? Hint, its not.
Bioware formula is usally...linear beginning- open middle (and ususally four major quests) and a linear close. DAII simply does not follow this formula. You are grasping straws..and in fact, each act's main plot formula is different...Act I is open with the least focus, Act II is two main storylines, the Qunari and Leandra, and Act III is linear when it comes to main plot.
Also ME2 changes the plot sturcture of the Bioware fomula quite a bit and is actually Bioware's most open world RPG, especially after Horizon. It has some elements to the old Bioware formula, but not all.
What you showed me is wrong.
G) Lovable rogue is broad and really many Bioware games have more than one, in which DAII has two. However, the goody goody freedom loving Sky is way more cliched than a Varric who really cares about nothing other than his friends. In fact Varric is the most apathetic member in the cast when it comes to the conflict, even more si than Isabela, who seems to side more with the mages. RPG rogues come in mostly two types, the freedom loving rebel who is a good guy, or a complete anti-hero. Varric is niether of this, he just wants to get by, while supporting his friends.
Modifié par Il Divo, 26 juillet 2011 - 03:30 .
EmperorSahlertz wrote...
@Il Divo
A) When everyone in your group is a douche, it isn't hard to be the "nice guy".
DA:O was about stopping the Blight. If you claim that it is about securing the Fereldan throne, then you have completely misunderstood the entire premise of the game. I'm sorry to say, but it is simply wrong to think otherwise.
And Star Wars is actually the saga of Anakin Skywalker. It goes from having Anakin being the main protagonist to become the main antagonist (for 2 films, Palapatine was main antagonist for the last one), yet he was always THE main character. Likewise, while Vader may eclipse Palpatine in two movies as the main antagonist, Palpatine is, without any doubt, the main antagonist of the Star Wars saga.
C) Aveline also gives approval if you kill the magistrates son, and if you kill Bartrand IIRC. She does not fit "Lawful Good" character descriptions.
D) Isn't Liara the "important" party member of Mass Effect ala Alistair, while Kaidan and Ashley only serves to provide a solution, like Morrigan?
And if only inclussion in the main storyline is required for characters to qualify as important, then Merrill would be amongst them. She is the one who "resurrect" Flemeth.
Modifié par Il Divo, 26 juillet 2011 - 05:17 .