mrcrusty wrote...
Something to think about. I find myself agreeing in theory, but my own experiences of the games were vastly different.
How much did you buy into the plot of DA:O? I find you feel the most railroaded when you don't buy into the premise.
Perhaps it's better presented, or there are enough consequences in key areas to hold it together?
Honestly, I think it's 3 things:
1) The choices all happen at the end of the quest - there's nowhere else to go or see, and you can't wait around for your consequences (there's no expectation of this!). So DA:O isn't under pressure to perform.
2) The choices all seem like they should be impressive. Whatever it is that Hawke does with Act of Mercy or Night Terrors, it isn't choosing who rules the dwarves or who rules Ferelden.
3) DA:O had epilogues, and references the major decisions + some minor random ones; that creates the sense that the story continues, even though really the game doesn't acknowledge any of these things.
Because I did feel like my choices in Origins were being honored, whereas Dragon Age 2 took a lot of that away.
I really liked DA:O after playing it with my mage, until the dark ritual (and the bit about what it means to be a Grey Wardem before it). That was such a huge "gotcha!" that it nearly broke the game for me. It soured me on my mage so I re-rolled a human noble. Same basic character concept, though.
I end up getting kidnapped by Duncan, forced through the Joining, and since I'm running with relunctant hero this time, I find out the plot is pretty badly railroaded. The content is basically the same minus 1-2 mage dialogues, but I'm cool with that. I'm waiting for my epic showdown with Arl Howe, and my chance to be King of Ferelden.
.... only that never happens. Anora offers you the chance to marry her and be her boy-toy, but that's it. You can't (for example) try to depose her and convince Alistair to support your claim directly. And the Landsmeet has no unique content for you. Worse yet, even Arl Howe has no new content for you.
That's what made DA:O feel very not-reactive.
It would be similar to Landsmeet giving you a choice in how you defend yourself, how you deal with Loghain and all the related areas like the Ritual, the Throne, etc. Then having all of that play out almost exactly the same regardless of what you do, with the only difference being in whether your Warden stayed afterwards to help rebuild Denerim or not. That would certainly ****** me off and tar my perception of Origins as a whole.
But that's pretty much what happens. You get a slightly different ruler... but otherwise that's it, minus the epilogue slides.





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