since people have already brought up that hawke's story was a more realistic one that doesn't come with the entitlement of being able to change everything in the world with a single decision and a well-placed blade or stave, perhaps we can emphasize this level of personal change vs world-altering change and bring it into perspective a little better.
in dao, you were presented with four romance options, but no matter the path taken, nothing
in-game actually changes. morrigan still leaves, and alistair's ruling options remain the same, though there is the barest of dialogue changes. as with every other major choice, the
real consequences that aren't cosmetic happen in the epilogue (or, please note,
in da2).
before the game came out, the dev team in interviews talked about how in this game hawke's choices would have a much deeper impact on his companions.
obviously the romance arcs in this game react significantly more than dao. you may not have enjoyed them, but no matter who you woo you initiate a storyline that transcends acts and affects their later actions. friendship and rivalry also reacts similarly. depending on his choices
throughout the game, not just a singular decision (a la sacred ashes), hawke's companions can have wildly different reactions to endgame events. this is hard to discuss without spoilers, but the fact that half your party can
leave depending not just on your choice at the end of the game, but on how you treated them throughout the
entirety of the game, is a choice on a much grander scale imo than anything they provided in dao.
to really get into this, we've got to look at the most striking example of personal choice effects:
anders.
anders' entire characterization is contingent on how hawke treats him. on the friendship path, hawke encourages anders to assimilate with justice, and their relationship isn't contentious, it's harmonic. at the end of the game, he does what he does, but his reaction to it is one of unification and complete lack of regret. if hawke spares him and fights for mages, he's almost
happy, definitely hopeful.
on the rivalry path, however, hawke convinces him over those six years to fight back against justice, and their relationship is antagonistic. at the end of the game, he still does what he does, yes, but his reaction to it is COMPLETELY different; he's upset, begs for death, feels deep regret. if spared and convinced to side against mages, he implies that he's going to kill himself.
this goes beyond the endgame, though;
every single conversation with him in act 3 is different depending on whether he's been friended and rivaled is
completely different. in act 2, depending on your choices, his reactions still differ significantly on either path. this is to say nothing of the differing effect
romancing him has.
a lot of people equate change and consequence with, say, picking a leader or annihilating a large clan, like what dao offered (and, i might add, what da2 offers endgame and with the dalish), but in my opinion? the kind of change hawke effects on that personal level is far more detailed and actually game-effecting in da2 than any of the major choices in dao.
Modifié par ademska, 12 juillet 2011 - 08:20 .