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Quarian face Concepts ( bioware we are here to help you)


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#176
Remmak

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Well. Since my work is already here and getting a (fairly) positive reaction, I guess I might as well share some of my thoughts when I was making them.

I started with Kal'Reeger just because I liked his character a lot and I hadn't seen a male version of a quarian yet, just female space-Night-Elf looking Talis. Haha. I don't know where the idea for the four nostrils came from but I decided I liked it once I had it done, and the slit ears along the sides just made sense to me because of the swept-back helmet shape - nothing protruding and everything having the same backwards swoop that the turians an asari have.

That bit in his nose is not a nose ring but a clip that was going to have medical tubes attached to it. Somewhere I decided that turian Marines have a lot of suit support normal quarians do not have, and only the best performing and most physical fit of the soldiers gets these treatments done. The tubes would attached to something like a inhaler for the intake of medications or performance enhancers. In this way, each marine is equipped for solo in-suit survival as much as possible. The soldiers also have more enhanced cybernetics, so that's why Kal (to the left) has the clip and Veetor (on the right) does not. Also, the heavy eyeridge Kal has is just a facial variant. They can have flatter faces like Veetor or the ridges.

Their 'hair' is a combo of asari like tentacles and spikes. A friend of mine and I were talking about how one of the krogans remarks about quarians not being soft (or something along that line) and I got the idea that quarians have thicker, textured skin, but only in certain places. Thinks starfish - rough on the top, softer on the bottom. This ridging would be most pronounced along the top of the head, shoulders, hands, shoulder blades and back.The longer tendrils to each side of Kal's crown of spikes are softer and more flexible. The raised "horns" on the center of his head are not horns in the usual sense. They aren't really bone but a tough cartilage (starfish agian).

Both Kal and Veetor have electrodes stuck to their faces to provide biofeedback to their suits (which as mentioned, provide medical support, etc necessary to situations encountered outside the flotilla). These little nodes and wires are evocative of turian and asari facial painting. Quarians have decor, but it's a constant reminder how fragile the quarians are and how much they rely on their advanced technology.

And that's about it.

Modifié par Remmak, 13 juillet 2011 - 03:28 .


#177
Luigitornado

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FitScotGaymer wrote...

Luigitornado wrote...


And you believe him/them? Of course they have some conceptual stuff laying around. Why wouldn't they? 



Yeh.

I mean why would he lie?

Seems like a stupid thing to lie about man.

The concept stuff might only be them in biosuits. I mean they planned early that the Volus would be a suited alien race, so why not the Quarians too?

It's not a lie just PR. For how much planning went into ME, I can't believe that not one artist drew a suitless Quarian.

#178
stewie1974

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I still don't get how -flat- nose compares to -normal nose- clearly visible through the helmet visors... this is with out camming mind you. I'm expecting a fairly human looking nose and a pair of bright shiney eyes... other than that I'm not expecting too much... but every damn alien is bald...are humans the only creatures in the galaxy with hair type growths...

#179
Homebound

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let bioware make their game....

#180
Remmak

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I found some more old progress screencap files I had from when I was working on these. The art here is about a year old and I never finished the models, but maybe some of you are interested anyway.

Veetor: No crest/eyeridge, softer, longer tentacle hair.

Image IPB

This was me beginning Kal's helmet. You can also see his wireframe in the back there.

Some cableing at the back of his helmet.

For those of you saying quarians should be white, Kal originally was. The purple was added later.

Modifié par Remmak, 13 juillet 2011 - 04:37 .


#181
AcidGlow

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ima be pissed if they dont allow us to reveal her face in some way its the third and final game to mass effect Shepard has seen her face but we haven't... thats messed up...

I dont care if she is ugly or not my shepard that romanced her will still be by her side :wub:

Modifié par AcidGlow, 13 juillet 2011 - 04:42 .


#182
vader da slayer

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1) the work you did is good BUT
2) if Im not mistaken it was said that Quarians were human-like in facial apearance with the exception of the ears. if I can find where I saw this I'll post a link (may have been in the CVG or Gameinformer article on revealing tali's face)

#183
dreman9999

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vader da slayer wrote...

1) the work you did is good BUT
2) if Im not mistaken it was said that Quarians were human-like in facial apearance with the exception of the ears. if I can find where I saw this I'll post a link (may have been in the CVG or Gameinformer article on revealing tali's face)

But they are human like.<_<

#184
pablodurando

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I have reached the conclusion that quarians are half organic and half synthetic. I say that for two reasons.

One being that during gameplay a quarian, I'm not sure who exactly it was said, "Shepard and Tali sure kill a lot of synthetics, I'm glad they're on our side".

My second proof is that in the codex it says that a popular myth is that quarians are cybernetic organisms, half organic and half synthetic. Now why would people still hold this myth if the galaxy already knows how quarians look. The answer appears to be that they don't have quarians well documented. The only one who could actually know how quarians look then are asari and krogan. But they haven't downplayed the myth. The mere fact that it's mentioned in the codex means that the information is somewhat important. I haven't really looked into the biological possibility of it though.

Thoughts.

#185
bigCman123

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As an alien design, it's pretty cool, but I PRAY that the Quarians don't look like that D:. I mean the flat face makes them look like burn victims, and the spine like tentacles make them look evil.

Honestly, I know people detest it, but I sort of hope they are a knock off of night elves or faces like the Na'Vi (with a different nose and glowing eyes). I think their skin colors should differ like all the other races. I always imagined Tali as purple, but that doesn't mean all Quarians are purple.

I'm sorry but there is no way in hell I could ever support this. But still it's a cool concept, but just not for Quarians (not to mention that the nose is wrong since we already know they have human-like noses).

Modifié par bigCman123, 14 juillet 2011 - 01:14 .


#186
Ryllen Laerth Kriel

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Interesting concept OP. I'm afraid of what Bioware might make Quarians look like. That might be their reason for never exposing a Quarian face. It would be nice to see them, however they turn out.

#187
Siansonea

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I don't mind this concept. It's a LOT better than most of the concepts I've seen. And please, no glowing eyes. Glowing eyes may look "cool" but trying to collect light with something that emits light makes no sense to me. Not unless quarian vision works VERY differently from other species' vision.

#188
Remmak

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Oh Christ people, I'm right here and you're still talking to the OP like this art is his. It isn't. It's mine.

#189
Blitzkrieg0811

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Remmak wrote...

Oh Christ people, I'm right here and you're still talking to the OP like this art is his. It isn't. It's mine.


Image IPB

#190
thetruefreemo

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I'm not so keen on the four nostril thing. The eyes need to be tilted down a little. Other than that and the asari resemblance, I'm okay with it.

#191
Remmak

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Blitzkrieg0811 wrote...

Remmak wrote...

Oh Christ people, I'm right here and you're still talking to the OP like this art is his. It isn't. It's mine.


Image IPB


I'm Remmak, I'm always mad. It's what's driven me to create 2d art, 3d art, and get a computer science degree.

#192
SpiderFan1217

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I gotta be honest, I feel this thread's title should be changed to Quarian face Concept. There's only one posted in eight pages.

#193
Blitzkrieg0811

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Whiteshiro wrote...










Image IPB


For the record, I'm a huge fan of this design. Image IPB

#194
Quole

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Not only does that not fit the placeholder. Its does not fit the established lore int he novels.

#195
Remmak

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Blitzkrieg0811 wrote...
For the record, I'm a huge fan of this design. Image IPB


The funny thing is, this was just me trying to determine how textures worked in Blender. I created these last summer and this was my third 3-d model ever and I was doing it from my head and sketches basically so I didn't have a lot of reference. This was never intended to be a representation of my final product, but just me seeing if I had his skin seamed appropriately (his spikes are cut off from the rest of his face so I can paint them separately).

Given how much attention this thread has gotten though, I think I might go back and actually finish sculpting him and give him a proper texture.

#196
Remmak

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Quole wrote...

Not only does that not fit the placeholder. Its does not fit the established lore int he novels.


Regardless of the defense of my design, you don't seem to understand what a placeholder is. It is not supposed to be artistically representative of the final product, but a guidepost. Any who had done level modeling with unfinished elements understand this. You'll usually see something like a checkerboard on wall and such until the texture is finalazied. It doesn't mean the wall is going to be black and white squares.

#197
Quole

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Remmak wrote...

Quole wrote...

Not only does that not fit the placeholder. Its does not fit the established lore int he novels.


Regardless of the defense of my design, you don't seem to understand what a placeholder is. It is not supposed to be artistically representative of the final product, but a guidepost. Any who had done level modeling with unfinished elements understand this. You'll usually see something like a checkerboard on wall and such until the texture is finalazied. It doesn't mean the wall is going to be black and white squares.

I highly doubt they made her face look human from what we can see, as well as confirming that they look very human in the novels only to make them look completely different in ME3. It would need to be a retcon. Anyone with common sense would understand this.

Modifié par Quole, 14 juillet 2011 - 01:41 .


#198
Remmak

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Quole wrote...

I highly doubt they made her face look human from what we can see, as well as confirming that they look very human in the novels only to make them look completely different in ME3. It would need to be a retcon.


Personal opinion about Bioware's motives for her placeholder doesn't change the fact that it is, indeed, a placeholder and would not be regarded as 'the real thing' by any professional. As for looking very human, that's a matter of semantics. What is human? Two eyes? A nose? A mouth? Ears? These are the key human features, and my model has them all. Even turians have the major human elements. Things like hanar would be what I consider to be not human.

Modifié par Remmak, 14 juillet 2011 - 01:42 .


#199
this isnt my name

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Image IPB

His head creeps me out, the "hair" reminds me of
http://t3.gstatic.co...BRYXYvh0QI4Ja6S

If I ever get mass effect 3 (likely when its bargin bin/pre owned and I have a job) and tali reminds me of that im going to have shep kill her with a crowbar.

Also the face is a bit flat, kind reptillian. Then again Turians look weird as hell and they were avian.

Modifié par this isnt my name, 14 juillet 2011 - 01:43 .


#200
Guest_Saphra Deden_*

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Remmak wrote...

Oh Christ people, I'm right here and you're still talking to the OP like this art is his. It isn't. It's mine.


It's good but I don't like it and I'm positive Tali has a nose anyway.

I'm tired of bald aliens and head tentacles. Give me a head of luxurious, silky-hair!