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Saving the council, good or bad?


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#176
S.A.K

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Hah Yes Reapers wrote...

Grand Admiral Cheesecake wrote...

Oh look it's this thread again.


Oh look it's this comment again.

LOL!

#177
Preie

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I am new to these forums but I figured I would put in two cents in the fountain.

I do believe that saving the council was a wise decision, abit risky. However, there is no said proof either that an entire fleet of alliance vessels could damage the Reaper either. Either choice left great amounts of risk and everything was based on speculations.

However, I do believe that from a battle aspect, it is wise to assist the council with the Geth to prevent a flank attack if the Turians and DA should fall. An accurate metaphor would be walking into a battle field firing in both directions. Furthermore, I think everybody could agree that the Council received poor writing in ME2. It should of been obvious that their defenses were lacking.

I do think that if anything, Anderson should be on your side now. There is no reason that Anderson should doubt Shepard (in contrast to Udina) and should push for human military research and production. This could cause greater animosity between humans and the "aliens" but it could also cause them (the aliens) to bump production too!

In regards to the Council specifically. I see it better to have allies, even if tenacious ones. Remember, besides taking over the relays, the goal of the Reapers was also to disorganize and cause chaos among the organics. You completed a leg of their plan by wiping out the council.

I just don't see a positive besides looking out for human goals by killing the council. In regards to the Bush comment, I understand where you were heading but I think it was done poorly. I am not positive on the many different facets of politics in the ME universe but I see the council as end all, not in a checks and balances we have today. It would be like sending Legislative, Judicial, and the Executive branch to Iraq. Then I am positive we would sacrifice lives.

In the end who knows what will happen.

P.S. I also believe keeping the Collectors base was a mistake. Look how many times humans foolishly failed the tech game.

P.P.S. I also believe that Paragons should be punished somewhere. I am in full support of a Paragade combo but ME2 didn't allow for that. We are human and make mistakes

#178
Preie

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I would also like to add that in reading "A galactic arms race," who is to say, besides BioWare that there couldn't be another trigger event that could cause galactic war? This would lead to casualties and a resource loss.

Why I say no war with between Quarians and the Geth.

Let Krogen and Rachni be the shocktroopers (again).

But isn't it fun to punch that dang reporter 8).

There I said too much. I will await counterarguments

#179
ApplesauceBandit

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I've only let the council die on one playthrough cause i feel bad for not saving them afterward even though they're stupid and that turian is a doucher.

#180
S.A.K

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Even tho you don't like the council, there are 10000+ people onboard the DA. So that must count to something. You only loose 2500 if you save the DA and it looks like one hell of a ship!

#181
Mr. Gogeta34

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S.A.K wrote...

Even tho you don't like the council, there are 10000+ people onboard the DA. So that must count to something. You only loose 2500 if you save the DA and it looks like one hell of a ship!


All of which you discover after the fact.Image IPB

#182
Guest_Saphra Deden_*

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Preie wrote...

I am new to these forums but I figured I would put in two cents in the fountain.

I do believe that saving the council was a wise decision, abit risky. However, there is no said proof either that an entire fleet of alliance vessels could damage the Reaper either.


Right, so the smart thing to do is to weaken that fleet and thus diminish its chances.

Brilliant logic. You really thought this through.

#183
archurban

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saving council is good now when it comes to ME 3 story goes. why? they will help you to defeat reapers. plus, you will be spectre again. if you saved them, they restate spectre for him. so all good.

#184
Bad King

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Saving the Council
Advantages:
-A bit more goodwill towards humanity. Humans may become peacekeeping partners with Turians for example.
-Saved the Destiny Ascencion and its crew of 10,000 (could be useful in the coming conflict).
-Other council races increase rearmament slightly following the abductions of human colonies in ME2.

Disadvantages:
-Despite the goodwill, there is still a lot of hatred towards humans.
-The Alliance sacrificed several cruisers and their crew of around 2300 (in addition to the ships lost to Sovereign) in order to save the council. Thus during ME2, the Alliance are having to rebuild somewhat.
-As the newest member of the council, humanity has perhaps the least influence on Council affairs out of the 4 council races- they are still for example hindered by the treaty of Farixen.

Letting them die
Advantages:
- Humans have the most influence out of the 4 council races (they lead the council). The fact that humans are leading the council may also lead to a more stable council which is stalled less by arguments and debate.
- Less Alliance cassualties during the battle of the Citadel- 2300 less human deaths than if you saved the council.
- Tension between the Turians and humans leads to an arms race- bigger fleet to fight the reapers?

Disadvantages:
- Humans are maligned and mistrusted by a lot of aliens. Could be a big problem in the coming war.
- Loss of the Destiny Ascencion and its crew of 10,000. Loss of a weapon against the reapers?
- Councillor Valern dies. :o

Modifié par Bad King, 16 juillet 2011 - 11:21 .


#185
Bad King

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archurban wrote...

saving council is good now when it comes to ME 3 story goes. why? they will help you to defeat reapers. plus, you will be spectre again. if you saved them, they restate spectre for him. so all good.


Anderson reinstates your status even if you let the original council die.

#186
Lumikki

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Hard to say, depense what the effect will be. If you save them, you have better alien race support. If you don't save them, you may save more human spaceships for comming war. Consider that they also loosed the flag ship, I think saving is better in long run.

#187
Preie

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Saphra Deden wrote...

Right, so the smart thing to do is to weaken that fleet and thus diminish its chances.

Brilliant logic. You really thought this through.


However, I provided other points for my argument so yes, I did. I just stated it was speculation. I assume that the Turian fleet didn't just quit after the Geth was cleaned up.

#188
Travie

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From the other games we will probably follow the same (almost exactly) storyline either way.

#189
Preie

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Travie wrote...

From the other games we will probably follow the same (almost exactly) storyline either way.


Or we will just get emails about it ha! :lol:

#190
SootShade

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Saving the council is better for the political point of view, while letting them die is supposedly a better tactical choice.

My Shepard happens to be quite a practical person, and even the paragon point of view wasn't enough to convince her, however goody-goody she happens to be. As long as she gets Anderson in there (awesome that it was possible, since I always wanted to do it) she doesn't care much what happens to a bunch of politicians. Besides, the ship itself looked like a silly and useless pile of junk for her.

Modifié par SootShade, 11 août 2011 - 06:24 .


#191
DarkPsylocke26

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I hate the council, but I save them anyway, because we are going to need there help.

#192
jtav

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I let them die. They're a corrupt oligarchy interested mostly in preserving the unpleasant status quo.

#193
Vilio1

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I saved them. I don't sacrifice 10.000 lives because three politicians are a bit grumpy.

#194
Meshaber

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Obviously saving the council would be better, it's just that not focusing every damn gun on Sovereign is pretty stupid, given the urgency of the current situation.

Edit: On second thought, I suppose it wouldn't be stupid of Shepard to assume that saving the destiny ascension will actually improve the chances of taking down Sovereign...hmmm....

Modifié par Meshaber, 11 août 2011 - 06:43 .


#195
Agamo45

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I let them burn. There's no way I was going to sacrifice human lives to save 3 politicians who had just stabbed me in the back and nearly doomed us all.

#196
Nizzemancer

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S.A.K wrote...

What would be better, save the old council or let them die so humans get more power. I know the old council almost never listen to anything shepard has to say. So I got them killed at first and the new council seems to do the same sh*t. When the old council is saved atleast humans get more trust from other civilizations. But when war with the reapers start it might be good to have a human led council might be useful. What do you guys think?

Btw stay on topic.:police:


Save the council = Stay a spectre, it's worth it to be able to say "You think you're going to "run in" a Spectre? I think both of you should get out of here." to the **** C-sec guy.

Besides any council is totally clueless, you might as well stick with the devil you know and get good PR at the same time.

#197
Rockworm503

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ThePwener wrote...

marshalleck wrote...

But fair enough. I'm glad to be a selfish bastard then. I'll wear that badge with pride.


Your not alone in that pedestal pal. We may be few, but we're the only ones doing things right.

Image IPB


Awesome... I know this is old but its great to know that anyone who plays the game differently than you is doing it wrong.

#198
Rockworm503

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ThePwener wrote...

Luc0s wrote...

*retard talking*


That was my final statement, DERP to you too. Im not wasting time with someone who calls me "****ing stupid" when I never insulted them to begin with.

Recheck your manners and priorities, and THEN I'll waste my time with you.


Well how can you be stupid?  Your way of playing is the only right way.

#199
Someone With Mass

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Considering that I might have a easier time to convince the alien races to help me if the Council is alive, I'd say that's a good thing.

#200
goofyomnivore

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Saren is dead/incapacitated as far as Shepard knows. Sovereign needs Saren to operate the "controls", so opening the relay is not a threat at that moment. I believe routing the Geth fleet and then everyone moving on to Sovereign would be more efficient than Fifth Fleet versus Sovereign and everyone else versus Geth fleet. I figured what Human ships that would be lost would be essentially replaced by Turian ships, and in the process take the Geth out of the battle. My choice wasn't based off saving them at all. It was defeating the Geth and possibly adding a few more guns to the fleet for the fight versus Sovereign.

Modifié par strive, 11 août 2011 - 09:40 .