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ME1 LV60-mE2 LV30 an issue?


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#1
Lt. Zokulow

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Ok I have to say that the limit of a level 30 character makes no sense to me!! What is Bioware up to with this Change?
I am still gaining XP in ME 2 and have Aquired Level 30 Way back and Im playing it on insanity mode...

I dont really get it now with the Limit of a level,,wheres the incintive to Max out or try to.??..

I could leave behind several missions and be done by know but whats the point??? Are people playing this game and bored??? If so why play??

My point is I ve spent  what 200.00 bucks at least for the Collectors edition with additional downloads and to keep my xbox online with cerberus for a maxed out character of 30!!!...

Im just sayin its a pointless move,,When EA took over seems like they lost the true focus of what this game really is about ------HINT------ RPG!!!

Dont get me wrong I want the story line,The action,,,The FPS of it, The added character developement with there story etc,
But I also like to customize my talent points apply upgrades of a selection to where and when I see fit... And have a challenge to reach XP,,,
60 is a challenge.

Not sayin ME2 isnt a cool game but thats just it,,, its just cool,,, not Amazing,,,,,,,Wheres my XP goin after level 30 was reached 12 assignments and 8 missions ago????

Anyhow overall to me Mass effect 2 seems to be a reinvent than a sequel and they tried to make it a sequel with the intent to reinvent!!! If you want A Str8 FPS Based Game It Lacks with this type of configuration with story and Characters,,Unless its RPG based and then FPS follows along...ME1 is a prime example of that.

Also the weapons and action of them was a definite plus but we mass effect fans from ME1 lost the RPG of it on the improvements made....
And they say ME 3 Is the last game,,,YEAH RIGHT!!!  Its just begun!!  Thats just me though... I cant wait to see ME3 if it isnt Where it should be for an RPG I have to say Im gona Flip out!!!

And They may lose a fan base,,ME1 is what started it,, why is it dissappearing into something other than an RPG??

#2
Raven4030

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Alright, I'm going to go on this little rant here because I'm sick of people going "OMG LEVEL 30 WHAT HAPPENED TO THE RPG!!!!111!"

What is an RPG? A role-playing game, but what makes a game a role-playing game? Ticking boxes on a level up screen? Buying equipment and religiously comparing stats in order to get the best one? Hell no, it's certainly an element associated with RPGs but that's NOT what makes something a roleplaying game.

A roleplaying game is exactly what it sounds like: a game where you choose a role to play as. It's about choice and freedom of movement, it's about being able to occasionally go off the rails because that's what your character would do. (So no, I don't really consider the Final Fantasy games which put you on rails from beginning to end to be 'true' RPGs in that sense and are more menu based action games, but that's a rant for another forum). In this manner ME2 offers slightly more than ME1 in the form of interrupts. However, you are no more restricted in your freedom of choice than than the original.

RPGs aren't about combat systems. In fact, one of the things that makes RPGs so diverse is that they are not at all restricted in their combat methods in any way. You have the Mass Effect shooter style, you have the FPS with skillpoint leveling system of the original Deus Ex (an awesome game and old enough that anybody reading this can probably run it, and whose level system offers a familiar four-tier per skill system, only different skills cost different amounts. Do not confuse this with Invisible War please), you have your menu-based combat systems (don't make me list them all), your table-top dice rollers, the top-down percent-chance based system of the original Fallout, the hybrid FPS/percent-chance system of Bathesda's Fallout, the first-person sword/archery/spellcasting of the Eldar Scrolls (III and IV, never played the others), and to sink back into Bioware properties the timer based d20 system of KOTOR or the real-time semi-automated system of DA:O (never played DA2 so no comment on that). The fact that we clump all these games into the over-arching banner of "RPG" shows that combat and skill points are not what makes an RPG and RPG, it is the character.

In short, your game is an RPG if you start with what is essentially a blank slate of a character and are able to mold him, shape him, prod him this way or that to turn him into a being that is uniquely yours. As long as you are the controlling force behind that development, the one that turns a character from a hollow skeleton into a being with the ideals and attitudes that you gave him, who is suffering the consequences for choices you wanted him to make, then guess what? You have yourself an RPG. Skill-point progression doesn't make an RPG, levels don't make an RPG, combat systems don't make an RPG, a role that is yours makes an RPG. The equipment customization and leveling? Those are auxiliary to the core of a good role-playing game. If you don't have a character that is uniquely yours beyond simple skillpoints, then guess what? It's just an action game.

EDIT: And so the match has been struck and the forums shall be consumed in flames.

Modifié par Raven4030, 13 juillet 2011 - 12:28 .


#3
The Spamming Troll

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i want to make like a level 3758 adept. seriously, i want to spend atleast 10 hours investing points into abilities. i want a game in which i only level up and put points into abilites.

whatever the number is in ME3, i wouldnt mind going a little bit higher.

#4
Bogsnot1

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@OP
ME3 covers levels 30-60. Anyone with half a synapse worked that out long before there was any official word on ME3 levels.

#5
Talthanar

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Levels are dumb, nothing but an e-peen measuring contest.

#6
Lt. Zokulow

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No---------- levels allow you to apply the build of talents of powers weapns etc. They also mold the character as well,,Where is the incentive to achieve level ups,,its apart of RPGs,,I dont understand why you have to have a game thats OMG RPG styled and not the FPS with OR combat end of it..RPGS have evolved into combat games and finally thank god!!
If your a COD2 gamer type thin you've missed the concept of a combat RPG's LEVELS Matter!!!

I have you in my scope--altough I did not pray for myself this time,,,I have seen the truth,,

I focus one last thought upon my target, I know everything about you and that you have a family that needs you,,,,
However I pulled the trigger to complete my mission for my LEVEL UP!!!
I must have this,,The greed of it will not flee me!!!

#7
Raven4030

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I realize that this is off topic, but I feel this is far, far more important:

There is no point to adding one comma after another except to signal to everybody you have the mental capacity of a 12 year old.
You put a space after your ONE comma before you continue to write, just like you do with periods.
You do NOT capitalize after a comma, you only do this after a period.

Your posts seem like they were written by somebody in middle school and thus I will assume your post has the same value as one written by somebody in middle school.

TL;DR version: lrn2english or GTFO

#8
DPSSOC

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ME2 was designed with continuity into ME3 in mind. By level 60 in ME1 you are a god (regardless of class though for biotics it's really noticeable) and making the game a challenge for such a character would be a nightmare for the devs and would make the game absolutely ridiculous. So ME2 has a reset with a lower lvl cap so they don't have to do the same thing in ME3 (though they still might).

#9
A Great Biotic Wind

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Talthanar wrote...

Levels are dumb, nothing but an e-peen measuring contest.


Leveling adds character/gameplay development, it would suck to have an over powered shepard from the opening of the game (excluding importation of course).

In ME:2 you had half the powers than in ME:1, therefore: Half the points are needed.

Modifié par A Great Biotic Wind, 16 juillet 2011 - 11:33 .


#10
Sajuro

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May I mention that most D&D things, in my experience, have levels under 20? Most eastern rpgs go up to level 99 or 100 (disgaea is 9999), and fable doesn't have levels at all yet somehow these are all rpgs. In role playing games, developing your skills through the use of points is only one part of the formula, it is also about playing the role of a character and being able to make choices within the game.
1-60 in ME2 wouldn't have made sense because by the time you hit 30, you've upgraded all but one or two blocks of one of your abilities.