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Better to let an unnamed character die than a named character?


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17 réponses à ce sujet

#1
Eddo36

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Just pondering, I feel that it is more comfortable to let a no-name no-interaction NPC die rather than someone I can interact with (provided they're they in same game position). Because who doesn't like interacting with people in RPG? And one less person you can interact with sucks.

#2
Guest_franciscoamell_*

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That might be, but i like when everything is possible, like the suicide mission.

#3
Eddo36

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Well one named character's death probably has more impact to the player than a say a group of no-name characters (with similar positions to named character) dying.

#4
ShadowSplicer

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franciscoamell wrote...

That might be, but i like when everything is possible, like the suicide mission.

It wasn't possible even there... I'm so sorry Lilith! SO SORRY!!! *Breaks down crying.* :crying:

#5
Eddo36

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And if she had no name, just a generic NPC, would it matter as much? Like those soldiers who died with Pressley on first Normandy destruction?

Modifié par Eddo36, 13 juillet 2011 - 01:36 .


#6
l DryIce l

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Yep. There's no attachment to unnamed characters. Named characters are almost always going to take priority. The only situation I can think of is one where the named NPC is someone like Saren...or anyone doing something that's endangering the lives of others.

As for people on your ship, yeah, there's no question that I like Gabby and Ken better than unnamed NPC #4 in the living quarters.

#7
Eddo36

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As Josef Stalin quoted: "One death is a tragedy, but a million deaths are a statistic."

#8
lietk12

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I would.

#9
Homebound

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that reminds me of a comic about the families of the goombas mario stomps to death in the game.

#10
Sarcastic Tasha

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Eddo36 wrote...

And if she had no name, just a generic NPC, would it matter as much? Like those soldiers who died with Pressley on first Normandy destruction?


Just made me laugh because I didn't know them. No one cares about the redshirts but isn't that the point?

#11
Siansonea

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Every death should matter. Depersonalizing a death because you don't know the person's name is kind of a copout/douche move.

#12
Eddo36

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Siansonea II wrote...

Every death should matter. Depersonalizing a death because you don't know the person's name is kind of a copout/douche move.


I'm sure 99.9% don't care about the deaths of redshirts nearly as much as named characters (hence the purpose of redshirts, as someone mentioned). I know I don't.

Modifié par Eddo36, 14 juillet 2011 - 06:59 .


#13
Squidbreath

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http://tvtropes.org/...minalImportance

Rather common trope I see in most games:

"Only people that are relevant to the plot or a sidequest will be blessed with names. Everyone else will be nameless or be referred to with generic or descriptive titles."

"From a gameplay standpoint, this makes perfect sense and may even be a Justified Trope.
By only giving important people names, you can reasonably narrow down
the people you need to talk to, which curtails much of the tedium of
having to Talk To Everyone.
"
Usually, nameless mooks arn't relevant enough to the main plot for me to care about :whistle:
Especially if they're entirely fictional.

---

Of course, if they stick around for long enough, the fandom'll give em a name anyway.

Modifié par Squidbreath, 14 juillet 2011 - 07:23 .


#14
Eddo36

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Yep, that's why I find this post so hard to believe...

Siansonea II wrote...

Every death should matter. Depersonalizing a death because you don't know the person's name is kind of a copout/douche move.



#15
hotdogbsg

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I think the unnamed characters shouldn't be quite so useless. It's a pet peeve when unnamed characters serve as nothing but cannon fodder; like all the Quarians on Freedom's Progress and Haestrom

#16
Grand Admiral Cheesecake

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I don't care who they kill off as long as Hackett is okay.

#17
Guest_Arcian_*

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Eddo36 wrote...

As Josef Stalin quoted: "One death is a tragedy, but a million deaths are a statistic."

Contrary to popular belief, Stalin never said that. The quote comes from german author Erich Maria Remarque, who among other, less known works wrote All Quiet on the Western Front.

#18
Comsky159

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ME2 did make me feel a little emotionally detached at times; an issue I expect Clint Mansell will fix up for ME3. Certainly killing one of the more beloved characters would be welcome, but I suppose some people would feel having that occur invariably is deprivation of narrative control.

Personally though, I like a game where we control the direction of a narrative, rather than having the power to completely alter plot pathway. Then the story tends to be of an overall superior quality.