Better to let an unnamed character die than a named character?
#1
Posté 13 juillet 2011 - 12:01
#2
Guest_franciscoamell_*
Posté 13 juillet 2011 - 12:03
Guest_franciscoamell_*
#3
Posté 13 juillet 2011 - 12:05
#4
Posté 13 juillet 2011 - 01:25
It wasn't possible even there... I'm so sorry Lilith! SO SORRY!!! *Breaks down crying.*franciscoamell wrote...
That might be, but i like when everything is possible, like the suicide mission.
#5
Posté 13 juillet 2011 - 01:35
Modifié par Eddo36, 13 juillet 2011 - 01:36 .
#6
Posté 13 juillet 2011 - 02:43
As for people on your ship, yeah, there's no question that I like Gabby and Ken better than unnamed NPC #4 in the living quarters.
#7
Posté 13 juillet 2011 - 03:38
#9
Posté 14 juillet 2011 - 02:50
#10
Posté 14 juillet 2011 - 02:54
Eddo36 wrote...
And if she had no name, just a generic NPC, would it matter as much? Like those soldiers who died with Pressley on first Normandy destruction?
Just made me laugh because I didn't know them. No one cares about the redshirts but isn't that the point?
#11
Posté 14 juillet 2011 - 04:10
#12
Posté 14 juillet 2011 - 06:53
Siansonea II wrote...
Every death should matter. Depersonalizing a death because you don't know the person's name is kind of a copout/douche move.
I'm sure 99.9% don't care about the deaths of redshirts nearly as much as named characters (hence the purpose of redshirts, as someone mentioned). I know I don't.
Modifié par Eddo36, 14 juillet 2011 - 06:59 .
#13
Posté 14 juillet 2011 - 07:19
Rather common trope I see in most games:
"Only people that are relevant to the plot or a sidequest will be blessed with names. Everyone else will be nameless or be referred to with generic or descriptive titles."
"From a gameplay standpoint, this makes perfect sense and may even be a Justified Trope.
By only giving important people names, you can reasonably narrow down
the people you need to talk to, which curtails much of the tedium of
having to Talk To Everyone.
"
Usually, nameless mooks arn't relevant enough to the main plot for me to care about
Especially if they're entirely fictional.
---
Of course, if they stick around for long enough, the fandom'll give em a name anyway.
Modifié par Squidbreath, 14 juillet 2011 - 07:23 .
#14
Posté 14 juillet 2011 - 10:31
Siansonea II wrote...
Every death should matter. Depersonalizing a death because you don't know the person's name is kind of a copout/douche move.
#15
Posté 14 juillet 2011 - 10:49
#16
Posté 14 juillet 2011 - 10:51
#17
Guest_Arcian_*
Posté 14 juillet 2011 - 11:20
Guest_Arcian_*
Contrary to popular belief, Stalin never said that. The quote comes from german author Erich Maria Remarque, who among other, less known works wrote All Quiet on the Western Front.Eddo36 wrote...
As Josef Stalin quoted: "One death is a tragedy, but a million deaths are a statistic."
#18
Posté 14 juillet 2011 - 11:26
Personally though, I like a game where we control the direction of a narrative, rather than having the power to completely alter plot pathway. Then the story tends to be of an overall superior quality.





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