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[ME2] Best "First" Playthrough class


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#1
Ace Attorney

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I once played the game on a borrowed Xbox as a Sentinel. Loved it. Tech Armor was the %*#^.
I got an Xbox a bit before last Xmas. I have a file starting on Disk two that I play back in like January. It is a Soldier. I recently got my acumulated Xbox Rewards Points and got the Comic DLC as I am very interested in have a "full" playthrough with most ME1 desicision. So that leaves me with starting anew. I dunno where to start as now. I suck at TPS / FPS due to slow reflexes in my arms as I have a physical handicap (and why I think Joker is the awesomemest character in ME as a handicapped badass pilot :]). That is why I initially gravitated toward Sentinel (Tech Armor and Autoaimed Power gameplay) and Soldier (Addrenaline Rush helps mitigate my bad aiming). So should I go with one of those or something fresh?
I don't have any of the Weapon Packs except for the one with the Arc Projector (from a new game). I have LOTSB, the Dr. Pepper DLC, and the other small DLCs (i.e. Kasumi, the vehicle one) except Arrival.

Modifié par T3hAnubis, 13 juillet 2011 - 01:49 .


#2
Charge-Headshot

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Given your description in the OP i would perhaps suggest an adept or an infiltrator. If you say you suck at FPS then would you prefer a class with less weapons or more? Because then the adept is a sturdy choice to just unleash biotics on them, with still the option of using weapons. Also as an adept taking Barrier, Geth shield boost or Fortification as your bonus power would help if you liked the tech armor from the sentinel :bandit:. On the other hand if you like Adrenaline Rush from the Soldier, IF you like sniping try the Infiltrator as you have improved sniping capabilities aswell as when you get the widow sniper, things turn badass B)

#3
mcsupersport

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Sentinel is the most forgiving class to play of all the classes because of TA. For a person with slow reflexes and a handicap, I personally would recommend the Sentinel first. On lower difficulties Adept is incredibly strong, but it does take a bit to get used to how they play, especially if you climb the difficulty scale. Sentinel will give you a mix of powers and a safety net, and this will allow you to decide what direction you want to go for the next game.

Stay away from Fortification, it is the worst bonus power in the game for Shepard.

#4
Ace Attorney

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mcsupersport wrote...

Sentinel is the most forgiving class to play of all the classes because of TA. For a person with slow reflexes and a handicap, I personally would recommend the Sentinel first. On lower difficulties Adept is incredibly strong, but it does take a bit to get used to how they play, especially if you climb the difficulty scale. Sentinel will give you a mix of powers and a safety net, and this will allow you to decide what direction you want to go for the next game.

Stay away from Fortification, it is the worst bonus power in the game for Shepard.

As I mentioned, I gone through the game as a Sentinel once on a borrowed Xbox before I got my new Xbox. while I haven't finished as a Soldier, I have finished the game as a Sentinel.

#5
Praetor Knight

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The engineer can be fun with the Drone and Incinerate. And I agree with mcsupersport about the Adept, it is great with controlling the enemy.

If you want ideas for how to build your powers we can give suggestions.

And this thread has helpful links to others: "What class Should I do?"

Modifié par Praetor Shepard, 13 juillet 2011 - 02:54 .


#6
Ace Attorney

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Haha, there in that link is my very old topic where I asked something similar but ended up with Soldier (for bullet slow down). There are a few post by you too:
http://social.biowar...1/index/5959282
I didn't finish him. Mostly because Marvel vs Capcom 3 came out then Dragon Age II came out. Hehehe.
But now I have the Comic DLC so I want to start again.

Modifié par T3hAnubis, 13 juillet 2011 - 03:03 .


#7
Praetor Knight

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:D

I didn't realize that.

#8
Ace Attorney

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I may go with Soldier again, that said the engineer (I think) provides some aid to aiming by distraction, namely the Drone pulling shots away from the player to let him aim easier under combat. But I've heard Engineers are better on a second run due to getting a lot of use from respeccing. I haven't finished one file yet on my own Xbox / Gamertag yet so I don't have that benefit.

#9
Praetor Knight

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Sounds good, happy hunting.

And we can provide help and tips for specific areas if you need it.

#10
mcsupersport

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T3hAnubis wrote...
As I mentioned, I gone through the game as a Sentinel once on a borrowed Xbox before I got my new Xbox. while I haven't finished as a Soldier, I have finished the game as a Sentinel.



Ah, I read that you played the game with it, not that you played the ENTIRE game with it.....still it is a great class to be able to open up all the bonuses and stuff.  My personal favorite is the adept, but the next question is what difficulty will you be playing on??

Veteran and below Adept is one of the strongest classes.  Hardcore and Above it is still powerful, but it requires a different playstyle and typically more gun play.  Many people won't/can't adjust to the change from Veteran to Hardcore/insanity and absolutely hate it, but to me it is still fun. 

Infiltrator is great for the cloak mechanic, it really takes the heat off.
Vanguard is probably NOT one you will want to try out early, maybe as a late done everything play, but it usually required some decent reflexes and it can be pretty hectic to play when you are in the groove.
Engineer is a good one about like adept in a way, I really like the class when Dominate is available to make you a controller more than a front line fighter.
Solder is always solid, bullet time is always helpful to killing.

#11
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mcsupersport wrote...

T3hAnubis wrote...
As I mentioned, I gone through the game as a Sentinel once on a borrowed Xbox before I got my new Xbox. while I haven't finished as a Soldier, I have finished the game as a Sentinel.



Ah, I read that you played the game with it, not that you played the ENTIRE game with it.....still it is a great class to be able to open up all the bonuses and stuff.  My personal favorite is the adept, but the next question is what difficulty will you be playing on??

Veteran and below Adept is one of the strongest classes.  Hardcore and Above it is still powerful, but it requires a different playstyle and typically more gun play.  Many people won't/can't adjust to the change from Veteran to Hardcore/insanity and absolutely hate it, but to me it is still fun. 

Infiltrator is great for the cloak mechanic, it really takes the heat off.
Vanguard is probably NOT one you will want to try out early, maybe as a late done everything play, but it usually required some decent reflexes and it can be pretty hectic to play when you are in the groove.
Engineer is a good one about like adept in a way, I really like the class when Dominate is available to make you a controller more than a front line fighter.
Solder is always solid, bullet time is always helpful to killing.


Probably I'll play on the Default Difficulty or one notch above it. I'm more in for the ride than a big challenge. I'm starting tomorrow probably. I debating between Soldier, Engineer, or Adept, in that order. But I've played about halfway already as a Soldier, so... :/

#12
kstarler

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I would suggest Adept. Engineer can be fun as well, though there are no power synergies like with biotics, so it can feel very bland if you're not using some type of gimmick build (I love my AI Hacking Engineer, but it does fit the definition of gimmicky, if not the connotation).

Modifié par kstarler, 13 juillet 2011 - 06:19 .


#13
mcsupersport

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Normal and Veteran levels would be a good adept run. It will be something different to play and you really shouldn't have to shoot much at all. Your powers will track so you don't have to be right on the money when using them, you just have to have the guy highlighted. Plus if you learn the skill not being straight on is actually a bonus because it will allow you to move guys in different directions. It is also my favorite class but that is TOTALLY beside the point.......

#14
Ace Attorney

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mcsupersport wrote...

Normal and Veteran levels would be a good adept run. It will be something different to play and you really shouldn't have to shoot much at all. Your powers will track so you don't have to be right on the money when using them, you just have to have the guy highlighted. Plus if you learn the skill not being straight on is actually a bonus because it will allow you to move guys in different directions. It is also my favorite class but that is TOTALLY beside the point.......

I've heard of heavy biotic runs using two others with Biotics and exploit Warp Ammo (brought by Shepard or Jack) as much as you can. Ever tried that? I'd imagine Miranda is a staple having Warp and Overload.

Modifié par T3hAnubis, 13 juillet 2011 - 07:20 .


#15
mcsupersport

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Late game I often run with Miranda and Thane. Please also remember that Normal means no shields or armor on a regular basis, which in turns means everyone can float or fly if you want them too. Pull has a moderately fast projectile and runs on 3 second base cooldown(less than 2 seconds after upgrades), and will float multiple people when upgraded to area version. So you can be floating people at an incredible rate on the lower difficulties, to either throw them off the board/cliffs or blow them up. IT is often faster to use area throw on pulled enemies to punt them off the board to instant death, especially since Throw also has a 3 second base cooldown. On lower difficulties I often wait really late to max out Singularity if I do at all simply because Pull and throw work so well, making Singularity less useful except to trap Scions and Harbinger.

#16
kstarler

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As a counter point to mcsupersport (though he makes fine points in his post), you can also take Samara and Jack for Pulls (Jacob has Pull too, but has a longer cool down than Samara and Jack after their passives are leveled).

Using biotic combos is much easier and often more effective when you combine a squad mate's biotic power with yours, so you either have a squad mate Pull and you Throw/Warp, or you Pull and have a squad mate Throw/Warp. As a final side note, when leveling a squad mate's Warp, Unstable Warp has a shorter cool down than Heavy Warp for squad mates (for Shepard, the cool down is the same for either evolution).

Modifié par kstarler, 13 juillet 2011 - 07:55 .


#17
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I think even if I have done a file half way, I'll go as a Soldier first. It is the most neutral class and very straight forward. Perfect for a first run (no bonuses from second playthrough). Now the question is what weapon to pick up at the Collector Ship. It will be my best weapon as I lack any weapon DLC except for the Cerberus Network one.
Also pick which bonus power (after I unlock it of course). :)

#18
Praetor Knight

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T3hAnubis wrote...

I think even if I have done a file half way, I'll go as a Soldier first. It is the most neutral class and very straight forward. Perfect for a first run (no bonuses from second playthrough). Now the question is what weapon to pick up at the Collector Ship. It will be my best weapon as I lack any weapon DLC except for the Cerberus Network one.
Also pick which bonus power (after I unlock it of course). :)


The Widow is possibly the easiest to use with Heightened AR.

The Revenant has recoil with it's muzzle climb, similar to the Avenger, but it's really nice to have if that doesn't bother you, it works nicely with Hardened AR.

And the Claymore needs to be reloaded after each shot, but it's great for close one shot kills (1S1K).


Do Kasumi's LM so you can get Flashbang, or wait for Mordin's to get Neural Shock. Miranda's LM gets you Slam, which is also nice.

Also you can do Zaeed's LM early, and the power is pretty easy to use, but there are other BP's that are better.

The choice is yours and what you can do once you finish Horizon is research the Retain ability. You will be able to reuse it for 5000 element zero.

Hope the ideas help.

#19
xassantex

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the Widow rifle is deadly .

i find soldier almost stronger than sentinel because AR has a set time which you can rely on as opposed to the TA which until it's fully upgraded can go down in a blink .
And the weapons are so strong : widow rifle, eviscerator shotgun, arc projector, and of course the mattock .
but i do use medigel more often, ;)

my fav bonus is stasis. 

Modifié par xassantex, 14 juillet 2011 - 12:58 .


#20
kstarler

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Personally, I prefer the Revenant for Soldier, but at Praetor Shepard pointed out, it has a lot of muzzle climb and a large spread, so it's most effective as an aggressive, short range weapon in conjunction with Inferno Ammo.

For bonus powers, Neural Shock is my favorite for Soldier. The cool down is short, so it won't interfere with using ARush, and it keeps enemies stuck in place standing, which means they're exposed for easy targeting. Also, it is effective with just one point. Oh, and it insta-kills unprotected husks.

Modifié par kstarler, 14 juillet 2011 - 02:09 .


#21
Ace Attorney

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Well after reading (well hearing) the Genesis comic and picking Liara as the LI, I decided to go Adept for RP reasons (curse my last minute impulse hehe). The reason is a cliché one...Liar a and Shepard share more than just love...they are biotic users as well. For bonus I'll go Warp Ammo or Stasis I think...For Collector bonus weapon...no clue.

Modifié par T3hAnubis, 14 juillet 2011 - 02:27 .


#22
Praetor Knight

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^ Shotgun Training!

#23
nicethugbert

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Use the pause button to stop the world while you line up your cross hairs and your mouse on the same spot on the target's head. That will help a lot.

Modifié par nicethugbert, 14 juillet 2011 - 03:20 .


#24
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I got the Blood Dragon Armor on, looks nice but the helmet on 24/7 sucks. The +15% damage is too good to pass but I guess on Normal it isn't important so I'm not sure yet.
I'm guessing it's best to max the class passive first right?

#25
nicethugbert

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Yes, I max passive first for the 100% paragon/renegade bonus.