[ME2] Best "First" Playthrough class
#26
Posté 14 juillet 2011 - 03:58
I still highly reccomend adept though.
#27
Posté 14 juillet 2011 - 04:17
#28
Posté 14 juillet 2011 - 08:05
#29
Posté 14 juillet 2011 - 03:52
EDIT: Also, armor bonuses look good on paper, but in practice they make almost no difference at all, so my suggestion is to go with what you think looks best.
Modifié par kstarler, 14 juillet 2011 - 03:53 .
#30
Posté 14 juillet 2011 - 04:49
Maybe I'll give a run to Engineer AND Infiltrator too to try them all...I'm crazy I think...
Modifié par T3hAnubis, 14 juillet 2011 - 06:55 .
#31
Posté 14 juillet 2011 - 06:20
Vanguard requires fast reflexes I think, so that is a no go....Kronner wrote...
Vanguard, because you will learn the most about the game.
#32
Posté 14 juillet 2011 - 08:36
#33
Posté 14 juillet 2011 - 09:12
By the way, since you don't seem to like "twitch gaming" much, engineer may be a very good choice. For example if you have both Drone and Stasis, you can really lock things down.
#34
Posté 14 juillet 2011 - 09:17
I do have Stasis unlocked from my old Soldier half playthrough.termokanden wrote...
You said it yourself, more or less. You just need to max the passive.
By the way, since you don't seem to like "twitch gaming" much, engineer may be a very good choice. For example if you have both Drone and Stasis, you can really lock things down.
#35
Posté 15 juillet 2011 - 01:01
Also an Adept really doesn't come around until you have more powers unlocked. They are more a class that thrives on a blend of power use, unlike Sentinel(TA), Soldier(AR), and Infiltrator(Cloak), and thus they get stronger the longer you play due to more combos available.
Modifié par mcsupersport, 15 juillet 2011 - 01:03 .
#36
Posté 15 juillet 2011 - 04:06
#37
Posté 15 juillet 2011 - 09:08
- Some here recommended the Widow as the weapon on the Collector Ship. Can the Revenat be just as viable?
- I like Grunt (I like Krogans in general, Wrex rocked in ME1, hope we get a Krogan squaddie in ME3). I like him so much I got the Alt. Appearance pack 2 (and for the catsuit Miranda, she needs armor). Is it redundant to have him with you as a Soldier considering he is pretty much a Soldier too? Which are good third squad members for him and Soldier Shepard (I assume depends on the mission)?
#38
Posté 15 juillet 2011 - 11:01
EDIT: Also, you only have to play Tali's mission on Hardcore to get the GPR. As long as you set the difficulty to Hardcore at the beginning of Haestrom, and don't change it until you reach Tali, you'll find the GPR on the ground in the final room. You don't have the play the whole game that way.
RE Squad Mates: Grunt is a good and fun squad mate to have around, and can provide Squad Incendiary Ammo before you're able to max Inferno Ammo on Shepard. On the lower difficulties, squad mate selection tends to matter much less, since you don't have to worry about defense stripping nearly as much as on Hardcore/Insanity, so I'd say play with whichever squad mates you like to listen to. Garrus, Zaeed, and Thane (not counting Legion since he's only around for the very last part of the game) all do pretty good damage with the Incisor Sniper Rifle if you have it.
EDIT Again: When you hit Haestrom, I recommend bringing Garrus, since he can use the Incisor (if you have it) or Vindicator and he has Overload. Combined with Squad Distruptor Ammo (Zaeed can provide it if you don't have it on Shepard), it really makes a difference in clearing through that particular mission.
Modifié par kstarler, 15 juillet 2011 - 11:12 .
#39
Posté 15 juillet 2011 - 11:11
I'm considering getting the Firepower Pack if I can convince myself to get Arrival (both are 720 MSP which means a 800 MSP Card). Is Arrival worth the $6.99 / 560 MSP?kstarler wrote...
The Widow is better as a "from cover" weapon. The Revenant has a large spread, which means that at distances it is only effective in very short bursts (it's most effective at Point Blank to Short range). The Mattock (if you have Firepower) or Vindicator are better AR's from cover than the Revenant, although both have ammo limitations. As for the Geth Pulse Rifle (from Tali's mission), it's essentially an Avenger with better damage to Shields/Barriers and slightly more ammunition. The Vindicator, Revenant, or Mattock are almost always better choices for a Soldier.
EDIT: Also, you only have to play Tali's mission on Hardcore to get the GPR. As long as you set the difficulty to Hardcore at the beginning of Haestrom, and don't change it until you reach Tali, you'll find the GPR on the ground in the final room. You don't have the play the whole game that way.
RE Squad Mates: Grunt is a good and fun squad mate to have around, and can provide Squad Incendiary Ammo before you're able to max Inferno Ammo on Shepard. On the lower difficulties, squad mate selection tends to matter much less, since you don't have to worry about defense stripping nearly as much as on Hardcore/Insanity, so I'd say play with whichever squad mates you like to listen to.
#40
Posté 15 juillet 2011 - 11:15
Modifié par kstarler, 15 juillet 2011 - 11:15 .
#41
Posté 15 juillet 2011 - 11:19
Modifié par T3hAnubis, 15 juillet 2011 - 11:21 .
#42
Posté 15 juillet 2011 - 11:22
EDIT: Well, I wouldn't probably say it, since it's what I said. It's been a long day...
Modifié par kstarler, 15 juillet 2011 - 11:23 .
#43
Posté 15 juillet 2011 - 11:40
As for the Firepower Pack, it's worth it if you don't mind overpowered weapons (in particular, Mattock + Adrenaline Rush = cheese). For me, the Geth Plasma Shotgun alone makes it worth it. Great short to mid range caster weapon.
#44
Posté 16 juillet 2011 - 02:03
I also guess it may be not important to get the AR from the Tali mission, yes?
#45
Posté 16 juillet 2011 - 02:58
#46
Posté 16 juillet 2011 - 03:48
T3hAnubis wrote...
I forgot, are the Firepower Pack weapons the best for squadmates too?
For the Squad the GPS is the best shotgun for them. Simply because of the effective range of the weapon, and how they fire the weapon. Except for Grunt, who can use the Claymore and Charges on his own sometimes.
Between the Mattock and Vindicator, it can be a tough call. The Mattock certainly works nicely with Squad Cryo to insta freeze enemies, while the Vindicator can dish out a good deal of damage with its burst fire.
And I don't recommend having any companion use a pistol. Generally the other weapon classes are better for them.
T3hAnubis wrote...
I also guess it may be not important to get the AR from the Tali mission, yes?
I like the rifle, but that mission could be tricky once you get to the drones and then the last sequence. So not that important.
Modifié par Praetor Shepard, 16 juillet 2011 - 03:51 .
#47
Posté 16 juillet 2011 - 07:18
And yes the GPS is the best squadmate shotgun by far. Although Grunt does charge and is the only squadmate I'd ever equip with a "normal" shotgun, I doubt it's as effective as the GPS or just an assault rifle for him.
About the Geth Pulse Rifle from Tali's LM: It may be fun, but it doesn't do nearly as much damage as the Vindicator or Mattock.
Modifié par termokanden, 16 juillet 2011 - 07:19 .
#48
Posté 17 juillet 2011 - 03:26
#49
Posté 17 juillet 2011 - 05:35
On the other hand, Hardened is a good choice for automatic weapons. For example the Revenant. Heightened tends to make them feel a bit too slow.
Modifié par termokanden, 17 juillet 2011 - 05:35 .
#50
Posté 17 juillet 2011 - 07:20
Soldier is the easiest class by far. If you've the Firepower Pack DLC, grab the Mattock, learn how to use it's semi-automatic fire, maximize Adrenaline Rush as soon as possible, and always aim for the head. That alone makes you unstoppable, and when you get the Widow, you'll have more firepower than you'll ever use.
Hell, I even reached the last wave of the Object Rho (in Insanity) without even trying (sadly I died before taking out the mechs), and that in my first Arrival playthough (I'll do again that part later and aim for the "Last Stand" achievement, or whatever is called).





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