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[ME2] Best "First" Playthrough class


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#26
Charge-Headshot

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Thats why i suggested perhaps infiltrator in my first response. The widow sniper with cloak and the infiltrators sniper advantage provides a one shot kill on most difficulties.

I still highly reccomend adept though.

#27
Ace Attorney

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Man...my aiming has been terrible (just finished the YMIR Mech or however it is spelled). I may go back and restart as a Soldier (I did enjoy Adrenaline Rush) or Infiltrator (bad thing is the bullet time effect takes a while to max and it's one weapon only).

#28
Kronner

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Vanguard, because you will learn the most about the game.

#29
kstarler

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FYI, Stasis is a MUCH better bonus power than Warp Ammo, mainly because 1 point in Stasis is all that is needed, whereas you'll have to put 10 points into any ammo power in order for it to be useful.

EDIT: Also, armor bonuses look good on paper, but in practice they make almost no difference at all, so my suggestion is to go with what you think looks best.

Modifié par kstarler, 14 juillet 2011 - 03:53 .


#30
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Well for fun, I reloaded the Adept at the YMIR Mech (spelled right?) and tried Insanity. I beated him on my first try, but squadmates dies twice (2 medihel used). Now, while I'm not necessarily playing on isanity now, I'm rekindled for the class. Curse my indecisiveness!!!
Maybe I'll give a run to Engineer AND Infiltrator too to try them all...I'm crazy I think...

Modifié par T3hAnubis, 14 juillet 2011 - 06:55 .


#31
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Kronner wrote...

Vanguard, because you will learn the most about the game.

Vanguard requires fast reflexes I think, so that is a no go....

#32
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Now started a bit as an Infiltrator. Was interesting using cloak but barely noticed the aiming with sniper benefit (one point in passive). May try Engineer soon and choose one. :)

#33
termokanden

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You said it yourself, more or less. You just need to max the passive.

By the way, since you don't seem to like "twitch gaming" much, engineer may be a very good choice. For example if you have both Drone and Stasis, you can really lock things down.

#34
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termokanden wrote...

You said it yourself, more or less. You just need to max the passive.

By the way, since you don't seem to like "twitch gaming" much, engineer may be a very good choice. For example if you have both Drone and Stasis, you can really lock things down.

I do have Stasis unlocked from my old Soldier half playthrough.

#35
mcsupersport

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Glorious cheat, if you stasis the last enemy on a level, like most times a YMIR, your squad will revive as if the level is over. A cheap way to revive without losing Medigel for the big bad final bosses that you can stasis.

Also an Adept really doesn't come around until you have more powers unlocked.  They are more a class that thrives on a blend of power use, unlike Sentinel(TA), Soldier(AR), and Infiltrator(Cloak), and thus they get stronger the longer you play due to more combos available.

Modifié par mcsupersport, 15 juillet 2011 - 01:03 .


#36
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Ive been having a small issue. The caster classes (Engineer, Adept) have multiple activated powers. I play on Xbox and that means 3 button maps only. The Soldier and Soldier-hybrid classes mitigate this by having Ammo powers which wouldn't occupy Buttons. This is making me feel more inclined to Soldier and Infiltrator more and more appealing (the Vanguard seems to be too much in your face, not good for slower reflexes like mine).

#37
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I am now playing through as a Soldier (recruiting the Scientist now). Playing on Hardcore until it becomes too difficult (aiming to get that weapon on Tali's recruitment mission, is it good?). A few more questions:
- Some here recommended the Widow as the weapon on the Collector Ship. Can the Revenat be just as viable?
- I like Grunt (I like Krogans in general, Wrex rocked in ME1, hope we get a Krogan squaddie in ME3). I like him so much I got the Alt. Appearance pack 2 (and for the catsuit Miranda, she needs armor). Is it redundant to have him with you as a Soldier considering he is pretty much a Soldier too? Which are good third squad members for him and Soldier Shepard (I assume depends on the mission)?

#38
kstarler

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The Widow is better as a "from cover" weapon. The Revenant has a large spread, which means that at distances it is only effective in very short bursts (it's most effective at Point Blank to Short range). The Mattock (if you have Firepower) or Vindicator are better AR's from cover than the Revenant, although both have ammo limitations. As for the Geth Pulse Rifle (from Tali's mission), it's essentially an Avenger with better damage to Shields/Barriers and slightly more ammunition. The Vindicator, Revenant, or Mattock are almost always better choices for a Soldier.

EDIT: Also, you only have to play Tali's mission on Hardcore to get the GPR. As long as you set the difficulty to Hardcore at the beginning of Haestrom, and don't change it until you reach Tali, you'll find the GPR on the ground in the final room. You don't have the play the whole game that way.

RE Squad Mates: Grunt is a good and fun squad mate to have around, and can provide Squad Incendiary Ammo before you're able to max Inferno Ammo on Shepard. On the lower difficulties, squad mate selection tends to matter much less, since you don't have to worry about defense stripping nearly as much as on Hardcore/Insanity, so I'd say play with whichever squad mates you like to listen to. Garrus, Zaeed, and Thane (not counting Legion since he's only around for the very last part of the game) all do pretty good damage with the Incisor Sniper Rifle if you have it.

EDIT Again: When you hit Haestrom, I recommend bringing Garrus, since he can use the Incisor (if you have it) or Vindicator and he has Overload. Combined with Squad Distruptor Ammo (Zaeed can provide it if you don't have it on Shepard), it really makes a difference in clearing through that particular mission.

Modifié par kstarler, 15 juillet 2011 - 11:12 .


#39
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kstarler wrote...

The Widow is better as a "from cover" weapon. The Revenant has a large spread, which means that at distances it is only effective in very short bursts (it's most effective at Point Blank to Short range). The Mattock (if you have Firepower) or Vindicator are better AR's from cover than the Revenant, although both have ammo limitations. As for the Geth Pulse Rifle (from Tali's mission), it's essentially an Avenger with better damage to Shields/Barriers and slightly more ammunition. The Vindicator, Revenant, or Mattock are almost always better choices for a Soldier.

EDIT: Also, you only have to play Tali's mission on Hardcore to get the GPR. As long as you set the difficulty to Hardcore at the beginning of Haestrom, and don't change it until you reach Tali, you'll find the GPR on the ground in the final room. You don't have the play the whole game that way.

RE Squad Mates: Grunt is a good and fun squad mate to have around, and can provide Squad Incendiary Ammo before you're able to max Inferno Ammo on Shepard. On the lower difficulties, squad mate selection tends to matter much less, since you don't have to worry about defense stripping nearly as much as on Hardcore/Insanity, so I'd say play with whichever squad mates you like to listen to.

I'm considering getting the Firepower Pack if I can convince myself to get Arrival (both are 720 MSP which means a 800 MSP Card). Is Arrival worth the $6.99 / 560 MSP?

#40
kstarler

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Arrival is very short. It took me maybe an hour and a half to beat the first time through, and an average of about 40 minutes per subsequent run through. The storyline is decent, though not nearly as good as Lair of the Shadow Broker. I would say that Overlord and Stolen Memories are both better DLC's than Arrival, if you don't have those. On the other hand, LotSB is worth every penny of the $10 price tag, even though it's only a couple hours long.

Modifié par kstarler, 15 juillet 2011 - 11:15 .


#41
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I have Overlord, and the other Story DLC. I got them during the Holiday sale for 200 MSP each. LotSB was a steal for 200MSP ($2.50). :)

Modifié par T3hAnubis, 15 juillet 2011 - 11:21 .


#42
kstarler

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That is a steal. I would probably say to wait until you see Arrival on sale to get it. =)

EDIT: Well, I wouldn't probably say it, since it's what I said. It's been a long day...

Modifié par kstarler, 15 juillet 2011 - 11:23 .


#43
termokanden

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I wouldn't say Arrival is the best DLC. But it's definitely worth it for a fan of ME2.

As for the Firepower Pack, it's worth it if you don't mind overpowered weapons (in particular, Mattock + Adrenaline Rush = cheese). For me, the Geth Plasma Shotgun alone makes it worth it. Great short to mid range caster weapon.

#44
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Well I got a 800 MSP Card. Getting Arrival and the Firepower Pack. Guess since it has a Pistol, an AR, and a Shotgun, the Widow will be the Collector Weapon pick for Soldier.
I also guess it may be not important to get the AR from the Tali mission, yes?

#45
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I forgot, are the Firepower Pack weapons the best for squadmates too?

#46
Praetor Knight

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T3hAnubis wrote...

I forgot, are the Firepower Pack weapons the best for squadmates too?


For the Squad the GPS is the best shotgun for them. Simply because of the effective range of the weapon, and how they fire the weapon. Except for Grunt, who can use the Claymore and Charges on his own sometimes.

Between the Mattock and Vindicator, it can be a tough call. The Mattock certainly works nicely with Squad Cryo to insta freeze enemies, while the Vindicator can dish out a good deal of damage with its burst fire.

And I don't recommend having any companion use a pistol. Generally the other weapon classes are better for them.


T3hAnubis wrote...

I also guess it may be not important to get the AR from the Tali mission, yes?


I like the rifle, but that mission could be tricky once you get to the drones and then the last sequence. So not that important.

Modifié par Praetor Shepard, 16 juillet 2011 - 03:51 .


#47
termokanden

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The Mattock IS the best weapon with AR. I played a bit of soldier on insanity last night and reached this conclusion yet again. However, it may be slightly worse than the Vindicator before you get the accuracy upgrade. Before that point, you can't reliably get headshots at long ronge.

And yes the GPS is the best squadmate shotgun by far. Although Grunt does charge and is the only squadmate I'd ever equip with a "normal" shotgun, I doubt it's as effective as the GPS or just an assault rifle for him.

About the Geth Pulse Rifle from Tali's LM: It may be fun, but it doesn't do nearly as much damage as the Vindicator or Mattock.

Modifié par termokanden, 16 juillet 2011 - 07:19 .


#48
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What is the current debate on which Adrenaline Rush and class Passive Evolution is better? I think I'll go Commando on the passive but not sure on the AR.

#49
termokanden

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The general idea is to pick Heigthened if you use slow-firing weapons like for example the Widow. Also the Mattock because of its insane synergy with AR. It lets you deal the most damage you can while sniping or using weapons that fire slowly anyway.

On the other hand, Hardened is a good choice for automatic weapons. For example the Revenant. Heightened tends to make them feel a bit too slow.

Modifié par termokanden, 17 juillet 2011 - 05:35 .


#50
Kurt M.

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Those who said Vanguard are just crazy. It's the most difficult class in the game by far. They've got no mid-long range weapons (at least until you pick up the Locust if you've Kasumi, or you receive sniper/assault rifle training at the Collector vessel), and Charge is suicidal if you don't know how to use it. I've just jumped from a Insanity Soldier playthough to a Vanguard one and I'm getting my ass kicked more times that I'd like (sadly, I got too used to the Soldier...).

Soldier is the easiest class by far. If you've the Firepower Pack DLC, grab the Mattock, learn how to use it's semi-automatic fire, maximize Adrenaline Rush as soon as possible, and always aim for the head. That alone makes you unstoppable, and when you get the Widow, you'll have more firepower than you'll ever use.

Hell, I even reached the last wave of the Object Rho (in Insanity) without even trying (sadly I died before taking out the mechs), and that in my first Arrival playthough (I'll do again that part later and aim for the "Last Stand" achievement, or whatever is called).