The cityscape chase scene where you fly a taxi and have to follow a Spectre with goons that shoot at an unarmed vehicle, not bad, good introduction to the possibility of an expansion adding real depth to a world of commerce that was flat and flavorless in the original ME2. Great addition.
The fight with an Asari Spectre that flashdanced around the arena and UP to the SECOND STORY of a building, something that the player can't do when given biotics... ...not nice, but playable. Again, really nice touch using a table to smack a distracted Asari rogue Spectre upside the head.
Nice outside fighting scene around the Shadow Broker's ship, good visual effects!!
Beating all the meanies that popped out of nowhere, not nice, but barely playable (for the lack of a story that keeps credibility... ...where do they all pop out of?) The round disks on the ship exteriors being elevators, kind of believable, but it would have been nice to have been able to use a sniper rifle to pick them off as they arrived. and seen some internal walkways leading up to those exits... ...or maybe it was just a long walk for them to arrive from all directions, even the one that was already cleared.
One of the players taken out of the boss fight when he throws a fit without being able to use Unity? BIG flaw. Regenerating shields when the Shadow Broker is using one?? BIGGER flaw. Reassigning a basic melee attack when close to an enemy to a special key??? BIGGEST flaw yet, and frustrating as well. No cohesiveness in the game's play mechanics and not believable.
Who's the moron that made the melee attack the same as special key used for ending add-on missions? What was a player doing all throughout Mass Effect when hitting the left mouse button when an enemy was too close? Sneezing at them? Please, remove the need to hit a special key for the boss fight, that's just stupid.





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