Aller au contenu

Photo

Boss Fight with the Shadow Broker too Flubbered


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
VGAStudent

VGAStudent
  • Members
  • 8 messages
 Ok, boss fight taken a little too far in this expansion;

 The cityscape chase scene where you fly a taxi and have to follow a Spectre with goons that shoot at an unarmed vehicle, not bad, good introduction to the possibility of an expansion adding real depth to a world of commerce that was flat and flavorless in the original ME2. Great addition.

 The fight with an Asari Spectre that flashdanced around the arena and UP to the SECOND STORY of a building, something that the player can't do when given biotics...   ...not nice, but playable. Again, really nice touch using a table to smack a distracted Asari rogue Spectre upside the head.

 Nice outside fighting scene around the Shadow Broker's ship, good visual effects!!

 Beating all the meanies that popped out of nowhere, not nice, but barely playable (for the lack of a story that keeps credibility...   ...where do they all pop out of?)  The round disks on the ship exteriors being elevators, kind of believable, but it would have been nice to have been able to use a sniper rifle to pick them off as they arrived. and seen some internal walkways leading up to those exits...    ...or maybe it was just a long walk for them to arrive from all directions, even the one that was already cleared.

One of the players taken out of the boss fight when he throws a fit without being able to use Unity?  BIG flaw. Regenerating shields when the Shadow Broker is using one?? BIGGER flaw. Reassigning a basic melee attack when close to an enemy to a special key??? BIGGEST flaw yet, and frustrating as well. No cohesiveness in the game's play mechanics and not believable.

Who's the moron that made the melee attack the same as special key used for ending add-on missions? What was a player doing all throughout Mass Effect when hitting the left mouse button when an enemy was too close? Sneezing at them? Please, remove the need to hit a special key for the boss fight, that's just stupid. :blink:

#2
Bogsnot1

Bogsnot1
  • Members
  • 7 997 messages

VGAStudent wrote...
 Reassigning a basic melee attack when close to an enemy to a special key??? BIGGEST flaw yet, and frustrating as well. No cohesiveness in the game's play mechanics and not believable.

Who's the moron that made the melee attack the same as special key used for ending add-on missions? What was a player doing all throughout Mass Effect when hitting the left mouse button when an enemy was too close? Sneezing at them? Please, remove the need to hit a special key for the boss fight, that's just stupid. :blink:


I tried taking this seriously, up until this point. Now all I can say is boo-friggin-hoo.
F has always been the melee attack key in ME2. It wasnt changed for LotSB, its been that way since it the game first hit the shelves. As such, it is entirely cohesive with gameplay mechanics, and totally believable.
When an enemy was too close and you were mashing the LMB, you were shooting at them. Or didnt you correlate the "BANG" of a gun with the press of your mouse button?

#3
CaolIla

CaolIla
  • Members
  • 600 messages
I didn't try Bogsnot but you're right, been always F. At first I thought "Maybe he's talking about the Console Version" which I know nothing about, but "when hitting the left mouse button" is a clear indicator for the PC version I guess.

So Student I think your mixing up ME and ME2, in ME it worked like you said, but ME2 had always a dedicated button for melee.

#4
CajNatalie

CajNatalie
  • Members
  • 610 messages
...what?

Bogsnot has pretty much covered why this thread makes no sense.

Also... why the hell is a one-button system better than having melee on a separate button?
In ME1 melee did poor damage and was only a way to knock enemies on their asses (often failing for the first two smacks unless it's a melee creature)... in ME2, despite all the god-awful condensation of everything in to one stupid button, they at least got it right with melee.
Now I can shoot or use the 'elbow of death' as I wish and how I wish, because they're different buttons.

That's pretty much the only part of ME2's control system I can actually say I like...
Melee.

Modifié par CajNatalie, 13 juillet 2011 - 02:07 .


#5
Labrev

Labrev
  • Members
  • 2 237 messages
Vasir was not a rogue Spectre. She was acting for what she thought was the greater good of the galaxy: keeping the Shadow Broker safe.

#6
CajNatalie

CajNatalie
  • Members
  • 610 messages

Hah Yes Reapers wrote...

Vasir was not a rogue Spectre. She was acting for what she thought was the greater good of the galaxy: keeping the Shadow Broker safe.

This is true.

Vasir was the one actually fighting a rogue Spectre - Shepard. XD

#7
008Zulu

008Zulu
  • Members
  • 1 029 messages
Vasir became the rogue when she started working for the Broker over the Council.

#8
Raven4030

Raven4030
  • Members
  • 198 messages
She wasn't working for the Broker over the Council, the Broker was calling in a few favors Vasir owed him for providing information (possibly at discounted rates or even free with the promise of future services such as assassination) which enabled Vasir to do her job as a Spectre more effectively.

I'd be shocked to learn that Vasir was the only Spectre in the galaxy who owed the Broker a few favors.

#9
Ashepard

Ashepard
  • Members
  • 47 messages
Wouldn't it be considered "rogue" for a Spectre to attempt to kill another Spectre? I mean, Spectres have many rights and can do many things, but it would be a stretch to think that Spectres can legally kill each other.

Vasir deliberately led Shepard into a Shadow Broker army that she knew was there to get him killed.

Therefore, rogue.

#10
Raven4030

Raven4030
  • Members
  • 198 messages

Ashepard wrote...

Wouldn't it be considered "rogue" for a Spectre to attempt to kill another Spectre? I mean, Spectres have many rights and can do many things, but it would be a stretch to think that Spectres can legally kill each other.

Vasir deliberately led Shepard into a Shadow Broker army that she knew was there to get him killed.

Therefore, rogue.


This is assuming Shepard's status was reinstated. If not then your argument is moot, but let's just assume it was for a second:

Vasir led Shepard into an army that was primarily meant to delay him. I mean, if she really wanted to just kill Shepard it'd be a simple matter to leave one charge laying around at a chokepoint to blow up in Shepard's face. I don't think Vasir actually wanted to kill Shepard, she just wanted to protect an information source. Shepard on the other hand was actively trying to kill Vasir to help his buddy/girlfriend fulfill a vendetta against the most important information source in galactic society.

Now then, we know Liara becomes the next broker, but this isn't done until AFTER the current Shadow Broker is killed. This means that for most of the mission, Shepard is simply out to kill the Shadow Broker, and the Council is chiefly a government agency. Now I ask you, which state of affairs do you think seems more appealing to governments?

Having a source of information for all the information you could ever want about your enemy, knowing they have the same advantage.

- OR -

Having to get information the old fashioned way while having no idea what your enemy could know about you.

Now, admittedly I'm no intelligence officer, but I'm willing to bet the first state is more palatable than the second state. Not to mention the fact that, as Vasir stated, the Shadow Broker has provided her (and no doubt every other Spectre, including Shepard depending on how you handled the investigation in ME1) with good intel that saved lives and protected the Citadel.

So, here is how the Council would view things in summary:

Vasir - Killed civilians? Check. Attacked a fellow Spectre? Check. Reason for this? To protect a valuable source of information whose absence would result in an undeniable blow to galactic security.

Shepard - Attacked a fellow Spectre? Yes. Killed civilians? No. Reason for this? To protect some random information dealer with a vendetta in an effort to remove the most valuable source of information in the ongoing effort to preserve galactic stability.

So, in a big picture sense, Shepard is the one in the wrong here. I know, we all love Liara and don't want to admit it, but her vendetta was selfish and foolish, Shepard helping her was irresponsible and if she didn't take up the reigns as the new Shadow Broker the loss of the information network would have FUBAR'd galactic politics as we know it. As an analogy: it'd be like crashing and wiping the hard-drives of the central server of every intelligence agency for every government on the planet. Would they recover? Sure. But it'd take years and the interum period would be chaotic.

So, as far as the Council would be concerned, Vasir was reckless and irresponsible no doubt but if anybody would be disbarred from the Spectres and labeled a rogue over that incident it would be Shepard.

#11
Guest_Nyoka_*

Guest_Nyoka_*
  • Guests
Leaving aside the OP's nonsense, I enjoyed the fight against Vasir and the dialogue afterwards. For once I didn't think I was Shepard the Good fighting against evil villains, but rather they are two individuals, at the same moral level, fighting for what they think is best. I can relate to Vasir and that makes her an excellent enemy to me.

Modifié par Nyoka, 19 juillet 2011 - 04:09 .


#12
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
I hated the convo after the Vasir fight, there is so much I wanted to say as a Paragon Shepard who told Cerberus to f-off, and couldn't.