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Need opinions on soldier weapon loadout


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#1
cactusberry

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Soldier is my favorite class (no, not because I'm some CoD fan, but for story reasons.) I'm always disagreeing with myself on what weapons to choose. Considering I usually play on normal (or sometimes a difficulty above) what weapons would work best? The thing is, I don't like ARs, but from what I've read, that's what makes the soldier most effective. I like shotguns the most, just going in and mowing enemies down one by one, hardened adrenaline rush and (sorry, it's late and I can't remember the names of things tonight...) the extra power you can choose at the beginning of ME2 from getting Grunt loyal. I usually pick the collectors base shotgun but I've heard it's not as efficient on higher difficulties, which turns me. Is the shotgun in the firepower pack really that much better, or is there a different shotgun ingame that would be more useful? Or should I just abandon shotguns and focus on something else? (sorry if this post is messed up, I'm on an iPod.)

#2
Charge-Headshot

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Fortification, is grunts loyalty mission advanced training bonus power for shep.
No claymore is a boss shotgun if you know how to use it effectively with the reload trick. Although for a soldier scimatar is probably better in my opinion. I would suggest perhaps trying to use assualt rifles a bit more. If you have DLC try the mattock, extremely overpowered and isnt the traditional assualt rifle as each shot counts alot, works great with adrenaline rush.

#3
ryoldschool

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Please, stick with the Claymore.   Its my favorite choice now, and I always play on insanity.  There is a thread in the sticky ( with a video ) you might want to check out.

social.bioware.com/forum/1/topic/261/index/3097295

If you already like shotguns, then stay with it.  I always max out Miranda's passive for 15% weapon damage so you can get incendary ammo processing to work easier.

The DLC shotgun ( Geth ) is really a different shotgun ( delay to fire is not CQC friendly ).  Lots of opinions about that - try it.

There are a lot of folks that will say take Widow ( which is also great ), but its a different playstyle.

Good luck and enjoy.

#4
Guest_Aotearas_*

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If you like shotguns and play on Veteran at most, you really might try the Revenant. It is not a Shotgun per se, but in range where a Shotgun would be effective, you can just as easily go full automatic on the enemy and he/she/it won't last much longer than against any shotgun that is not the Claymore.
Additionally, you would still have the possibility to use the Revenant on ranges where a shotgun would be inappropriate, though that might take a little time to get used to (burst firing is important).

#5
Bourne Endeavor

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I play on Insanity and only use the Claymore when I role out a Vanguard, virtually never changing my gun. It is extremely efficient if you can cancel out the horrid delay between shots. To do this simply melee just as you hear the click when Shepard goes to reload it. On any difficult below Insanity, the Claymore will devour everything in its path since it practically does already that on the highest one.

Nonetheless with the Soldier I recommend you look into the Geth Plasma Shotgun. You do not need pure carnage as a Soldier, not in this category anyway. The GPS provides phenomenal shield stripping and boasts the strongest single burst shot in the game when charged. By opting for this you can pick up the Widow as your Collector bonus weapon and run the Mattock and literally turn into a one man army.

If you do not have the DLC, I highly recommend looking into it, especially if you fancy Soldiers. The Mattock is a monster of an Assault Rifle, while the GPS is simply a shotgun/AR fusion. Regardless, you can make do with the Eviscerator shotgun, which people here praise on occasion.

#6
mcsupersport

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The Geth Shotgun is a funny weapon. There is a slight delay in firing that some people don't like, especially in close quarters combat. The GSG fires 3 pellets instead of 8 like the claymore, and if each pellet hits a different enemy they do the full damage capable, but if pellets hit the same enemy they do less damage. You can charge the GSG by holding the trigger and when you release you will fire a double shot that actually does more damage(to a single target) than the Claymore at the expense of 2 shots and longer firing time. GSG also has a horrible record of activating ammo power effects. I generally take the GSG on Soldiers because I have either the Mattock/widow or Rev as my primary gun but I want something that can burst fire damage for close combat, and not have to use it as my primary weapon. If I want shotgun combat I generally go Vanguard or Infiltrator(and trying to finish a Sentinel finally), but that is another story.

If you like the charge into battle with guns blazing using Hardened AR then take the Claymore if you feel like it, it does work, and you still will have access to the Mattock and SR to complement your play. But personally that kind of play to me is just better with the Revenant LMG, that really embodies charging in guns blazing spraying bullets everywhere using Hardened AR to live and mete out punishment to those foolish enough to stand against you.....

#7
kstarler

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Correct me if I'm wrong, but it reads that you're more interested in the role playing aspect of the Soldier than you are into building an "optimal" character. If I am correct, then please feel free to disregard the rest of this post and use whatever weapons/build that will make the game fun for you. In fact, even if you are interested in building an optimal character, you should use whatever weapons/build will make the game fun for you, as what is optimal is not always what is the most fun.

Shotguns are sub-optimal as a main weapon for the Soldier because they require close quarters (with the exception of the GPS) to deal maximum damage. The Widow/Mattock combination is definately the optimal loadout for Soldier. It will show the greatest DPS returns, and even with Heightened ARush, you can fire 15/16 shots per clip before the effect wears off, meaning it has the highest DPS of any weapon for the Soldier regardless of what powers you choose to level/evolve.

If you want to stick with the shotgun, then the Claymore will give the best returns in CQC, and the GPS will give the best returns from a distance, with the Eviscerator coming in right in the middle. At higher difficulties, the challenge in the Claymore Soldier build is getting into close quarters without dying. Once you have obtained point blank range, however, you will be able to one shot enemies, even on Insanity, which is what makes the style very rewarding for some players. Note that this requires some planning on the player's part, because leaving cover on Insanity when multiple enemies are attacking is very perilous, even when using a defensive power to boost shields, which leads to my next observation.

Fortification is the absolute worst of the three defensive powers, because it receives no bonus from the tech/biotic cool down research. Unless you are role playing a Soldier with only combat powers, Geth Shield Boost and Barrier are both superior to Fortification if you want a defensive power.

However, a Soldier with either evolution of ARush shouldn't need a defensive power of this nature, as it is generally better to activate ARush and either use the time dilation to get to cover or eliminate the most immediate theats. Additionally, if you are playing a shotgun Soldier and engaging in CQC, you will likely want to use ARush to get into close quarters quickly without taking too much damage.

My personal opinion is that a Soldier with Hardened ARush and Inferno Ammo using the Revenant LMG for CQC (the Revenant with Inferno Ammo acts almost like a flame thrower) is the most fun way to play the class.

Modifié par kstarler, 14 juillet 2011 - 02:10 .


#8
Praetor Knight

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I agree with the others about using the Revenant, Inferno ammo and Hardened AR, it's a great combo, but you can still use your favorite Shotgun (except for the Claymore).

With powers, the soldier does not need to evolve the bonus power to be effective, so a one point power is enough.
If you want to roleplay then I'd say Neural Shock would be effective with the 3 second cooldown or Flashbang.
I like to evolve powers in this order, Commando, Hardened AR, Inferno, Squad Cryo and last Disruptor to the Squad evolution.

So I would suggest also bringing a loadout like this:
Revenant
Predator or Phalanx
Evicserator or Geth Plasma Shotgun
Viper
Avalanche or the Arc Projector (and the Cain for a select few missions, like the Reaper IFF)

#9
Bourne Endeavor

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mcsupersport wrote...

The Geth Shotgun is a funny weapon. There is a slight delay in firing that some people don't like, especially in close quarters combat. The GSG fires 3 pellets instead of 8 like the claymore, and if each pellet hits a different enemy they do the full damage capable, but if pellets hit the same enemy they do less damage. You can charge the GSG by holding the trigger and when you release you will fire a double shot that actually does more damage(to a single target) than the Claymore at the expense of 2 shots and longer firing time. GSG also has a horrible record of activating ammo power effects. I generally take the GSG on Soldiers because I have either the Mattock/widow or Rev as my primary gun but I want something that can burst fire damage for close combat, and not have to use it as my primary weapon. If I want shotgun combat I generally go Vanguard or Infiltrator(and trying to finish a Sentinel finally), but that is another story.

If you like the charge into battle with guns blazing using Hardened AR then take the Claymore if you feel like it, it does work, and you still will have access to the Mattock and SR to complement your play. But personally that kind of play to me is just better with the Revenant LMG, that really embodies charging in guns blazing spraying bullets everywhere using Hardened AR to live and mete out punishment to those foolish enough to stand against you.....


That is primarily why I dislike the GPS when using my Vanguard. For the other classes the gun is excellent and arguably the superior choice due to the immense coverage it provides. With a Vanguard the delayed reaction makes it a significant hindrance to optimally utilize to its full efficiency. The charged shot depletes your ammo fast and leaves you vulnerable while seeking cover. In essence, the term unshotgun is correct, as the gun is tailored for everything except the shotgun specific class.

Honestly OP, based on your post. I would recommend you run a Sentinel perhaps modding on shotguns early, which can be done if you have a flash drive (360) and of course with a PC. If you have the GPS (it is worth the DLC purchase) this is the class where it truly shines. You are the literal definition of a fortress with a boom stick. Tech Armor makes you virtually indestructible and since you seem to dislike Assault Rifles, the benefit of the Soldier is lost on you. Keep in mind Sentinel plays quite different than what it was in Mass Effect. Even without modding, if you high speed to the Collector Ship mission. You can pick up Shotgun training early enough. In that case, I suggest another DLC: Kasumi. Not only she is arguably the best squadmate in the game. She brings with her the Locust, a SMG which puts all ARs to absolutely shame with the exception of the overpowered Mattock and debatably the Revenant.

www.youtube.com/watch

Excellent vid about how deadly a Shotgun Sentinel is. Your shields also negate the delayed effect I mentioned earlier from being as much a hindrance. This is not so with the Soldier.

#10
Stardusk78

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kstarler wrote...

Correct me if I'm wrong, but it reads that you're more interested in the role playing aspect of the Soldier than you are into building an "optimal" character. If I am correct, then please feel free to disregard the rest of this post and use whatever weapons/build that will make the game fun for you. In fact, even if you are interested in building an optimal character, you should use whatever weapons/build will make the game fun for you, as what is optimal is not always what is the most fun.

Shotguns are sub-optimal as a main weapon for the Soldier because they require close quarters (with the exception of the GPS) to deal maximum damage. The Widow/Mattock combination is definately the optimal loadout for Soldier. It will show the greatest DPS returns, and even with Heightened ARush, you can fire 15/16 shots per clip before the effect wears off, meaning it has the highest DPS of any weapon for the Soldier regardless of what powers you choose to level/evolve.

If you want to stick with the shotgun, then the Claymore will give the best returns in CQC, and the GPS will give the best returns from a distance, with the Eviscerator coming in right in the middle. At higher difficulties, the challenge in the Claymore Soldier build is getting into close quarters without dying. Once you have obtained point blank range, however, you will be able to one shot enemies, even on Insanity, which is what makes the style very rewarding for some players. Note that this requires some planning on the player's part, because leaving cover on Insanity when multiple enemies are attacking is very perilous, even when using a defensive power to boost shields, which leads to my next observation.

Fortification is the absolute worst of the three defensive powers, because it receives no bonus from the tech/biotic cool down research. Unless you are role playing a Soldier with only combat powers, Geth Shield Boost and Barrier are both superior to Fortification if you want a defensive power.

However, a Soldier with either evolution of ARush shouldn't need a defensive power of this nature, as it is generally better to activate ARush and either use the time dilation to get to cover or eliminate the most immediate theats. Additionally, if you are playing a shotgun Soldier and engaging in CQC, you will likely want to use ARush to get into close quarters quickly without taking too much damage.

My personal opinion is that a Soldier with Hardened ARush and Inferno Ammo using the Revenant LMG for CQC (the Revenant with Inferno Ammo acts almost like a flame thrower) is the most fun way to play the class.


I agree.