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New Dragon Age II Legacy details


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#1
Chris Priestly

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We have updated the Dragon Age II Legacy page with new details and concept art.

Check out the page for details on the Grey Wardens and darkspawn, carta dwarves and concept art of what you can expect to face when you play Dragon Age II Legacy. :)



:devil:

#2
Rogue Roxy

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Great! Thanks.

~ Roxy

#3
Nerdage

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Ruins area looks really cool, very ominous.

Also nice to see that darkspawn born of dwarven broodmothers now finally have beards too, that always seemed like a lore inconsistency before.

#4
xScarecrowX

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Thanks! Love the concept art. I also wonder if I could have a pet Bronto. I prefer in real life, but in game works too! :)

#5
Rovay

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Well, I hoped that normal Genloks would act like Darkspawn Rogues, but bearded monkeys are fine too. :)

#6
Rovay

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Yay for internet lag and doublepost.

Modifié par Rovay, 13 juillet 2011 - 05:43 .


#7
andraip

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This just looks awesome, can't wait.

#8
NamiraWilhelm

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i cant wait!!

edit: Woah, 800 points? You've set the bar high there bioware. Hmmm

Modifié par NamiraWilhelm, 13 juillet 2011 - 06:09 .


#9
Aristorum

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You had me at "Leave Kirkwall" but lost me at "800 points". Sorry BW, but I'm not made of money.

#10
alex90c

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Genlocks are some of the most common darkspawn, numerous in the underground. They are creatures of darkness, most at home far below the surface, where they roam in packs led by the larger and more physically intimidating alphas. These packs pose a real danger to anyone foolish enough to venture into the Deep Roads, for they have been known to ambush and slaughter even groups of seasoned warriors.


Ah yes, so common that they don't even appear in the main game.

#11
ProneToGlory

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I gotta say I like the new genlocks, even if them growing doesn't make alot of sense. Hurlock alpha, looks pretty bad ass

#12
TEWR

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Well, the codex for genlock alphas said that they were taller than regular genlocks. But it never said how much bigger, so Bioware was free to operate using that information and keeping within the boundaries of the lore, where a Hurlock should be taller than a Genlock.

#13
TheAwesomologist

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alex90c wrote...

Genlocks are some of the most common darkspawn, numerous in the underground. They are creatures of darkness, most at home far below the surface, where they roam in packs led by the larger and more physically intimidating alphas. These packs pose a real danger to anyone foolish enough to venture into the Deep Roads, for they have been known to ambush and slaughter even groups of seasoned warriors.


Ah yes, so common that they don't even appear in the main game.

I laughed when I read that too. At least they look interesting. Maybe they can patch in a few of the smaller ones into the Prelude, escape from Lothering section and the Deep Roads. I'd pay money for that.

#14
AngryFrozenWater

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It looks nice. I hope the story is just as good as the new information provided. I remain somewhat skeptical given the emphasis on weapons, creatures and locations. I'll still buy it in the hope to see if the railroading has changed. It may be a glimpse of the direction DA3 is going.

#15
Chris Priestly

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alex90c wrote...

Genlocks are some of the most common darkspawn, numerous in the underground. They are creatures of darkness, most at home far below the surface, where they roam in packs led by the larger and more physically intimidating alphas. These packs pose a real danger to anyone foolish enough to venture into the Deep Roads, for they have been known to ambush and slaughter even groups of seasoned warriors.


Ah yes, so common that they don't even appear in the main game.


Lions are pretty common in Africa. Yet very scarce around Edmonton. It's almost like you have to be WHERE they are common to find them. Funny that.

Still, I'm able to wear my BBQ sauce cologne and feel safe, so I sholuldn't pick on the lions.




:devil:

#16
Guest_Puddi III_*

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The Ethereal Writer Redux wrote...

Well, the codex for genlock alphas said that they were taller than regular genlocks. But it never said how much bigger, so Bioware was free to operate using that information and keeping within the boundaries of the lore, where a Hurlock should be taller than a Genlock.


That hurlocks are bigger than genlocks in a general sense doesn't preclude the possibility of there being an exceptionally large genlock that is bigger than your average hurlock, I would say.

#17
Brockololly

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Chris Priestly wrote...

alex90c wrote...

Genlocks are some of the most common darkspawn, numerous in the underground. They are creatures of darkness, most at home far below the surface, where they roam in packs led by the larger and more physically intimidating alphas. These packs pose a real danger to anyone foolish enough to venture into the Deep Roads, for they have been known to ambush and slaughter even groups of seasoned warriors.


Ah yes, so common that they don't even appear in the main game.


Lions are pretty common in Africa. Yet very scarce around Edmonton. It's almost like you have to be WHERE they are common to find them. Funny that.


But we went into the Deep Roads several times in DA2...the whole reason the genlocks are supposed to be more common is that they're born of dwarven broodmothers and thus more numerous and most common since the darkspawn and dwarves are next door neighbors. And despite making several trips to the Deep Roads in DA2, we only saw copy/paste hurlocks and not a single genlock. In the Deep Roads. Where genlocks are supposedly common.

Just seems more likely BioWare couldn't work in a new model into DA2- especially considering the concept art for the DA2 genlocks has been around since before the game came out with the facebook game. Unless they held back the genlocks in DA2's base game to fancy up the DLC?

Modifié par Brockololly, 13 juillet 2011 - 08:48 .


#18
Avatiach

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Chris Priestly wrote...

alex90c wrote...




Genlocks are some of the most common darkspawn, numerous in the underground. They are creatures of darkness, most at home far below the surface, where they roam in packs led by the larger and more physically intimidating alphas. These packs pose a real danger to anyone foolish enough to venture into the Deep Roads, for they have been known to ambush and slaughter even groups of seasoned warriors.


Ah yes, so common that they don't even appear in the main game.


Lions are pretty common in Africa. Yet very scarce around Edmonton. It's almost like you have to be WHERE they are common to find them. Funny that.

Still, I'm able to wear my BBQ sauce cologne and feel safe, so I sholuldn't pick on the lions.




Posted Image


The place WHARE genlocks are common is the deep roads. We have been there in the main game, yet we havn't seen a single genlock.

Speaking of darkspawn that hasn't been in the main game, are we going to see any shrieks?

Modifié par Avatiach, 13 juillet 2011 - 09:01 .


#19
Sir Edric

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Avatiach wrote...
The place WHARE genlocks are common is the deep roads. We have been there in the main game, yet we havn't seen a single genlock.


I was once in a zoo to see monkeys. I saw no monkeys...

#20
Avatiach

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Vrex_12 wrote...

Avatiach wrote...
The place WHARE genlocks are common is the deep roads. We have been there in the main game, yet we havn't seen a single genlock.


I was once in a zoo to see monkeys. I saw no monkeys...


Posted Image

#21
Guest_Puddi III_*

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Yeah that doesn't really fly, there were plenty of genlocks in the Ferelden horde who sacked Lothering. And why wouldn't they be in the Deep Roads, as opposed to the human darkspawn everywhere? Should be the opposite way around.

Oh, I get it... no dwarf women. Tricky devs, using one inexplicable absence to cover another.

#22
Abispa

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Vrex_12 wrote...

Avatiach wrote...
The place WHARE genlocks are common is the deep roads. We have been there in the main game, yet we havn't seen a single genlock.


I was once in a zoo to see monkeys. I saw no monkeys...


The monkeys are doing background roles in the Mass Effect series.

I saw carts in DA:O, DA:A, and D2, yet I saw no horses. Horses are even mentioned in the codex. It's hard to imagine a pre-industrial civilization thriving without horses. Ergo, DA:O must stink 'cause it set the precident that plagues the series to this day.

#23
Dave of Canada

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The Deep Roads near Kirkwall is far from any source of dwarves, though. It makes more sense for them to be in large quantity near Orzammar and disappear more as you go away from Orzammar / Kal Sharok.

#24
Legion_Geth

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Abispa wrote...
I saw carts in DA:O, DA:A, and D2, yet I saw no horses. Horses are even mentioned in the codex. It's hard to imagine a pre-industrial civilization thriving without horses. Ergo, DA:O must stink 'cause it set the precident that plagues the series to this day.


Now that I think about it, I didn't even know if horses even existed in DA universe. HORSES FOR DA3!!

#25
macrocarl

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'Uncover the harsh truth about the Hawke lineage' <---Daaah Zangh! Can't wait!