Check out the page for details on the Grey Wardens and darkspawn, carta dwarves and concept art of what you can expect to face when you play Dragon Age II Legacy.
New Dragon Age II Legacy details
#1
Posté 13 juillet 2011 - 05:28
Check out the page for details on the Grey Wardens and darkspawn, carta dwarves and concept art of what you can expect to face when you play Dragon Age II Legacy.
#2
Posté 14 juillet 2011 - 02:56
If you have nothing to add beyond an image, I would refrain from posting.
#3
Posté 14 juillet 2011 - 03:05
The Ethereal Writer Redux wrote...
JohnEpler wrote...
A reminder that images do not constitute discussion.
If you have nothing to add beyond an image, I would refrain from posting.
You have to admit though that Darkspawn Kong is funny, right?
My issue with images such as that one is that, no matter how amusing they might be at first, a small group will inevitably latch on to it and then, anytime anyone starts discussing the Genlocks, they'll post that image and nothing else, as if it constitutes A) witty repartee and
#4
Posté 15 juillet 2011 - 07:20
Annoyed Dragon wrote...
Which Act can we use this DLC?
If any will the Act affect what happens in Legacy?![]()
Legacy's playable in any Act. The Act you do it in will, however, flavour some of the dialogue, and change the ending a bit. Not in any way tremendously significant, of course, but you'll see callbacks to things you've done in previous Acts, as well as the status of both Kirkwall and your followers/family as they relate to the Act you're currently in.
The word Act has ceased to have any meaning for me.
#5
Posté 15 juillet 2011 - 07:25
LadyJaneGrey wrote...
JohnEpler wrote...
The word Act has ceased to have any meaning for me.
Shall we have a memorial? My friends and I had a rather touching service for "epic" two years ago.
I think we just need a new word.
I call it.. an Epler Unit.
#6
Posté 15 juillet 2011 - 07:38
Cutlass Jack wrote...
JohnEpler wrote...
I think we just need a new word.
I call it.. an Epler Unit.
I'm guessing thats equal to one cutscene in length?
No, that's a milliEpler.
#7
Posté 19 juillet 2011 - 04:04
#8
Posté 19 juillet 2011 - 04:10
Rhobert wrote...
Can it be implemented into a current game (say, my current playthrough in Act I) that was started before installing the DLC? Or will it require a new game start?
Yes, it'll work over top of an existing game. No need to restart a playthrough for it.
#9
Posté 20 juillet 2011 - 02:02
InHarmsWay wrote...
Will your sibling be able to go with you on this mission regardless of which act it is?
As long as they're alive, yes.
#10
Posté 20 juillet 2011 - 02:53
ishmaeltheforsaken wrote...
Luke Barrett wrote...
InHarmsWay wrote...
Will your sibling be able to go with you on this mission regardless of which act it is?
As long as they're alive, yes.
Are there any special lines/scenes/themes for Warden!Sibling? You know, since it's an ancient Warden prison and all.
That does seem like something that would be likely. I guess you'll have to play it to find out
#11
Posté 20 juillet 2011 - 03:08
#12
Posté 25 juillet 2011 - 05:04
The Ethereal Writer Redux wrote...
damn! the mods removed Naked Oghren!
It will still haunt my very soul, thank you.





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