Aller au contenu

Photo

New Dragon Age II Legacy details


288 réponses à ce sujet

#101
solstickan

solstickan
  • Members
  • 623 messages

sirdario1986 wrote...

But.......if I play the dlc with a level 26 character(really next to 27), how many exp will I be able to get? It will be possible just one level up then or the level cap has been increased?


The level cap is and has always been at 50. Don't know how much experience you'll get from it though.

#102
sirdario1986

sirdario1986
  • Members
  • 948 messages

solstickan wrote...

sirdario1986 wrote...

But.......if I play the dlc with a level 26 character(really next to 27), how many exp will I be able to get? It will be possible just one level up then or the level cap has been increased?


The level cap is and has always been at 50. Don't know how much experience you'll get from it though.

That's strange cause in the final battle i've reached level 27, but after the cutscene i was again at level 26, so I thought it was because of a 27 level cup or something similar; well, good to know!

#103
LZA_FUNK

LZA_FUNK
  • Members
  • 58 messages
I managed level Level 24, with a hawke mage, I wander how many levels up can be gained with this new add-on.

#104
sirdario1986

sirdario1986
  • Members
  • 948 messages

LZA_FUNK wrote...

I managed level Level 24, with a hawke mage, I wander how many levels up can be gained with this new add-on.

In another post someone of the BW guys said that you can gain more or less 3 levels with Legacy..

#105
GGW KillerTiger

GGW KillerTiger
  • Members
  • 4 565 messages
Seems like the "new" dark spawn and the "ancient" threat is just an architect .... Lame :/

#106
ProneToGlory

ProneToGlory
  • Members
  • 71 messages
there isn't an architect, there is The Architect, name not a title. This is someone completely different

#107
tsunderes

tsunderes
  • Members
  • 157 messages

Abispa wrote...

Vrex_12 wrote...

Avatiach wrote...
The place WHARE genlocks are common is the deep roads. We have been there in the main game, yet we havn't seen a single genlock.


I was once in a zoo to see monkeys. I saw no monkeys...


The monkeys are doing background roles in the Mass Effect series.

I saw carts in DA:O, DA:A, and D2, yet I saw no horses. Horses are even mentioned in the codex. It's hard to imagine a pre-industrial civilization thriving without horses. Ergo, DA:O must stink 'cause it set the precident that plagues the series to this day.


Bit off topic buy gaaaaah I would love more than anything for there to be horses/riding in DA3 :wub:, it's something I've always thought the game lacked (at least the appearaces of horses at camp. what? we just WALKED all the way accross Fereldan?) Also it's a lot of fun to go horse joy-riding in other games.

#108
thesilverlinedviking

thesilverlinedviking
  • Members
  • 196 messages

GGW KillerTiger wrote...

Seems like the "new" dark spawn and the "ancient" threat is just an architect .... Lame :/


You do realize that there is only one Architect, and that it's a name, not a title right? :whistle:

#109
Tielis

Tielis
  • Members
  • 2 341 messages
Okay, I'm a bit confused about when you can play this new DLC.

Will it be integrated into the game like the Sebastian DLC? Or will it be a separate module like Witch Hunt?

#110
TEWR

TEWR
  • Members
  • 16 979 messages

Tielis wrote...

Okay, I'm a bit confused about when you can play this new DLC.

Will it be integrated into the game like the Sebastian DLC? Or will it be a separate module like Witch Hunt?


You can play it at any point in the game and the dialogue will reflect upon it.


Act 1 -- you can play it
Act 2 -- you can play it
Act 3 -- you can play it


Leandra has some dialogue if she's alive, as do all the companions.

Basically, you get to choose when it takes place in Hawke's life.

#111
Tielis

Tielis
  • Members
  • 2 341 messages

The Ethereal Writer Redux wrote...

Tielis wrote...

Okay, I'm a bit confused about when you can play this new DLC.

Will it be integrated into the game like the Sebastian DLC? Or will it be a separate module like Witch Hunt?


You can play it at any point in the game and the dialogue will reflect upon it.


Act 1 -- you can play it
Act 2 -- you can play it
Act 3 -- you can play it


Leandra has some dialogue if she's alive, as do all the companions.

Basically, you get to choose when it takes place in Hawke's life.


Yes, I get that.  But you really didn't answer my question.

#112
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages
No, it's not integrated like Exiled Prince.

#113
Rhobert

Rhobert
  • Members
  • 46 messages
Can it be implemented into a current game (say, my current playthrough in Act I) that was started before installing the DLC? Or will it require a new game start?

Modifié par Rhobert, 19 juillet 2011 - 04:10 .


#114
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

Rhobert wrote...

Can it be implemented into a current game (say, my current playthrough in Act I) that was started before installing the DLC? Or will it require a new game start?


Yes, it'll work over top of an existing game. No need to restart a playthrough for it.

#115
leeboi2

leeboi2
  • Members
  • 1 111 messages

Tielis wrote...

The Ethereal Writer Redux wrote...

Tielis wrote...

Okay, I'm a bit confused about when you can play this new DLC.

Will it be integrated into the game like the Sebastian DLC? Or will it be a separate module like Witch Hunt?


You can play it at any point in the game and the dialogue will reflect upon it.


Act 1 -- you can play it
Act 2 -- you can play it
Act 3 -- you can play it


Leandra has some dialogue if she's alive, as do all the companions.

Basically, you get to choose when it takes place in Hawke's life.


Yes, I get that.  But you really didn't answer my question.


I really don't understand what you're asking about? It's only been explained about a thousand times already...You don't click on new game and select if from there, like Witch Hunt, you just mysteriously get a statue added in your house (Gamlen's OR the estate) You 'use' the statue and you begin the DLC, once you start you're in it to the end though, no going back to Kirkwall.

#116
macrocarl

macrocarl
  • Members
  • 1 762 messages
Quick question. Which has probably been answered. I know each companion, if still available gets dialog. But is it ambient party dialog or more like Anders dialog where there are special lines? Do the other LI's get lines/ dialog cut scenes as well? I'm asking because I can't decide who my party will be when I get my grubby mits on the DLC! Sorry if this is so totally redundant that you want to throw stuff at me :)

#117
Davillo

Davillo
  • Members
  • 301 messages
I gotta say that the new genlock looks kind of ok but, I do not understand why it is so gosh darn big it looks like it weighs as much as 3 hurlocks or only alphas get that big? Also the new hurlock alpha looks looks like one would exect for a clownspawn, now since they made a hurlock alpha like this is there any chance they would bring back hurlock emmisarys too? Still it doesn't compare to old darkspawn. What about genlock rogues, emmisarys or arches that is probably going out the window with the new genlock design. I just hope when they bring back the shrieks they don't do a 360 turn on them and make them look like little ghoul elves scrambling around screaming.

#118
Tielis

Tielis
  • Members
  • 2 341 messages

leeboi2 wrote...

Tielis wrote...

The Ethereal Writer Redux wrote...

Tielis wrote...

Okay, I'm a bit confused about when you can play this new DLC.

Will it be integrated into the game like the Sebastian DLC? Or will it be a separate module like Witch Hunt?


You can play it at any point in the game and the dialogue will reflect upon it.


Act 1 -- you can play it
Act 2 -- you can play it
Act 3 -- you can play it


Leandra has some dialogue if she's alive, as do all the companions.

Basically, you get to choose when it takes place in Hawke's life.


Yes, I get that.  But you really didn't answer my question.


I really don't understand what you're asking about? It's only been explained about a thousand times already...You don't click on new game and select if from there, like Witch Hunt, you just mysteriously get a statue added in your house (Gamlen's OR the estate) You 'use' the statue and you begin the DLC, once you start you're in it to the end though, no going back to Kirkwall.


Really?   A thousand times?  Please link those thousand times.  See, I can be snarky too.

Honestly, this information should have been on the Legacy page itself.  Or at least on the initial announcement.  (Without having to read through the whole thread.  Some of us have lives and only come here occasionally.)

#119
FaeQueenCory

FaeQueenCory
  • Members
  • 499 messages

Davillo wrote...

I gotta say that the new genlock looks kind of ok but, I do not understand why it is so gosh darn big it looks like it weighs as much as 3 hurlocks or only alphas get that big? Also the new hurlock alpha looks looks like one would exect for a clownspawn, now since they made a hurlock alpha like this is there any chance they would bring back hurlock emmisarys too? Still it doesn't compare to old darkspawn. What about genlock rogues, emmisarys or arches that is probably going out the window with the new genlock design. I just hope when they bring back the shrieks they don't do a 360 turn on them and make them look like little ghoul elves scrambling around screaming.

Thank the god that someone other than me constantly wonders about that!!
While I love the redesign of the Hurlock Emmisary... Cause it makes the Architect's look (and the new, even more ancient Corypheus's look) look more in line with the rest of the Darkspawn... I dislike the overall change to the once meanacing Hurlocks and Genlocks... Though I like their new armor looks, because it looks more like how the codexes describe how Darkspawn get their armor and weapons.

#120
Davillo

Davillo
  • Members
  • 301 messages
I really hope that the emissary we have now aka {Darkspawn Emissary} is not a hurlock emissary at all it can't be it looks to much like an elf emissary.

#121
devSin

devSin
  • Members
  • 8 929 messages
The thing that bothers me is that the hurlock emissaries were supposed to be able to speak. How could that... thing... ever form a single word?

#122
leeboi2

leeboi2
  • Members
  • 1 111 messages

Tielis wrote...

leeboi2 wrote...

Tielis wrote...

The Ethereal Writer Redux wrote...

Tielis wrote...

Okay, I'm a bit confused about when you can play this new DLC.

Will it be integrated into the game like the Sebastian DLC? Or will it be a separate module like Witch Hunt?


You can play it at any point in the game and the dialogue will reflect upon it.


Act 1 -- you can play it
Act 2 -- you can play it
Act 3 -- you can play it


Leandra has some dialogue if she's alive, as do all the companions.

Basically, you get to choose when it takes place in Hawke's life.


Yes, I get that.  But you really didn't answer my question.


I really don't understand what you're asking about? It's only been explained about a thousand times already...You don't click on new game and select if from there, like Witch Hunt, you just mysteriously get a statue added in your house (Gamlen's OR the estate) You 'use' the statue and you begin the DLC, once you start you're in it to the end though, no going back to Kirkwall.


Really?   A thousand times?  Please link those thousand times.  See, I can be snarky too.

Honestly, this information should have been on the Legacy page itself.  Or at least on the initial announcement.  (Without having to read through the whole thread.  Some of us have lives and only come here occasionally.)


Yeah, I have a life and only come here occasionally, I just check before I ask questions...It's something not many people do.

#123
blaidfiste

blaidfiste
  • Members
  • 1 407 messages
Sold. No enemy waves :). The big alphas remind me of yahg.

#124
InHarmsWay

InHarmsWay
  • Members
  • 1 080 messages
Will your sibling be able to go with you on this mission regardless of which act it is?

#125
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

InHarmsWay wrote...

Will your sibling be able to go with you on this mission regardless of which act it is?


As long as they're alive, yes.