Modifié par The Ethereal Writer Redux, 20 juillet 2011 - 02:04 .
New Dragon Age II Legacy details
#126
Posté 20 juillet 2011 - 02:03
#127
Posté 20 juillet 2011 - 02:17
Luke Barrett wrote...
InHarmsWay wrote...
Will your sibling be able to go with you on this mission regardless of which act it is?
As long as they're alive, yes.
Are there any special lines/scenes/themes for Warden!Sibling? You know, since it's an ancient Warden prison and all.
#128
Posté 20 juillet 2011 - 02:21
ishmaeltheforsaken wrote...
Luke Barrett wrote...
InHarmsWay wrote...
Will your sibling be able to go with you on this mission regardless of which act it is?
As long as they're alive, yes.
Are there any special lines/scenes/themes for Warden!Sibling? You know, since it's an ancient Warden prison and all.
Also, will there be options for my mage Hawke to b!tch out Templar Carver in Act 2?
That whole thing kinda went unresolved after Act 1.
#129
Guest_Puddi III_*
Posté 20 juillet 2011 - 02:41
Guest_Puddi III_*
#130
Posté 20 juillet 2011 - 02:53
ishmaeltheforsaken wrote...
Luke Barrett wrote...
InHarmsWay wrote...
Will your sibling be able to go with you on this mission regardless of which act it is?
As long as they're alive, yes.
Are there any special lines/scenes/themes for Warden!Sibling? You know, since it's an ancient Warden prison and all.
That does seem like something that would be likely. I guess you'll have to play it to find out
#131
Posté 20 juillet 2011 - 03:06
26th cannot come fast enough.
#132
Posté 20 juillet 2011 - 03:14
This. I was actually thinking about this just the other day, and I can't believe I haven't asked it yet. Does the DLC have a new track? Is it by Inon Zur, or did he get blacklisted?Filament wrote...
Does it have any new music?
I think at least one Origins DLC got new music, and lord knows for all the time you spend making this content you're not putting in enough music.
#133
Guest_Puddi III_*
Posté 20 juillet 2011 - 03:53
Guest_Puddi III_*
Not sure if any other DA DLCs had new music, though Lair of the Shadow Broker for ME2 did... which is usually considered BioWare's best DLC yet. I mean if they really want it to be impressive on the whole, it needs to be impressive in all facets...
#134
Posté 20 juillet 2011 - 04:16
Filament wrote...
Yeah, Leliana's Song had new music, which I thought was Inon Zur's best music for DA yet.
Oh. Yes!
That music was amazing. I didn't start playing the DLC for several minutes because I was just listening.
#135
Posté 20 juillet 2011 - 06:51
#136
Posté 20 juillet 2011 - 09:00
#137
Posté 20 juillet 2011 - 12:05
You do realize I'm just pointing out it seems like the ancient evil is the Architect which would be lame .... Right?thesilverlinedviking wrote...
GGW KillerTiger wrote...
Seems like the "new" dark spawn and the "ancient" threat is just an architect .... Lame :/
You do realize that there is only one Architect, and that it's a name, not a title right?
#138
Guest_PresidentCowboy_*
Posté 20 juillet 2011 - 12:45
Guest_PresidentCowboy_*
ReiSilver wrote...
Has anyone asked about DA:O's Warden getting a mention in the Legacy? There wasn't much in DA2 but I did like the little nods to my imported Mahariel.
I asked in the live chat if our DA:O saves would have any impact on Legacy at all and they ignored it so I'm assuming that's a no.
#139
Posté 20 juillet 2011 - 12:55
lol I am gonna laugh hard if Architect is the so called Ancient Evil. Its gonna be like so lame because... if the makers of DA2 had played DAO they would had known that Architect was not the only Darkspawn that is ancient. You see...A couple of tevinter mages note...a couple as in at least 20 to 30.. not one or three; tried to invade heaven and the maker managed to drive the tevinter mages away and before the maker died he cursed the tevinter mages. That curse then turned those mages into the 1st darkspawn. Which means there are more darkspawn in the level of the architect. The darkspawn can't just disappear. Of course what the Architect tried to do in DAA was smart but I guess he is still trying to make it workGGW KillerTiger wrote...
You do realize I'm just pointing out it seems like the ancient evil is the Architect which would be lame .... Right?thesilverlinedviking wrote...
GGW KillerTiger wrote...
Seems like the "new" dark spawn and the "ancient" threat is just an architect .... Lame :/
You do realize that there is only one Architect, and that it's a name, not a title right?
#140
Posté 20 juillet 2011 - 02:08
Sinuphro wrote...
lol I am gonna laugh hard if Architect is the so called Ancient Evil. Its gonna be like so lame because... if the makers of DA2 had played DAO they would had known that Architect was not the only Darkspawn that is ancient. You see...A couple of tevinter mages note...a couple as in at least 20 to 30.. not one or three; tried to invade heaven and the maker managed to drive the tevinter mages away and before the maker died he cursed the tevinter mages. That curse then turned those mages into the 1st darkspawn. Which means there are more darkspawn in the level of the architect. The darkspawn can't just disappear. Of course what the Architect tried to do in DAA was smart but I guess he is still trying to make it workGGW KillerTiger wrote...
You do realize I'm just pointing out it seems like the ancient evil is the Architect which would be lame .... Right?thesilverlinedviking wrote...
GGW KillerTiger wrote...
Seems like the "new" dark spawn and the "ancient" threat is just an architect .... Lame :/
You do realize that there is only one Architect, and that it's a name, not a title right?
Quick question: Are you accusing the people who made DA2 of not playing Origins? And do you not realize that some of the writers are the same?
#141
Posté 20 juillet 2011 - 02:36
#142
Posté 20 juillet 2011 - 02:40
#143
Posté 20 juillet 2011 - 03:08
#144
Posté 20 juillet 2011 - 07:04
Luke Barrett wrote...
InHarmsWay wrote...
Will your sibling be able to go with you on this mission regardless of which act it is?
As long as they're alive, yes.
That's good to know. I wasn't looking forward to having to make a choice between taking Carver or doing it later in the game with all my uber-spells ready.
#145
Posté 20 juillet 2011 - 07:07
Sinuphro wrote...
i find it hard to believe that some of the writers are the same when everyone sees the obvious plotholes and inconsistencies in the story
I find this post hard to believe. Obvious plotholes and inconsistencies in a story you haven't actually played yet. I wish I had that crystal ball of yours so I could stare into to see the future, too. While you're at it, would you be able to get me next week's Euromillions numbers?
Modifié par JaegerBane, 20 juillet 2011 - 07:09 .
#146
Posté 20 juillet 2011 - 07:18
GGW KillerTiger wrote...
You do realize I'm just pointing out it seems like the ancient evil is the Architect which would be lame .... Right?thesilverlinedviking wrote...
GGW KillerTiger wrote...
Seems like the "new" dark spawn and the "ancient" threat is just an architect .... Lame :/
You do realize that there is only one Architect, and that it's a name, not a title right?
Corypheus is not the Architect.
lol I am gonna laugh hard if Architect is the so called Ancient Evil. Its gonna be like so lame because... if the makers of DA2 had played DAO they would had known that Architect was not the only Darkspawn that is ancient. You see...A couple of tevinter mages note...a couple as in at least 20 to 30.. not one or three; tried to invade heaven and the maker managed to drive the tevinter mages away and before the maker died he cursed the tevinter mages. That curse then turned those mages into the 1st darkspawn. Which means there are more darkspawn in the level of the architect. The darkspawn can't just disappear. Of course what the Architect tried to do in DAA was smart but I guess he is still trying to make it work
Corypheus is not the Architect. Let's look at pictures of the two.


And for the record, dwarves encountered Darkspawn long before humanity ever did. The Darkspawn they encountered were Genlocks.
But.... The Architect's robes do appear to have something Tevinter-ish, so ancient Tevinter (before 1st Blight Ancient Tevinter) may be just as involved as the Dwarves. Or maybe not Tevinter, but an ancient group of magus. And maybe Tevinter tried to continue their work in Kirkwall.
I could've sworn that when Meredith turned on Hawke, I heard a noise that was the same as the noise you hear with Darkspawn scenes. If you listen really closely that is. It sounds like an odd mumbling. Not sure how to phrase it, but they sound similar.
Modifié par The Ethereal Writer Redux, 20 juillet 2011 - 07:55 .
#147
Guest_Puddi III_*
Posté 20 juillet 2011 - 07:51
Guest_Puddi III_*
The Ethereal Writer Redux wrote...
I could've sworn that when Meredith turned on Hawke, I heard a noise that was the same as the song the Darkspawn hear. If you listen really closely that is.
How would you recognize such a noise as being the song they hear when we've never heard the song they hear?
#148
Posté 20 juillet 2011 - 07:54
But let me edit out song for noise.
Modifié par The Ethereal Writer Redux, 20 juillet 2011 - 07:55 .
#149
Guest_Puddi III_*
Posté 20 juillet 2011 - 07:57
Guest_Puddi III_*
I would hope the song of the archdemon sounds more eerie and.. songlike.. and beautiful than just that.
#150
Posté 20 juillet 2011 - 08:00
But that whispering has to have some sort of significance to the Darkspawn. And I would hope the song itself sounds almost ethereal.





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