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New Dragon Age II Legacy details


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#126
TEWR

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and why can't we bring zombie siblings? Bioware, you're ruining RPGs! I will never again buy anything from you, for I feel betrayed! Image IPBImage IPB

Modifié par The Ethereal Writer Redux, 20 juillet 2011 - 02:04 .


#127
mesmerizedish

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Luke Barrett wrote...

InHarmsWay wrote...

Will your sibling be able to go with you on this mission regardless of which act it is?


As long as they're alive, yes.


Are there any special lines/scenes/themes for Warden!Sibling? You know, since it's an ancient Warden prison and all.

#128
jlb524

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ishmaeltheforsaken wrote...

Luke Barrett wrote...

InHarmsWay wrote...

Will your sibling be able to go with you on this mission regardless of which act it is?


As long as they're alive, yes.


Are there any special lines/scenes/themes for Warden!Sibling? You know, since it's an ancient Warden prison and all.


Also, will there be options for my mage Hawke to b!tch out Templar Carver in Act 2? :P

That whole thing kinda went unresolved after Act 1.

#129
Guest_Puddi III_*

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Does it have any new music?

#130
Luke Barrett

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ishmaeltheforsaken wrote...

Luke Barrett wrote...

InHarmsWay wrote...

Will your sibling be able to go with you on this mission regardless of which act it is?


As long as they're alive, yes.


Are there any special lines/scenes/themes for Warden!Sibling? You know, since it's an ancient Warden prison and all.


That does seem like something that would be likely. I guess you'll have to play it to find out ;)

#131
Special_Agent_Goodwrench

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Luke, you tease!

26th cannot come fast enough.

#132
devSin

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Filament wrote...

Does it have any new music?

This. I was actually thinking about this just the other day, and I can't believe I haven't asked it yet. Does the DLC have a new track? Is it by Inon Zur, or did he get blacklisted?

I think at least one Origins DLC got new music, and lord knows for all the time you spend making this content you're not putting in enough music.

#133
Guest_Puddi III_*

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Yeah, Leliana's Song had new music, which I thought was Inon Zur's best music for DA yet. I'll be disappointed if this one just recycles old DA2 music.

Not sure if any other DA DLCs had new music, though Lair of the Shadow Broker for ME2 did... which is usually considered BioWare's best DLC yet. I mean if they really want it to be impressive on the whole, it needs to be impressive in all facets...

#134
Firky

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Filament wrote...

Yeah, Leliana's Song had new music, which I thought was Inon Zur's best music for DA yet.


Oh. Yes!

That music was amazing. I didn't start playing the DLC for several minutes because I was just listening.

#135
D00m580

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I believe all of ME2 DLC had new music tracks. By the way the combat theme from Leliana's song can be heard at the start of DA2 when you fight the deserters in gallows.

#136
ReiSilver

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Has anyone asked about DA:O's Warden getting a mention in the Legacy? There wasn't much in DA2 but I did like the little nods to my imported Mahariel.

#137
GGW KillerTiger

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thesilverlinedviking wrote...

GGW KillerTiger wrote...

Seems like the "new" dark spawn and the "ancient" threat is just an architect .... Lame :/


You do realize that there is only one Architect, and that it's a name, not a title right? :whistle:

You do realize I'm just pointing out it seems like the ancient evil is the Architect which would be lame .... Right? :whistle:

#138
Guest_PresidentCowboy_*

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ReiSilver wrote...

Has anyone asked about DA:O's Warden getting a mention in the Legacy? There wasn't much in DA2 but I did like the little nods to my imported Mahariel.


I asked in the live chat if our DA:O saves would have any impact on Legacy at all and they ignored it so I'm assuming that's a no.

#139
Sinuphro

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GGW KillerTiger wrote...

thesilverlinedviking wrote...

GGW KillerTiger wrote...

Seems like the "new" dark spawn and the "ancient" threat is just an architect .... Lame :/


You do realize that there is only one Architect, and that it's a name, not a title right? :whistle:

You do realize I'm just pointing out it seems like the ancient evil is the Architect which would be lame .... Right? :whistle:

lol I am gonna laugh hard if Architect is the so called Ancient Evil. Its gonna be like so lame because... if the makers of DA2 had played DAO they would had known that Architect was not the only Darkspawn that is ancient. You see...A couple of tevinter mages note...a couple as in at least 20 to 30.. not one or three; tried to invade heaven and the maker managed to drive the tevinter mages away and before the maker died he cursed the tevinter mages. That curse then turned those mages into the 1st darkspawn. Which means there are more darkspawn in the level of the architect. The darkspawn can't just disappear. Of course what the Architect tried to do in DAA was smart but I guess he is still trying to make it work

#140
Slayer_22

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Sinuphro wrote...

GGW KillerTiger wrote...

thesilverlinedviking wrote...

GGW KillerTiger wrote...

Seems like the "new" dark spawn and the "ancient" threat is just an architect .... Lame :/


You do realize that there is only one Architect, and that it's a name, not a title right? :whistle:

You do realize I'm just pointing out it seems like the ancient evil is the Architect which would be lame .... Right? :whistle:

lol I am gonna laugh hard if Architect is the so called Ancient Evil. Its gonna be like so lame because... if the makers of DA2 had played DAO they would had known that Architect was not the only Darkspawn that is ancient. You see...A couple of tevinter mages note...a couple as in at least 20 to 30.. not one or three; tried to invade heaven and the maker managed to drive the tevinter mages away and before the maker died he cursed the tevinter mages. That curse then turned those mages into the 1st darkspawn. Which means there are more darkspawn in the level of the architect. The darkspawn can't just disappear. Of course what the Architect tried to do in DAA was smart but I guess he is still trying to make it work


Quick question: Are you accusing the people who made DA2 of not playing Origins? And do you not realize that some of the writers are the same?

#141
Sinuphro

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i find it hard to believe that some of the writers are the same when everyone sees the obvious plotholes and inconsistencies in the story

#142
sirdario1986

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Melo has already written in 2 or 3 posts that that Darkspawn IS NOT the Architect...so, I think there is nothing more to say about that..

#143
John Epler

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I do enjoy when we start getting taken to task for scenarios that someone has spun from whole cloth. I certainly have no problem with people expressing concerns about things we -have- done, but when you're basically saying 'If they end up doing this thing that they have given no indication of doing, it's going to be absolutely the lamest thing ever!' Well, yes. Except we've mentioned that we're -not- doing this thing. Repeatedly.

#144
JaegerBane

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Luke Barrett wrote...

InHarmsWay wrote...

Will your sibling be able to go with you on this mission regardless of which act it is?


As long as they're alive, yes.


That's good to know. I wasn't looking forward to having to make a choice between taking Carver or doing it later in the game with all my uber-spells ready.

#145
JaegerBane

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Sinuphro wrote...

i find it hard to believe that some of the writers are the same when everyone sees the obvious plotholes and inconsistencies in the story


I find this post hard to believe. Obvious plotholes and inconsistencies in a story you haven't actually played yet. I wish I had that crystal ball of yours so I could stare into to see the future, too. While you're at it, would you be able to get me next week's Euromillions numbers?

Modifié par JaegerBane, 20 juillet 2011 - 07:09 .


#146
TEWR

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GGW KillerTiger wrote...

thesilverlinedviking wrote...

GGW KillerTiger wrote...

Seems like the "new" dark spawn and the "ancient" threat is just an architect .... Lame :/


You do realize that there is only one Architect, and that it's a name, not a title right? :whistle:

You do realize I'm just pointing out it seems like the ancient evil is the Architect which would be lame .... Right? :whistle:


Corypheus is not the Architect.




lol I am gonna laugh hard if Architect is the so called Ancient Evil. Its gonna be like so lame because... if the makers of DA2 had played DAO they would had known that Architect was not the only Darkspawn that is ancient. You see...A couple of tevinter mages note...a couple as in at least 20 to 30.. not one or three; tried to invade heaven and the maker managed to drive the tevinter mages away and before the maker died he cursed the tevinter mages. That curse then turned those mages into the 1st darkspawn. Which means there are more darkspawn in the level of the architect. The darkspawn can't just disappear. Of course what the Architect tried to do in DAA was smart but I guess he is still trying to make it work


Corypheus is not the Architect. Let's look at pictures of the two.

Image IPB


Image IPB


Image IPB



And for the record, dwarves encountered Darkspawn long before humanity ever did. The Darkspawn they encountered were Genlocks.

But.... The Architect's robes do appear to have something Tevinter-ish, so ancient Tevinter (before 1st Blight Ancient Tevinter) may be just as involved as the Dwarves. Or maybe not Tevinter, but an ancient group of magus. And maybe Tevinter tried to continue their work in Kirkwall.

I could've sworn that when Meredith turned on Hawke, I heard a noise that was the same as the noise you hear with Darkspawn scenes. If you listen really closely that is. It sounds like an odd mumbling. Not sure how to phrase it, but they sound similar.

Modifié par The Ethereal Writer Redux, 20 juillet 2011 - 07:55 .


#147
Guest_Puddi III_*

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The Ethereal Writer Redux wrote...

I could've sworn that when Meredith turned on Hawke, I heard a noise that was the same as the song the Darkspawn hear. If you listen really closely that is.


How would you recognize such a noise as being the song they hear when we've never heard the song they hear?

#148
TEWR

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It sounded familiar, like the noise you hear when the Darkspawn are marching towards Ostagar. Not the growling, but this odd sort of mumbling (that's the best I can phrase it)


But let me edit out song for noise.

Modifié par The Ethereal Writer Redux, 20 juillet 2011 - 07:55 .


#149
Guest_Puddi III_*

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Oh, you mean that whispering sound? I thought that was just supposed to be a generic "evil demonic stuff happenin'" sound effect.

I would hope the song of the archdemon sounds more eerie and.. songlike.. and beautiful than just that.

#150
TEWR

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Yeah I didn't mean to call it a song. I actually typed song a few times and thought I got rid of them all, but I missed one.

But that whispering has to have some sort of significance to the Darkspawn. And I would hope the song itself sounds almost ethereal.