Based on the information we got til now its something around 3 hours.LZA_FUNK wrote...
I guess it would be wishful thinking, but I wish it could be at least hours long something close to awakening. I would hate for it to be short like "The warden's Keep."
New Dragon Age II Legacy details
#176
Posté 21 juillet 2011 - 05:33
#177
Posté 21 juillet 2011 - 05:35
sirdario1986 wrote...
http://www.rockpapershotgun.com/2011/07/20/da2-expand-o-pack-better-tougher-morer/leeboi2 wrote...
I hope it's that long! I mean, I just finished playing Old World Blues for Fallout:NV, 800msp and took me about 5 hours, brilliant dlc
I have high expectations for Legacy (I think we're owed it), but in the interview Melo states that if the DLC's poorly recieved they'll try a "new tack, a different approach" Why are they so dead set against returning to an old tack and an old approach which had huge success?
#178
Posté 21 juillet 2011 - 08:28
leeboi2 wrote...
Sinuphro wrote...
JaegerBane wrote...
Sinuphro wrote...
i find it hard to believe that some of the writers are the same when everyone sees the obvious plotholes and inconsistencies in the story
I find this post hard to believe. Obvious plotholes and inconsistencies in a story you haven't actually played yet. I wish I had that crystal ball of yours so I could stare into to see the future, too. While you're at it, would you be able to get me next week's Euromillions numbers?
this post was as regards dragon age 2; not its DLC. No I won't bother to find out whether the DLC is worthy or not. I am going go get Catherine instead. Although It would be nice if I could forsee the future though...
LMAO! You say DA2 is bad then say you're going to get Catherine? Allah give me strength, some people...
At least Catherine is a unique game that has the balls to be its own thing and not some coperate mish-mash trying to pander to the lowest common dollar.
And it requires far more thought and skill to play than DA2 ever does.
#179
Guest_PresidentCowboy_*
Posté 21 juillet 2011 - 09:24
Guest_PresidentCowboy_*
WilliamShatner wrote...
At least Catherine is a unique game that has the balls to be its own thing and not some coperate mish-mash trying to pander to the lowest common dollar.
And it requires far more thought and skill to play than DA2 ever does.
Attack of the hipsters
#180
Posté 21 juillet 2011 - 09:27
So lets put down the axes, flamethrowers and armoured war-kittens and continue talking about matters in a less 'shutthebleepupIjusttotallykickedyourbuttovertheinternet' kind of manner? Before this gets out of hand?
Lets all just take one Epler Unit(went there) and cool off?
ON-Topic:
Curious to see what Legacy will be about and how it will expand on the lore. Definitly getting it... after reading some reviews ;D
Modifié par 0Sion0, 21 juillet 2011 - 09:28 .
#181
Posté 21 juillet 2011 - 09:43
0Sion0 wrote...
Let us not turn this into a little hissyfit - Appels and oranges as they say? Catherine is a completely different genre and what appears to be a good game on its own merits. Just like DA2 has its own appeal.
So lets put down the axes, flamethrowers and armoured war-kittens and continue talking about matters in a less 'shutthebleepupIjusttotallykickedyourbuttovertheinternet' kind of manner? Before this gets out of hand?
(just in case)
http://www.youtube.c...]Release....the kitties![/url]
I don't know why, but I can never get that url code thing to work
Modifié par The Ethereal Writer Redux, 21 juillet 2011 - 09:47 .
#182
Posté 21 juillet 2011 - 11:32
What established codex entries? Sorry I've asked this before not of you but of others and no-one has been able to point to anything.tmp7704 wrote...
Morroian wrote...
And what lore would that be?
Oh dear we aren't in for another round of what exactly makes the lore, are we?
Fine, "random art redesigns wrecking earlier established codex entries."
#183
Posté 21 juillet 2011 - 11:51
This one in particular is the Codex entry for "Darkspawn", the variant received by dwarf characters if i understand it right.Morroian wrote...
What established codex entries? Sorry I've asked this before not of you but of others and no-one has been able to point to anything.
"The surfacers claim that the first darkspawn fell from heaven. They spin tales of magic and sin. But the Children of the Stone know better. The darkspawn rose up out of the earth. For it was in the Deep Roads they first appeared. Creatures in our own likeness, armed and armored, but with no more intelligence than tezpadam, bestial and savage.
At first they were few, easily hunted and slain by our warriors. But in the recesses of the Deep Roads, they grew in numbers and in courage. Our distant thaigs came under attack, and now it was the army, not a few warriors, being sent to deal with the creatures. Victories still came easily, though, and we thought the threat would soon be over.
We were wrong.
--As told by Shaper Czibor."
Modifié par tmp7704, 21 juillet 2011 - 11:52 .
#184
Posté 21 juillet 2011 - 11:54
DA2's Genlocks look more like Dwarves than the Gremlins imo (which is what this boils down to). Their face looks dwarfy, and they have a stocky build like a dwarf.
#185
Posté 22 juillet 2011 - 12:16
They had the exact same size and body build the dwarves have, and they walked upright, clad in armour and with weapons in hands. That's way more likely to be confused for a dwarf in dim lighting of Deep Roads than a hulking gorilla, imo.The Ethereal Writer Redux wrote...
and Gremlins looked like Dwarves?
The body build of the previous version is identical with the dwarves like i mentioned, while the DA2 version skews it somewhat so that's no DA2 advantage as far as similarity goes. The faces of DA2 genlocks don't seem very different from the old version (going by what i can see in the trailer) just pale-skinned. So given you have two factors which remain largely the same in both designs but the DA2 version takes away few other factors present in DAO (posture, methods of movement and way of fighting) ... i just can't figure out how the design which has overall less in common with the original dwarf "source" looks more like that source to you.DA2's Genlocks look more like Dwarves than the Gremlins imo (which is what this boils down to). Their face looks dwarfy, and they have a stocky build like a dwarf.
Or to put it differently -- if you viewed just the outline of the character, it'd be extremely easy to confuse the DAO genlock with a dwarf. Absolutely no chance for that with the DA2 version.
#186
Posté 22 juillet 2011 - 12:34
Finally, thank you.tmp7704 wrote...
"The surfacers claim that the first darkspawn fell from heaven. They spin tales of magic and sin. But the Children of the Stone know better. The darkspawn rose up out of the earth. For it was in the Deep Roads they first appeared. Creatures in our own likeness, armed and armored, but with no more intelligence than tezpadam, bestial and savage.
Having said that I don't think it is overly contradictory. The regular genlocks don't appear to be that much bigger than dwarves and bestial and savage certainly describes their new appearance. Certainly I don't think its enough to be up in arms over.
#187
Posté 22 juillet 2011 - 01:50
Like Ogers are the same size as qunaritmp7704 wrote...
They had the exact same size and body build the dwarves have, and they walked upright, clad in armour and with weapons in hands. That's way more likely to be confused for a dwarf in dim lighting of Deep Roads than a hulking gorilla, imo.The Ethereal Writer Redux wrote...
and Gremlins looked like Dwarves?DA2's Genlocks look more like Dwarves than the Gremlins imo (which is what this boils down to). Their face looks dwarfy, and they have a stocky build like a dwarf.
#188
Posté 22 juillet 2011 - 02:36
#189
Posté 22 juillet 2011 - 03:05
tmp7704 wrote...
They had the exact same size and body build the dwarves have, and they walked upright, clad in armour and with weapons in hands. That's way more likely to be confused for a dwarf in dim lighting of Deep Roads than a hulking gorilla, imo.The Ethereal Writer Redux wrote...
and Gremlins looked like Dwarves?The body build of the previous version is identical with the dwarves like i mentioned, while the DA2 version skews it somewhat so that's no DA2 advantage as far as similarity goes. The faces of DA2 genlocks don't seem very different from the old version (going by what i can see in the trailer) just pale-skinned. So given you have two factors which remain largely the same in both designs but the DA2 version takes away few other factors present in DAO (posture, methods of movement and way of fighting) ... i just can't figure out how the design which has overall less in common with the original dwarf "source" looks more like that source to you.DA2's Genlocks look more like Dwarves than the Gremlins imo (which is what this boils down to). Their face looks dwarfy, and they have a stocky build like a dwarf.
Or to put it differently -- if you viewed just the outline of the character, it'd be extremely easy to confuse the DAO genlock with a dwarf. Absolutely no chance for that with the DA2 version.
^THIS^
eh, I don't like the new gaint-gorilla genlocks, but then none of the darkspawn re-designs really tickled my fancy. I really liked how the genlocks in DA:O had the assassins that popped out of stealth on you after you heard that horrible noise they made. I can't see the gorilla darkspawn doing that... though if they wanted to change the lore so that only the Shrieks made stealth attacks I could understand where they were coming from but we haven't encountered any Shrieks in the DA2 world.
By making the Genlocks giant and far mutated from the original source (dwarves) it makes hurlocks stand out as the only darkspawn that bear such a strong resemblance to their source being the same size and proportion as humans while elf, qunari and now dwarf darkspawn are ALL massively different from their base race.
I'd hate for this to be leading to a 'humans are special' point as humans in DA universe already have enough going for them imo.
#190
Posté 22 juillet 2011 - 03:11
psrugger wrote...
....after all the disappointment that Bioware is trying to fix...should this DLC be free???? I paid full price for the game as I no doubt many did...so should we really have to pay for it?? Personally, I think it's BULL to pay for the first DLC when the game was so terrible. Bioware wants to prove they're going back to DA:O's roots, then the DLC should be free. Ubisoft did it with AC:B as a thank you to the fans...this is just insult to injury.
Oh shut up, go cry about it in the correct thread.
#191
Posté 22 juillet 2011 - 03:29
#192
Posté 22 juillet 2011 - 04:11
tmp7704 wrote...
They had the exact same size and body build the dwarves have, and they walked upright, clad in armour and with weapons in hands. That's way more likely to be confused for a dwarf in dim lighting of Deep Roads than a hulking gorilla, imo.
The body build of the previous version is identical with the dwarves like i mentioned, while the DA2 version skews it somewhat so that's no DA2 advantage as far as similarity goes. The faces of DA2 genlocks don't seem very different from the old version (going by what i can see in the trailer) just pale-skinned. So given you have two factors which remain largely the same in both designs but the DA2 version takes away few other factors present in DAO (posture, methods of movement and way of fighting) ... i just can't figure out how the design which has overall less in common with the original dwarf "source" looks more like that source to you.
Or to put it differently -- if you viewed just the outline of the character, it'd be extremely easy to confuse the DAO genlock with a dwarf. Absolutely no chance for that with the DA2 version.
Ogres are like 16-20 feet tall when Kossith are 8 feet tall at most. So I'm not seeing much of a problem.
As for posture and movement, it keeps in line with the whole "bestial and savage" part. I like to think they're like that outside of a Blight, but during a Blight they become a more intelligent hive mind and move like the race that the broodmother they came from once was.
Which I think Bioware should do if they ever do another Blight (though I doubt it).
#193
Guest_Puddi III_*
Posté 22 juillet 2011 - 05:24
Guest_Puddi III_*
Even compared to Origins I wouldn't say the new design is "less like dwarves." That's a bit irrelevant though, since the matter of whether the new design contradicts the codex entry has nothing to do with the old design.
#194
Posté 22 juillet 2011 - 06:01
psrugger wrote...
....after all the disappointment that Bioware is trying to fix...should this DLC be free???? I paid full price for the game as I no doubt many did...so should we really have to pay for it?? Personally, I think it's BULL to pay for the first DLC when the game was so terrible. Bioware wants to prove they're going back to DA:O's roots, then the DLC should be free. Ubisoft did it with AC:B as a thank you to the fans...this is just insult to injury.
why should you get free dlc?? they have to pay the artist, programmers,voice actors,etc. somehow. if you dont want it dont buy it, its as simple as that.
#195
Posté 22 juillet 2011 - 08:22
The problem is, you don't see any kossith say the ogres look like them. Which makes the kossith appear sensible, unlike the cited dwarves.The Ethereal Writer Redux wrote...
Ogres are like 16-20 feet tall when Kossith are 8 feet tall at most. So I'm not seeing much of a problem.
Ultimately it's not a problem, just a unnecessary inconsistency caused by blind drive to innovate at all cost. Which i find amusing enough to poke fun at.
None of this explains why the dwarves would think the creatures they first encountered (which wasn't during the Blight) were like them. Any more than they'd think say, a bronto looks like them, tooAs for posture and movement, it keeps in line with the whole "bestial and savage" part. I like to think they're like that outside of a Blight, but during a Blight they become a more intelligent hive mind and move like the race that the broodmother they came from once was.
But that said, i wouldn't get attached too much to this theory -- we get to see the other darkspawn both during the Blight and afterwards, and they're doing the same dumb monkey dance in both cases and use the same tactics. If there's a sudden surge of intelligence, it remains very well hidden.
Modifié par tmp7704, 22 juillet 2011 - 08:25 .
#196
Posté 22 juillet 2011 - 08:30
But I mentioned on another thread in more detail my theory. That the Archdemon, the Mother, and the Architect are what gave the Darkspawn hive-mind intelligence.
Anyway, like I said this boils down to opinion and not fact on whether the DA2 Genlocks look dwarfy or not.
Also, Dwarven broodmothers are insanely bloated and don't look very dwarfy. The taint alters size.
Modifié par The Ethereal Writer Redux, 22 juillet 2011 - 08:35 .
#197
Posté 22 juillet 2011 - 08:43
Ehh, seriously?Filament wrote...
Even compared to Origins I wouldn't say the new design is "less like dwarves."

on the left: genlock, or dwarf?
on the right: genlock... or dwarf which i put in the genlock armour to throw you off?
now the important part -- how long did you have to think in both cases before making the guess?
#198
Posté 22 juillet 2011 - 09:37
sirdario1986 wrote...
http://www.rockpapershotgun.com/2011/07/20/da2-expand-o-pack-better-tougher-morer/leeboi2 wrote...
I hope it's that long! I mean, I just finished playing Old World Blues for Fallout:NV, 800msp and took me about 5 hours, brilliant dlc
But Dragon Age II has been successful. We’ve attracted a lot of new fans
and even old fans who said, ‘You know, I struggled with Origins or I
wasn’t able to complete it, and I found DA2 much more palatable’.
I know they have to do the whole nonsense PR crap but quotes like this really don't help, it's almost as bad as that intro Melo gave at the EA chat, I've still not sure if they are forced to say this or they actually believe the stuff they come out with.
Although I guess technically the statement could be true, I suppose it depends on what your definition of "a lot" is, Bioware's seems to be dozens or anywhere in double figures, mine would be slightly higher, but hey each to their own.
#199
Posté 22 juillet 2011 - 09:43
tmp7704 wrote...
Ehh, seriously?Filament wrote...
Even compared to Origins I wouldn't say the new design is "less like dwarves."
on the left: genlock, or dwarf?
on the right: genlock... or dwarf which i put in the genlock armour to throw you off?
now the important part -- how long did you have to think in both cases before making the guess?
Other than their height there's nothing that made me think that the old genlocks were tied to the dwarves. At least the new genlocks share the dwarves' stockiness and have a semblance of a beard.
Modifié par Helekanalaith, 22 juillet 2011 - 09:43 .
#200
Posté 22 juillet 2011 - 10:11
If I showed that image to ANYONE I know they'd say the silhouette on the right looks more like a dwarf than the left.
Modifié par alex90c, 22 juillet 2011 - 10:12 .





Retour en haut






