Why not bombard Virmire from space?
#26
Posté 15 juillet 2011 - 10:48
Also, calling for reinforcements would not work for the same reason that Shepard was sent out there in the first place. Remember that the Citadel only received a garbled message from the STG team, because of jamming. Even if Shepard's team somehow managed to send a clear signal, it would still take time for a Council fleet to arrive, and that was not a luxury Shepard's team could afford. Clearly, the only logical course of action was the one depicted in the game.
#27
Posté 15 juillet 2011 - 11:03
#28
Posté 15 juillet 2011 - 11:22
#29
Guest_Nyoka_*
Posté 16 juillet 2011 - 12:33
Guest_Nyoka_*
Eddo36 wrote...
Well Shep already shut the AA guns down.
Right. Instead of landing to pick up the ground forces (including Shepard) and deliver the bomb to the exact location to ensure maximum effectiveness, Joker should have just stood around waiting for Shepard and the rest to fly up to the Normandy and then drop the bomb from a distance and pray that it will land in the precise location, so we can risk the entire operation because you feel like it.
#30
Posté 16 juillet 2011 - 02:33
Modifié par eternalnightmare13, 16 juillet 2011 - 02:33 .
#31
Posté 16 juillet 2011 - 03:36
Saren wouldn't attack until he found Ilos, though. Virmire's destruction didn't have a deadline.Sgt Stryker wrote...
On the contrary, there is a rush. Shepard had the element of surprise upon arriving at Virmire. If they chose to wait for additional reinforcements (which may or may not even be coming, because of jammed communications), there is a greater chance that Saren will discover their presence and launch an attack of his own. Between the geth and krogan forces, and Sovereign itself, Shepard and the salarians would be mince-meat in minutes. It was a better tactical decision to launch an infiltration-style attack immediately with what they had on hand, than to sit and wait.
Modifié par Eddo36, 16 juillet 2011 - 03:37 .
#32
Posté 16 juillet 2011 - 04:04
#33
Posté 16 juillet 2011 - 05:03
#34
Posté 16 juillet 2011 - 07:13
HappyHappyJoyJoy wrote...
That explosion was pretty
visible from space. Joker said "hang on!" as he sped away to outrun the
blast wave. That couldn't have been dropped?
You'd be amazed at how little a nuclear bomb can do to a fortified structure. Hardened bunkers require pretty much a direct hit, and that's only with reinforcement technology around in the 1950's (aka steel and concrete) much less 200 years in the future. Even civilian railway yards require a direct contact ground burst to have much of any effect at all. Check this out, by Stuart Slade, a well known writer on nuclear weapons issues.
Modifié par sbvera13, 16 juillet 2011 - 07:14 .
#35
Posté 16 juillet 2011 - 09:09
#36
Posté 16 juillet 2011 - 10:15
Eddo36 wrote...
Instead of planting a nuke on the ground, have one launched from a cruiser?
Normandy does not have that level of firepower and they do not have enough time to mess around waiting for a fleet to show up since Shepard was on a race against time to figure out the Conduit and stop Saren. Surprise was on their side and also, only the Normandy could slip through under the AA gun network and geth fleet in orbit. Anything else would have been a tough fight. And the stupid Council was already dragging their fleet (if a STG team disappeared, wouldn't you send a fleet to deal with whatever was strong enough to defeat a team of super crafty, battle-hardened salarians?).
#37
Posté 16 juillet 2011 - 10:59
Modifié par Eddo36, 16 juillet 2011 - 11:00 .
#38
Posté 16 juillet 2011 - 02:45
As for being fortified, I'll grant the construction of the place doesn't look much like a bunker. I'd chalk that up to the level designers giving in to the Rule of Cool, because bunkers are pretty boring looking. Although just being made out of concrete would still mean a significant portion of the facilities would survive an indirect nuke hit... anything less then 100% precision (which you won't get by pushing a retrofitted reactor core out of a cargo bay) would leave a large portion of the facility standing. Even the direct ground detonation we saw in game would probably have left most of the outlier buildings still standing. And that's not accounting for futuristic technology and materials.
Modifié par sbvera13, 16 juillet 2011 - 02:49 .
#39
Posté 16 juillet 2011 - 03:53
#40
Posté 16 juillet 2011 - 05:03
sbvera13 wrote...
HappyHappyJoyJoy wrote...
That explosion was pretty
visible from space. Joker said "hang on!" as he sped away to outrun the
blast wave. That couldn't have been dropped?
You'd be amazed at how little a nuclear bomb can do to a fortified structure. Hardened bunkers require pretty much a direct hit, and that's only with reinforcement technology around in the 1950's (aka steel and concrete) much less 200 years in the future. Even civilian railway yards require a direct contact ground burst to have much of any effect at all. Check this out, by Stuart Slade, a well known writer on nuclear weapons issues.
That article is about a novel, and this claim:
Initiate a 1 megaton device over the
center of London and 95 percent of the cities assets and 80 percent of
the population will survive...
Try using the Federation of American Scientists tool to play around with a major US city - make sure to set the bomb to 1MT - and let us know how that 95% assets/80% population number works out for ya.
#41
Posté 16 juillet 2011 - 08:34
Modifié par sbvera13, 16 juillet 2011 - 08:35 .
#42
Posté 16 juillet 2011 - 11:40
Kirrahe also mentions that the bomb needed to be placed next to the geothermal taps, which suggests that the large explosion we see from space is not the ACTUAL explosion from the bomb, but a much larger explosion caused by the bomb destroying the facility's fusion power plant and thereby creating a much larger chain-reaction explosion.
Modifié par Zaxares, 16 juillet 2011 - 11:41 .
#43
Posté 17 juillet 2011 - 12:06
Eddo36 wrote...
Actually, why even destroy it? Capture the research with assault team.
Why?
#44
Posté 17 juillet 2011 - 06:19
2) etc
#45
Posté 17 juillet 2011 - 07:07
Eddo36 wrote...
2) etc
Such eloquence. Never before have I head such authorative, and yet concise reasoning.
#46
Posté 17 juillet 2011 - 11:15
#47
Guest_Nyoka_*
Posté 17 juillet 2011 - 02:25
Guest_Nyoka_*
This is just epic.Eddo36 wrote...
2) etc
#48
Posté 17 juillet 2011 - 03:15
Eddo36 wrote...
1) Genophage research.
Why would Shepard, The Council or anyone other then Saren/Soverign want to research Genophage? The Council - primarily turian/salarians don't want the krogan population to increase. They know all too well what type of problems that would caused - krogan rebellion ring any bells with you?
If talk to Wrex and make him realize what's going on there he wants nada to do with the research because he realizes they're not real krogan.
If Wrex doesn't realize this either you or Ash vent his head.
2) Etc.
You're on your high school debate team, aren't you?
Modifié par eternalnightmare13, 17 juillet 2011 - 03:17 .
#49
Posté 17 juillet 2011 - 09:23
Modifié par BlueStar13, 17 juillet 2011 - 09:23 .
#50
Posté 23 juillet 2011 - 11:53





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