Mike Laidlaw wrote...
Hey Savber. Thank you for your suggestions. Many of them are right on the money, but at the same time many do not match the overall direction of the DA franchise.
Overall, though, I see that you're asking for an improvement in quality, and some of the RPG mechanics making a return which is a noble goal and where we are headed.
So it's a 50/50 win, I guess. I understand that some of suggestions might not work out like free DLCs or a silent protagonist. Hopefully though, we'll see a return to true streamlining where depth and complexity can be found through accessibility and not through simplification
In my reply, I basically told him that if the DA team could create a story as deep, complex, and engaging as The Witcher 2 but keeping the gameplay tactical but accessible, I would be pleased.
So what do you guys think of his response? I find his reply encouraging. At the very least, he's listening. I just hope he discerns which idea is best suited for both his current audiences in the DA franchise.
Modifié par Savber100, 05 août 2011 - 10:26 .





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