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Features/News You Must Hear to Restore/Bolster Your Confidence for DA? (Edit: Added Laidlaw's Response) Updated: 8/5/2011


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#226
Savber100

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I'm might be considered necroing this thread but I got a response from Mr. Laidlaw after sending these suggestions to him.

Mike Laidlaw wrote...
Hey Savber. Thank you for your suggestions. Many of them are right on the money, but at the same time many do not match the overall direction of the DA franchise.

Overall, though, I see that you're asking for an improvement in quality, and some of the RPG mechanics making a return which is a noble goal and where we are headed.


So it's a 50/50 win, I guess. I understand that some of suggestions might not work out like free DLCs or a silent protagonist. Hopefully though, we'll see a return to true streamlining where depth and complexity can be found through accessibility and not through simplification 

In my reply, I basically told him that if the DA team could create a story as deep, complex, and engaging as The Witcher 2 but keeping the gameplay tactical but accessible, I would be pleased.

So what do you guys think of his response? I find his reply encouraging. At the very least, he's listening. I just hope he discerns which idea is best suited for both his current audiences in the DA franchise.

Modifié par Savber100, 05 août 2011 - 10:26 .


#227
Tirfan

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Well, without the silent protagonist making a return - or there being no "mute/get rid of lipsync/etc"-button.. I'm still not very interested. Still in the indifference-zone mostly, I'd have given up a long time ago if I didn't have such a great emotional investment in the Morrigan-plotline.

So, still, in the end - I can't see DA3 being anything more than perhaps a decent 5-6/10 game in the best case.

#228
contextual_entity

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"De-streamlining." I'm coining this phrase.

"Streamlined" as developers use it seems to mean "put on a simple, linear path." I like my Bioware RPG sprawling and rambunctious. I loved wandering into random poor sods houses in Athkatla and finding minibosses with ridiculous detail. I'm still finding stuff in that game, especially with the restoration mods. Nothing felt like the game was leading me along by the hand. Some path weren't viable sure, and I learned that by watching my hand turned to dust every 5 minutes till I learned better. Okay so maybe some "hand leading." Heh.

ME and DA:O captured the barest hint of this, but captured it, they did. What it did was great, but by the end I was still being hand lead down the paths, but at least they were subtle about it. ME2, less so, but ME2 also made no bone that it wasn't going to be that sort of game anymore, and I kind of repect it for what it is. Sorta like Bulletstorm.

DA2 seems to have washed it's hands of the subtle mask and just beats you across the head with what you can or cannot do and how to go about doing it. Both with combat and with story, though the later bothers me more.

I have other opinions but I believe they've been covered in my recent post history well enough. Suffice it to say, if Bioware is making DA3 another "personal story" I want a good look at the script, pre-alpha before I get remotely enthusiastic.

Modifié par Amitar, 06 août 2011 - 07:24 .


#229
Kail Ashton

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So it's pretty much a "we want origins 2" list, How bout bioware focusus on everything da:O and DA2 did right and not just recycle origins

Much like swooping, recycling is BAD, make a GREAT RPG not a rehased one to apease a buncha 1 percerters who'll never be happy unless it's a carbon copy of the 1st game, you'd think after DA2 this'd be common sense to these things but then common sense was never any of your strong points

#230
B. Arachnia

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Recycling is what Bioware does best.

#231
Savber100

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Kail Ashton wrote...

So it's pretty much a "we want origins 2" list, How bout bioware focusus on everything da:O and DA2 did right and not just recycle origins

Much like swooping, recycling is BAD, make a GREAT RPG not a rehased one to apease a buncha 1 percerters who'll never be happy unless it's a carbon copy of the 1st game, you'd think after DA2 this'd be common sense to these things but then common sense was never any of your strong points


Lol, I like how you assumed that because we want a sequel to Dragon Age: Origins, we just want another Origins rehash. 

How about you use YOUR common sense and realize that this list simply wants features that were great in Origins but were taken away for no good reasons? 

As a sequel, we want the DA team to build upon Origins and not RECYCLE the entire franchise with DA2 and start building upon DA2 instead. 

It should be common sense to build upon the game that both sold well and was critically received rather than building upon a game that has polarized the fanbase and have many controversial changes that more than half of the fanbase disagree upon. But I guess common sense was never your strong point. ;) 

Modifié par Savber100, 06 août 2011 - 08:33 .


#232
Kelnuin

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I am confident there will be more DA and I have no prerequisites for the next game version. Wait I have one...that it be fun to play. Based upon DAO, DAA, and DA2, I am comfortable with the choices the Creators make or Maker creates. I am a Paragon of Virtue about these issues and one day I will see the Black City return to its Golden origin.

For every one person that complains here there are twenty who don't care one way or the other. If we added all the different opinions given on this board we are not a representative sample. We are not representative of the ones who purchase this product, we are a skewed sample of the overly involved purchasers. This is opinion is biased by the fact I am on the borderline of not caring and caring. If the next product is fun to play I will be happy to purchase and play it.

#233
bEVEsthda

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Savber100 wrote...

Mike Laidlaw wrote...
Hey Savber. Thank you for your suggestions. Many of them are right on the money, but at the same time many do not match the overall direction of the DA franchise

Overall, though, I see that you're asking for an improvement in quality, and some of the RPG mechanics making a return which is a noble goal and where we are headed.


Thoughts?


My thoughts are that this is exactly how failure might be built into "constructive criticism". Splitting focus on umpteen, explicit details, which doesn't matter much in the big picture. A myoptic view that entirely miss the big issue: The "direction".
The suspicion that DA3 will be pretty much the same POS as DA2 grows stronger.

 

Modifié par bEVEsthda, 06 août 2011 - 11:58 .


#234
WelshWarden

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I wonder if the recent EA sales data for DA2 has significantly shifted DA3 design as it would appear that many of the changes made to "get more people playing" has resulted in far fewer people actually buying the game.

EA released a statement of February the 8th 2010 stating that DA:O had hit triple platinum. source
This was roughly 4 months following the release of DA:O.

Meanwhile we now know from the Q1 2012 that DA2 has hit 2 million in the same timeframe source

The changes in DA2 have cost 1 million sales.

I think that even the heads at EA will be looking at these features and telling Laidlaw et al to go much farther back in the direction of Origins and Mike's recent comments about abandoning all previous player characters is probably the beginning of a lot of PR trying to pass DA2 off as a failed experiment that we'll be hearing in the near future.

That would probably make me a lot more willing to look at DA3 but with the amazing RPGs coming out over the next few months (Xenoblade, TLS (yeah i'm in PALland so i get them) FFXIII-2, Skyrim it's going to take a miracle to make me really want it though.

#235
contextual_entity

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WelshWarden wrote...
That would probably make me a lot more willing to look at DA3 but with the amazing RPGs coming out over the next few months (Xenoblade, TLS (yeah i'm in PALland so i get them) FFXIII-2, Skyrim it's going to take a miracle to make me really want it though.


Honestly, if DA3 is even considered to be in a timeframe of competing with these games, my interest is completely shot.

#236
In Exile

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WelshWarden wrote...

I wonder if the recent EA sales data for DA2 has significantly shifted DA3 design as it would appear that many of the changes made to "get more people playing" has resulted in far fewer people actually buying the game.

The changes in DA2 have cost 1 million sales.


Yes, but DA2 was released faster, it's content was more in-line with the design schedule EA wants (yearly releases, give or take) and we can't account for how good DA:O was at securing fans.

DA:A flopped retail-wise, and DA2 (for all the bluster about DA:O) only had 200,000 more pre-orders than DA:O did. 

#237
csfteeeer

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In Exile wrote...

WelshWarden wrote...

I wonder if the recent EA sales data for DA2 has significantly shifted DA3 design as it would appear that many of the changes made to "get more people playing" has resulted in far fewer people actually buying the game.

The changes in DA2 have cost 1 million sales.


Yes, but DA2 was released faster, it's content was more in-line with the design schedule EA wants (yearly releases, give or take) and we can't account for how good DA:O was at securing fans.

DA:A flopped retail-wise, and DA2 (for all the bluster about DA:O) only had 200,000 more pre-orders than DA:O did. 



DA:A Flopped retail-wise because it has the possibility of being Downloaded and most people chose to do that, it happens all the time (example, Oblivion has sold far more than DA:O, yet Shivering Isles, it's expansion pack, has sold about the same as DA:A retail-wise)

DA2 having twice as much pre-orders as DAO is good, cause in this particular season, pre-orders are less prominent than in Holiday/winter seasons, don't ask why cause i have no clue, but many games still manage to be just as successful, if not more successful, than many Holiday/Winter season games(Mass Effect 2), even new franchises (Red Dead Redemption).
and to DA2, you will have to acumulate the amount of Hate that DA2 RIGHT FROM THE MOMENT OF IT'S ANNOUNCEMENT,  the negative reception towards the Demo, etc...

Modifié par csfteeeer, 06 août 2011 - 05:12 .


#238
Range Rover

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Anyone know when the witcher2 will be released on console? I really wanna try it out.

#239
TEWR

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Savber100 wrote...

I'm might be considered necroing this thread but I got a response from Mr. Laidlaw after sending these suggestions to him.

Mike Laidlaw wrote...
Hey Savber. Thank you for your suggestions. Many of them are right on the money, but at the same time many do not match the overall direction of the DA franchise.

Overall, though, I see that you're asking for an improvement in quality, and some of the RPG mechanics making a return which is a noble goal and where we are headed.


So it's a 50/50 win, I guess. I understand that some of suggestions might not work out like free DLCs or a silent protagonist. Hopefully though, we'll see a return to true streamlining where depth and complexity can be found through accessibility and not through simplification 

In my reply, I basically told him that if the DA team could create a story as deep, complex, and engaging as The Witcher 2 but keeping the gameplay tactical but accessible, I would be pleased.

So what do you guys think of his response? I find his reply encouraging. At the very least, he's listening. I just hope he discerns which idea is best suited for both his current audiences in the DA franchise.


What exactly did you send him? I'd like to read it over if I may.

#240
A Crusty Knight Of Colour

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He likely sent the OP.

#241
TEWR

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all I have to say is....



Image IPB

#242
Savber100

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The Ethereal Writer Redux wrote...

all I have to say is....



Image IPB


You make it sound like I just threw a wall of text at Laidlaw without any explanation or changes. :huh:

I cleaned up the original OP and added several explanations for the list and submitted it to him. 

I also made it clear that this was the view of people that more or less thought DA2 as inferior (not necessarily bad) in comparison to DA:O. 
So what's the problem? :bandit:


Range Rover wrote...

Anyone know when the witcher2 will be released on console? I really wanna try it out.


CDPR delayed it to early 2012

Modifié par Savber100, 07 août 2011 - 02:15 .


#243
TEWR

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my smiley was meant to mean that I didn't think for a minute, not that there was a problem with what you sent.

#244
Savber100

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The Ethereal Writer Redux wrote...

my smiley was meant to mean that I didn't think for a minute, not that there was a problem with what you sent.


Ok then. :happy:

I was a little defensive because people tend to attack the list for no apparent or logical reason besides for the fact that it was written by people that enjoyed DA:O but found DA2 disappointing. :unsure:

#245
TEWR

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I can see why you'd get defensive.


I have to say I want improved combat. I want the enemies to use some actual tactics and the same animations we use. I want them to use some of the same abilities we use (which Legacy thankfully started to do).

I could dig up an older post if you want me to from page 104 of the constructive criticism thread.

Actually, scratch that. The post itself is massive: http://social.biowar...dex/6568680/104

Modifié par The Ethereal Writer Redux, 07 août 2011 - 02:50 .


#246
Range Rover

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Thanx for the info Savber100. There's so much talk on these forums about W2, and I really wanna try it out. Decided to look at some game play on youtube and my jaw just hit the floor. lol

#247
A Crusty Knight Of Colour

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The Ethereal Writer Redux wrote...

I can see why you'd get defensive.


I have to say I want improved combat. I want the enemies to use some actual tactics and the same animations we use. I want them to use some of the same abilities we use (which Legacy thankfully started to do).

I could dig up an older post if you want me to from page 104 of the constructive criticism thread.

Actually, scratch that. The post itself is massive: http://social.biowar...dex/6568680/104


And here I thought I had mastered the art of tl;dr.

-___________-

#248
TEWR

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mrcrusty wrote...

The Ethereal Writer Redux wrote...

I can see why you'd get defensive.


I have to say I want improved combat. I want the enemies to use some actual tactics and the same animations we use. I want them to use some of the same abilities we use (which Legacy thankfully started to do).

I could dig up an older post if you want me to from page 104 of the constructive criticism thread.

Actually, scratch that. The post itself is massive: http://social.biowar...dex/6568680/104


And here I thought I had mastered the art of tl;dr.

-___________-



You have been out tl,dr'd! Image IPB

#249
FieryDove

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Has anyone said anything about night/day cycles? I liked it just fine but maybe the only one.

#250
TEWR

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I'd prefer a system that has a very simple time clock.


1 minute of real life time = 15 minutes of game time. The Godfather video game did this, and the world changed a bit to reflect the time passing.