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Features/News You Must Hear to Restore/Bolster Your Confidence for DA? (Edit: Added Laidlaw's Response) Updated: 8/5/2011


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#251
csfteeeer

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FieryDove wrote...

Has anyone said anything about night/day cycles? I liked it just fine but maybe the only one.


yes YES this.

i don't understand why do we have to go all the way the ending of the map just to change the from Day to Night (or vice versa), i think it's annoying.

Why can't we use a Wait button? you know, like every other RPG that has this...

Although, i think it might be an engine limitation, Yet ANOTHER reason for why is better if they change engines or SEVERELY upgrade the current one.

Modifié par csfteeeer, 07 août 2011 - 08:07 .


#252
csfteeeer

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double post....
:crying:

#253
A Crusty Knight Of Colour

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Right, a realistic day/night cycle could have some big benefits. We already have the certain quests/NPCs come out at night thing going, why not add some gameplay elements to it?

If you bring back stealth into the equation similar to DA:O, it gets a bonus in the night, reduction in the day. The night's low visibility could affect accuracy and you could bring in a set of meteorological spells and talents to add a tactical element to it. It could also affect dialog and conversations, I know in New Vegas, there are a set of Perks that alters your stats depending on what time it is "Night Person, etc".

Maybe certain NPCs respond differently, a paranoid NPC could be intimidated during the day, but have to be coerced at night.

And so on.

Of course, this isn't a feature/news I must hear type thing, just a "wouldn't it be cool if?" type thing.

Modifié par mrcrusty, 07 août 2011 - 04:21 .


#254
Out to Lunch

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I enjoyed da2 so they don't need to do anything to bolster my confidence. I do think da2 is proof that they should not try to cater to fans so much. I was here and read all those 'what do you want to see in da2' threads and the developers touched on a lot of those. Apparently gamers don't know what they want, just what they don't want.

@FieryDove
I liked the night/day cycles, it works when you want to have expanded game play in a limited environment.

#255
Savber100

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Out to Lunch wrote...

I enjoyed da2 so they don't need to do anything to bolster my confidence. I do think da2 is proof that they should not try to cater to fans so much. I was here and read all those 'what do you want to see in da2' threads and the developers touched on a lot of those. Apparently gamers don't know what they want, just what they don't want.

@FieryDove
I liked the night/day cycles, it works when you want to have expanded game play in a limited environment.


I'm beginning to think "bolster" is the wrong word. What I'm trying to say is "solidify". If you liked DA2, what features do you want to see returned or made to make you like Dragon Age even better? 

And yes, I agree about the day/night cycle as I kinda disliked the magic button for day/night cycles in DA2. 

But I wonder if the current engine could handle it. :huh:

#256
Zanallen

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Meh, with Bioware's modular set up when it comes to play areas, I don't think a realistic day/night cycle is important. And, with TOR, Bioware devs have stated that they prefer designing the atmosphere of the location to fit the quest and don't want that atmosphere screwed with by day/night cycles.

#257
csfteeeer

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Zanallen wrote...

Meh, with Bioware's modular set up when it comes to play areas, I don't think a realistic day/night cycle is important. And, with TOR, Bioware devs have stated that they prefer designing the atmosphere of the location to fit the quest and don't want that atmosphere screwed with by day/night cycles.


Realisitc Day/Night Cycles can greatly help the Atmosphere of....well, pretty much everything.

#258
Nerdage

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Just make area transitions (and therefore day/night transitions) possible from anywhere so you don't have to run to the area exit. Having a true day cycle is unnecessary, especially if it would take a lot of work to implement.

They also just annoy me. In-game time almost always passes too quickly, so it's just awkward, jarring, and just gets in the way, if anything has a time requirement (shops, quests, etc) it's a 50/50 chance I'll have to 'wait'. I'm not likely to see that much time pass if I go to the shops IRL, but in-game I'll have to start making my way there hours in advance or it'll be shut by the time I arrive, even if I'm not that far away. I'd rather just have a day/night toggle (basically what it is now), that's no more 'immersion breaking' than having to open the 'wait' user interface anyway.

#259
Phantom_Demon

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Weather. We need real weather, instead of cloudy overcasting, and sunny days. We need rain falling from the sky, and snow blanketing areas that are accustomed to it. DA needs actual weather, instead of pre-set weather that is already in the game. I'd actually enjoy scenes that make sense, like, the ending of DA2, if there was Rain involved. Now that would have been an epic ending if Rain was involved. Or even Fog down by docks.

All I'm saying is, DA needs more weather-related territory to improve on. It may be a fantasy game, but it's not an RPG without weather involved. And mostly, the weather needs to be random, and possibly have a Morning/Afternoon cycle as well. I enjoyed the idea of having the theme of switching between day and night. Now, all we need is a Morning and Afternoon cycle.

#260
donmike84

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for the next dragon age game you should beable to choose between hawke or import your warden

#261
MerinTB

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IF they are going to keep player story decisions, then they need to make those choices not false choices like DA2 was filled with. Otherwise, IF they are INSTEAD moving away from giving players choices in story direction then they should upfront about it.

Longer development time on their big title releases. I would have gladly paid $100 for the DA:O game knowing how long it took them to get it out the door and how much time I would get out of one playthrough, let alone my multiple playthroughs. I feel like with the quick turn-around and much shorter game-time on DA2 I'm not quite satisfied with the $50 I spent.

Story needs to step back up a notch. Baldur's Gate, KotOR, Mass Effect, DA:O had great stories. Not plots, stories, there's a difference, and I can see people having issues with the plots of some BioWare games. That said DA2 falls into Jade Empire territory for bad story, AFAIC, and I was surprised at how disappointing I found the story. I'll be clear again - DA2's plot was interesting, but the story execution was bad.

That's it for me. No demands on them putting certain mechanical features in or taking others out. I have preferences, of course: some that BioWare just recently did away with (isometric tactical camera) and some they never gave me (create a full party of characters.) I'll accept the kind of game (and gameplay mechanics) they want to design and judge it's merits on its own to the best of my ability - that doesn't mean I'll like the kind of game they decide to make, mind you, but I won't act all betrayed because they did something I didn't like.
That said, if they keep calling their games "RPGs" they need to convince me why they deserve to be called that, AND if they are going to continue to promote story and choice as their strong suits (which, historically, have indeed been their strong suits) they need to bring their A game in regards to those aspects and not coast on reputation while trying to wow us with their not-nearly-cutting-edge combat systems, not-state-of-the-art graphics, and not-at-the-front-of-the-industry DLC products.