Icinix wrote...
Tactical cam, ditch the final fantasy - fable graphics lovechild, more choice, less pigeon holed combat for the sake of having **** loads of combat, don't try to create a moral dilemma wth mages saying "oooh we would never do blood magic" right before they all do it, don't destroy any exisiting characters you choose to use, make the inventory iteresting (the design was waaay better, the items were not), return to items that might be worthwhile to keep rather than just get the most powerful and sell the rest, most passive abilities, RPG's NEED to have a greater level of persuasion / charm / intimidate dialogue choices and skills, keep the friendship / rivalry but beef it up a bit more, if you're going to set a timeline - effect changes over the course of that timeline, make the world breath - its empty and its hollow and lifeless - the cheesewheels had more character.
Yeah ok, so some of that MAY have been a bit harsh, but the way I see it, DA2 is a colour by numbers of a Picaso thats only half done. The base is there, it just needs someone to give it some time and love.
Finally, unless you fully voice EVERY dialogue option and have more than a few, a voiced avatar with a dialogue wheel doesn't provide enough depth to get into the world. It makes the character feel less like your character, and you feel like you're watching someone elses.
^
Currently not planning on buying DA3. I'll wait until someone lets me try it out, like I did with DA2, and then determine whether its worth my money.
I don't want my hand held by the developer. I want to jump on a game and tear it apart with my teeth. I like challenging games (both skill challenges and mental/emotional challenges) that aren't tedious--DA2 was tedious.





Retour en haut







