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Features/News You Must Hear to Restore/Bolster Your Confidence for DA? (Edit: Added Laidlaw's Response) Updated: 8/5/2011


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#51
CitizenSnips

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A longer development cycle.

#52
ScotGaymer

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Yeh I agree.

An acknowledgement that mistakes were made that are going to be addressed would be very nice.
An end to the PR speak and rhetoric about people who disliked DA2 or had criticisms about DA2 were merely people who were afraid of change.
An end to the use of the word "innovative" to descrube DA2. It isnt innovative in the least.

And finally, a proper expansion pack designed the tackle DA2's most critical flaws.

Thats what I would like to see.

#53
JaegerBane

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Honestly, the one thing I would need to give me any confidence in DA3 would be:

Sanity Checking.

Seriously, so much of what went wrong in DA2 could have been avoided if the developers just took a step back and asked themselves 'is this really what our fans are after?' during the design process.

Setting the entire game in one city with massively restricted environments should have stuck out like a sore thumb as something that would badly damage DA2's chances of gaining any kind of following. Direct comparisons are inevitable with sequels, so it seems frankly idiotic that this wasn't flagged as a problem when the previous game took us to what felt like all over the planet.

Other things, like the completely un-asked for and un-needed Darkspawn redesign would have been caught too. If anything, it would have at least gone some way to curbing Bioware's habit of trying to fix what wasn't broken.

#54
Savber100

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JohnEpler wrote...

I'm going to leave this open, with one caveat - that it not be used as a vehicle to attack specific individuals. Feel free to discuss design decisions or other aspects of the game as a whole that you feel would be a must-have, but avoid the 'as long as person X is gone'.


Hey Thanks... Sometimes, people just lose their cool and get personal which I would love to avoid since I believe there's still fans out there that care about DA and it's future direction. 

Personally, it hurts to see DA2 getting slammed (which it kinda deserved) while young little upstarts like The Witcher 2 does it better (which was a game I hope DA can learn from). 


Also thanks for all these input, guys! I'll be posting many fan suggestions on the demanded features/news on the OP. =]

#55
Davillo

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Vollkeule wrote...

1. DA:O gameplay and character development
2. tactics like DA:O (no, DA2 has no tactics compared to DA:O)
3. no time gaps
5. no dlc/EA-registration
6. no recycling of levels
7. more story altering choices
8. less linear gameplay
9. better itemisation (more)
10. complete stats (no hidden attributes)
11. no insane monster hp to add "difficulty"
12. no dialog wheel
13. no hawke
14. tbd


To hell with DAO gameplay new hack n slash is way better but sadly that is the only thing thats better.

#56
Tirfan

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^ But its boring, and tedious.

Otherwise, I like Vollkeules list, there are a few things I would add - but they won't happen, so I won't bother.

Modifié par Tirfan, 14 juillet 2011 - 10:21 .


#57
Aaleel

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I need to see a preview article that has excerpts like this,

"It's been 3 years since the launch of Dragon Age 2 in March 2011..."

"For the third time in as many installments Dragon Age 3 features a new protagonist..."

"It's apparent that developers listened to fan feedback as Dragon Age 3 features many large and unique areas over the course of the game..."

"The enemy wave encounter system from Dragon 2 has been largely scaled back (or eliminated) and fights do drag on as long as in the previous game, and enemies no longer materialize out of thin air and fall from the sky..."

"Dragon Age 3 has struck a note that is sure to satisfy fans of both the previous games in the franchise..."



The last one is wishful thinking, but some form of the others I need to hear.

Modifié par Aaleel, 14 juillet 2011 - 10:37 .


#58
alex90c

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Davillo wrote...
hack n slash is way better.


No.

I get a Dragon Age game expecting an RPG, not a freaking button bashing hack n slash.

#59
Tommy6860

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I can agree with #s 1, 2 and 3 definitely, but free DLCs??

#4 - They are in this to make money, so I disagree with this and no one has to buy it.

#5 The graphics are fine by me, but they definitely need to refine some of the body parts (fixing the hands on characters that look nearly Frankenstein-ian) and get rid of the walk-through ghost talkers (like in and around Kirkwall).

# - I loved DA:O and I want/love that style of RPGing, but I don't want the same story or characters, something new. The DA2 characters are fine and their story is as well (though I didn't get to know my family very well), I just wanted to play them as I was able to in Origins, that is what made DA2 un-fun for me.

Also, the TW2 comparisons are getting tired to be honest. It would be akin to me saying that TW2 didn't live up to its graphics because it wasn't as good as Crysis. I want great game-play, storylines and RPG elements. I thought the graphics in DA2 were OK. I thought the ambiance in Origins was better.

On the "More fan suggestions" part: I agree with all of those (especially the combat), though we have been getting some nice mods, but making scenes cannot be done, so we need the toolset.

The music was totally disappointing,as most of it was recycled from Origins and that removed a lot of originality for me.

Modifié par Tommy6860, 14 juillet 2011 - 10:45 .


#60
element eater

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in no order these are the things i want most
1race selection
2ability to have a mute protagonist
3and the ability to talk to companions freely
4 reworked combat(less over the top no waves and less cheap abilities for the ememies)
5 i dont want the story to be told in game id rather experiance it and much fewer time skips if any
6 dialogue wheel radicaly altered or removed

Modifié par element eater, 14 juillet 2011 - 11:01 .


#61
Elessara

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Yes please, no more TW2 comparisons. There are many things in TW2 that I would NOT want to see in a DA game or in any BioWare game.

At any rate, before another new protagonist is created I'd really like to finish Hawke's story. Disappearing after starting a war just leaves things kind of unfinished. It would almost be like the Warden built an army to fight the darkspawn and then just ran off.

I actually didn't mind the recycled ambient music from DAO; sort of helped to create continuity between the games.

#62
Newnation

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Not really, DAO's gameplay may have worked on the computer but it was complete **** on the consoles. I'll take DA2's gameplay with balancing issues over Origins any time.

#63
xkg

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Elessara wrote...

Yes please, no more TW2 comparisons. There are many things in TW2 that I would NOT want to see in a DA game or in any BioWare game.

At any rate, before another new protagonist is created I'd really like to finish Hawke's story. Disappearing after starting a war just leaves things kind of unfinished. It would almost be like the Warden built an army to fight the darkspawn and then just ran off.

I actually didn't mind the recycled ambient music from DAO; sort of helped to create continuity between the games.


Well, not the best comparison. Warden indeed raised an army. But what Hawkes's story.
It wasn't Hawke who started this conflict - so you should want Anders story to be finished.

Hawke's story is all about being a tool used by everyone with no respect. Not exciting story if you ask.

#64
Tremere

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One thing that really annoyed me in this game and Origins is the dialogue wheel not reflecting what was really said. To me that gives an illusion of choice, but in reality, you don't really know what it is you're choosing for. I've found myself on too many occasions thinking, "That isn't what I wanted to say", and having to go back and make another choice that was "possibly" more in line with what I though or would have liked to say. If the dialogue wheel truly reflected something I'd say, I could be satisfied with whatever the outcome of the conversation was. As it is now, I usually quick save before entering a conversation or entering an area where the story progresses without a stop. It's actually quite annoying.

#65
Sylvius the Mad

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Open level design.

DA2's levels are almost all narrow corridors.  Even the outdoor areas are just narrow corridors.  So to get from one place to another you have to follow a very rigidly defined path.

That's dreadul, and it leads to all sort of other problems in the game.  Quests get simpler because the developers think they know where you've been before you go there, and the dialogue gets less descrptive beause it's harder to get lost, and combat encounters become formulaic because the player's characters are always where the combet designers expect them to be.

More open level designs will signal that they're no longer trying to make us play their game, and instead might let us play our characters.

Modifié par Sylvius the Mad, 14 juillet 2011 - 11:25 .


#66
Tommyspa

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No silly dropping enemies, longer dungeons, more dungeons and that taking sides at the end has a noticeable difference in how the ending happens, ie not Orsino going "spoiler". That's all I want. Everything else is fine in my book.

#67
veach7878

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I dont see the problem with stating a developer you dont want to work on it.  Oh i guess it hurts their feelings?  Its like saying I wish the St. Louis Cardinals should get rid of Ryan Theriot cause he sucks. 

Modifié par veach7878, 14 juillet 2011 - 11:56 .


#68
Teddie Sage

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Bring back the hack and slash aspect but with the follow and auto-attack option for some players.

#69
syllogi

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  • cats
  • female dwarves
  • shirtless love interests, especially if they are elves with glowy tattoos
  • an apology for removing puzzles and riddles addressed to me, personally
  • a protagonist who does not disappear into the void where Revan, the Exile, the Warden, and Hawke have gone. 

I do not think that I am that hard to please.

#70
Teddie Sage

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Oh gawd... No offense TeenZombie but I hated the puzzles the most... Unless they give us an option to pay ourselves a way to the other end, like with Kitty, I'll have to disagree. I lack logical sense. xD

But I have a feeling that Hawke is coming back.

#71
syllogi

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Teddie Sage wrote...

Oh gawd... No offense TeenZombie but I hated the puzzles the most... Unless they give us an option to pay ourselves a way to the other end, like with Kitty, I'll have to disagree. I lack logical sense. xD

But I have a feeling that Hawke is coming back.


I know what you're saying.  It just really, really sucks that we don't have the choice to do puzzles anymore.  There used to be entire games devoted to puzzles and riddles.  Now I don't even have RPGs, which never made them the focus, but at least gave us the option of doing them.

Many of the puzzles in RPGs were my favorite parts of the games.  Even riddles, which are usually way too easy (IMO), are fun to me.

PopCap just got bought by EA, probably for an obscene amount of money.  I *know* I'm not the only one who likes puzzles.

#72
Tommy6860

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FitScotGaymer wrote...

Yeh I agree.

An acknowledgement that mistakes were made that are going to be addressed would be very nice.

An end to the PR speak and rhetoric about people who disliked DA2 or had criticisms about DA2 were merely people who were afraid of change.
An end to the use of the word "innovative" to descrube DA2. It isnt innovative in the least.

And finally, a proper expansion pack designed the tackle DA2's most critical flaws.

Thats what I would like to see.


The highlighted part of your reply is really the only part on which I can disagree. Bioware made the game they thought was best, despite the backlash, unlike I've seen levied against any Bioware game before. I certainly didn't care for the game on many levels, but why should Bioware acknowledge mistakes for making something they thought was what they wanted to sell. More importantly, that would just smack right in the face of those who really enjoyed the game and found it to their liking.

What I am saying is, we, as avid gamers, buy games at a risk. It ultimately is up to us to decide on a personal level whether the game was quality or not. I wouldn't want to force my dislike of the game on others, who liked it, by having (upon my insistence) the dev admit some faults against what they felt was was the direction they wanted to take the game.

#73
xkg

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TeenZombie wrote...

I know what you're saying.  It just really, really sucks that we don't have the choice to do puzzles anymore.  There used to be entire games devoted to puzzles and riddles.  Now I don't even have RPGs, which never made them the focus, but at least gave us the option of doing them.

Many of the puzzles in RPGs were my favorite parts of the games.  Even riddles, which are usually way too easy (IMO), are fun to me.

PopCap just got bought by EA, probably for an obscene amount of money.  I *know* I'm not the only one who likes puzzles.


Sure you're not. Puzzles in DAO were great and The Fade was one huge Puzzle - my favorite quest/area in DAO.

Modifié par xkg, 15 juillet 2011 - 12:56 .


#74
Savber100

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Elessara wrote...

Yes please, no more TW2 comparisons. There are many things in TW2 that I would NOT want to see in a DA game or in any BioWare game.


The reason for The Witcher 2 comparison is because it came at a critical moment. Released barely several months apart, DA2 and The Witcher 2 showed the current divide in the RPG crowd. Bioware should take note of what made The Witcher 2 popular, and while The Witcher 2 isn't perfect, Bioware can greatly benefit from learning several things from CDPR.



Sylvius the Mad wrote...

Open level design.

DA2's levels are almost all narrow corridors.  Even the outdoor areas are justnarrow corridors.  So to get from one place to another you have to follow a very rigidly defined path.

That's dreadul, and it leads
to all sort of other problems in the game.  Quests get simpler because
the developers think they know where you've been before you go there,
and the dialogue gets less descrptive beause it's harder to get lost,
and combat encounters become formulaic because the player's characters
are always where the combet designers expect them to be.

More open level designs will signal that they're no longer trying to make us play their game, and instead might let us play our characters.


Your points on the current level designs are noted. I'll add it to the OP.

However,a key issue does lie with the current Bioware mindset which has been in place since KOTOR.

They aim to tell a good story rather than YOUR story. Integrating choices and open world while still writing a cohesive, compelling story is generally hard to pull off and Bioware tend to stick with a better story and linear gameplay. However, the recent advanced by CD Projekt Red has given hope that Bioware might be able to do the same. 


I think the words of Motomu Toriyama, a lead designer of FFXIII sums up Bioware's dilemmea, as it "becomes very difficult to tell a compelling story when you're given
that much freedom".

Modifié par Savber100, 15 juillet 2011 - 01:05 .


#75
xkg

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Tommy6860 wrote...

FitScotGaymer wrote...

Yeh I agree.

An acknowledgement that mistakes were made that are going to be addressed would be very nice.

An end to the PR speak and rhetoric about people who disliked DA2 or had criticisms about DA2 were merely people who were afraid of change.
An end to the use of the word "innovative" to descrube DA2. It isnt innovative in the least.

And finally, a proper expansion pack designed the tackle DA2's most critical flaws.

Thats what I would like to see.


The highlighted part of your reply is really the only part on which I can disagree. Bioware made the game they thought was best, despite the backlash, unlike I've seen levied against any Bioware game before. I certainly didn't care for the game on many levels, but why should Bioware acknowledge mistakes for making something they thought was what they wanted to sell. More importantly, that would just smack right in the face of those who really enjoyed the game and found it to their liking.


"Bioware made the game they thought was best, despite the backlash, unlike I've seen levied against any Bioware game before. I certainly didn't care for the game on many levels, but why should Bioware acknowledge mistakes for making something they thought was what they wanted to sell"

Everyone is making mistakes. Admitting to it is the first step.
Maybe they thought it was best but it wasn't  - trying and doing are two completly different things - "The road to hell is paved with good intentions"


"More importantly, that would just smack right in the face of those who really enjoyed the game and found it to their liking."

Following this logic - saying that they made no mistakes is smack in the face of those who didn't like it.

Modifié par xkg, 15 juillet 2011 - 01:14 .