Features/News You Must Hear to Restore/Bolster Your Confidence for DA? (Edit: Added Laidlaw's Response) Updated: 8/5/2011
#126
Posté 15 juillet 2011 - 11:55
* Characters can attack foes on sight. I noticed this was available in DAO, but not in DA2. It beats having to walk right up on an enemy before being able to attack.
#127
Posté 16 juillet 2011 - 12:45
2. I pay $60 for my character to be the main protagonist and to closely represent myself ( or anyone I want to be ingame ) I don't pay for Varric and Cassandra to be the main character. Nor do I pay for simple Blue, Red and Purple Hawke or Paragon and Renegade Shepard. Why do I have to help everyone I don't know? Why do I even bother with the conflicts? Why can't I save my own sister when I can decimate the Qunari, the Templars and the Mages single handed? Why do I care for the family I hardly know? Why O why don't I get the chance to spend more time with my family or my love interest or my close friends ( which I have no one except for my puppy ) when the story should be more personal? What the heck is DA 2 about?
3. Lastly, give me back my choices for origins/backgrounds, choices to be who I want to be, choices to do things I want to, choices to be able to talk to my companions anywhere and anytime I want to, choices to play my own story and experience the fantasy through my own perspective with non linear storyline and no one treated me like a sheep to drive the main plot. I am the story and the storyteller. If you can't give me that, at least give me back my toolset and the power of mod-ing to the community. I deserve my own creation and story for every single cent I paid.
#128
Posté 16 juillet 2011 - 01:04
Sacred_Fantasy wrote...
1. I don't want to watch talk show. I don't want to recall memory of unknown character. I don't want to play illusionary third person character from other people perspective. I want to roleplay my character which I can view and feel from my own perspective. Not from Varric or Cassandra or Leliana or anyone else. Don't give bullsh*t that my character is mysteriously disappear in current DA2 time frame just for the sake of narrative. I don't want to play past tense unless I have a reason to do so which I don't. It's Cassandra's goal to find out about Hawke. Not me. Not Hawke. So where is my character?
2. I pay $60 for my character to be the main protagonist and to closely represent myself ( or anyone I want to be ingame ) I don't pay for Varric and Cassandra to be the main character. Nor do I pay for simple Blue, Red and Purple Hawke or Paragon and Renegade Shepard. Why do I have to help everyone I don't know? Why do I even bother with the conflicts? Why can't I save my own sister when I can decimate the Qunari, the Templars and the Mages single handed? Why do I care for the family I hardly know? Why O why don't I get the chance to spend more time with my family or my love interest or my close friends ( which I have no one except for my puppy ) when the story should be more personal? What the heck is DA 2 about?
3. Lastly, give me back my choices for origins/backgrounds, choices to be who I want to be, choices to do things I want to, choices to be able to talk to my companions anywhere and anytime I want to, choices to play my own story and experience the fantasy through my own perspective with non linear storyline and no one treated me like a sheep to drive the main plot. I am the story and the storyteller. If you can't give me that, at least give me back my toolset and the power of mod-ing to the community. I deserve my own creation and story for every single cent I paid.
In short, put the "role" back in role-playing. I definitely hear you in regards to a non-linear storyline and a true open ending. I truly belive that for this game to gain epic status, it has to give the controls to the player and let them determine the storyline. As it stands, you basically have a Qunari's choice. Choose to be (this or that), but you can never be anything else. You are only free to choose within that role. "Glory is clear and defined!" X^D *Hahahaha* Outside of this, little else remains.
Could the Arishok be the virtual manifestation of BioWare? X^D *Hahahaha!*
#129
Posté 16 juillet 2011 - 01:21
At this point, talk means little. Only if I *see* the feedback implemented will the words have meaning.
#130
Posté 16 juillet 2011 - 02:42
-Get rid of those ugly-ass, over-sized swords and staves.
* There was that one... "The Archon's Blade" or something like that... It looked like a giant-sized steak knife. X^(
Modifié par GabrielXL, 16 juillet 2011 - 02:44 .
#131
Posté 16 juillet 2011 - 02:53
#132
Posté 16 juillet 2011 - 03:32
I would only be expecting more or less the same that they probably reusing DAO engine, enhancing it visually and hopefully we have a more engaging story and plot in the next DA.
Don't even mention about the free DLCs.. EAWare is all about money. You be expecting even more item pack DLC#? if it weren't for the major backlash of the title.
Now it seems very weird that the FANS is showing EAWare how to do business here. Shameful in my opinion.
Modifié par Archaven, 16 juillet 2011 - 03:39 .
#133
Posté 16 juillet 2011 - 03:39
#134
Posté 16 juillet 2011 - 04:32
Sacred_Fantasy wrote...
1. I don't want to watch talk show. I don't want to recall memory of unknown character. I don't want to play illusionary third person character from other people perspective. I want to roleplay my character which I can view and feel from my own perspective. Not from Varric or Cassandra or Leliana or anyone else. Don't give bullsh*t that my character is mysteriously disappear in current DA2 time frame just for the sake of narrative. I don't want to play past tense unless I have a reason to do so which I don't. It's Cassandra's goal to find out about Hawke. Not me. Not Hawke. So where is my character?
2. I pay $60 for my character to be the main protagonist and to closely represent myself ( or anyone I want to be ingame ) I don't pay for Varric and Cassandra to be the main character. Nor do I pay for simple Blue, Red and Purple Hawke or Paragon and Renegade Shepard. Why do I have to help everyone I don't know? Why do I even bother with the conflicts? Why can't I save my own sister when I can decimate the Qunari, the Templars and the Mages single handed? Why do I care for the family I hardly know? Why O why don't I get the chance to spend more time with my family or my love interest or my close friends ( which I have no one except for my puppy ) when the story should be more personal? What the heck is DA 2 about?
3. Lastly, give me back my choices for origins/backgrounds, choices to be who I want to be, choices to do things I want to, choices to be able to talk to my companions anywhere and anytime I want to, choices to play my own story and experience the fantasy through my own perspective with non linear storyline and no one treated me like a sheep to drive the main plot. I am the story and the storyteller. If you can't give me that, at least give me back my toolset and the power of mod-ing to the community. I deserve my own creation and story for every single cent I paid.
Hear, hear!! Exactly how I feel!!
#135
Posté 16 juillet 2011 - 04:58
#136
Posté 16 juillet 2011 - 05:35
On-Topic:
1. Bring back Origins and not Shepard, ahem, I mean Hawke. But weave the origins *into* the story and give me back my choices for my character.
2. Personal or Epic - If you want a personal story great, but personal does not mean ridiculously boring and watching the moss grow in Kirkwall as Hawke ponders her next series of inactions.
3. I want to be able to talk to the people who are supposed to be my friends/family, not sit and wait for them to drop a note to Bodahn to come visit when *they* want something. That's part of role-playing, talking to people who are your friends and family and learning about them that *isn't* reading a bloody Codex entry.. That also applies to the distinct removal of lore and the opportunity to flesh out so much more of Thedas and wherever DA3 takes place.
4. Bring back non-combat skills (Intimidate, trap/potion making, etc,) and more than just 1 option to deal with *every* encounter. You can't talk or shmooze your way out of every encounter, but your only option shouldn't be "eat my sword of death evil doer!"
5. There has to be a better medium for combat between "shuffle" and "Fist of the Northstar" and stop pruning combat skills down to just 1 per set with 10,000 upgrades.
THere's others, but those are the big ones for me now.
#137
Posté 16 juillet 2011 - 05:53
Slayer299 wrote...
If you think this discussion is pointless why are you posting in this thread in the first place? To tell everyone that their opinions as asked by the OP have no value because you say so? The point of the OP's thread is to voice what those who've lost confidence in the DA series is needed to trust BW fully for DA3. Obviously you haven't, but don't insult those of us who have lost confidence in BW.
I apologize if I grated you, but...
You just implied something I actually didn't. Your offense now, by being seemingly offending by my remark, by injecting words that were not stated by me. If you want to take my "pointless" remark out of context, the integrity of your reply is reflecting on you, not me. I only said it is pointless because (paraphrasing myself) everyone wants something particular that seems everyone else doesn't want. I wasn't displeased with the game really, so I don't want a change. I didn't want another Origins, and if there is a DA3, I don't want another DA2, but that is me .
Now, back to the topic.
Modifié par Charons Regale, 16 juillet 2011 - 05:56 .
#138
Posté 16 juillet 2011 - 08:20
Charons Regale wrote...
I only said it is pointless because (paraphrasing myself) everyone wants something particular that seems everyone else doesn't want.
This is a nice theory, but there's already been several suggestions in this thread that have achieved some sort of consensus. Which was the whole point behind the thread. So, clearly, the situation is not the one you describe above, so I don't really understand what the point behind your post is.
There are plenty of good suggestions being mentioned here, and the devs are listening. This thread is not pointless.
#139
Posté 16 juillet 2011 - 11:46
Modifié par GabrielXL, 16 juillet 2011 - 11:49 .
#140
Posté 16 juillet 2011 - 12:14
http://www.youtube.com/watch?v=LVDZg5t7ywg&feature=related
Modifié par Sandrius, 16 juillet 2011 - 12:15 .
#141
Posté 16 juillet 2011 - 02:11
Tommy6860 wrote...
FitScotGaymer wrote...
Yeh I agree.
An acknowledgement that mistakes were made that are going to be addressed would be very nice.
An end to the PR speak and rhetoric about people who disliked DA2 or had criticisms about DA2 were merely people who were afraid of change.
An end to the use of the word "innovative" to descrube DA2. It isnt innovative in the least.
And finally, a proper expansion pack designed the tackle DA2's most critical flaws.
Thats what I would like to see.
The highlighted part of your reply is really the only part on which I can disagree. Bioware made the game they thought was best, despite the backlash, unlike I've seen levied against any Bioware game before. I certainly didn't care for the game on many levels, but why should Bioware acknowledge mistakes for making something they thought was what they wanted to sell. More importantly, that would just smack right in the face of those who really enjoyed the game and found it to their liking.
What I am saying is, we, as avid gamers, buy games at a risk. It ultimately is up to us to decide on a personal level whether the game was quality or not. I wouldn't want to force my dislike of the game on others, who liked it, by having (upon my insistence) the dev admit some faults against what they felt was was the direction they wanted to take the game.
I am sorry I do not see your logic here.
Are you saying that DA2 doesnt have flaws? Things wrong with it that ought to have been done better?
If you are, then forgive me for saying, an idiot.
If you arent then why are you disagreeing with me exactly? And how is me saying this a slap in the devs face?
EDIT:
I dont dislike DA2 for the record. I just reckon that MISTAKES WERE MADE and need to be addressed.
Modifié par FitScotGaymer, 16 juillet 2011 - 02:12 .
#142
Posté 16 juillet 2011 - 05:47
Re-used dungeons, dead city, no real consequences for the choices you make, DA2 had more effort in packaging the game for sell than effort into making a good game. Everything is about appearance and little substance. The exploding "creeps", prolonged combat with waves and falling "ninjas", a boss fight that felt out of placed but interesting at the same time, yet it's mechcanics was used only once in the game. The limitations of companion customization to allow devs to dictate the look rather than letting the actual gamer make the customizations. The awesome finishing move that we all saw in the trailer actually only appears once in game through a cutscene. There are just too much to mention.
The framed narratives? Turns out it was to make the game feel long and unique at a quick glance. It felt short when people actually get to experience it. Not necessarily the fault of the style, but the execution. Day 1 DLCs? So if DA2 turned gold 2 months before release, they are allowed to make DLCs for a yet to be released game and sell them when all of these should be in the game in the first place? But it didn't turn gold that far from release date, it was much closer, yet they have the time to create another companion and a bunch of items within that short period of time, but can't even spare another month to make a few more dungeons in the game?
All of these just show DA2 is more of a quick cash grab rather than a game made with passion and effort. It shows how insignificant DA is compare to ME for Bioware and EA. Which is sad. But how to you expect a game to be great and beloved when even the makers themselves don't give a crap? Effort and Passion man. This is what I want to see in DA3.
Modifié par daemon1129, 16 juillet 2011 - 05:53 .
#143
Posté 16 juillet 2011 - 06:38
2. MUCH more time spent on side quests, even if there are less quests I'd like quality over quantity. You can always include more side quests later in DLC.
3. Strongholds (ala Baldur's Gate 2) for each origin or class.
4. Intensive quality control.
5. Last, but most importantly: be honest about what is in the game, and what isn't.
The developer diaries that came out right before release competely misled the community and made them think this was a much different game then it turned out to be, not to mention the trailer.
Modifié par Travie, 16 juillet 2011 - 06:41 .
#144
Posté 16 juillet 2011 - 07:03
Charons Regale wrote...
Why is there a loss of credibility, the game didn't offend me? Did your PC burp whilst installing the game and spit out the installation disc? Am I being sarcastic, yes, because I just think this kind of discussion is rather pointless because it only serves the "wants' of that particular person, and it isn't universal. Everybody wants something, but everyone isn't happy with what everyone else wants. Just saying, that's all.
While it's not universal that DA2 was a bad game... there's pretty much an general agreement that DA2 was a disappointment compared to DA:O. Don't believe me? Take a walk around Youtube, RPG forums (rpgfan.com etc.) Look at the polls here... we might not reflect even a 5% of the current Bioware world but the fact that even the most commited Bioware fans are split 50:50 to DA2's merits is a bad sign.
Archaven wrote...
Wow Savber100 you sum up what i wanted for the next DA! .. Honestly just forget about DA.. All of you should aware that Bioware has already sold themselves to the devil. Looking at such a short development time and they may require to spam out a game every year? Just forget it.. Bioware is not up to the task for a quality AAA title in just 1 year. Not even CDPR could do that.
I would only be expecting more or less the same that they probably reusing DAO engine, enhancing it visually and hopefully we have a more engaging story and plot in the next DA.
Don't even mention about the free DLCs.. EAWare is all about money. You be expecting even more item pack DLC#? if it weren't for the major backlash of the title.
Now it seems very weird that the FANS is showing EAWare how to do business here. Shameful in my opinion.
It's called hope. You should try it sometimes.
Despite Bioware's failings, they DO try to listen. I'm hopeful that they will remember the old fans of DA:O and the reason why so many people decided to invest 100+ hrs into DA:O. I hope they return to their roots. I hope they will fight hard to remain commited to make a great game despite everything.
Here's to hoping... :innocent:
#145
Posté 17 juillet 2011 - 12:22
Charons Regale wrote...
Slayer299 wrote...
If you think this discussion is pointless why are you posting in this thread in the first place? To tell everyone that their opinions as asked by the OP have no value because you say so? The point of the OP's thread is to voice what those who've lost confidence in the DA series is needed to trust BW fully for DA3. Obviously you haven't, but don't insult those of us who have lost confidence in BW.
I apologize if I grated you, but...
You just implied something I actually didn't. Your offense now, by being seemingly offending by my remark, by injecting words that were not stated by me. If you want to take my "pointless" remark out of context, the integrity of your reply is reflecting on you, not me. I only said it is pointless because (paraphrasing myself) everyone wants something particular that seems everyone else doesn't want. I wasn't displeased with the game really, so I don't want a change. I didn't want another Origins, and if there is a DA3, I don't want another DA2, but that is me .
Now, back to the topic.
Then there was only a need to state, that you didn't need anything and you didn't need another Origins, instead of the sarcasm. Or not post in this thread at all since it has so little meaning for you..
Coersion should come back. I want the ablitiy to persuade or intimidate again.
#146
Posté 17 juillet 2011 - 12:57
However the term 'tip of the iceberg' springs to mind. The majority of what wrote in my review would need to be implemented around above 50% for me to get back into the DA franchise, thats unfortuantly just how damaging the DA2 title was with regards to my opinion and interest in the DA universe product line from here on out.
Modifié par Dragoonlordz, 17 juillet 2011 - 01:08 .
#147
Posté 17 juillet 2011 - 01:15
if it's rushed, the screw that game, i have no interest.
2. get rid of this weird and washed out art style, it all looks is so..... squared?
i don't know, looks washed out, cartoony, and it does not work for a game that is supposed to be Dark and Mature.
3. the combat will take a few inspirations from The Witcher 2.
it'll be more realistically fast, like DAO(even though the game was unrealistically slow, it was still believable) but it will keep the fluity of DA2.
it will also stop being hideously over-the-top and there will be no explosive bodies, instead the deathblows(or executions, however you wanna call it) will be back.
4. the game will use the RED Engine.
5. they will focus A LOT less on combat, and instead will concentrate more RP elements, such as persuassion.
because, you know.... i wanna Role Play.
if they decide to listen to AT LEAST 2 of these, as soon as the news comes..... So will i.
Modifié par csfteeeer, 17 juillet 2011 - 01:30 .
#148
Posté 17 juillet 2011 - 01:27
Story is good but a story should be watched in a movie, read in a book and (played) in a game and combat is not the only method for telling a story in the game. Instead of streamlining the hell out of the production of items and recipes and cutting out most if not all the non combat skills, they should be making them deeper and more important. Crafting for quests, stealing via pickpocketing quest items, stealth vanish or stalking listening in for information from NPCs, using alternative clothing to blend in and sneak around or into enemy encampments and more ways to aviod combat via coersion etc just small list of examples.
Modifié par Dragoonlordz, 17 juillet 2011 - 01:31 .
#149
Guest_Sareth Cousland_*
Posté 17 juillet 2011 - 01:52
Guest_Sareth Cousland_*
Now that it's probably safe to say that more WRPG players were alienated by DA2 than JRPG gamers won, I hope there is the possibility for returning to the "old" direction.
Other than that, I'd like to see better paraphrases (without icons) or a silent protagonist as well as more RPG options (coercion etc.) and character dialogue like in Origins. I connected a lot better to my companions in Origins than to those in DA2, which felt very superficial.
Modifié par Sareth Cousland, 17 juillet 2011 - 01:54 .
#150
Posté 17 juillet 2011 - 06:23
2. Romances that don't feel rushed and LI's that don't feel shallow. Anders or Feris, you're still screwing with a borderline psycho.





Retour en haut







