Facing a crisis greater than anything Thedas has encountered before, the Divine now seeks to re-establish order and stability in the world. With her blessing, Orlais and Nevarra come to a military alliance to restore chantry control over magic and the templar order. Ferelden, the Free Marches, and the Tevinter Imperium are now unified in their opposition of these forces under the leadership of a powerful mage known as the “Renegade”. The Renegade fights ruthlessly to destroy the long standing power and gain new freedom for all people.
The Renegade’s forces consist of a variety of allies and will include all specializations revealed in the previous games. Chantry forces will not make use of many of these, particularly blood magic, but will instead introduce a few new specializations: crusader, cleric, and seeker. It will be revealed in the beginning what the general beliefs are between the two sides so the player is free to determine which side they will support.
The Divine favors the reestablishment of the Magi circles as a necessary precaution against the abuses of magic. She wants to improve the relations within an existing system to improve society but maintain the traditional values and boundaries of the system. The Renegade feels that the entire system is wrong and needs to change. She advocates the complete destruction of the chantry as an official authority including the chantry’s oversight of magic. She feels that all magic should be studied and learned in colleges meant to master the forms. Should a mage become corrupt, it becomes the responsibility of other mages and law enforcement to stop them. She advocates the advancement of the elven race as well as reconciliation with the dalish.
The Divine believes the renegade has no hope of achieving lasting peace as her changes are likely to cause continual wars and will spread dangerous practices. The Renegade believes the divine is unable to see that her way doesn’t work and what the Divine desires is actually control and authority and not what the people actually need.
Chantry forces will consist of: Orlais, Nevarra, Kal Sharok, Par Vollen, Templars, Loyalist mages, and the faithful followers of Andraste gathered from rebelling regions. Renegade forces will consist of: Ferelden, the Tevinter Imperium, the Free Marches, Orzammar, Tal-Vashoth, Dalish, and the Mages. I should note that Orzammar and Kal Sharok are not providing soldiers to the war but just their support. Orzammar’s alliance with Ferelden has sealed the Frostback mountains and prevented a land invasion of Ferelden. Orzammar also provides a lot of lyrium for the Renegade’s mages which is countered with the supplies Kal Sharok gives to the Chantry forces. These two dwarven cities are at odds with each other over past grievances.
The quests will take place on the border regions of The Free Marches and Nevarra so that they mirror each other regardless of what side you pick. However your choices will still affect what happens following the final battle which will be fought in Val Royeaux. It is my hope that this battle will make use of many cinematic scenes to raise its momentum. During each main quest you will have to continually fight the opposition which is always present. Following the battle of Val Royeaux you will be faced with the good and the inevitable bad results of your decisions.
The playable origins are as follows: surfacer dwarf, elven fugitive, apostate mage, and human guardsman. These origins will mostly effect only back-story and determine race but will provide a unique personal quest in the future. The surface dwarf is the son/daughter of a merchant family who were casteless in orzammar and moved to the surface in the hope of a better life. Despite their new role on the surface, their fighting techniques continue to be passed down. The elven fugitive is a wanted criminal who has escaped to this region. He/she was a bandit who stole from the wealthy to provide for his/her people, becoming very hated by the nobility but much loved by the alienage. The apostate mage can be either human or elven and is one of the mages to escape the circle of Magi during the uprising. The human guardsman can be a warrior or a rogue and takes a role as a local commander of the city guard. The city you start in is one conflicted on which side to support so that your actions will affect which way it falls.
Following the conclusion of the Great War, the player will now pursue the power of Andraste. Flemeth reveals that Andraste was a mage who received the power to fight the Tevinter Imperium through a pact made unknowingly with a spirit or “the Maker”. The Maker’s fury has long since corrupted him so his return will threaten all of Thedas as he seeks his vengeance. Your new hero must now go to face this new threat and will be accompanied by the Hero of Ferelden and the Champion of Kirkwall in a last stand to protect the world. The alternative here being the possibility of traveling to the world behind the Eluvian.
I should note that the original concept placed the Hero of Ferelden in the role as the Renegade. However, based on the dialogue at the end of DA2 it seems unlikely that this will happen. I had also believed it to be possible to recruit the Champion as well as other heroes by completing the main quests.
I would like to thank everyone who has read this entire storyline pitch since I know that it is a long one. I am very interested in hearing the thoughts and opinions of others regarding this but I hope that we can keep things polite and respectful.
edit: To address the issue of the chantry-qunari alliance this was made as a desperate but "neccessary" action. The greatest fear among both religions seems to be magic so, in her desperation to defeat the Renegade's mages, the Divine may try to forge an alliance with the qunari to play on their fear of magic and promise them Seheron and revenge against the qunari's enemy, the Tevinter Imperium. This alliance is likely to have negative consequences as the qunari take a course of action the Divine did not anticipate. The Renegade will recruit the Tal-Vashoth with the promise of helping them defeat, or at least protect them from, the qunari.
Modifié par tiberius_adamantine, 14 juillet 2011 - 04:21 .





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