Mand0l1n wrote...
Have you unlocked the avalanche heavy weapon yet? This makes light work of waves of enemies, tears through defences and leaves groups of frozen statues that are easily shattered. It's a great get out of jail option if you keep getting stuck.
Regarding adept levelling i usually go for a point in everything except shockave (ignore this as it's useless on higher difficulties). Leave pull at 1 till the end when you can go for pull field. Priorities are your passive (for cooldown bonus), singularity (for cc) and warp (your bread and butter damage power). As an aside I like bonus power barrier on my adept but only after the cooldown bonuses. It allows for a more aggressive style of play.
Hello
not yet, I have unlocked just Vindicator weapon for Zaeed, and having Arc Projector. Otherwise, I have standard weapons
Golden Owl wrote...
I have never played an Adept, so can't help you there....but what I can contribute is this....Garrus does have the most difficult RM, if this is your first ME2 playthrough, build up your powers some more before you go for Garrus....Pick up Mordin first (that way you can start unlocking your upgrades), as an Adept you may want Jack next, then Grunt and you can do Zaeeds LM also and Kasumi's if you have her...then go for Garrus.....I also know from my own Insanity experiences (I run an Infiltrator)....Warp and Overload are two of your best friends.
Hello
well actually, If I do not count simple fights at the start near Tali (and still died few times, when adapting insanity in ME2), the mission with Archangel - Garrus is the first I tried in the game. Well, I choose the best/worst for the start in ME2,I guess 8).
CaolIla wrote...
Hmm I always have the feeling closing the shutters is the toughest part of the mission, so getting your ass handed over by the saucer is kind of a buzz kill. Have you weakened the gunship by doing the renegade interrupt with the mechanic? This makes it a bit easier.
If you still have heavy weapon ammo left I guess using it on the gunship is a bright idea, the other thing is: I think the mission is over as soon as you kill the gunship (or at least no mercs spawn anymore) so focus on the gunship. The pistol should be your effective weapon against the gunship so try to use it against it. Also let zaeed equip the sniper, it's also very effective against armor.
Try to use singularity as soon as the soldiers jump in through the window, you should be able to trap 2 of them at once for a few seconds if you're lucky and that helps a lot.
I also upgrade the passive skills of my companions first but I try to have warp 2 at that level with miranda and I usually take mordin or jacob with me to get incinerate or at least the fire ammo with jacob for him.
Always stay in cover and maybe watch some youtube clips of this fight, getting new ideas and seeing how it can be done always helps.
I hoped, the shutters will be the worst part in the mission and then it will be easier for a while again. Damn, this game is so heavy. I guess I will still try for a while to sveat my blood, then I try Gibbed save editor for skill change ( oh well... I cannot reset skills now, so no option for me... sighs*), and if that will not work, I guess it will be the time to try other missions first. In that case, at least other should be easier, if this is really the hardes one from early missions.
And have I said thanks to you all?
*Hell I did it. Miranda stupidly died in the middle of the combat (when soldiers walked up the stairs. I had meeting with shotgun dudes, but miracleously survived, but Zaeed surprised and lived too. The most far chair was a fortune, because Machine could not get to me most of the time. Still, with almost basic weapons, it was a hell to do.
Modifié par Wakizashi.Sabre, 14 juillet 2011 - 12:15 .