Basically, I want it so that the chargen script will only run the second screen (Appearance and Voice) then stop. Is there any way to do this? I'm not sure where the script is that shows the order for the chargen. I’ve looked in the character generation script(sys_chargen.nss) and at the top there are constants that seem to represent the different sections of the character generation (const int CHARGEN_SCREEN_APPEARANCE_SOUNDSET = 2;) although they don’t seem to be used anywhere. Any help will be appreciated.
Character Generation Appearance Selection Only
Débuté par
Major Groen1
, juil. 14 2011 11:48
#1
Posté 14 juillet 2011 - 11:48
#2
Posté 15 juillet 2011 - 12:59
It sounds like editing the chargen sequence would require modifying the UI, which I'm told can be difficult. Beyond that, I'm not sure.
#3
Posté 18 juillet 2011 - 11:56
I think you need todo the fast forward approach. ie edit the script so that it calls the next step and so on until you are through all steps in the GUI. I don't think you can skip them just do them so fast that the player either doesn't see it or can't do anything until it's over.
#4
Posté 19 juillet 2011 - 02:32
I ended up just using 2da's to limit the options during the first part of the chargen to one possible option, that will do for now although it would be better to just skip to the appearance selection. I will post again if I make any progress, thanks for the suggestions.





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