nhsk wrote...
Yeah well, I also believe that the technological progress gained from that base is Red-shirt tech, so the Reapers are probably better equipped so to speak.
And that the Reapers can shut down technological marvels from that base, much more easily, than tech we gained from elsewhere.
Thanix cannons and EDI are both reaper-based, the Reapers still weren't able to shut those down.
I'm not saying to reverse-engeneer Reaper tech or to create your own version of a Reaper, I'm saying that understanding how it works and how to counter it gives you a higher probability of success.
So it would be leading further down a road we don't need and at the time I blew it up, I had not played Arrival yet, so I couldn't be sure if it was 1 year from now, 2 years from now or 10 years from now, with plenty of times to find alternatives.
There you go, you're leaving it to blind, dumb luck.
You don't know when they'll hit. You don't know how much you'll advance. You know you don't have much time and an opportunity to develop your understanding of your has just been presented to yourself. Know your enemy as you know yourself. And when you don't know when the enemy will hit, you have to make your best efforts to be as ready as possible in the shortest possible amount of time. Anything after that should be bonus, not the bread and butter of your strategy.
Mystranna Kelteel wrote...
That's actually my point; giving the base to Cerberus is just as much blind luck as destroying it. In destroying it you are eliminating another potential threat, which can be just as useful as a potential gain.
You have a higher chance of success with it than with nothing at all. I don't see how you can logically dispute this.
It's a gamble either way. Anyone who thinks a single base will provide a breakthrough that will help kill millions of hugely advanced sentient starships is arguably just as naive as those who pick the paragon option just because it's paragon. And if you are meta-gaming then you have to realize that the base can't possibly be thatimportant anyways, since the ending of ME3 will not be based or heavily dependent on a single choice from a different game.
You're mixing my stances. I clearly detached my in-game logic from my metagaming logic. In fact, I blew the base up for metagaming reasons.
(not metagaming) I'm not talking exclusively about the base - I'm talking about the broad spectrum of it. Studying Sovereign itself (or what's left of it), studying indoctrination, any bit of info we can get out of researching Reaper tech piles up on the probability of success. Heck, the Thannix cannons and EDI, both vital components to the complete success of ME2 were gained from Reaper tech research. Without them, Shepard'd have failed in getting through the Omega4 relay.
Even the Reaper IFF, arguably pure evil in and of itself since it's as much of a raw reaper as they come, enabled you to go through the Relay and complete your mission.
Not taking the chances when they present themselves don't get us any progress, and are counter-productive to the ultimate odds of success.
I'm not against studying the base. I am against giving reaper tech to Cerberus, who has demonstrated numerous times that they can't handle projects of that scope. My Shepard destroys a potential risk.
Cerberus gave you EDI - an AI based on Reaper tech. They are incompetent and not trustworthy, but *any* chance of success is better than none at all.
And when my Shepard saves the Council she isn't really saving the Council. She is saving the Destiny Ascension, whose total crew count ends up being about 3 times the size of the amount of human lives lost in saving it.
My Shepard saved it for more logistical reasons, honestly.
Saving the previous council would probably mean I'd have a better chance of influencing them in the future and a dreadnought is still a dreadnought.
So you can argue that the paragons don't get "punished" enough for making the decisions that you don't think are practical or are "naive", but I can just as quickly point out that renegades shouldn't be able to walk around shooting people in the foot, assaulting unarmed civilians, and the like and not have any repercussions for that.
Getting a bit passive-agressive here, aren't you?
I never claimed I was renegade, I didn't say paragons not being punished was wrong. I was making factual observations from a metagaming perspective. And from an in-game perspective, they *are* naive.
Don't mix things up or put words in my mouth.
Anyway, I'm done. Have fun. =)