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I'll Be the First to Complain: What was the point in destroying the Collector Base?


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#701
Guest_Saphra Deden_*

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Phaedon wrote...

I am sorry, honey, I only see one ass here, and I don't feel like kissing it.


I'm sure Someone With Mass isn't that bad looking. Go ahead, it won't kill you.



Also, if the Collector base can't help against the Reapers then it can't be dangerous either.

It's either useful because it contains volatile technology or it is useless and harmless.

Modifié par Saphra Deden, 16 juillet 2011 - 10:44 .


#702
Someone With Mass

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Saphra Deden wrote...

I'm sure Someone With Mass isn't that bad looking. Go ahead, it won't kill you.


I know you're a pathetic twerp who's always siding with the minority no matter what. You don't have to tell me that.

#703
Someone With Mass

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Saphra Deden wrote...

Also, if the Collector base can't help against the Reapers then it can't be dangerous either.

It's either useful because it contains volatile technology or it is useless and harmless.


Oh, that's a good comparison. It's like saying that a openly available nuclear bomb isn't dangerous just because it can't help against a certain enemy.

Being that naive is not good for you.

Modifié par Someone With Mass, 16 juillet 2011 - 10:48 .


#704
Phaedon

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Saphra Deden wrote...
Also, if the Collector base can't help against the Reapers then it can't be dangerous either.

It's either useful because it contains volatile technology or it is useless and harmless. 

Nope.avi

It could be harmful, but not harmful enough to cause a disadvantage towards the Reapers, but enough towards the organics/Alliance/aliens.

Either way, if it is useful against the Reapers, it is also useful against the aliens, and guess what, Cerberus will be the only one controlling it. And Cerberus is so trustworthy.

Admit it, there was always a risk with dealing with Cerberus, let alone giving WMDs to illegal organizations, terrorists and supremacists at that.

Apparently Cerberus is not trustworthy. They either messed up (again), or they fooled you.

Someone With Mass wrote...
I know you're a pathetic twerp who's always siding with the minority no matter what. You don't have to tell me that.

BSN: The Hipster Invasion


Then again, baseless whining is mainstream around these parts.

Modifié par Phaedon, 16 juillet 2011 - 10:50 .


#705
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Someone With Mass wrote...

Oh, that's a good comparison. It's like saying that a openly available nuclear bomb isn't dangerous just because it can't help against a certain enemy.

Being that naive is not good for you.


What enemy are we talking about here?

A nuclear bomb would be effective against most anything, though it would be overkill and the very literal fallout might wind up being worse than the original problem.

I really don't think that's the case with the Collector base. It was being used to build a Reaper and knowing how Reapers are constructed would be useful in trying to find efficient ways to destroying them. In the end the "fallout" won't matter because everyone in the galaxy will be examining Reaper technology anyway.

Thus there is no reason not save it because destroying it doesn't accomplish anything and also provides no possible rewards.

#706
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Saphra Deden wrote...

Also, if the Collector base can't help against the Reapers then it can't be dangerous either.

It's either useful because it contains volatile technology or it is useless and harmless.


Bull****.

It could also be dangerous and useless at the same time. The base was build to create reapers right? We already get the schematics and schematics are harmless, but the base has the technology to build reapers, so also the indoctrination tech that goes into the reapers (nanites or something).

Having these indoctrination nanites around on a massive scale (enough for at least 1 reaper) doesn't seem very save to me. It could go wrong in so many ways.

1) The Cerberus troops that check out the base could get indoctrinated if they stay there long enough.

2) Giving TIM the tech of indoctrination on a large scale (like the reapers themselves) doesn't seem like a smart idea. He already knows how indoctrination works and we already know he's crazy enough to use it and for what purpose? I don't think you can use indoctrination against the reapers. But we both know TIM wants more than just killing the reapers. He wants galactic dominance. Giving TIM the indoctrination tech on reaper-scale might give him just that: galactic domination.

Modifié par Luc0s, 16 juillet 2011 - 10:57 .


#707
Crooty

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collecter's sucked. so i blew up their base. Also i wa sapragon and it was more paragony.

#708
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Luc0s wrote...

It could also be dangerous and useless at the same time. The base was build to create reapers right? We already get the schematics and schematics are harmless, but the base has the technology to build reapers, so also the indoctrination tech that goes into the reapers (nanites or something)..


Which is useful technology to have at our disposal for experimentation and study.

Yes, there are dangers, but those dangers are the very same things which would be very useful to have anyway.

Destroying the base also won't make them go away because the Reapers will bring them to you.

#709
Someone With Mass

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Saphra Deden wrote...
What enemy are we talking about here?

A nuclear bomb would be effective against most anything, though it would be overkill and the very literal fallout might wind up being worse than the original problem.

I really don't think that's the case with the Collector base. It was being used to build a Reaper and knowing how Reapers are constructed would be useful in trying to find efficient ways to destroying them. In the end the "fallout" won't matter because everyone in the galaxy will be examining Reaper technology anyway.

Thus there is no reason not save it because destroying it doesn't accomplish anything and also provides no possible rewards.


Congratulations. You finally understood my analogy.

And you know that the galaxy will have Reaper tech everywhere and make itself more vulnerable as it keeps going further down the beaten path...how, exactly?

Not to mention that you're expecting everyone from the lowest merc band to crime lords in control over entire star systems to comprehend the technology the Reapers might leave behind, and have the resources to examine it properly. That's funny, considering that the galaxy couldn't even understand Prothean technology.

#710
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Someone With Mass wrote...

And you know that the galaxy will have Reaper tech everywhere and make itself more vulnerable as it keeps going further down the beaten path...how, exactly?


Well I assume that when we defeat the Reapers their corpses will be left all over the galaxy. That's logical, isn't it? Am I wrong? If so, how and why?

What do you think will happen? Will the Reapers all fall into a blackhole in the end? I guess that is theoretically possible, but it seems like a bit of a stretch to me.

Someone With Mass wrote...

Not to mention that you're expecting everyone from the lowest merc band to crime lords in control over entire star systems to comprehend the technology the Reapers might leave behind, and have the resources to examine it properly. That's funny, considering that the galaxy couldn't even understand Prothean technology.


I'm sure many will fail to reverse engineer it. I'm not talking about the petty warlords and criminals. All the major governments and tech firms will be playing with the stuff. It has too many practical uses not to be studied. It will happen.

#711
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Saphra Deden wrote...

Well I assume that when we defeat the Reapers their corpses will be left all over the galaxy. That's logical, isn't it? Am I wrong? If so, how and why?


No, I mean, why do you think every society in the galaxy would want to incorporate the same technology that tried to kill them? 

#712
Phaedon

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Saphra Deden wrote...
Which is useful technology to have at our disposal for experimentation and study.

Yes, there are dangers, but those dangers are the very same things which would be very useful to have anyway.

Destroying the base also won't make them go away because the Reapers will bring them to you.

Except that giving a WMD to an illegal organization that leader of which openly admits wanting to harm aliens, is useless against the 20,000 WMDs that the Reapers have, but can still cause harm to everyone but the Reapers.

#713
Someone With Mass

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Saphra Deden wrote...

I'm sure many will fail to reverse engineer it. I'm not talking about the petty warlords and criminals. All the major governments and tech firms will be playing with the stuff. It has too many practical uses not to be studied. It will happen.


Yeah, I guess brainwashing would be such a morally correct thing to do.

And if you're implying that all the so evil aliens will turn on humanity with the newly found technology, I can just say that humanity deserves it. The faster they kill off the "humans are so special" BS, the better.

#714
In Exile

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Saphra Deden wrote...
Also, if the Collector base can't help against the Reapers then it can't be dangerous either.

It's either useful because it contains volatile technology or it is useless and harmless.


Do you hate logic or something? Something can be useless and dangerous at the same time. 

#715
littlezack

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It certainly wasn't harmless. Unless you consider kidnapping millions of colonists and melting them into genetic paste 'harmless'.

#716
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Saphra Deden wrote...

Luc0s wrote...

It could also be dangerous and useless at the same time. The base was build to create reapers right? We already get the schematics and schematics are harmless, but the base has the technology to build reapers, so also the indoctrination tech that goes into the reapers (nanites or something)..


Which is useful technology to have at our disposal for experimentation and study.

Yes, there are dangers, but those dangers are the very same things which would be very useful to have anyway.

Destroying the base also won't make them go away because the Reapers will bring them to you.


How is experimenting met INDOCTRINATION tech useful? The only use I can think of is studying how to undo indoctrination, which could for example result in anti-indoctrination grenades, similar to the anti-thorian grenades on Feros.
But we don't need those anti-indoctrination grenades. We can simply just kill the indoctrinated with bullets (hey, you're renegade right? so you shouldn't have any trouble with shooting the indoctrinated to hell).
However, there are 3 issues with indoctrination tech.

1) It's dangerous.

2) Given Cerberus' reputation, things won't end well when they're allowed to experiment with it. Give me ONE example of an experiment from Cerberus that wasn't completely ruthless and didn't completely fail or get out of hand, next to Project Lazerus, which seems to be their only succesful project/experiment so far.

3) Given TIM's reputation, I doubt he simply wants to develop a counter-measure against indoctrination. We all know he wants galactic-dominance. TIM is ruthless and insane enough to use the indoctrination tech to indoctrinate people for his own use.


So my problem isn't just the indoctrination tech, my problem is the very idea that CERBERUS and TIM are going to "experiment" with that indoctrination tech.

Modifié par Luc0s, 16 juillet 2011 - 02:21 .


#717
Arijharn

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Mr. Gogeta34 wrote...

If it's a Paragon choice, you know that the game has got you covered... I wouldn't worry about it.



#718
In Exile

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Luc0s wrote...
How is experimenting met INDOCTRINATION tech useful? The only use I can think of is studying how to undo indoctrination, which could for example result in anti-indoctrination grenades, similar to the anti-thorian grenades on Feros. 


Or it could be irreversible, where even studying it leads to no fruitful discoveries. Or it could be impossible to study without being idoctrinated yourself.

These doomsday scenarios are as unrealistic as assuming that in 1-3 years it would be possible to both understand the theory and production of the technology and its counter-measures. 

#719
Il Divo

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In Exile wrote...

Saphra Deden wrote...
Also, if the Collector base can't help against the Reapers then it can't be dangerous either.

It's either useful because it contains volatile technology or it is useless and harmless.


Do you hate logic or something? Something can be useless and dangerous at the same time. 


Exactly. Utility is all relative. What is useful to the Reapers may not be useful to organics. Perhaps the base is capable of long-term indoctrination and contains the technology that created the Collector species, but for organics would not have anything that helps us destroy the Reapers in the long run. That's a case where we risk indoctrination with very little benefit.

Modifié par Il Divo, 16 juillet 2011 - 03:32 .


#720
In Exile

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Il Divo wrote...
Exactly. Utility is all relative. What is useful to the Reapers may not be useful to organics. Perhaps the base is capable of long-term indoctrination and contains the technology that created the Collector species, but for organics would not have anything that helps us destroy the Reapers in the long run. That's a case where we risk indoctrination with very little benefit.


To me, it's the opposite of the ME1 endgame.

There, you essentially had to hope for the best while trying to save the Ascension. You were rolling the dice either way, but the basic principle didn't require all that much special knowledge: Sovereign matters, the human fleet can avoid engagement with the geth, we can pick up the pieces later. 

The reaper base is different, because it's an unknown. I destroyed it in my cannon playthrough for the sake reason I destroyed the genophage cure and blew up the heretics: because there was no way to be sure and sometimes preserving the galaxy is about what chances you don't take. 

Modifié par In Exile, 16 juillet 2011 - 03:40 .


#721
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In Exile wrote...

Luc0s wrote...
How is experimenting met INDOCTRINATION tech useful? The only use I can think of is studying how to undo indoctrination, which could for example result in anti-indoctrination grenades, similar to the anti-thorian grenades on Feros. 


Or it could be irreversible, where even studying it leads to no fruitful discoveries. Or it could be impossible to study without being idoctrinated yourself.

These doomsday scenarios are as unrealistic as assuming that in 1-3 years it would be possible to both understand the theory and production of the technology and its counter-measures. 


That's why I favor blowing the Collector base up myself. With the reapers already on our doorstep and without having the faintest idea what use the Collector base could be it just doesn't seem like a wise idea to keep it around. Better blow the damn thing up so the Reapers can't start building a new Reaper right away. Blowing the base up atleast assures that the Reapers can't continue the work of the Collectors right away.

Saving the Collector base and giving it to TIM just doesn't seem like a good idea. I really don't see how keeping that damn base around and giving is to the most ruthless man in the galaxy is going to help us against the upcomming reaper infasion which is only weeks/months away!

#722
CaptainHydra

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The reason I blew it up, simple, TIM didn't get that I was calling a bell end of astronomical proportions in our chats and what is a better to way to say 'F**k you!' as a semi-resignation than blow something to high heavens.

#723
Nizzemancer

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Saphra Deden wrote...

Someone With Mass wrote...

Oh, that's a good comparison. It's like saying that a openly available nuclear bomb isn't dangerous just because it can't help against a certain enemy.

Being that naive is not good for you.


What enemy are we talking about here?

A nuclear bomb would be effective against most anything, though it would be overkill and the very literal fallout might wind up being worse than the original problem.

I really don't think that's the case with the Collector base. It was being used to build a Reaper and knowing how Reapers are constructed would be useful in trying to find efficient ways to destroying them. In the end the "fallout" won't matter because everyone in the galaxy will be examining Reaper technology anyway.

Thus there is no reason not save it because destroying it doesn't accomplish anything and also provides no possible rewards.


We're not talking about nukes here, even tough they aren't effective against everything as you seem to belive with your limited mindset. "Ohhh look big explosion, that's the most effective weapon ever!".
What if they have a weapon on the table there that's made to only kill organics, we wold have no use for a weapon that's only effective at killing us. It's sort of like the movie "evolution" where they try to kill the enemy with fire/napalm but end up making it stronger instead, sure, napalm is effective against humans but in that case it made the aliens become more powerful.

To actully find out how to build a reaper you'd have to make one and study it, costing thousands of human lives, for what? we already know that enough firepower will take down their barriers, we just don't have enough firepower to take them on head on.

Here's something very elementary you should know about warfare: Deny the enemy resources as much as possible. so yeah, destroying it accomplish a great deal.

#724
Adanu

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nhsk wrote...
 Giving the base to Cerberus would only further Reaper goals, any technology gained from Reapers can probably with no greater effort be shut down by Reapers.


Thanix Cannon.

#725
ThePwener

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Adanu wrote...

nhsk wrote...
 Giving the base to Cerberus would only further Reaper goals, any technology gained from Reapers can probably with no greater effort be shut down by Reapers.


Thanix Cannon.


/thread