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I'll Be the First to Complain: What was the point in destroying the Collector Base?


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#901
Dave of Canada

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ThePwener wrote...

Are you kidding me? Your using DLC as facts? lol

Dude, you can get that email at the start of the game, way before they even get to Freedom's Progress and Horizon, let alone the CB.

DISMISSED


OH NO

LET ME DISMISS THIS EMAIL USED INGAME ITSELF

IT CONTRADICTS WHAT I'M SAYING

#902
Raiil

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ThePwener wrote...

Valentia X wrote...

Every race would.


Not if it's given to a specific race (Humanity). The Alliance or Cerberus, (if they did indeed achieve human dominance) wouldn't share the tech and would keep the secrets under tight lock. It would be like trying to figure out the codes to launch the US's nuclear missiles.


I was referring more to the botching of things. I don't see any special quality other than unbelievable tenacity that makes humanity special in the galaxy. Giving it to Cerberus would be like giving the Cain to a fifteen year old who is so damn sure that they're a grown up and they know everything there is to know. Giving it to the Alliance would be like... pouring water into a strainer. The Alliance has holes in their intelligence, and Shepard knows that.

If I had to hand the base over, I'd probably do a joint human-hanar expedition. Two intelligent races, one of which knows a lot about the Protheans (which could at least give us some insight into the Collectors) and the other has enough scientific- medical, military, whatever- prowess to examine it carefully. Giving it to any one race tips the balance of the galaxy in a way that I think would eventually be disasterous. 

However, as the possibility doesn't exist, I'll keep on blowing it into next year.

#903
Phaedon

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ThePwener wrote...
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OVERRULED

sounds more badass.

EDIT: CAPS EFFECT

Modifié par Phaedon, 16 juillet 2011 - 09:51 .


#904
Ryzaki

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ThePwener wrote...

Posted Image

 

That picture is made of win. 

Modifié par Ryzaki, 16 juillet 2011 - 09:51 .


#905
ThePwener

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Dave of Canada wrote...

ThePwener wrote...

Are you kidding me? Your using DLC as facts? lol

Dude, you can get that email at the start of the game, way before they even get to Freedom's Progress and Horizon, let alone the CB.

DISMISSED


OH NO

LET ME DISMISS THIS EMAIL USED INGAME ITSELF

IT CONTRADICTS WHAT I'M SAYING


Yes, yes it does. It's just DLC, as in, it isn't viable. You got it, but I, who did not get the CE, did not. See? It's an excuse to have that armor, a spoof, "SPACE MAGIC" as they say.

#906
Guest_Saphra Deden_*

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Anything that contradicts my argument isn't canon.

#907
ThePwener

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Saphra Deden wrote...

No, because we have people to spare. It's not ideal, but we don't fail the mission right then and there. Not having EDI or not having a ship would end the mission before it even began.


Yeah, you're great leadership material.

DERP

#908
Dave of Canada

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ThePwener wrote...

Yes, yes it does. It's just DLC, as in, it isn't viable. You got it, but I, who did not get the CE, did not. See? It's an excuse to have that armor, a spoof, "SPACE MAGIC" as they say.


It's still something stated by TIM, it still shows that Cerberus researched Collector technology and reverse engineered it within the timeframe of ME2. You can dismiss it all you want, it's something stated in the game itself. DLC is canon regardless of if you have it or not, no matter how much it's "SPACE MAGIC".

#909
The Elder King

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ThePwener wrote...

Saphra Deden wrote...

pablodurando wrote...

I may be wrong since I've always bought the Thanix, but doesn't it save one of your crew from dying.


Which is useful but not mission critical.


Really? Losing people before we even reach the base is NOT MISSION CRITICAL ???




No, it's not mission critical losing companion before reaching the base. It could be definied stupid, but not mission critical.

edit: and the point of discussion is that EDI is more important than the Thanix.

Modifié par hhh89, 16 juillet 2011 - 10:01 .


#910
Guest_Saphra Deden_*

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ThePwener wrote...

Yeah, you're great leadership material.


It's smart to get the upgrades, but the fact is EDI and the ship itself are far more important than any of the optional upgrades.

That's the point we were discussing. Please try and follow along.

#911
Someone With Mass

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Saphra Deden wrote...
All TIM tipping you off would accomplish is having the Collectors spring the trap early or just abandon their assault and flee before you could datamine the ship.


Which we could've prevented if we made sure the ship was actually diabled before entering it. Because, if there's no apparent damage that directly indicates that the ship is out of the game, it's just fucking stupid to assume that it's disabled. The Collectors literally just hit the off-switch and that fooled everyone.

For that matter, just detonate one of those radiation pulses or whatever inside the ship. Taa-daa. You can now work in peace.

Then again, Cerberus is impervious to logic and reason.

#912
Guest_Saphra Deden_*

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Someone With Mass wrote...

Which we could've prevented if we made sure the ship was actually diabled before entering it.


How would you do that? You aren't going to get another chance to board one.

#913
ThePwener

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Dave of Canada wrote...

It's still something stated by TIM, it still shows that Cerberus researched Collector technology and reverse engineered it within the timeframe of ME2. You can dismiss it all you want, it's something stated in the game itself. DLC is canon regardless of if you have it or not, no matter how much it's "SPACE MAGIC".


*sigh*

So where did they acquire this "Collector tech* then if you get it at the start of the game? See, it makes no sense.

#914
ThePwener

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Saphra Deden wrote...

ThePwener wrote...

Yeah, you're great leadership material.


It's smart to get the upgrades, but the fact is EDI and the ship itself are far more important than any of the optional upgrades.

That's the point we were discussing. Please try and follow along.



Your funny. Very well, I'll move along.

#915
Guest_Saphra Deden_*

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ThePwener wrote...

*sigh*

So where did they acquire this "Collector tech* then if you get it at the start of the game? See, it makes no sense.


Collectors do make appearances in the galaxy when they collect specimens.

#916
ThePwener

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Saphra Deden wrote...

ThePwener wrote...

*sigh*

So where did they acquire this "Collector tech* then if you get it at the start of the game? See, it makes no sense.


Collectors do make appearances in the galaxy when they collect specimens.


It's a necessary excuse to have some sleek armor and a cool gun that shoots lightning. Don't look too much beyond it.

#917
Someone With Mass

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Saphra Deden wrote...

How would you do that? You aren't going to get another chance to board one.


Oh gee, I don't know. Perhaps we could have EDI scan it for weak spots, like a power source, their navigational systems, external sensors or, even better, disable its propulsion system? The same way they disabled the SSV Normandy?

Pick one. 

That little mission was as sloppy handled as it could be.

Modifié par Someone With Mass, 16 juillet 2011 - 10:09 .


#918
Bnol

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Someone With Mass wrote...

Which we could've prevented if we made sure the ship was actually diabled before entering it. Because, if there's no apparent damage that directly indicates that the ship is out of the game, it's just fucking stupid to assume that it's disabled. The Collectors literally just hit the off-switch and that fooled everyone.

For that matter, just detonate one of those radiation pulses or whatever inside the ship. Taa-daa. You can now work in peace.

Then again, Cerberus is impervious to logic and reason.


Yes, because EDI/Joker didn't scan the ship when the Normandy came up to it.  Sure, they would have let us land and detonate a WMD before they spring the trap.  If we force them to spring the trap early by being aggressive then we learn nothing. 

#919
Guest_Saphra Deden_*

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Someone With Mass wrote...

Oh gee, I don't know. Perhaps we could have EDI scan it for weak spots, like a power source, their navigational systems, external sensors or, even better, disable its propulsion system? The same way they disabled the SSV Normandy?


They did scan the ship, remember? However with the ship powered down the only way to access its computer (and thus propulsion and such) was to get to the computer and data-mine it.

#920
Guest_Saphra Deden_*

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ThePwener wrote...

It's a necessary excuse to have some sleek armor and a cool gun that shoots lightning. Don't look too much beyond it.


If it contradicts me it isn't canon.

#921
Bnol

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ThePwener wrote...

Dave of Canada wrote...

It's still something stated by TIM, it still shows that Cerberus researched Collector technology and reverse engineered it within the timeframe of ME2. You can dismiss it all you want, it's something stated in the game itself. DLC is canon regardless of if you have it or not, no matter how much it's "SPACE MAGIC".


*sigh*

So where did they acquire this "Collector tech* then if you get it at the start of the game? See, it makes no sense.


The Collectors trade their technology for services.  Warlord Okeer obtained collector tech and used it to create Grunt.  So there we go.

#922
Praetor Knight

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ThePwener wrote...

Saphra Deden wrote...

ThePwener wrote...

*sigh*

So where did they acquire this "Collector tech* then if you get it at the start of the game? See, it makes no sense.


Collectors do make appearances in the galaxy when they collect specimens.


It's a necessary excuse to have some sleek armor and a cool gun that shoots lightning. Don't look too much beyond it.



I can see a Cerberus cell making a trade deal with the Collectors.

The Collectors are an enigmatic race that live beyond the Omega 4 Relay, a mass relay within the same system as Omega, in the Terminus Systems. They are rarely seen in Terminus itself, let alone Citadel space, and are generally regarded as a myth by Citadel citizens. Definite sightings of Collectors have been made on Omega every few centuries.

They are most well known for their odd trade requests for which they offer new technologies, often of a startling level of advancement. Their requests usually involve the trade of living beings in odd numbers and varieties, such as two dozen left-handed salarians, sixteen sets of batarian twins, a krogan born of parents from feuding clans, or two dozen "pure" quarians — quarians that have never left the Migrant Fleet due to illness, importance to the fleet, or disability. One of their current interests is in healthy human biotics. No one knows what happens to the individuals concerned after the exchange is completed.



#923
ThePwener

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Saphra Deden wrote...

If it contradicts me it isn't canon.


Pfft, wathever. Im outte here anyway. Blow the base, keep the base. Doesn't matter, the base only achieves human dominance, nothing more.

#924
Someone With Mass

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Saphra Deden wrote...

They did scan the ship, remember? However with the ship powered down the only way to access its computer (and thus propulsion and such) was to get to the computer and data-mine it.


Locating its propulsion system isn't that hard, you know. It's the thingy that makes the big thingy go forward, and it's usually located in the back. 

Anything would've been better than the way they handled it. Because if it's that easy to fool people, I think we should use the same tactic against the Reapers. Just flip the off-switch, and they'll think we're all dead.

#925
Guest_Saphra Deden_*

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Someone With Mass wrote...

Locating its propulsion system isn't that hard, you know. It's the thingy that makes the big thingy go forward, and it's usually located in the back.


Right, but with the ship powered down there isn't anything you can do to the propulsion systems. It'd be like trying to hack into a computer that is turned off.