Medhia Nox wrote...
@Saphra Deden - I bet you think religious people who say "My way or hell." are closed minded, eh?
I'd say they are ignorant more than anything else.
Guest_Saphra Deden_*
Medhia Nox wrote...
@Saphra Deden - I bet you think religious people who say "My way or hell." are closed minded, eh?
Saphra Deden wrote...
Subferro wrote...
What makes you think I don't care about the survival of the galaxy?
'cause you blew up the Collector base.
No, you won't admit anything because you'll by dead, technically speaking. And trillions of others too, because of your choices. Once again: how are you gonna to defeat the Reapers without the base? What is your proverbial "parachute"? Also, if the Collector Base doesn't lower immediate possibility of general survival of the galaxy and has at least possibility of helping you, it would be foolish to throw it away even if you had already found some other technology that would help you beat the Reapers.Subferro wrote...
John Renegade wrote...
You can't flatout say, that Akuze was a failure, because we don't know much about it, and once again I ask why the hell even matters that the derelict reaper team is dead? Why should potential death of the Collector Base team matter? The results matter. The Reaper IFF matters. The survival of the galaxy matters.
What makes you think I don't care about the survival of the galaxy? Did you skip the last half of my post?
"We'll fight and win without it" ie. the galaxy will survive without the Collector Base.
If we don't then I'll admit that I was wrong.
Guest_Saphra Deden_*
Subferro wrote...
I don't need it.
Meta-gaming that and Biowares preference for having paragons always be right.Saphra Deden wrote...
Subferro wrote...
I don't need it.
How do you know?
Admoniter wrote...
Meta-gaming that and Biowares preference for having paragons always be right.Saphra Deden wrote...
Subferro wrote...
I don't need it.
How do you know?
A genre savvy Shepard should know never to play into the Chessmaster/Magnificent Bastard's hands.Saphra Deden wrote...
Subferro wrote...
I don't need it.
How do you know?
Guest_Metopholus_*
Saphra Deden wrote...
jedierick wrote...
The derelict reaper was an example of how he let something get out of control,
Except it didn't. They achieved the objective.
Saphra Deden wrote...
jedierick wrote...
The derelict reaper was an example of how he let something get out of control,
Except it didn't. They achieved the objective.
John Renegade wrote...
No, you won't admit anything because you'll by dead, technically speaking. And trillions of others too, because of your choices. Once again: how are you gonna to defeat the Reapers without the base? What is your proverbial "parachute"? Also, if the Collector Base doesn't lower immediate possibility of general survival of the galaxy and has at least possibility of helping you, it would be foolish to throw it away even if you had already found some other technology that would help you beat the Reapers.Subferro wrote...
John Renegade wrote...
You can't flatout say, that Akuze was a failure, because we don't know much about it, and once again I ask why the hell even matters that the derelict reaper team is dead? Why should potential death of the Collector Base team matter? The results matter. The Reaper IFF matters. The survival of the galaxy matters.
What makes you think I don't care about the survival of the galaxy? Did you skip the last half of my post?
"We'll fight and win without it" ie. the galaxy will survive without the Collector Base.
If we don't then I'll admit that I was wrong.
The main problem is, that there is an invisible line of "capability level", which the current galactic civilization has to cross for it to defeat the reapers. We don't know all the factors, which affect that capability (does the number of soldiers matter? Ships? Technology?), and we don't know how much each of these factors affect it. So if you can add a value to that capability, which could be zero or higher, why not do it when it can either do nothing or it can increase your chance of crossing the "Capability Level", making it possibly the key element deciding the war.
Even if you said that that value can "somehow" be lower than zero, thus decreasing our chances of victory, the chance of the Collector Base failure based on project success, not staff mortality based on previous experience with Cerberus is lower, than a chance of getting some positive gain.
Guest_Saphra Deden_*
Someone With Mass wrote...
I doubt they had to set up shop inside the damn thing and ship in over a hundred people just to find some IFF. Not to mention that they'd been there long before it became clear that the Normandy needed the IFF.
Saphra Deden wrote...
It could be that in the early stages of indoctrination their connection to the Reaper allowed them to find and identify the IFF.
Shepard's ego alone will crush the reapers. He doesn't need no stinkin' collector base.Saphra Deden wrote...
Subferro wrote...
I don't need it.
How do you know?
That is a metagame argument, which makes it entirely invalid.daqs wrote...
I've never understood the argument that destroying the Collector Base is a bad decision, because it relies on reasoning that basically works the same way in the other direction. If things happen the same way in the next game more or less regardless of your decision, how can the choice have been "bad" or "good"? It just is.
Modifié par Inverness Moon, 22 juillet 2011 - 12:11 .
Inverness Moon wrote...
Shepard's ego alone will crush the reapers. He doesn't need no stinkin' collector base.Saphra Deden wrote...
Subferro wrote...
I don't need it.
How do you know?
Bad King wrote...
Inverness Moon wrote...
Shepard's ego alone will crush the reapers. He doesn't need no stinkin' collector base.Saphra Deden wrote...
Subferro wrote...
I don't need it.
How do you know?
"I won't let fear compromise who I am"
But the OP focused on metagaming arguments, i.e. how it turns out in the end. If you destroyed the base to keep Reaper tech out of Cerberus' hands or to keep them from getting indoctrinated, the facts that Cerberus gets indoctrinated anyway in the third game and that they use Reaper tech from the base in Invasion are metagaming arguments against destroying the base.Inverness Moon wrote...
That is a metagame argument, which makes it entirely invalid.
We're arguing our choices from Shepard's perspective, which is certainly not a game.
Seboist wrote...
Bad King wrote...
Inverness Moon wrote...
Shepard's ego alone will crush the reapers. He doesn't need no stinkin' collector base.Saphra Deden wrote...
Subferro wrote...
I don't need it.
How do you know?
"I won't let fear compromise who I am"
"I won't sacrifice the soul of my species"
Guest_Saphra Deden_*
Kaiser Shepard wrote...
"I know what you are, and the price of dealing with you."
Touché.Saphra Deden wrote...
Kaiser Shepard wrote...
"I know what you are, and the price of dealing with you."
Yeah and so far the price has been cheating death and defeating your enemy.
What a horrible price to pay.
Saphra Deden wrote...
Kaiser Shepard wrote...
"I know what you are, and the price of dealing with you."
Yeah and so far the price has been cheating death and defeating your enemy.
What a horrible price to pay.