Commander_Adept wrote...
celuloid wrote...
I hope it is clear why ME1 core story is 1000x better.
It most certainly isn't.
ME1 core story is better for these reasons:
1. Presence of two villains who get real screen estate and provide audience with challenge, discuss their plans with the player and try to justify their actions. In the end, they are seen more as tragic figures than a one-dimensional faceless evil who repeats the same phrases ad-hoc during shootouts.
2. Rich story that, in first third introduces players to the setting of the game by doing quests on huge Citadel hub world, in second third sets players on a detective mission to uncover mystery behind the supposed villain and his motivation, and in final third rushes players to stop the real villain.
3. Actual vehicle sections are incorporated into main plot, thus making everything seem bigger and supporting epic feel of the storyline. Perfection lies in the details.
4. Supporting characters play actual role in the storyline, thus making it more character-centric than the famed sequel which is supposedly focused on characters. Okay, Mordin magically develops anti-Collector measure, but Liara is daughter of major villain, Wrex unlike any ME2 staffer aggresivelly confronts player over plot point and Tali gives player evidence to make the whole journey possible.
5. ME1 does not auto-start any core mission.
6. ME1 core story features around 10x times more roleplaying, of 10x better quality, as I have demonstrated in previous post.
7. ME1 main character is a man with the right training who found himself at the right spot to learn about the danger and steer the fate of the galaxy. ME2 main character is The Chosen One with 12 Sidekicks, cured from death, with big guns and big bugs to fry.
Noveria was far too long with the worst Mako portion of the entire game.
I thought the worst portion was climbing those 90 degree steep hills on Uncharted worlds.
Jokes aside, I hope ME3 has vehicle sections without geysers, incorporated in the main story, because ME2 felt smaller and monotone due to their lack.
It also was horribly designed, the pre-peak 15 portions. I'm not saying that anything about the roleplaying or story was bad, but the game in general was just typically horrible at Noveria. The level design was very poor, the AI Core puzzle was unnecessary, the Rachni were annoying and everywhere, the Benezia fight was even more difficult than Saren to kill, and with the gameplay of Mass 1, it just was far too easy to die, even on the easiest difficulties since Shepard doesn't know how to ****ing fight anything.
Don't get me wrong, Horizon was far and wide the worst part of Mass 2 story wise... But gameplay wise, definitely better than Noveria. If you were to re-do Mass 1 with Mass 2 gameplay, I'd likely change my tune. The gameplay ruins the story for Mass 1 almost.
Do we argue story or gameplay? Truth be told, I personally always judged ME1 only on the merits of its story, gameplay is there only to create tension for the story. Indeed, dying in ME1 seemed arbitrary, but after you survived the first core mission, you were pretty much untouchable and grew only stronger after that.
And I still prefer run&gun style of ME1 than "push your face against a wall" style of ME2. Inventory was tedious, but beside that, gameplay did not stand in the way of the story.
Modifié par celuloid, 17 juillet 2011 - 08:14 .