Anders Outcome (Endgame Spoiler)
#1
Posté 15 juillet 2011 - 03:53
I've played through DA:II twice, making different choices concerning Anders. On my mage, I helped him do whatever he asked and distracted Elthina as he infiltrated the Chantry.
On my rogue, I refused to help him, voiced my support for the Templars, and still, he destroys the Chantry.
Can you stop him?
#2
Posté 15 juillet 2011 - 03:56
#3
Posté 15 juillet 2011 - 03:57
#4
Posté 15 juillet 2011 - 04:24
This kind of crap is why I think we'd have been better off with a simple "save the world" story... there are just way too many facepalm moments where the game doesn't make any sense... I realize they wanted to tell a specific story so we don't have a lot of control, but something like this is illogical, given the Templars' zealous natures.
#5
Posté 15 juillet 2011 - 05:21
#6
Posté 15 juillet 2011 - 06:46
Anders still sticks it to Elthina no matter what you do.
#7
Posté 15 juillet 2011 - 07:25
#8
Posté 15 juillet 2011 - 08:54
You can tell him to leave the party in Act 2 after 'Dissent'. He comes back.
You can report him to Cullen, or *bring* him to Cullen. He never gets arrested.
You can refuse to do 'Justice' in Act 3. He still manages to carry out his plan.
So yeah. You're pretty much stuck with him no matter what your choices until the Chantry blows.
#9
Posté 15 juillet 2011 - 09:07
#10
Posté 15 juillet 2011 - 11:12
#11
Posté 15 juillet 2011 - 05:58
Icy Magebane wrote...
This kind of crap is why I think we'd have been better off with a simple "save the world" story... there are just way too many facepalm moments where the game doesn't make any sense... I realize they wanted to tell a specific story so we don't have a lot of control, but something like this is illogical, given the Templars' zealous natures.
These moments are some of my biggest problems with the game. It's a fantasy story, they completely control the world they've created. A bit of self-consistency would be lovely.
#12
Posté 15 juillet 2011 - 06:11
Thank you... seems like a few people missed the point... it's not about preventing the bombing, it's about the game being inconsistent to the point of unbelievable in many areas... Why would they even give us an option like talking to Cullen if the result was something as far-fetched as what we ended up with? This is the issue, not whether or not the mages need to be oppressed... <_<GavrielKay wrote...
Icy Magebane wrote...
This kind of crap is why I think we'd have been better off with a simple "save the world" story... there are just way too many facepalm moments where the game doesn't make any sense... I realize they wanted to tell a specific story so we don't have a lot of control, but something like this is illogical, given the Templars' zealous natures.
These moments are some of my biggest problems with the game. It's a fantasy story, they completely control the world they've created. A bit of self-consistency would be lovely.
Modifié par Icy Magebane, 15 juillet 2011 - 06:12 .
#13
Posté 15 juillet 2011 - 06:23
Rifneno wrote...
It depresses me people actually give a rat's ass about Elthina. That **** should've been burned at the stake. I understand the sympathy for the actual innocents in the Chantry, but Elthina? All the atrocities that led to the situation blowing up (no pun intended) are her fault.
Yes same here, if they just sit and think about it instead of pulling hot airs, they'll see that:
Neither the chantry, templars, and Lords gives a rat about innocent peoples.
Mages have innocents on their ranks, templars have innocents on their ranks, the chantry help murderers to find a new way in life while they call mages evil and cursed. Only mages can do wrong the "others" are poor things and should be feed and protected withing the Chantry walls. Way to.f.go!<_<
#14
Posté 15 juillet 2011 - 06:39
#15
Posté 15 juillet 2011 - 06:44
Icy Magebane wrote...
Thank you... seems like a few people missed the point... it's not about preventing the bombing, it's about the game being inconsistent to the point of unbelievable in many areas... Why would they even give us an option like talking to Cullen if the result was something as far-fetched as what we ended up with? This is the issue, not whether or not the mages need to be oppressed... <_<GavrielKay wrote...
Icy Magebane wrote...
This kind of crap is why I think we'd have been better off with a simple "save the world" story... there are just way too many facepalm moments where the game doesn't make any sense... I realize they wanted to tell a specific story so we don't have a lot of control, but something like this is illogical, given the Templars' zealous natures.
These moments are some of my biggest problems with the game. It's a fantasy story, they completely control the world they've created. A bit of self-consistency would be lovely.
Indeed. I'm fine with not being able to prevent the bombing, although they could have handled Anders' asking for the help differently. It is self-consistent in the story that Anders is determined enough to go it alone or find other help if Hawke refuses. It is definitely not consistent with Cullen's character to sit on that knowledge and let it happen.
There really are too many places where immersion is broken in this game due to poor story telling.
#16
Posté 15 juillet 2011 - 07:35
#17
Posté 15 juillet 2011 - 09:00
lol... wow... that one takes the cake for sure. I had no idea that was the case... who voted Varric leader? Hell, as I remember it, I always gained rivalry with Varric for accepting the quest with him in the party...Torax wrote...
The worst of any of them is actually when despite refusing to escort ketojan? Varric will agree and then you're sitting in the room still and your quest log will still force you to escort him in the first place. Do not offer the player a decision only to slap them in the face by forcing them to do it anyway despite it. Granted there were things like that in many games. Just that one in DA2 was just worst and most obvious to me.
#18
Posté 15 juillet 2011 - 09:01
Modifié par Icy Magebane, 15 juillet 2011 - 09:01 .
#19
Posté 15 juillet 2011 - 10:19
Torax wrote...
The worst of any of them is actually when despite refusing to escort ketojan? Varric will agree and then you're sitting in the room still and your quest log will still force you to escort him in the first place. Do not offer the player a decision only to slap them in the face by forcing them to do it anyway despite it. Granted there were things like that in many games. Just that one in DA2 was just worst and most obvious to me.
Actually, the fact that you can't kill her after she sends you on a suicide mission is an even bigger slap to the face. You can even say that you want to kill her, pointing you to the fact that there really isn't anything stopping you from doing so. No one will miss her disappearance in lowtown anyway. But nope, the game doesn't let you dispose of her even though we have the means and motive to do so.
Modifié par Areksu, 15 juillet 2011 - 10:20 .
#20
Posté 16 juillet 2011 - 01:45
Areksu wrote...
Torax wrote...
The worst of any of them is actually when despite refusing to escort ketojan? Varric will agree and then you're sitting in the room still and your quest log will still force you to escort him in the first place. Do not offer the player a decision only to slap them in the face by forcing them to do it anyway despite it. Granted there were things like that in many games. Just that one in DA2 was just worst and most obvious to me.
Actually, the fact that you can't kill her after she sends you on a suicide mission is an even bigger slap to the face. You can even say that you want to kill her, pointing you to the fact that there really isn't anything stopping you from doing so. No one will miss her disappearance in lowtown anyway. But nope, the game doesn't let you dispose of her even though we have the means and motive to do so.
Well I stayed out of that part of wanting to kill her since it falls inline with not even being able to kill Grace when she threatens to turn in either you or your friends if you brought a mage with you. On top of that Grace was already asking you to commit homicide on some templars. Not exactly a pillar of the community. But those are basically choices that never exist. I was talking about an actual choice given to you by a response that then slaps you in the face immediately after clicking it.
#21
Posté 16 juillet 2011 - 01:51
well the fault for the situation could be laid at the feet of Isabella since if she had not fled to Kirkwall or taken the Tome of Koslun to begin with then the events in kirkwall may never had happened or gone as far as they did.Rifneno wrote...
It depresses me people actually give a rat's ass about Elthina. That **** should've been burned at the stake. I understand the sympathy for the actual innocents in the Chantry, but Elthina? All the atrocities that led to the situation blowing up (no pun intended) are her fault.
#22
Posté 16 juillet 2011 - 02:18
Rifneno wrote...
It depresses me people actually give a rat's ass about Elthina. That **** should've been burned at the stake. I understand the sympathy for the actual innocents in the Chantry, but Elthina? All the atrocities that led to the situation blowing up (no pun intended) are her fault.
* Spoilers ahead if you haven't done Sebastians quests*
Actually I did the quest last night where you meet up with Leliana in the Viscoun'ts throne room and she mentioned that Elthina should flee to the grand chantry, but upon relaying this to Elthina she refused to go saying she wouldn't abandon the people she swore to protect. My immediate thoughts were that she wasn't really doing much other than waiting to see what happened anyway, but then she mentioned something about dying for another to prove a point (something along those lines) and I have to wonder if she didn't have some idea all along what was going to happen. She could just have been terribly ineffectve or maybe she left things so that they would get to the point mages actually revolted...be interesting to see how things pan out....
#23
Posté 16 juillet 2011 - 06:07
Areksu wrote...
Actually, the fact that you can't kill her after she sends you on a suicide mission is an even bigger slap to the face. You can even say that you want to kill her, pointing you to the fact that there really isn't anything stopping you from doing so. No one will miss her disappearance in lowtown anyway. But nope, the game doesn't let you dispose of her even though we have the means and motive to do so.
True, but the plot armor that irritated me most was Cullen's. When he's stealing Bethany, there is exactly zero chance that both of us would still be breathing in 5 minutes. Hawke even gets the option to say "Over my dead body!" two seconds before s/he stands aside and lets Cullen take his/her baby sister to a goddamn concentration camp.
Torax wrote...
Well I stayed out of that part of wanting to kill her since it falls inline with not even being able to kill Grace when she threatens to turn in either you or your friends if you brought a mage with you. On top of that Grace was already asking you to commit homicide on some templars. Not exactly a pillar of the community. But those are basically choices that never exist. I was talking about an actual choice given to you by a response that then slaps you in the face immediately after clicking it.
To be fair about the "homicide" part, only one of those templars didn't deserve to be drawn and quartered. And he was certainly an exception to the rule.
DRTJR wrote...
well the fault for the situation could be laid at the feet of Isabella since if she had not fled to Kirkwall or taken the Tome of Koslun to begin with then the events in kirkwall may never had happened or gone as far as they did.
That makes no sense on multiple levels, but the most glaring of which is that there's no real connection between the Arishok's murdering spree and the mage/templar war breaking out. If anything, it was the only time in the game that the two were united.
#24
Posté 16 juillet 2011 - 07:16
#25
Posté 16 juillet 2011 - 07:32
Areksu wrote...
Actually, the fact that you can't kill her after she sends you on a suicide mission is an even bigger slap to the face. You can even say that you want to kill her, pointing you to the fact that there really isn't anything stopping you from doing so. No one will miss her disappearance in lowtown anyway. But nope, the game doesn't let you dispose of her even though we have the means and motive to do so.
Good point, but I wouldn't change a thing. My love for the Qunari and hatred for Sister Petrice made me relish her death scene.
I could watch it over and over and over.
Rifneno wrote...
It depresses me people actually give a rat's ass about Elthina. That **** should've been burned at the stake. I understand the sympathy for the actual innocents in the Chantry, but Elthina? All the atrocities that led to the situation blowing up (no pun intended) are her fault.
I disagree. Elthina is the only person in the "Meet the four most important people in Kirkwall!" achievement that I could stand. I normally dislike the Chantry's harsh views of the world and those who wish to find solace outside of their beliefs, but Elthina, in my humble opinion, made the best case for the Chantry I've seen in the DA world yet. I especially love when Meredith and Orsino are fighting in the Gallows and, when asked of her opinion, (if I remember correctly) she states how the Chantry never intended for it to elevate to this.
Haven't played in a long while due to my incessant love of DA:O, so forgive me if I'm wrong!





Retour en haut






