@Morbidest and Seagloom, hey, thanks, you both give very thoughtful answers to help me decide my own position.
I also was thinking that celestials were okay to summon - for one thing, they're so strong that they usually survive until the summon time expires, and one imagines that they agree to the service because the mage or priest has reached a high level of advancing the cause of Good.
I like that idea that if you summon it, you should treat it as a friend and party member, including watching its health status, retreating it if it's in over it's head, and using healing spells on it.
I can't see that I would ever feel right forcing something to come and fight for me against its will. There's no reason an ogre or a gnoll would volutarilty help me, and I would never make an animal higher than an arthropod fight for me. (But I can't stand spiders, so I wouldn't control one of those, either.) That pretty much leaves out the whole Monster Summoning line of spells, as well as Spider Spawn and Carrion Summons (ewww.)
I think a Dryad or Nymph might agree to help me, but, as Morbidest pointed out, they usually cannot survive most encounters, and it would be wrong for me to ask one to fight, knowing full well that she would probably be going to her death.
I agree wholeheartedly that the entire Animal Summoning line is just wrong, on so many levels.
I just can't see myself using undead. My gut feelings about it just do not allow it.
I'm not sure elementals are that much different than automatons; perhaps they are extensions or manifestations of an elemental lord. The elemental lords themselves, who sometimes agree to help higher level clerics and mages, are powerful enough to usually survive the service. So I think it may be okay for me to summon elementals.
The fact that elementals try to turn on you could be seen, not as a case of sentient will, but rather as a case of raw elemental energy being chaotic, wild, and difficult to control.
That leaves me with elementals and celestials for BG, although I wouldn't use the lower level elemental summoning spells for practical reasons - too dangerous.
The thought of summoning infernals seems so clearly evil, I almost forgot to mention them. As for the various species of djinn, do they
ever willingly help mortals? It seems like the djinn resent having to have anything to do with mortals and do everything they can within their own legal system to screw you.
I'm also still thinking about animal companions in third edition versions of D&D. So far, I tell myself that my animal companion is really a spirit animal like the Totemic Druids use, that it is my best friend in the world and we love each other, and that it has the ability to teleport away if it takes a bad hit. My ability to "resummon" it after it "dies" works like a Raise Dead spell that I would give to any party member.
Thanks for this very engaging discussion of magical summoning ethics - there's a lot to think about being presented here.
Modifié par BelgarathMTH, 18 juillet 2011 - 06:08 .