Any word about new content for the toolset?
#1
Posté 15 juillet 2011 - 05:57
#2
Posté 16 juillet 2011 - 05:44
#3
Posté 16 juillet 2011 - 10:58
#4
Posté 16 juillet 2011 - 11:14
#5
Posté 16 juillet 2011 - 11:30
I was not about to wait for Bioware to help out in that area...
#6
Posté 16 juillet 2011 - 01:04
#7
Posté 16 juillet 2011 - 03:41
#8
Posté 16 juillet 2011 - 07:27
#9
Posté 16 juillet 2011 - 07:44
#10
Posté 16 juillet 2011 - 09:53
But a programmer is a programmer no matter what studio they get assigned to. Purely virtual lines like these are easy to ignore when the deadlines get closer.DarthParametric wrote...
TOR is being developed by the Austin studio.
#11
Posté 16 juillet 2011 - 10:10
Not needed in that sense,no. But I'd like the voice files from Awakening and the locked content from the dlc. That's all I'm really looking for, although some of the cut content would be useful. too.DLAN_Immortality wrote...
It's not like it's needed. I can do anything I want so far. Even mod awakening. With ****ty workarounds, yeah, but still doable.
I was not about to wait for Bioware to help out in that area...
#12
Posté 16 juillet 2011 - 11:41
Cut content is also nice to see, but after listening to the cut trailer lines spoken by Alistair in the VO folder... I'm not sure...
#13
Posté 20 juillet 2011 - 05:28
I tried to get the sound files but wasn't able to. That was a long time ago, so I can't quite remember what the problem was, but I seem to remember that I was unable to get them to play. Any idea what I might have done wrong?jackkel dragon wrote...
The Awakening voice files can be found in the Program Files installation path for DAO, in the addins/dao_prc_ep1/module/audio/vo/(language)/vo folder. (Architect and Mother have sounsets in the packages/core_ep1 folder.) As for locked content, unless we can de-binarize the files ourselves we're not likely to have a method of viewing them anytime soon.
Cut content is also nice to see, but after listening to the cut trailer lines spoken by Alistair in the VO folder... I'm not sure...
I only want the cut lines to have additional options in using the old lines to create new conversations. Every possible option helps when you have a limited number of lines to work with.
#14
Posté 20 juillet 2011 - 07:05
I can send them to you if that's what you need.
I didnt extract the whole game, because, well, it was too much and i only needed the companions, but i can certainly send anything you need.
You can always convert mp3 to the wav format needed by the game using a program called goldwave (which is free).
Ps. I'm not at my pc right now, but from the top of my head, what you need to do is to drag and drop any fsb file onto one of the .exes (gah, sorry, forgot the name, but i'll edit my post when i'm at my comp) that comes with the toolset installation. If you can't listen to extracted mp3 or wavs, you can again use goldwave.
EDIT: Scrap that. I used the FSB extractor: http://social.biowar.../9/index/295486 once you have them all in mp3, you can create the required wavs (you can do it in bulk) using goldwave: http://www.goldwave.com/
Modifié par DLAN_Immortality, 20 juillet 2011 - 08:15 .
#15
Posté 21 juillet 2011 - 12:35
Edit: That worked beautifully! This time, I can hear the files. Thanks!
Modifié par errant_knight, 21 juillet 2011 - 01:47 .
#16
Posté 21 juillet 2011 - 06:24





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