Terror_K wrote...
There's a difference between basic and broad concepts being done before that only effect the game from a narrative perspective, and an element with has been done to death in games and also directly impacts the gameplay and results in unimaginative bossfights and an attempt to be big an epic with then despite bringing absolutely nothing new to the table. The two bossfights in LotSB already by comparison seem more original and epic because they were fresh and different.
That thing just looks like something I've faced too many times in too many other games before without bringing anything new to the table. And BioWare were all, "Yeah! Look how big and badass and epic and badass this thing is! Look at the sense of awesome scale it projects!" And all I can do it watch it and think "fail!" at what they were apparently attempting. I enjoyed the other two demos quite a lot from E3, but the Spider Crab one was just lame.
Isn't it a little soon to call it a boss fight? From what I saw there was no weak spots and everything seems to point at this being a simple narrative piece as you try to escape. An orbital strike couldn"t take it down so why would Shepard's feeble guns stop it?
I seriously doubt the Reaper would suddenly have weak spots as it resumes its chase.
The only issue I had with that demo is that we weren't controlling the vehicle. It would have been prettty fun outrunning that thing.
Modifié par Savber100, 16 juillet 2011 - 01:45 .




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