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Mass Effect 2 and Firefly - what games can learn from TV


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#1
hot_heart

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Hey, everyone. Hope this is the right section...

I wrote an article on how games could learn from television in regards to writing, using the aforementioned as examples (because I love 'em). I'd really appreciate it if you guys could give it a read. Any feedback is appreciated!

http://www.pressxord...ng-the-shepard/ (there's a note in there but obviously be aware of SPOILERS)

As a long-time fan of the Mass Effect games it's always nice to see such
a large community around the series. Hopefully I'll be able to get involved in a discussion for a change. :blush:

Modifié par hot_heart, 15 juillet 2011 - 10:55 .


#2
Hepzi3

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I agree with everything you said. More squad interaction is needed. But the problem is ME3 is the end of the trilogy and thus the end of Shepard's story. We wont see Jacob's longing looks at Miranda, or a crestfallen Tali crying in the corner (similar to Inara after Mal has sex with Nandi.) after Shepard chooses he wants to be with Liara or Ashley.

If meaningful after mission squad interaction was to happen,it would have to be introduced during Mass Effect, or at the start of 2 at the very latest.

Bringing it in now, would just not fit. Mass Effect 3 is the end of the world. Garrus and his anger over his mothers death is something that would bring out a "suck it up and deal with it" reaction from most gamers,myself included. I DONT WANT to do loyalty missions again in ME3. This is the end of the line, I have gained the loyalty of all my crew, I should not have to regain it especially when, literally the galaxy is at stake.

In a similar way, the Simon-Kaylee romance was rushed. Really introducing it, they started too late. I feel awful about it too, I loved Firefly and Serenity. For Simon-Kaylee to feel realistic, it has to start at episode 4, and by then the crew is still suspicious of the newcomers (and rightfully so.) The show was canceled way too early.

What im trying to say is, I really agree with you. I wish that the Jacob likes Miranda subplot could have come up. I really wish the Garrus-Wrex disagreement subplot would have made something of a difference in ME1.

What I want, in the worst way is for the squad to share a meal every 2-4 missions to discuss developments in the story. (Ie the Reapers just hit the Alpha Relay and the Earth fleets are cut off from the rest of the galaxy. Id like it if the human squad members were really angry and urged me to launch a suicidal attack at them and try to retake the Relay.)

The other problem with what youre saying? The difference between TV and video games is that, especially with Mass Effect, the story is centered on Shepard. The story cant be centered on Shepard for 2 missions and then pan to a cutscene showing Jacob trying to get back with Miranda,unlike how Firefly can show Mal and Inara, but then pan out to a scene of the Serenity. Firefly is not Mal centered, or Jayne centered, or Inara centered. Firefly is about the interactions between the crew members aboard the Serenity and how that fits in with the grand theme.

Mass Effect is about, merely the grand theme of destroying the Reapers, saving the galaxy. During the Firefly series, there is no grand theme to focus on.

I hope my post makes sense. Thanks for reading.

#3
hot_heart

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It makes perfect sense. And thanks for taking the time to respond! You make some very good points.

It would be nice to see a lot of these very character-driven elements but, like you said, it's definitely not for Mass Effect, especially at this stage. It sort of straddles the line between a big space opera centred around Shepard and a TV series that explores other minutiae of the universe.

Apologies for throwing in more references but as Star Wars did with ESB, it took some of the focus away from Luke and allowed the other characters more screentime; even if they were apart for the majority of the film. I'd love to see something like this from a WRPG, which I've noticed JRPGs have actually been doing for a while. Splitting the party up could also make for some interesting combinations and situations.

I would also add that BioWare were constantly talking about 'emotional engagement' and I feel they could've focused a bit more on the smaller things. But then again, ME is a very grand narrative and subtlety does not always suit. Plus, trying to fit all that into the game would certainly give me a headache.

Although, I have to admit I've not played Dragon Age: Origins (don't hurt me!). And I've heard that has some sort of relationship-based stuff. Hopefully something a little more complex than what Obsidian did with 'influence' in KOTORII...

#4
Iakus

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 Just finished reading the article, and it sums things up very well.

One of the bigger problems I had with ME 2 is how insular everything was.  There was no connection amongst this team that's being assembled for a deadly mission beyond known space.  Everyone got their "moment in the sun" with their own personal story, but they never really fit into the main "Shepard" story that is ME2.  

#5
Guest_Rezources_*

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Kasumi's mission was basically like that one episode when they steal that gun from that rich guy. Kinda.

Modifié par Rezources, 17 juillet 2011 - 12:09 .


#6
hot_heart

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Rezources wrote...

Kasumi's mission was basically like that one episode when they steal that gun from that rich guy. Kinda.


She winds up trying to betray you?! :P
Love that episode (OK, I love them all...)

#7
wulf3n

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Good, except for one quote
[ ... Perhaps it’s unfair to expect so much of videogames ...]

No. No it isn't.
As wrex said, in the video you linked
"Anything not constantly challenged grows weak"

#8
hot_heart

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Good point. And nice use of an in-game quote! :P
I guess I should've said 'Perhaps it’s unfair to expect so much of videogames so soon...'

I figure that any semblance of 'realistic' relationships would require more sophisticated AI or a larger effort dedicated to the design aspect. Since it's not exactly a social or dating-sim, the former is probably deemed more effort than a game like ME would demand. Especially if you're considering time and budget.

Of course, we should always expect more of our games, as we should with anything. No progress would be made otherwise.