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New info coming soon on Dishonored...from Arkane Studios and Bethesda


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#1
sympathy4saren

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Anyone hear about this game? Apparently its a stealthy open world game like Assassin's Creed but bigger and different. Never heard about it til I saw Game Informer's new cover. Looks interesting. Anyone have any preliminary info on it?

**edited for grammar

Modifié par sympathy4saren, 16 juillet 2011 - 02:18 .


#2
Bryy_Miller

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Link?

#3
sympathy4saren

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I don't have one, but go to Game Informer.com, they have info and a hub set up. Check it out, guys!!

#4
Bryy_Miller

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Sounds exactly like AC at this point. Bethesda is trying new genres all over the place.

#5
naughty99

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Bryy_Miller wrote...

Link?


From Game informer website - very cryptic information:

""Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

Dishonored is a game we can't wait to tell you more about."

From Game Informer August 2011 issue:

the game has you playing as Corvo, the bodyguard of an Empress who's falsely imprisoned for her murder by the corrupt Lord Regent.

But Corvo has a set of interesting supernatural powers, which players can combine to create interesting effects such as pausing time, summoning allied beasts or possessing an animal.


The Outsider: "This supernatural being is the source of all magic in Dishonored's world, including the many powers at the player's disposal." It's described as being "part devil, part angel, and entirely ambiguous." They mention that you will meet the Outsider at some point.

The Heart: "The so-called heart is a mystical object that beats faster as you face your objectives, giving the player some basic guidance to keep them on track in Dishonored's large levels. More disturbingly, it whispers directly into your mind, pulling secrets from the consciousness of others and sensing interesting things within the world that lie beyond mortal senses." They note that you can learn something about every named character in the game with it and that using it may come with consequences.

The powers that you do have won't include stuff like fireballs. One of the powers gives you the ability to summon a swarm of AI controlled rats that react realistically in the world. They'll clean the bones of downed enemies which will make it easier for you to hide them. They point out that the swarm could cause trouble for the player if an NPC freaks out since that could cause more guards to come to the area. The rats can also attack the player if there isn't a more appealing target. You can also possess one of them in order to escape through tunnels

You'll be able to possess animals or humans. Humans will have to be unaware of your presence in order to possess them

Other powers will include Bend Time, Windblast ect.

Powers can be upgraded with runes. They note that you won't find enough runes on a single playthrough to upgrade everything.

Gadgets will include spring razor traps, sticky grenades, and different types of ammunition like sleep darts.

You'll be able to collect whalebone charms that will give you certain buffs like mana refill or a health boost. You'll only be able to find "12 or so" of the 40 whalebone's in a single playthrough. They'll be selected randomly from a master list.

They refer to the AI as "analog AI". They'll have a number of characteristics that are modified on the fly instead of having a simple alert or neutral as you find in most games. One example is that two guards talking to each other will have narrower "vision cones" and their hearing will be duller in comparison to a guard patrolling on his own. Light, mental state, ambient noise ect. will all impact how the AI reacts.

They're trying to avoid having the player feel like the AI is cheating. One way they're doing that is by rarely spawning new enemies, and when they do it'll only be because an alarm went off. When they do spawn they'll try to make it realistic such as having reinforments come through the backdoor of a mansion instead of just magically having them pop up near the player.

They talk about different ways to disable a watchtower. One is a traditional way of avoiding the spotlight and enemies while moving slowly. "In Dishonored, however, you could alternatively climb a building and use a combination of celerity (supernatural speed), your natural double-jump, and blink (a short-range teleport) to cover a surprising distance in the air and land on the top of the tower itself."

Their lead level designer wanted them to remove celerity-double jump-blink combo once he saw it being used because of a fear that people would use it to get out of the map

They note that the levels are designed to encourage a lot of vertical experimentation

On the type of experience that they want to deliver "Games can either be described as rollercoasters - which is all crafted and very high-drama - or that time when you were 16 and you and your friend broke into an abandoned house and you had the most intense moments waiting for the door to open, and then there were moments where, 'Ah, I expected something grand to happen but nothing happened; it was just an empty room.'" He (Harvey Smith) said that they want the latter.

Listening to random conversations going on in the world may give you hints on how to complete objectives differently

At one point in their demo they were shown a thug going after a woman in an alley. If the player just went right in they'd be ambushed by the thugs friends. You have multiple ways to rescue her, one of which is to find and take out the ambushers before rescuing the woman

You can go around causing a lot of bloodshed or you can go with a much more clean/stealthy route. Causing lots of bloodshed will cause chaos in the world. "You'll be notified when your actions have raised or lowered the level of chaos, but it's an under-the-hood story mechanics rather than an explicit light/dark or paragon/renegade score with gameplay effects."

"Whatever the specifics may be, the fate of this grim world is determined over a linear series of levels that largely revolve around eliminating one target or another within the Lord Regent's corrupt regime. This isn't an Elder Scrolls game that turns you loose to explore the world at your leisure, though everyone's experience will be different as they choose their path and affect the simulation in radically different ways based on their gameplay choices."

There are only a few dialogue choices in the game and they only come up when you need to make a real choice. Most of the cutscenes are handeled while you stay in first person.

#6
A Crusty Knight Of Colour

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Yeeesssss! Arkane Studios are not very good at storytelling or dialog or characters or whatever, but they are excellent at creating fun and open gameplay with good level and enemy design that really takes advantage of world interaction and creative combinations/playstyles.

Thanks for the info, naughty.

Modifié par mrcrusty, 16 juillet 2011 - 03:25 .


#7
Maverick827

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mrcrusty wrote...

Arkane Studios are not very good at storytelling or dialog or characters or whatever

So it's a rental?  Got it.

Modifié par Maverick827, 16 juillet 2011 - 04:47 .


#8
Chromie

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Maverick827 wrote...

mrcrusty wrote...

Arkane Studios are not very good at storytelling or dialog or characters or whatever

So it's a rental?  Got it.

Depends did you enjoy Dark Messiah of Might and Magic or Arx Fatalis? I know they had a hand in Bioshock 2's level design also.

#9
A Crusty Knight Of Colour

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It's a matter of gameplay/narrative. Arkane Studios focus on gameplay. A studio like BioWare focus on narrative. The Thiefs, Deus Ex's and Hitmans of the world rather than the LA Noires and Heavy Rains. Granted most of games have excellent stories in both content and presentation, but the focus on gameplay v story is clear.

Modifié par mrcrusty, 16 juillet 2011 - 05:40 .


#10
Chromie

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mrcrusty wrote...

It's a matter of gameplay/narrative. Arkane Studios focus on gameplay. A studio like BioWare focus on narrative. The Thiefs, Deus Ex's and Hitmans of the world rather than the LA Noires and Heavy Rains. Granted most of games have excellent stories in both content and presentation, but the focus on gameplay v story is clear.


When will we see Hitman Absolution and Thief 4 info very excited for those two games.

#11
slimgrin

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This sounds intriguing.

Modifié par slimgrin, 16 juillet 2011 - 11:07 .


#12
Dominus

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They've certainly got a unique take on providing the player with an enormous list of options and combinations in terms of gameplay. Too difficult to tell so far until the issue shows up on my doorstep - need to see a bit more to get a better feel for the new IP. My gut instincts say it will be a great game at the very least - not necessarily top 5 of the year, but it looks interesting.

#13
A Crusty Knight Of Colour

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It's not exactly a "unique" take on things. Arx Fatalis (a previous Arkane Studios game) was built on a similar mindset. Really, games like Arx and to a lesser extent, Elder Scrolls or Deus Ex are progeny of games like Ultima Underworld. Which came out in 1992.

But games like the new Deus Ex, Skyrim and Dishonored, along with new Thief and Hitman games are a breath of fresh air after the focus on "cinematic" games with restrictive gameplay for the past few years. I like it.

Modifié par mrcrusty, 16 juillet 2011 - 12:35 .


#14
Dominus

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Probably should've worded it differently - I'd never played the games you mentioned besides ye olde elder scrolls.

#15
A Crusty Knight Of Colour

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Well, you did have a point though. Not like those types of games are common.

#16
sympathy4saren

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I'm very interested to learn more about this game as well. Once I found out about this new IP, I wanted to get word of it out there and see if anyone knew about it or if not so they can keep an eye out. Thanks Naughty for giving more info into the thread!!

#17
Archaven

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I don't really grab the idea of the game.. I like combat intensive game and at the same time with RPG elements.I remember Arx Fatalis was a good game but Dark Messiah was a little shallow in that sense.

With Bethesda behind, i hope they could come out with a good title this time around.

#18
Chromie

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Some info, very little, about the world also it was called Steampunk world too. Now I'm really interested..

#19
sympathy4saren

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Ringo12 wrote...

Some info, very little, about the world also it was called Steampunk world too. Now I'm really interested..


Very interesting

#20
L33TDAWG

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I just read the article in GameInformer, the game sounds badass. The game has a sole focus on gameplay, but there's still a story. The story telling method they described isn't on par with a game like Mass Effect, but the game itself, still sounds great!

#21
sympathy4saren

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My issue hasn't come yet :(

#22
sympathy4saren

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Well, my issue came and I am very intrigued about this game. If done correctly, it would be an awesome game. Some of the confirmed features make it feel very different from other games.

Anyone else read the game informer article?

#23
Chromie

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sympathy4saren wrote...

Well, my issue came and I am very intrigued about this game. If done correctly, it would be an awesome game. Some of the confirmed features make it feel very different from other games.

Anyone else read the game informer article?


How about giving us a summary? Especially confirmed features.

Modifié par Ringo12, 01 août 2011 - 03:31 .


#24
chunkyman

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Ringo12 wrote...

How about giving us a summary? Especially confirmed features.


Indeed. The game sounds like it has a good premise, so I'm interested to learn more.

#25
sympathy4saren

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Lol I'm sorry guys, I should have did that from the get-go!! The article was surreal and somewhat confusing, I think not to spoil too much but to give a general idea what it'll be like. I'll try to recap some info in categories.

OVERVIEW: Definitely a first person action game, but there are rpg elements like upgrading, collecting, exploring. It is not a free-for-all open world like The Elder Scrolls, but hubs in between missions for missions are enormous. The main plot has been hidden.

SETTING:

1. Start with 17th Century London.
2. Isolate it from the rest or the world- some minor civilization exists in islands across the sea....but deadly monsters infestation the ocean separating Dunwall and the continent of Pandyssian. Only few adventurers risk that distant land's treasures, and few of them return
3. Add a volatile and cheap source of energy- While the rest of the world harvested coal, Dunwall built it on powerful harvests from monstrous whales of the deep.
4. Mix In Powerful but Dangerous Magic-The Outsider is neither god nor devil, but it inarguably walks the world. A few lucky (cursed?) people have been touched by this unearthly being, and can affect the world in good or bad ways.

5. Blow it all up with a worse plague than we've ever seen

6. Kill the Empress--The protagonist Corvo didn't do it, but everyone thinks he did. Greedy, powerful men have stepped up to fill her void. Loudspeakers blare propaganda and people live in as much fear of Lord Regent's government as they do the plague.

7. JOIN THE RESISTANCE!!!!

Highlighted Abilities:

1. Bend time, windblast and power runes (won't find all in a single playthrough)
2. Spring razor traps, sticky grenades, several types of ammunition like sleep darts.
3. Wholesome charms (only 12 or so out of 40 can be found in one playthrough...each has a unique special power)
4. Summon rat horde (might harm you, too)
5. POSSESSION- Take possession of others (including rats)
6. Conventional weapons

Miscellaneous:

1. Side quests
2."The Heart" helps you to understand other's views and thoughts
3. Vertical experimentation encouraged.
4. Very easy to move around if you use your creativity (many, many paths to each location).

A point they drive home, too, is that they are not a rollercoaster ride and they want as many gameplay methods as possible to accomplish absolutely anything. A high emphasis in gameplay choice with gameplay as the main focus.

High focus on strong game AI

Hope you enjoy some new info!