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New info coming soon on Dishonored...from Arkane Studios and Bethesda


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#276
sympathy4sarenreturns

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I'm glad to see the thread I created so long ago is still up and running. Since I first saw this in Game Informer I was stoked, and now I'm getting more and more excited the closer we get to release. Addai, you should join us on the Dishonored forums...unless you're already there.

Can't wait! Thanks, too, for the link to the third part!

#277
Addai

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End Game

Last developer diary before launch.

I'm on vacation the week this comes out, so if any of you spoiler here I will gut you!  :D

#278
sympathy4sarenreturns

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I usually don't buy too much into hype, but I'm fairly confident this will be an instant classic. I preordered a month ago and I'm getting that set of cards that come with the game that has its own original game instructions with it. Cool little keepsake.

I've been hearing now about the sheer amount of polish in the game, and I always admire and love that. I'm still curious to see just how open, as far as size, the levels are. I'm going to be taking my time and savoring this one. Putting everything else down and out of mind so I can take my time and immerse and savor it. I'm a thorough looter, and I explore every almost every single nook and cranny. I will be reading every article of lore, reading all item descriptions for hints of and inferences of lore, listening to npcs and in the first level or playable portion of the game trying every possible method and weapon available.

I'm also going to be playing on hard....heard from Harvey Smith that it should bring ample challenge. Higher modes of difficulty not only raise HP, but systematically makes enemy AI more intelligent and abilities and powers have less impact. Even 'lean' becomes more dangerous and open to enemy recognition.

#279
Addai

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I plan to take my time on this game, too.  I've found with Thief II, for instance, that just a few minutes can get my heart pounding and feel like several hours in an easier game like Skyrim.

Here are some shots from the dev diary footage, etc.

Image IPB

Image IPB

Image IPB

Image IPB

Modifié par Addai67, 20 septembre 2012 - 04:01 .


#280
stonbw1

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Hmm, I just watched a game-play trailer on this one. You're right, Addai, it very much resembles Bioshock game-play. In particular, the "power-wheel" for lack of better description looks wild and unique. I also like what I'm seeing re the scenery/setting. I'll wait to hear from you folks after release, but it looks real promissing. Can't believe I just found out about this one. THanks again Addai.

#281
Eternal Phoenix

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Conzo seems like a pretty cool guy. He reminds me of Aragorn.

Image IPB 

#282
A Crusty Knight Of Colour

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Without clues, Dishonored was too difficult.

In playtesting, Arkane found that people just weren’t all that able to go about finishing the mission using their own heads. without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.

“People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby to Games.On.net


Yeesh. I'm almost afraid Dishonored won't do well because the AAA gaming audience will find it too hard. 

"Go upstairs?!?! But the man told me I can't!! I'll just wander around and wait for another cutscene to play. No need to think for myself, the game will tell me what to do!"

And people wonder why handholding, linear and cutscene driven gaming is considered "dumbing down"...

In such an environment, Mario 64 would prove to be an incredible challenge.

Modifié par CrustyBot, 21 septembre 2012 - 04:36 .


#283
sympathy4sarenreturns

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Wow. That's all I will say.

Good find, CrustyBot

#284
slimgrin

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It's just promo-speak for 'we're going to be hardcore'. I'm not exactly buying it.

#285
sympathy4sarenreturns

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slimgrin wrote...

It's just promo-speak for 'we're going to be hardcore'. I'm not exactly buying it.


Are you getting this game?

#286
slimgrin

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sympathy4sarenreturns wrote...

slimgrin wrote...

It's just promo-speak for 'we're going to be hardcore'. I'm not exactly buying it.


Are you getting this game?


Waiting for reviews. I'm not all cynical about it, some parts look pretty cool.

#287
Guest_The Mad Hanar_*

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bethesda is the worst studio ever so I'm not excited for this game.

#288
bussinrounds

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CrustyBot wrote...

Without clues, Dishonored was too difficult.

In playtesting, Arkane found that people just weren’t all that able to go about finishing the mission using their own heads. without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.

“People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby to Games.On.net


Yeesh. I'm almost afraid Dishonored won't do well because the AAA gaming audience will find it too hard. 

"Go upstairs?!?! But the man told me I can't!! I'll just wander around and wait for another cutscene to play. No need to think for myself, the game will tell me what to do!"

And people wonder why handholding, linear and cutscene driven gaming is considered "dumbing down"...

In such an environment, Mario 64 would prove to be an incredible challenge.

     Modern gamers have gotten so used to being lead around and having their hand held, the don't what else to do now. LOL 

   And I was somewhat optimistic about this one. (although it was sounding like your character would be too overpowered)  Oh well.  Should have known.  At least they were honest,  I'll give them credit for that.

Modifié par bussinrounds, 21 septembre 2012 - 06:26 .


#289
Addai

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Elton John is dead wrote...

Conzo seems like a pretty cool guy. He reminds me of Aragorn.

*snip*

Corvo.  Corvo.  ;)  It means "raven" in Latin apparently, even though Dunwall is based on London.

About balance- in the demo they opened up all the powers, so Corvo does look overpowered there, but you will only have Blink starting out and upgrades will depend on exploration which in turn will mean you're exposed to more risk.  Obviously there's no telling how the end product will be, but I expect it to be a challenging game.  Playtesters have said they got their asses handed to them if they slipped up.

@ Mad Hanar:  Bethesda is not the developer, they're only publishing the game.  It's made by Arkane Studios.

Modifié par Addai67, 21 septembre 2012 - 06:43 .


#290
sympathy4sarenreturns

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Powers are also limited....you cannot get everything in a single playthrough. It is impossible. You need to choose what you want to upgrade, and its not done by XP but by items found in the game world through exploration and looting.

Supposedly resources are semi-scarce and of course there is a mana bar...I forget if there is coinciding cooldown for powers or not. You won't be given globs of ammo or any of that nonsense. I expect something similar to DE: HR in that regard.

I'm personally looking forward to the atmosphere. I hope its as rich in feel as it seems to be. I'm going to read a lot of propaganda posters and pay close attention to the propaganda announcement by members of Lord Regent's Watch. Since Dunwall is facing, like, the worst plague ever and its all about strict population control and unity, I'm sure the propaganda wheels of Regent's government rule will be churning fully.

#291
stonbw1

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bussinrounds wrote...

CrustyBot wrote...

Without clues, Dishonored was too difficult.

In playtesting, Arkane found that people just weren’t all that able to go about finishing the mission using their own heads. without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.

“People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby to Games.On.net


Yeesh. I'm almost afraid Dishonored won't do well because the AAA gaming audience will find it too hard. 

"Go upstairs?!?! But the man told me I can't!! I'll just wander around and wait for another cutscene to play. No need to think for myself, the game will tell me what to do!"

And people wonder why handholding, linear and cutscene driven gaming is considered "dumbing down"...

In such an environment, Mario 64 would prove to be an incredible challenge.

     Modern gamers have gotten so used to being lead around and having their hand held, the don't what else to do now. LOL 

   And I was somewhat optimistic about this one. (although it was sounding like your character would be too overpowered)  Oh well.  Should have known.  At least they were honest,  I'll give them credit for that.



Simple and old reference:  I remember on the original Zelda for Nintendo (yes, the first one), there were never any hints about hidden caves/dungeons.  I recall bombing every wall in the whole Zelda world just to try and find them (and when you did and heard that 8-bit music), it was so rewarding!

With that said, games these days have developed the notion of consequence (thanks Bioware, Image IPB), so that now, a gamer may be hesitant to tell that guard at the edge of the stairs to get the hell out of the way for fear that it'll adversely effect the character.  Just a thought.

#292
sympathy4sarenreturns

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How you deal with that guard will have consequences. All of your actions are calculated into a formula and will make the world darker and more chaotic in general depending on your actions while playing. For instance, in a middle level you might see a thug beating the snot out of a lady in a backstreet ally. This senario might not even exist depending on how you played earlier levels.

The endgame and ending is very much contingent on your actions, and how non-lethal vs. lethal you are. This includes assassination targets, who don't need to be killed at all, but can be sent to other (very torturous) ends. One includes a mine owner with a fancy for making others work hard labor in his mines. Instead of assassinating him, you can have him captured, his tongue cut out, his identity obscured and send him to work in his own mines !!!

#293
Eternal Phoenix

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@Addai67

I'll stick with Conzo as it sounds better and I'll be contacting Arkane Studios and asking them to change his name to Conzo.

---

Dishonored is really looking good. Arkane Studios shows that they still have it. I thought this would be another Dark Messiah which while it was a good game, was too short, restricted, dumbed down and had some flaws in combat. Dishonored seems to be going more the route of Arx Fatalis where the plot can actually be influenced by your choices and where quests aren't exactly simple.

However I haven't played it and thus it could turn out being something different than I expect but Arkane is behind it so I think it'll still be an enjoyable game no matter. I just hope it's got worthy gameplay length (15-20 hours).

#294
sympathy4sarenreturns

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Sofar word is that the game will be between 12-24 hours. 12 for the quick player and 24 for the player who takes his or her time, explored, does side tasks and takes in the atmosphere (propaganda, NPC banter with other npcs), looting and playstyles (slow and stealthy). Of course, there is massive hypothetical replayability with different builds, avenues, and violent vs. non-violent. It's a stealth action game with RPG elements though, not a full RPG. The elements look very robust, though.

Modifié par sympathy4sarenreturns, 22 septembre 2012 - 07:21 .


#295
SOLID_EVEREST

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I like the comments. Games were more linear back in the past because of Super Mario; therefore, present generation games are way more complicated. I guess these commenters are stuck in the console only world.

Back on topic, the report about gamers not knowing what to do without clues was hilarious. I think it has more to do with Bethesda gamers. I mean Bethesda is criminal with the amount of handholding their games provide. I guess these fans thought that Dishonored would be another Beth handolder.

#296
Eternal Phoenix

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@sympathy4sarenreturns

Sounds just about right then.

#297
Kathleen321

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I just thought I'd jump in this thread and join the party. I just preordered this game and I am frickin stoked! From what I've seen of the gameplay it looks like we have a lot of ways to approach combat which personalises it and gives it a lot of replay value. I don't think I'll regret living on ramen one bit.

#298
Cimeas

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OBVIOUSLY you don't seem to understand. It is not that all modern gamers/playtested needed to be told exactly what to do, it is that quite simple, in EVERY OTHER RPG, when a guard says 'don't go 'there'' one of two things happen if you go 'there':

1) Invisible wall
2) Every guard in the area turns hostile and attacks you at once and you die.

What the players did was perfectly understandable.

#299
Eternal Phoenix

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Save that Dishonored isn't an RPG. It's pretty much in the realm of Deus Ex in that it's a game of multiple genres which can be played in different ways where missions are "sandbox" styled missions. So expecting an invisible wall shouldn't have been on their minds.

Hmmm that does the raise the question of "wasn't there any other routes to take in this particular mission?" maybe there was but those players weren't really paying attention to detail.

On another note, I swear this game had an on screen quest marker in one video or doth my mind deceive me?

#300
Rockworm503

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CrustyBot wrote...

Without clues, Dishonored was too difficult.

In playtesting, Arkane found that people just weren’t all that able to go about finishing the mission using their own heads. without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.

“People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby to Games.On.net


Yeesh. I'm almost afraid Dishonored won't do well because the AAA gaming audience will find it too hard. 

"Go upstairs?!?! But the man told me I can't!! I'll just wander around and wait for another cutscene to play. No need to think for myself, the game will tell me what to do!"

And people wonder why handholding, linear and cutscene driven gaming is considered "dumbing down"...

In such an environment, Mario 64 would prove to be an incredible challenge.


They should've taken every play tester who said it was too hard and shot them in the head..
No thats too dark... Ummmmmmm How about ignore what they say because I don't like my hand being held