New info coming soon on Dishonored...from Arkane Studios and Bethesda
#276
Posté 14 septembre 2012 - 04:44
Can't wait! Thanks, too, for the link to the third part!
#278
Posté 20 septembre 2012 - 03:36
I've been hearing now about the sheer amount of polish in the game, and I always admire and love that. I'm still curious to see just how open, as far as size, the levels are. I'm going to be taking my time and savoring this one. Putting everything else down and out of mind so I can take my time and immerse and savor it. I'm a thorough looter, and I explore every almost every single nook and cranny. I will be reading every article of lore, reading all item descriptions for hints of and inferences of lore, listening to npcs and in the first level or playable portion of the game trying every possible method and weapon available.
I'm also going to be playing on hard....heard from Harvey Smith that it should bring ample challenge. Higher modes of difficulty not only raise HP, but systematically makes enemy AI more intelligent and abilities and powers have less impact. Even 'lean' becomes more dangerous and open to enemy recognition.
#279
Posté 20 septembre 2012 - 03:55
Here are some shots from the dev diary footage, etc.



Modifié par Addai67, 20 septembre 2012 - 04:01 .
#280
Posté 20 septembre 2012 - 04:58
#281
Posté 20 septembre 2012 - 09:24
#282
Posté 21 septembre 2012 - 04:20
In playtesting, Arkane found that people just weren’t all that able to go about finishing the mission using their own heads. without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.
“People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby to Games.On.net
Yeesh. I'm almost afraid Dishonored won't do well because the AAA gaming audience will find it too hard.
"Go upstairs?!?! But the man told me I can't!! I'll just wander around and wait for another cutscene to play. No need to think for myself, the game will tell me what to do!"
And people wonder why handholding, linear and cutscene driven gaming is considered "dumbing down"...
In such an environment, Mario 64 would prove to be an incredible challenge.
Modifié par CrustyBot, 21 septembre 2012 - 04:36 .
#283
Posté 21 septembre 2012 - 04:55
Good find, CrustyBot
#284
Posté 21 septembre 2012 - 04:58
#285
Posté 21 septembre 2012 - 05:02
slimgrin wrote...
It's just promo-speak for 'we're going to be hardcore'. I'm not exactly buying it.
Are you getting this game?
#286
Posté 21 septembre 2012 - 05:05
sympathy4sarenreturns wrote...
slimgrin wrote...
It's just promo-speak for 'we're going to be hardcore'. I'm not exactly buying it.
Are you getting this game?
Waiting for reviews. I'm not all cynical about it, some parts look pretty cool.
#287
Guest_The Mad Hanar_*
Posté 21 septembre 2012 - 05:06
Guest_The Mad Hanar_*
#288
Posté 21 septembre 2012 - 06:23
Modern gamers have gotten so used to being lead around and having their hand held, the don't what else to do now. LOLCrustyBot wrote...
Without clues, Dishonored was too difficult.In playtesting, Arkane found that people just weren’t all that able to go about finishing the mission using their own heads. without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.
“People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby to Games.On.net
Yeesh. I'm almost afraid Dishonored won't do well because the AAA gaming audience will find it too hard.
"Go upstairs?!?! But the man told me I can't!! I'll just wander around and wait for another cutscene to play. No need to think for myself, the game will tell me what to do!"
And people wonder why handholding, linear and cutscene driven gaming is considered "dumbing down"...
In such an environment, Mario 64 would prove to be an incredible challenge.
And I was somewhat optimistic about this one. (although it was sounding like your character would be too overpowered) Oh well. Should have known. At least they were honest, I'll give them credit for that.
Modifié par bussinrounds, 21 septembre 2012 - 06:26 .
#289
Posté 21 septembre 2012 - 06:38
Corvo. Corvo.Elton John is dead wrote...
Conzo seems like a pretty cool guy. He reminds me of Aragorn.
*snip*
About balance- in the demo they opened up all the powers, so Corvo does look overpowered there, but you will only have Blink starting out and upgrades will depend on exploration which in turn will mean you're exposed to more risk. Obviously there's no telling how the end product will be, but I expect it to be a challenging game. Playtesters have said they got their asses handed to them if they slipped up.
@ Mad Hanar: Bethesda is not the developer, they're only publishing the game. It's made by Arkane Studios.
Modifié par Addai67, 21 septembre 2012 - 06:43 .
#290
Posté 21 septembre 2012 - 02:43
Supposedly resources are semi-scarce and of course there is a mana bar...I forget if there is coinciding cooldown for powers or not. You won't be given globs of ammo or any of that nonsense. I expect something similar to DE: HR in that regard.
I'm personally looking forward to the atmosphere. I hope its as rich in feel as it seems to be. I'm going to read a lot of propaganda posters and pay close attention to the propaganda announcement by members of Lord Regent's Watch. Since Dunwall is facing, like, the worst plague ever and its all about strict population control and unity, I'm sure the propaganda wheels of Regent's government rule will be churning fully.
#291
Posté 21 septembre 2012 - 02:48
bussinrounds wrote...
Modern gamers have gotten so used to being lead around and having their hand held, the don't what else to do now. LOLCrustyBot wrote...
Without clues, Dishonored was too difficult.In playtesting, Arkane found that people just weren’t all that able to go about finishing the mission using their own heads. without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.
“People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby to Games.On.net
Yeesh. I'm almost afraid Dishonored won't do well because the AAA gaming audience will find it too hard.
"Go upstairs?!?! But the man told me I can't!! I'll just wander around and wait for another cutscene to play. No need to think for myself, the game will tell me what to do!"
And people wonder why handholding, linear and cutscene driven gaming is considered "dumbing down"...
In such an environment, Mario 64 would prove to be an incredible challenge.
And I was somewhat optimistic about this one. (although it was sounding like your character would be too overpowered) Oh well. Should have known. At least they were honest, I'll give them credit for that.
Simple and old reference: I remember on the original Zelda for Nintendo (yes, the first one), there were never any hints about hidden caves/dungeons. I recall bombing every wall in the whole Zelda world just to try and find them (and when you did and heard that 8-bit music), it was so rewarding!
With that said, games these days have developed the notion of consequence (thanks Bioware,
#292
Posté 21 septembre 2012 - 03:02
The endgame and ending is very much contingent on your actions, and how non-lethal vs. lethal you are. This includes assassination targets, who don't need to be killed at all, but can be sent to other (very torturous) ends. One includes a mine owner with a fancy for making others work hard labor in his mines. Instead of assassinating him, you can have him captured, his tongue cut out, his identity obscured and send him to work in his own mines !!!
#293
Posté 21 septembre 2012 - 04:51
I'll stick with Conzo as it sounds better and I'll be contacting Arkane Studios and asking them to change his name to Conzo.
---
Dishonored is really looking good. Arkane Studios shows that they still have it. I thought this would be another Dark Messiah which while it was a good game, was too short, restricted, dumbed down and had some flaws in combat. Dishonored seems to be going more the route of Arx Fatalis where the plot can actually be influenced by your choices and where quests aren't exactly simple.
However I haven't played it and thus it could turn out being something different than I expect but Arkane is behind it so I think it'll still be an enjoyable game no matter. I just hope it's got worthy gameplay length (15-20 hours).
#294
Posté 22 septembre 2012 - 06:32
Modifié par sympathy4sarenreturns, 22 septembre 2012 - 07:21 .
#295
Posté 22 septembre 2012 - 06:37
Back on topic, the report about gamers not knowing what to do without clues was hilarious. I think it has more to do with Bethesda gamers. I mean Bethesda is criminal with the amount of handholding their games provide. I guess these fans thought that Dishonored would be another Beth handolder.
#296
Posté 22 septembre 2012 - 04:25
Sounds just about right then.
#297
Posté 22 septembre 2012 - 04:39
#298
Posté 22 septembre 2012 - 11:41
1) Invisible wall
2) Every guard in the area turns hostile and attacks you at once and you die.
What the players did was perfectly understandable.
#299
Posté 23 septembre 2012 - 01:25
Hmmm that does the raise the question of "wasn't there any other routes to take in this particular mission?" maybe there was but those players weren't really paying attention to detail.
On another note, I swear this game had an on screen quest marker in one video or doth my mind deceive me?
#300
Posté 23 septembre 2012 - 01:33
CrustyBot wrote...
Without clues, Dishonored was too difficult.In playtesting, Arkane found that people just weren’t all that able to go about finishing the mission using their own heads. without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.
“People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby to Games.On.net
Yeesh. I'm almost afraid Dishonored won't do well because the AAA gaming audience will find it too hard.
"Go upstairs?!?! But the man told me I can't!! I'll just wander around and wait for another cutscene to play. No need to think for myself, the game will tell me what to do!"
And people wonder why handholding, linear and cutscene driven gaming is considered "dumbing down"...
In such an environment, Mario 64 would prove to be an incredible challenge.
They should've taken every play tester who said it was too hard and shot them in the head..
No thats too dark... Ummmmmmm How about ignore what they say because I don't like my hand being held





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