Aller au contenu

Photo

New info coming soon on Dishonored...from Arkane Studios and Bethesda


  • Veuillez vous connecter pour répondre
587 réponses à ce sujet

#126
Sajji

Sajji
  • Members
  • 751 messages

naughty99 wrote...

HiroVoid wrote...

Yeah. Most of them don't really appeal to me. I don't exactly want a bonus that simply makes the game easier.


The tarot cards sound like fun.

Here is the description:

" This is a 78 cards deck that doesn't match usual divinatory decks because we envisioned it as a typical deck from the alternate world of Dunwall. All artworks are original and were created by Arkane; there's even a rules set for an original game called "The Game of Nancy" in the box. "


That sounds cool. A ruleset for a game? Which retailer has that?

I never use in-game bonuses personally, but for games I look forward to little add-ons like that are a nice touch.

Are they doing a demo at E3, Naughty?

#127
naughty99

naughty99
  • Members
  • 5 801 messages
yes, there is one today at 1pm on G4TV.

The tarot cards are only available if you pre-order through Gamestop.

#128
naughty99

naughty99
  • Members
  • 5 801 messages
The live gameplay demo has been posted on G4TV 

This game looks amazing!

Modifié par naughty99, 04 juin 2012 - 09:48 .


#129
HoonDing

HoonDing
  • Members
  • 3 012 messages
Those special powers seem very overpowered.

#130
Sajji

Sajji
  • Members
  • 751 messages
Every demo is in God mode. I'm super pumped. The environment detail is spectacular, there are really sweet powers and right away you can see Deus Ex influences.

I'm glad they played pure stealth for the demo. This game isn't going to be for everybody, and it isn't catering to the 'big explosions ftw!!!' crowd.

Can't wait to see moar!!!

#131
CmndrFisher

CmndrFisher
  • Members
  • 866 messages

Sajji wrote...

Every demo is in God mode. I'm super pumped. The environment detail is spectacular, there are really sweet powers and right away you can see Deus Ex influences.

I'm glad they played pure stealth for the demo. This game isn't going to be for everybody, and it isn't catering to the 'big explosions ftw!!!' crowd.

Can't wait to see moar!!!


I'v been keeping my eye on this since Game Informer did a cover piece last summer.  Something felt real good about this one and so far every tidbit that has been popping up in the media since last August has benn getting me more and more pumped.

I like the idead of gameplay choice ie. I think I will play pure stealth for my first playthrough then add a little more action for my next playthrough.  Hopefully a newgame+ mode will offer even more variables.

I got my pre-order already half paid for.  Sooo looking forward to tthis game.

#132
naughty99

naughty99
  • Members
  • 5 801 messages
OK, here is a new E3 demo with a completely different approach to the exact same mission from yesterday:

Possess the fish

#133
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests
So, this game isn't gonna be an open-world game after all, eh? It's actually going to be a linear on-rails game with separate levels for each mission.

This news made me a whole lot less exited for this game, but it still looks good enough for me to buy it at release I guess.

Modifié par Luc0s, 05 juin 2012 - 10:18 .


#134
Veex

Veex
  • Members
  • 1 007 messages
It looks really, really easy. I understand that a lot of the allure of stealth gameplay is having an alternative to combat, but I'm of the mind those alternatives should take a bit of timing, maybe some planning. Not magically teleporting around. I think thats actually probably the biggest setback I've got with the game thus far, the hybridization of stealth and magic isn't sitting right with me yet.

Regardless, I really enjoy stealth based games and will keep an eye on it.

#135
Morroian

Morroian
  • Members
  • 6 396 messages

Luc0s wrote...

So, this game isn't gonna be an open-world game after all, eh? It's actually going to be a linear on-rails game with separate levels for each mission.


Depends what you consider linear, it'll be like Thief probably, mission based but each mission will be able to be done using a variety of different approaches. 

#136
Chromie

Chromie
  • Members
  • 9 881 messages

Luc0s wrote...

So, this game isn't gonna be an open-world game after all, eh? It's actually going to be a linear on-rails game with separate levels for each mission.

This news made me a whole lot less exited for this game, but it still looks good enough for me to buy it at release I guess.


Go play some Thief and you might get an idea for what they are doing.

 

#137
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Skelter192 wrote...

Luc0s wrote...

So, this game isn't gonna be an open-world game after all, eh? It's actually going to be a linear on-rails game with separate levels for each mission.

This news made me a whole lot less exited for this game, but it still looks good enough for me to buy it at release I guess.


Go play some Thief and you might get an idea for what they are doing.

 


I've played the Thief games, all 3 of them, quite certainly actually. Thief is different. Thief at least has a hub level which is semi-open. What I understand from this demo is that this game is on-rails level after level structure, nothing like Thief is, perhaps more like Deus Ex: Human Revolution perhaps.

Modifié par Luc0s, 05 juin 2012 - 10:54 .


#138
Chromie

Chromie
  • Members
  • 9 881 messages

Luc0s wrote...


I've played the Thief games, all 3 of them, quite certainly actually. Thief is different. Thief at least has a hub level which is semi-open. What I understand from this demo is that this game is on-rails level after level structure, nothing like Thief is, perhaps more like Deus Ex: Human Revolution perhaps.


But even Deus Ex had a lot to offer for people who like to explore.

#139
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Skelter192 wrote...

Luc0s wrote...


I've played the Thief games, all 3 of them, quite certainly actually. Thief is different. Thief at least has a hub level which is semi-open. What I understand from this demo is that this game is on-rails level after level structure, nothing like Thief is, perhaps more like Deus Ex: Human Revolution perhaps.


But even Deus Ex had a lot to offer for people who like to explore.


Yeah, true. It's just that I expected this game to be as big and open as the first Deus Ex or perhaps Thief 2, while it's more likely going to be much more linear and much less open than that by the looks and sounds of it. It's still going to be a great game and I'll probably still enjoy it (I much enjoyed Deus Ex: Human Revolution), but I kinda miss the good old days when stealth games were really about hiding into the shadows and exploring different routes of big open levels, like the original Deus Ex and the Thief series. I hoped Dishonored would be like the old stealth games, but it's not.

I'm also not a big fan of the magic. Teleporting from hiding-place to hiding-place just seems waaaaaaay to easy. I want my stealth games to be hard!


But, as I said, I'm still going to buy this game on release and I'm probably still going to enjoy it.

#140
naughty99

naughty99
  • Members
  • 5 801 messages

Luc0s wrote...
What I understand from this demo is that this game is on-rails level after level structure, nothing like Thief is, perhaps more like Deus Ex: Human Revolution perhaps.


The demo today and the demo yesterday were the same exact level.

They both were completed in different ways, with open sandbox gameplay. 

#141
Rockworm503

Rockworm503
  • Members
  • 7 519 messages
There are different forms of sandbox play.
It doesn't have to be open world like Skyrim to be sandbox.
I'd argue a game like Deus Ex is more sandbox than that because different ways of tackling a mission is something I really love. Sure i love open world games too but if I had the choice I'd rather they make the game tight.
There's different styles everywhere. GTA is funner when you make your own fun.
Dishonored looks fun when you get creative with how you reach your objective.

#142
android654

android654
  • Members
  • 6 105 messages
I'm watching their hands-on for G4 and I'm not really impressed. I want to stay excited for this, but it's lost it's allure for me.

#143
Sajji

Sajji
  • Members
  • 751 messages
What demo doesn't look easy?

It's plenty open, and its a small section of a hub. It's been known since its inception that it'd be open hub.

Thanks for the link, Naughty. Looks fantastic. One of the best of E3 by far.

#144
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Sajji wrote...

What demo doesn't look easy?

It's plenty open, and its a small section of a hub. It's been known since its inception that it'd be open hub.

Thanks for the link, Naughty. Looks fantastic. One of the best of E3 by far.


No, there is no open hub. Didn't you listen to what the man said? The game is level-structured, each mission has its own little level with it's own boundaries in which you can operate. It's all fairly on-rails. 


And there are plenty of game demos that do not look easy. Dishonored looks incredibly easy because you can just teleport from hiding-spot to hiding-spot. There seems to be no challenge in the stealth element. No need to plan your route or to learn the routes of the guards. Just zap zap zap from shadow to shadow. What's the challenge in that? It hope there is a limit to how often you can teleport, else this game is going to be waaaaaaaaay to easy, which is boring for a hardcore gamer like me.

We'll see how it really is once we get to see more.


Meh, this E3 sucks donkey balls. The Watchdogs demo is the only game demo I saw that got me really excited from start to finish. The Nintendo press conference was the biggest dissapointment ever. The Microsoft conference was the same old crap, the Sony press conference was mediocre. EA's press conference was just plain boring. Only Ubisoft's press conference was decent at best. And where the f*ck is BioShock Infinite? 

E3 2012, the most disappointing E3 ever.

Modifié par Luc0s, 06 juin 2012 - 01:57 .


#145
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Rockworm503 wrote...

There are different forms of sandbox play.
It doesn't have to be open world like Skyrim to be sandbox.
I'd argue a game like Deus Ex is more sandbox than that because different ways of tackling a mission is something I really love. Sure i love open world games too but if I had the choice I'd rather they make the game tight.
There's different styles everywhere. GTA is funner when you make your own fun.
Dishonored looks fun when you get creative with how you reach your objective.


You don't seem to understand what sandbox means.

GTA and Skyrim are sandbox because "you make your own fun". That is the very definition of sandbox.

Dishonored has nothing to do with sandbox.

#146
naughty99

naughty99
  • Members
  • 5 801 messages

Luc0s wrote...

Rockworm503 wrote...

There are different forms of sandbox play.
It doesn't have to be open world like Skyrim to be sandbox.
I'd argue a game like Deus Ex is more sandbox than that because different ways of tackling a mission is something I really love. Sure i love open world games too but if I had the choice I'd rather they make the game tight.
There's different styles everywhere. GTA is funner when you make your own fun.
Dishonored looks fun when you get creative with how you reach your objective.


You don't seem to understand what sandbox means.

GTA and Skyrim are sandbox because "you make your own fun". That is the very definition of sandbox.

Dishonored has nothing to do with sandbox.


Dishonored is definitely a sandbox game. It's not a huge open world, but within each area of the city you explore, it's free roam. The focus is on emergent gameplay and player authored narrative, not cutscenes and corridors.

The devs set up the systems as a sort of simulation and the player is free to do whatever they want. You can finish the entire game without even fighting anybody if you feel like it.

It's not linear levels, like in the Mass Effect series, for example. 

Modifié par naughty99, 06 juin 2012 - 02:03 .


#147
Sajji

Sajji
  • Members
  • 751 messages
That's what a hub is. Deus Ex: Human Revolution had hubs as well. It's hard to notice but there is a mana bar that is implemented. I personally hope to see more combat soon. I play stealth, but I get antsy and end up killing. Might do a pure stealth playthrough eventually.

Its going to be fun looking for things to possess and exploring around hubs. I also heard several times (and subsequently forgot) how actions and the way you handle events and npcs will in a hidden way affect the endgame.

I'm going to play a mix of action and stealth, using mostly gadgets and magic, with maybe one gun (preferably a .44).

Also hope to see some story / NPC interaction. Once I see those I'm preordering.

This E3 did suck. Outside of Dishonored, Watch Dogs, Dawnguard dlc and Dark Souls dlc...absolute crap.

Modifié par Sajji, 06 juin 2012 - 02:09 .


#148
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

naughty99 wrote...

Luc0s wrote...

Rockworm503 wrote...

There are different forms of sandbox play.
It doesn't have to be open world like Skyrim to be sandbox.
I'd argue a game like Deus Ex is more sandbox than that because different ways of tackling a mission is something I really love. Sure i love open world games too but if I had the choice I'd rather they make the game tight.
There's different styles everywhere. GTA is funner when you make your own fun.
Dishonored looks fun when you get creative with how you reach your objective.


You don't seem to understand what sandbox means.

GTA and Skyrim are sandbox because "you make your own fun". That is the very definition of sandbox.

Dishonored has nothing to do with sandbox.


Dishonored is definitely a sandbox game. It's not a huge open world, but within each area of the city you explore, it's free roam. The focus is on emergent gameplay and player authored narrative, not cutscenes and corridors.

The devs set up the systems as a sort of simulation and the player is free to do whatever they want. You can finish the entire game without even fighting anybody if you feel like it.

It's not linear levels, like in the Mass Effect series, for example. 


You're wrong on multiple levels.

1) Free roam =/= sandbox. There is a difference. Dishonored is neither though, from what I saw and heard. Every mission and part of the story is set in a very specific level specifically tailored for that very specific event. You have to go from A to B and kill target X, Y and Z. Sure, you can plan your own route from A to B and there are multiple approaches, but that is not what I see as "free roam" and it DEFINITELY is NOT sandbox.

2) Dishonored does not provide player-authored narrative. Unless you understand something differently under "player authored narrative" than I do. But in Dishonored, you play a linear story, with a certain set of misions that play in a set order, where you have a assasinate a set amount of targets. Everything is authored by the game, not the player. The only thing you as the player decide is HOW you're going to kill those targets.


Assassin's Creed is sandbox. GTA is sandbox. Skyrim is sandbox. Dishonored is not sandbox.

#149
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Sajji wrote...

That's what a hub is. Deus Ex: Human Revolution had hubs as well. It's hard to notice but there is a mana bar that is implemented. I personally hope to see more combat soon. I play stealth, but I get antsy and end up killing. Might do a pure stealth playthrough eventually.

Its going to be fun looking for things to possess and exploring around hubs. I also heard several times (and subsequently forgot) how actions and the way you handle events and npcs will in a hidden way affect the endgame.


I hope a 100% stealth and non-violent playthrough (pacifist, not killing anyone except your targers) in Dishonored will be more difficult than in Deus Ex: Human Revolution.

Really, DE:HR was a cakewalk, even on hardcore 'Give me Deus Ex' difficulty. I had both achievements (unseen and non-violent) on my very first playthrough.

#150
Sajji

Sajji
  • Members
  • 751 messages

Luc0s wrote...

naughty99 wrote...

Luc0s wrote...

Rockworm503 wrote...

There are different forms of sandbox play.
It doesn't have to be open world like Skyrim to be sandbox.
I'd argue a game like Deus Ex is more sandbox than that because different ways of tackling a mission is something I really love. Sure i love open world games too but if I had the choice I'd rather they make the game tight.
There's different styles everywhere. GTA is funner when you make your own fun.
Dishonored looks fun when you get creative with how you reach your objective.


You don't seem to understand what sandbox means.

GTA and Skyrim are sandbox because "you make your own fun". That is the very definition of sandbox.

Dishonored has nothing to do with sandbox.


Dishonored is definitely a sandbox game. It's not a huge open world, but within each area of the city you explore, it's free roam. The focus is on emergent gameplay and player authored narrative, not cutscenes and corridors.

The devs set up the systems as a sort of simulation and the player is free to do whatever they want. You can finish the entire game without even fighting anybody if you feel like it.

It's not linear levels, like in the Mass Effect series, for example. 


You're wrong on multiple levels.

1) Free roam =/= sandbox. There is a difference. Dishonored is neither though, from what I saw and heard. Every mission and part of the story is set in a very specific level specifically tailored for that very specific event. You have to go from A to B and kill target X, Y and Z. Sure, you can plan your own route from A to B and there are multiple approaches, but that is not what I see as "free roam" and it DEFINITELY is NOT sandbox.

2) Dishonored does not provide player-authored narrative. Unless you understand something differently under "player authored narrative" than I do. But in Dishonored, you play a linear story, with a certain set of misions that play in a set order, where you have a assasinate a set amount of targets. Everything is authored by the game, not the player. The only thing you as the player decide is HOW you're going to kill those targets.


Assassin's Creed is sandbox. GTA is sandbox. Skyrim is sandbox. Dishonored is not sandbox.


There's more to do than assassinations. Not shown in the demo, but there are hubs in the city where you're given room to explore and there is a lot to find and,collect, along with other NPC interactions. One example I heard was a thug beating up another NPC. You could interact and help the NPC...you could interact and help the thug, or you could ignore. Supposedly, and this is an example, how you act in that situation will be calculated and used in a hidden manner for the endgame.

Hopefully in the future we see footage of how big the hubs are. In the demo, Corvo seemingly found that location...it was probably on a hub map.

Bethesda owns id, and so QuakeCon is Bethesda's big event. Looking forward to moar Dishonored there!!