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New info coming soon on Dishonored...from Arkane Studios and Bethesda


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#176
naughty99

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Il Divo wrote...

Honestly, both Dishonored and Watch Dogs look incredible. I'm leaning slightly more towards Dishonored, since I love the stealth/assassin style, but I'm definitely picking up both.


Yes they both look like fun games IMO.

Fortunately Dishonored is coming out in a few months! :wizard:

I don't think any release date has been announced yet for Watch Dogs, probably some time in 2013, I suppose.

#177
android654

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I think it's very clear that it's not sandbox, rather a series of hubs with variability. Much like Deus Ex: Human Revolution. Which is fine, but There has to be more than just cool powers for this game to be appealing. Hell, Prototype 1&2 has a lot of really cool and fun powers, but who wants to play after fifteen minutes?

#178
naughty99

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android654 wrote...

I think it's very clear that it's not sandbox, rather a series of hubs with variability.


The terms "Sandbox" and "open world" often go together in a game, but they do not mean the same thing. This is not an open world game, but the gameplay is sandbox.

The sandbox gameplay means you set up a series of systems, give the player the tools to do what they want, and let them play in the unscripted sandbox.

For example, from the 1up article

An open-ended game driven more by systemic interaction than by scripted spectacle. In other words, they want to simply provide a suite of tools, and objective, and then let players go at it. Corvo has a number of tools -- including gear such as guns, daggers, traps, grenades and weird steampunk treasure detecting devices as well as more supernatural abilities such as Bend Time, Possession, and Windblast -- and his task is simply to find his targets and neutralize them. This can be as simple as stabbing someone in the face; as odd as possessing fish and mice to navigate through the sewers below until you find said target before possessing him to make him jump out a window; or as elaborate and non-lethal as arranging to have his identity stolen in order to condemn him to work in the very same salt mine that he owns.

As expected of any game whose sandbox design is meant to accommodate different players, Bethesda walks through the same mission -- to assassinate a pair of twins -- with both a stealthy approach and a run-and-gun action one. I was particularly struck by the fact that during the second run (the one where the demo players pulls off that Bend Time/trap/Blink sequence described earlier), the player inflicted a heck of a lot of collateral damage. Pretty much any time someone saw him, he killed that person -- whether it was a guard or merely a bathhouse attendant going through her workday.

Rather than the stealth approach of locking the target inside a sauna and cranking up the steam, he simply tossed the target out the window with a Windblast and ran out.


android654 wrote...
. Hell, Prototype 1&2 has a lot of really cool and fun powers, but who wants to play after fifteen minutes?

 
I might have been one of the few people who actually enjoyed Prototype 1 and played it through to the end. In fact, I'm even looking forward to the upcoming Prototype 2 and might decide to pre-order.

Prototype was an open world game, and it certainly had some sandbox features, but the actual progression of the quests was rather linear. You basically had two ways to enter an area, either disguise yourself or run in and kill everybody, but most of the missions were very similar, essentially you had to eat some VIP in order to get his memories.

It wasn't like you can decide to talk to NPCs and arrange to send someone to a salt mine, or shove someone in a sauna and crank up the heat. The Prototype sandbox elements more along the lines of, you can pick things (or people) up and throw them around, or ignore your missions to glide around the sky and take down helicopters. In Dishonored, the sandbox features are more complex systems, hopefully this will result in a somewhat more believable simulation. 

Modifié par naughty99, 06 juin 2012 - 01:17 .


#179
Guest_Luc0s_*

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naughty99 wrote...

Luc0s wrote...

Here it is:




Check the video from 3:54 onwards. There he says it.


Are you sure you have the right video clip? He doesn't say anything at all here about sandbox features. He just says that it's not an open world game, which we already knew since the game was announced almost one year ago.

Here is all he says at that point in the interview:

Q: How is the game structured? Is it a series of missions taking out a series of targets?
Colantonio: This is not an open world. This is mission after mission, very well-crafted missions. 


That's the right video, yes. He says it's not an open world, but mission after mission. That's not sandbox, not to me it isn't.


naughty99 wrote...

Choosing whether you want to possess a fish or a rat seems like a lot more fun options than moving vending machines around in DXHR


Not necessarily. This mechanic is nothing new. The videogame Geist on the Nintendo Gamecube did exactly the same, it had exactly the same mechanics, but it got repetitive and predictable very fast.
As soon as you saw a dog, you knew there would also be a small shortcut opening somewhere close that you could use with the dog. As soon as you could possess a security guy, you knew there was a door that you can or must unlock as the security guy. It was all very predictable, very straightforward, very linear. I hope Dishonored is less predictable. If there are always rats near tiny holes, or if there are always fish near sewers, it's going to be predictable, easy and boring.


naughty99 wrote...

In one of the recent interviews, they have mentioned there are 8-10 different ways to approach every mission, including in some case, for example, simply talking with NPCs, and other non-violent approaches. In fact, you can complete the entire game with non-violent approach, without killing a single enemy.


Which is nothing different than Deus Ex: Human Revolution. Nothing new. But hopefully this will be better than Deus Ex: Human Revolution. Hopefully Dishonored does bring something new to the stealth genre.

#180
naughty99

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Luc0s wrote...

naughty99 wrote...

Luc0s wrote...

Here it is:




Check the video from 3:54 onwards. There he says it.


Are you sure you have the right video clip? He doesn't say anything at all here about sandbox features. He just says that it's not an open world game, which we already knew since the game was announced almost one year ago.

Here is all he says at that point in the interview:

Q: How is the game structured? Is it a series of missions taking out a series of targets?
Colantonio: This is not an open world. This is mission after mission, very well-crafted missions. 


That's the right video, yes. He says it's not an open world, but mission after mission. That's not sandbox, not to me it isn't.


Although a large game world can certainly enhance opportunities, sandbox gameplay is not really about the size of the map. It is the underlying gameplay systems allowing the player to do whatever they want in an unscripted environment. The more elegant and well designed these systems are, the better the world responds to your actions and choices, the more believable the simulation.

Modifié par naughty99, 06 juin 2012 - 02:21 .


#181
Sajji

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Wait...you can coax somebody into a sauna and turn the temperature up and leave them? Holy cow, that's mean!

I'm going to booby trap doors that could have guards pop through at any second. And when plague victims cough on me...crossbow to the face!

Dogs look aggressive and look like they can do serious damage at any given moment, too.

I'm really excited to see what kind of Sherlock Holmes-like gadgets Arkane designed for the game. I'm going to be using gadgets a lot.

#182
Il Divo

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Sajji wrote...

Wait...you can coax somebody into a sauna and turn the temperature up and leave them? Holy cow, that's mean!


Haha, that reminds me of Hitman: Contracts. You were in a hotel and one of the options to take your target out was remarkably similar.

#183
naughty99

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OK this video provides a little bit better overview of the sandbox gameplay -

http://e3.gamespot.com/live-show/ (you have to rewind to 4:17:30)

Here he plays through the same mission twice completely, so you can see what I'm talking about.

Modifié par naughty99, 06 juin 2012 - 10:02 .


#184
Guest_Luc0s_*

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naughty99 wrote...

OK this video provides a little bit better overview of the sandbox gameplay -

http://e3.gamespot.com/live-show/ (you have to rewind to 4:17:30)

Here he plays through the same mission twice completely, so you can see what I'm talking about.


I see. So there indeed is a bit of sandbox gameplay in Dishonored. It seems the level-design and approach is very Hitman-like, but with first-person steath gameplay and with tons of magic. I think I rather like this. It looks good. I'm certainly going to buy this game.

Modifié par Luc0s, 06 juin 2012 - 10:24 .


#185
Sajji

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IGN had a nice long demo that shows a heck of a lot more gameplay.

#186
Eternal Phoenix

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Can't say I'm impressed from what I've seen of the combat and exploration. Assassin Creed 3 looks to be doing both better so if I had to buy one I'd buy AC3 even though I'm not a fan of the series and find the plot ridiculous.

Is The Pope Catholic? Not in AC. He's atheist! XD

#187
Addai

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Elton John is dead wrote...

Can't say I'm impressed from what I've seen of the combat and exploration. Assassin Creed 3 looks to be doing both better so if I had to buy one I'd buy AC3 even though I'm not a fan of the series and find the plot ridiculous.

Is The Pope Catholic? Not in AC. He's atheist! XD

AC in revolutionary America.... yawn.  Dishonored is a whole new IP with something unique.  Plus, Arkane sounds like a decent studio whereas Ubisoft is... Ubisoft.

Some shots from the trailers!  Sorry about the black bars, my photo editor is acting up or I'd cut them out.

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I am so digging these female guard uniforms.


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Modifié par Addai67, 10 juin 2012 - 09:00 .


#188
Eternal Phoenix

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After watching this video:



I can say I was wrong. The game looks great. That trailer they created wasn't really good and made everything look horrible.

AC3 isn't a game that I'll probably play through more than once as I haven't done so with AC2 (which got a bit repetitive at one point in the game) but I won't deny the fun I've had in AC titles when free-running and simply messing about and finding new ways to kill enemies even if their AI is somewhat flawed at times. AC3 doesn't really look like AC2, Brotherhood or Revelations as the whole combat and exploration seems faster, revamped and fluid.

#189
Addai

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I thought the trailers were pretty awesome. *shrug* They hooked me.

#190
Sajji

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Anybody hear how long one playthrough of Dishonored is going to last?

I loved the trailers. Especially the gameplay trailer with headphones and being "lightheaded from smoke".

AC3 looks like it incorporated some things from RDR. Which is a very good thing.

On a different note, do you think Elton John is Dead secretly plays and loves Skyrim?

#191
HoonDing

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Dishonored: Eddard Stark's revenge.

#192
Addai

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Podcast interview with April Stewart, who is voicing the empress.  Dishonored bits are at 8:00 and 32:00.

She really gushes about the game, which she doesn't do for others that she talks about.  Compliments the writing and says that she got emotional during some of the recording sessions.  Awesome.

Modifié par Addai67, 13 juin 2012 - 12:50 .


#193
Addai

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HoonDing wrote...

Dishonored: Eddard Stark's revenge.

LOL I'm okay with that.

Don't **** with the old gods.

#194
naughty99

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Addai67 wrote...

Podcast interview with April Stewart, who is voicing the empress.  Dishonored bits are at 8:00 and 32:00.

She really gushes about the game, which she doesn't do for others that she talks about.  Compliments the writing and says that she got emotional during some of the recording sessions.  Awesome.


Interesting - I thought she would be dead for the majority of the game, so I assumed she'd have very few lines.

#195
Addai

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They could be flashbacks.

#196
HoonDing

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So the dead woman is the empress for sure? Couldn't it be the protagonist's wife?

Some information on the gameworld: http://www.gameinfor..._world_map.aspx

Scale-wise it doesn't make sense that the northern island is arctic, and the southern island subtropical, compared with the size of the continent.

#197
naughty99

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HoonDing wrote...

So the dead woman is the empress for sure? Couldn't it be the protagonist's wife?


Corvo was not only her bodyguard, but the secret lover of the Empress, and I'm guessing he is also the father of her daughter (the little girl in the trailer).

Modifié par naughty99, 14 juin 2012 - 12:25 .


#198
Addai

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HoonDing wrote...
So the dead woman is the empress for sure? Couldn't it be the protagonist's wife?

Naughty99 has it.  She's the empress for sure, but also the protagonist's lover.  You can hear her at the very beginning of the debut trailer.

Modifié par Addai67, 14 juin 2012 - 02:53 .


#199
HoonDing

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Where's it mentioned she's Eddard's lover?

#200
naughty99

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HoonDing wrote...

Where's it mentioned she's Eddard's lover?


It was discussed in some interviews and articles from a while back.