Aller au contenu

Photo

New info coming soon on Dishonored...from Arkane Studios and Bethesda


  • Veuillez vous connecter pour répondre
587 réponses à ce sujet

#201
Addai

Addai
  • Members
  • 25 850 messages
It's pretty obvious from the bit in the trailer, isn't it?

#202
Addai

Addai
  • Members
  • 25 850 messages
"If there were a continuum between first-person shooters and role-playing games, then Dishonored would lean quite a bit more towards the RPG side. You collect experience, level up, and develop your personal take on Atano."
Destructoid preview

That sounds pretty good.

Modifié par Addai67, 15 juin 2012 - 10:22 .


#203
Addai

Addai
  • Members
  • 25 850 messages

Sajji wrote...

Anybody hear how long one playthrough of Dishonored is going to last?

They are saying 12-14 hours for a quick blow-through and twice that if you're more methodical.

Sounds very short, but the various styles of gameplay should make for replayability.

#204
Brockololly

Brockololly
  • Members
  • 9 029 messages

Addai67 wrote...

Sajji wrote...

Anybody hear how long one playthrough of Dishonored is going to last?

They are saying 12-14 hours for a quick blow-through and twice that if you're more methodical.

Sounds very short, but the various styles of gameplay should make for replayability.


It sounds quite a bit like Deus Ex in terms of allowing different ways to play, which is good.  I'm guessing it'll probably take me about 30 hours or so since I love playing these types of games slowly and methodically.

This is probably one of the very few games coming out this year I'm really interested in besides XCOM: Enemy Unknown and Amnesia: A Machine for Pigs. Assassin's Creed 3 looks interesting but I doubt it'll be out on PC this year.

#205
Oh Hai Gabby

Oh Hai Gabby
  • Members
  • 12 messages
I hadn't heard of this game before E3, but it looks and sounds absolutely excellent.

People who made the original Deus Ex made this? An original steampunk version setting? **** yeah!

#206
Chromie

Chromie
  • Members
  • 9 881 messages
Ok now it's an insta-buy for me! Dishonored on PC “has its own different interface,” PC standards are “a religion”

#207
Addai

Addai
  • Members
  • 25 850 messages
Yay!

#208
naughty99

naughty99
  • Members
  • 5 801 messages
Epic article about the guys making Dishonored.

Link

After reading all they went through to get to where they are and make this game, I'm impressed with their values and even more excited about the upcoming release.

Modifié par naughty99, 28 juin 2012 - 09:27 .


#209
Addai

Addai
  • Members
  • 25 850 messages
I read that yesterday. Good read and does make me happy to be giving these guys my money.

#210
android654

android654
  • Members
  • 6 105 messages
The Golden Cat - Stealth[/quote]
The Golden Cat - Action[/quote]

#211
slimgrin

slimgrin
  • Members
  • 12 471 messages
Refreshing to see a game that's not inundated with Hollywood cliches, and a studio with some values. I'll likely be getting this.

Modifié par slimgrin, 29 juin 2012 - 12:40 .


#212
android654

android654
  • Members
  • 6 105 messages
Enjoy it, we get one or two of those a year. Then they disappear for two more year.

#213
naughty99

naughty99
  • Members
  • 5 801 messages
Choose your own adventure:

http://www.bethblog....ameplay-videos/ 

#214
Addai

Addai
  • Members
  • 25 850 messages
Others may have seen this already, but it was new to me- the developers' design manifesto.


Around 16 years ago, the two of us were drawn into the industry by a love of games that were part first-person-shooter and part role-playing game (for lack of a better descriptor). Games like Ultima Underworld, in other words. Such immersive games are marked by a combination of values and player-experiences: visceral first-person action, exploration, role-playing, player-driven pacing, environmental coherency, physical interaction, non-combat interactions, and AI behavioral simulation...


They contrast interactivity versus a "cinematic experience" that becomes more static.

The stylized art style is deliberate, in order to not eat up too many resources.

Modifié par Addai67, 09 juillet 2012 - 10:36 .


#215
Addai

Addai
  • Members
  • 25 850 messages
Really good Eurogamer interview with the artistic designer, Viktor Antonov.

"It's been a poor, poor five years for fiction in the video game industry...

So, lack of variety in what's in the market leads to associations like this. There should be more historical realistic worlds out there. And too bad there are not; I was expecting there to be 20 games like this..."

More inspiration for Dishonored fell out of Dunwall itself, a city designed by industrial engineers and Russian illustrators, rather than traditional video game artists. It was anatomists who were responsible for most of the character work, and Antonov and Mitton tracked down a textile carpet designer in Russia to paint key visual Dishonored art."We've put more work and effort in creating the schedule and assuring a longer pre-production than most people can do," evaluated Antonov. "Because of the nature of Arkane being a small, humane studio, we've worked it out that we can do this."


Take my money!!!

Modifié par Addai67, 22 juillet 2012 - 02:25 .


#216
CmndrFisher

CmndrFisher
  • Members
  • 866 messages

Addai67 wrote...

Really good Eurogamer interview with the artistic designer, Viktor Antonov.

"It's been a poor, poor five years for fiction in the video game industry...

So, lack of variety in what's in the market leads to associations like this. There should be more historical realistic worlds out there. And too bad there are not; I was expecting there to be 20 games like this..."

More inspiration for Dishonored fell out of Dunwall itself, a city designed by industrial engineers and Russian illustrators, rather than traditional video game artists. It was anatomists who were responsible for most of the character work, and Antonov and Mitton tracked down a textile carpet designer in Russia to paint key visual Dishonored art."We've put more work and effort in creating the schedule and assuring a longer pre-production than most people can do," evaluated Antonov. "Because of the nature of Arkane being a small, humane studio, we've worked it out that we can do this."


Take my money!!!


They already did.  Pre-order paid for.  I am really looking forward to this game.  It might have slipped under my radar if it wasn't for noticing Viktor Antanov's name (HL2 artist).  I was Googling HL news and one link led to another and there it was.  All the pre-release reviews and trailers and articles point to a really outstanding game.

#217
naughty99

naughty99
  • Members
  • 5 801 messages

Addai67 wrote...

Really good Eurogamer interview with the artistic designer, Viktor Antonov.

"It's been a poor, poor five years for fiction in the video game industry...

So, lack of variety in what's in the market leads to associations like this. There should be more historical realistic worlds out there. And too bad there are not; I was expecting there to be 20 games like this..."

More inspiration for Dishonored fell out of Dunwall itself, a city designed by industrial engineers and Russian illustrators, rather than traditional video game artists. It was anatomists who were responsible for most of the character work, and Antonov and Mitton tracked down a textile carpet designer in Russia to paint key visual Dishonored art."We've put more work and effort in creating the schedule and assuring a longer pre-production than most people can do," evaluated Antonov. "Because of the nature of Arkane being a small, humane studio, we've worked it out that we can do this."


Take my money!!!


Wow, that was a fantastic interview. I'm very impressed with the core values and vision of this dev team.

#218
Addai

Addai
  • Members
  • 25 850 messages

naughty99 wrote...

Wow, that was a fantastic interview. I'm very impressed with the core values and vision of this dev team.

Me too.  Isn't it refreshing to read dev interviews that aren't laced with marketing BS?

In case you missed it, they also showed screenshots of the PC UI.  The PC will have its own UI, with more configurables than the console.  For example you will be able to choose what you see on the UI, for those who like a cleaner play experience.  Or you can have 10 hotkeys up.

Image IPB

Image IPB

Image IPB

Image IPB

Modifié par Addai67, 22 juillet 2012 - 05:37 .


#219
android654

android654
  • Members
  • 6 105 messages
...I do love all things Russian. It's getting uncomfortable sitting on this fence.

#220
Chromie

Chromie
  • Members
  • 9 881 messages
<3 the 4th. Something so simple really should be in more action games let me keyboard do more than spacebar through everything. Did they mention anything about field of vision? It looks horrible in the screenshots.

Modifié par Skelter192, 22 juillet 2012 - 01:55 .


#221
Addai

Addai
  • Members
  • 25 850 messages
FOV will be adjustable between 65 and 85 (on the PC). People are complaining that's not enough but at least there's some ability to adjust it at all.

Modifié par Addai67, 22 juillet 2012 - 06:08 .


#222
android654

android654
  • Members
  • 6 105 messages
Give it some time and people will find a workaround to fix that. The benefit of playing on PC.

#223
naughty99

naughty99
  • Members
  • 5 801 messages

android654 wrote...

...I do love all things Russian.


If I understand correctly, the city where the game takes place is based on a fictional version of nineteenth century London. Or were you referring to the nationality of Victor Antonov? (He's Bulgarian.)

Modifié par naughty99, 22 juillet 2012 - 06:50 .


#224
android654

android654
  • Members
  • 6 105 messages
^^

" Antonov and Mitton tracked down a textile carpet designer in Russia to paint key visual Dishonored art."

I'm a sucker for art, and if Russians paint the way they write, I'll love the art in the game like Russian novels. Which I happen to be a fan of.

#225
naughty99

naughty99
  • Members
  • 5 801 messages

android654 wrote...

^^

" Antonov and Mitton tracked down a textile carpet designer in Russia to paint key visual Dishonored art."

I'm a sucker for art, and if Russians paint the way they write, I'll love the art in the game like Russian novels. Which I happen to be a fan of.


Interesting, I wonder if they are talking about the concept art during their pre-production period? Or did they hire this carpet designer to do textures for the in-game assets? At any rate, I bet there will be a beautiful art book for this game.

As for Russian novels, there are certainly some fantastic reads. Huge fan of Notes From the Underground and Crime and Punishment, pretty much anything by Dostoevsky, Nabokov and Tolstoy.