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My class analysis/ Direction for ME3


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#1
Preie

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Hello, name is Brad and I am new here on the these forums.

Favorite games: Zelda (NES), Duck Hunt (NES), Mario Kart (Super Nitendo), Doom 1 2 &3, Mechwarriors, Delta Force, WoW all on Computer, And more recently Oblivion and Mass Effect series.

As you can see, games range all over the place. And somewhat lacking in the FPS field. Delta Force, if anybody remembers that on the computer was and interesting change and it wasn't as fast paced as Halo was. I die so much on Halo multiplayer. Granted I don't play multiplayer on Xbox 360. Guess I am too old tech.

However, I wanted to run stuff by the community and maybe see if I can get some viewpoints.

Now back on track. I warn you that some rollplaying may be invovled and if that isn't your playstyle I understand. 

I am a firm believe that Shepard, whether Male or Female has to be a combat expert. I don't see an Engineer leading a team nor can I picture a human with extreme biotic capabilities. I know this may be shortsighted but it is my viewpoint.

My canon FemShep is an Infiltrator. Played around with the sniper in ME1 but loved it in ME2. She is built like the Biotic assasin guide found within this forums. I loved playing her.

Now my canon ManShep I would like as a Vanguard. Biotic/Combat type... But it plays out that ME stance on Vanguards is one comparible to the rouge. I know you may find the connection confusing but a rouge takes the same stance on damage output. High-Damage but High-Risk, aka only having leather armor. Does anybody else get that feeling?

I would have liked the Vanguard to be a little bit more durable, granted now my insanity playthrough with him, and I die ALOT. It could be that I am not use to the CQC and I am usually a range person. But I thought having a Biotic soldier coming, lifting an enemy and shooting him would be cool. Instead I feel again, like a biotic assassin ha.

Plus I find the generic Soldier boring. I have yet to see why it is so popular :blush:. So I due to game mechanics I am stuck with dying alot on my ideal biotic warrior Shep :(

So now another question. I saw they will be keeping charge in with ME3. Are they going to make him (Vanguard) more melee center too? Because if the Vanguard becomes all about meleeing then I will have to switch classes. I cannot see in an advance age, troops killing each other in H-2-H combat with sophisticated weapons.

I guess any other input? How you see things?

Now for a more realistic/ roleplaying side: Wouldn't a Vanguard be on of the first Sheps to die? Granted a well placed shot could kill anyone but Vanguards seem to place themselves in danger more often than not.

Sorry this is so long. Eagerly await responces :lol:

Modifié par Preie, 16 juillet 2011 - 03:06 .


#2
Golden Owl

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Repost this in the ME3 forum Preie....1.) Your topic relates to ME3...and 2.) You will get more responses there....Heads up though, there are some who will take offense to your questioning the believability of their classes, so expect some flaming....just a heads up.

I play purely Infiltrator, so sorry can't give any input on Vanguard....As far as I am aware though, there will be a greater emphasis on melee in ME3, though you will have melee specific powers and the omni blade.

Modifié par Golden Owl, 16 juillet 2011 - 03:45 .


#3
Praetor Knight

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Preie wrote...

Now my canon ManShep I would like as a Vanguard. Biotic/Combat type... But it plays out that ME stance on Vanguards is one comparible to the rouge. I know you may find the connection confusing but a rouge takes the same stance on damage output. High-Damage but High-Risk, aka only having leather armor. Does anybody else get that feeling?


Well, I can see how that could be applied, but Heavy Charge with Champion can make the Vanguard a beast. If you want some tips I can link to some helpful threads. 

I would have liked the Vanguard to be a little bit more durable, granted now my insanity playthrough with him, and I die ALOT. It could be that I am not use to the CQC and I am usually a range person. But I thought having a Biotic soldier coming, lifting an enemy and shooting him would be cool. Instead I feel again, like a biotic assassin ha.



And Kronner has an awesome run of the toughest fight without using cover, on PC, which is tougher than 360 at least.

Plus I find the generic Soldier boring. I have yet to see why it is so popular :blush:. So I due to game mechanics I am stuck with dying alot on my ideal biotic warrior Shep :(



What do you think of the Sentinel? In ME2 it's definately a tanker class.

So now another question. I saw they will be keeping charge in with ME3. Are they going to make him (Vanguard) more melee center too? Because if the Vanguard becomes all about meleeing then I will have to switch classes. I cannot see in an advance age, troops killing each other in H-2-H combat with sophisticated weapons.



No, don't worry about it like that. From what I've seen it's only adding to what we have in ME2.

I guess any other input? How you see things?

Now for a more realistic/ roleplaying side: Wouldn't a Vanguard be on of the first Sheps to die? Granted a well placed shot could kill anyone but Vanguards seem to place themselves in danger more often than not.

Sorry this is so long. Eagerly await responces :lol:


A Vanguard could actually be one of the last to die with it's versatility. The key is learning the nuances of the class power.

#4
termokanden

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Praetor Shepard wrote...

And Kronner has an awesome run of the toughest fight without using cover, on PC, which is tougher than 360 at least.


Why do you consider PC tougher than 360?

#5
Praetor Knight

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termokanden wrote...

Praetor Shepard wrote...

And Kronner has an awesome run of the toughest fight without using cover, on PC, which is tougher than 360 at least.


Why do you consider PC tougher than 360?


I was trying to find the original quote and I've finally found it. I first read in I think in the Shotgun Engineers thread many months back.

This Link is to the original source I think, well before me being active around here: social.bioware.com/forum/1/topic/261/index/4840984/9#4873105


Edit: On further snooping I think it was in this thread actually, when I first read the quote, not the Shotgun Engineers Thread: social.bioware.com/%25252520http:/social.bioware.com/forum/1/topic/261/index/5383222#5384713

Wow, how time flies!

Modifié par Praetor Shepard, 16 juillet 2011 - 10:06 .


#6
ryoldschool

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Praetor Shepard wrote...

termokanden wrote...

Praetor Shepard wrote...

And Kronner has an awesome run of the toughest fight without using cover, on PC, which is tougher than 360 at least.


Why do you consider PC tougher than 360?


I was trying to find the original quote and I've finally found it. I first read in I think in the Shotgun Engineers thread many months back.

This Link is to the original source I think, well before me being active around here: social.bioware.com/forum/1/topic/261/index/4840984/9#4873105


Edit: On further snooping I think it was in this thread actually, when I first read the quote, not the Shotgun Engineers Thread: social.bioware.com/%25252520http:/social.bioware.com/forum/1/topic/261/index/5383222#5384713

Wow, how time flies!


My point below on PC is easier than xbox is because I don't like using the pause menu for using powers...  And that is probably part of the reason they made PC enemies harder.

I know what is says in that last quote, and I play on xbox same as you.  The thing that is really much better on PC is the squad commands ( we have discussed at length somewhere on this forum ) .  PC can easily execute a warp bomb by pressing three buttons ( eg Garrus overload, your vanguard slam, Miranda warp ).  To do this on xbox means either using the pause menu, or hoping that when you use the dpad squad commands you don't direct the squadmate there instead of using their power.  Also, you can only map three powers for yourself.  When I play engineer I can't easily access drone, incenerate, cryo blast and overload - so I always leave one unused. It also makes playing an adept a pain.

I know from previous posting that Termokanden plays both on PC and xbox, so what is his take?

Modifié par ryoldschool, 16 juillet 2011 - 02:07 .


#7
Kronner

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I think PC version has much, much better controls than the console versions, so fast paced/no pause action is easily achieved (compared to console versions). But pretty much any shooter is better played with keyboard+mouse..that is not new.

Modifié par Kronner, 16 juillet 2011 - 02:24 .


#8
termokanden

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That's why I asked why anyone would consider the PC tougher. I see now that there's an old BW post saying enemies are tougher on the PC. I never knew. I didn't really ever get the idea of comparing the two directly like that. I assumed the basic gameplay mechanics were almost exactly the same.

For me, the game is definitely easier on the PC because of the controls. I have better aim, more keybindings, and in particular I have better shotgun/melee reflexes.

Modifié par termokanden, 16 juillet 2011 - 03:02 .


#9
goofyomnivore

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OT: I don't think one is any harder than the other(console/pc). I think the pc is more fluid for sure, and they compensated by buffing the enemies slightly.

So now another question. I saw they will be keeping charge in with ME3. Are they going to make him (Vanguard) more melee center too? Because if the Vanguard becomes all about meleeing then I will have to switch classes. I cannot see in an advance age, troops killing each other in H-2-H combat with sophisticated weapons.


Every class is getting buffed in melee and h2h combat, but I don't think any are being designed to be specifically built for it, so I wouldn't worry about that. H2H combat in Mass Effect would be really helpful actually even more helpful than today. Since kinetic shields/barriers don't do anything to a good ole knife, fist, or boot to the face.

#10
mcsupersport

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Preie wrote...

Hello, name is Brad and I am new here on the these forums.



Now my canon ManShep I would like as a Vanguard. Biotic/Combat type... But it plays out that ME stance on Vanguards is one comparible to the rouge. I know you may find the connection confusing but a rouge takes the same stance on damage output. High-Damage but High-Risk, aka only having leather armor. Does anybody else get that feeling?

I would have liked the Vanguard to be a little bit more durable, granted now my insanity playthrough with him, and I die ALOT. It could be that I am not use to the CQC and I am usually a range person. But I thought having a Biotic soldier coming, lifting an enemy and shooting him would be cool. Instead I feel again, like a biotic assassin ha.



Rouge is what you put on your face to color it.
Rogue is a character who disables traps, steals and generrally runs light armor and weapons.

Vanguards ARE NOT COMPARIBLE TO ROGUES!!  Vanguards are comparible to Beserkers, with fly into the fray and kill everything before they can be killed by them.   Engineers are the rogue component, light weapons distraction, and lots of sneaky attacks.  Infiltrators are more the assassin class or maybe Ranger/long range variant.

A well played Vanguard is a monster on the battlefield, but it takes work and understanding to get there. 

#11
Praetor Knight

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termokanden wrote...

That's why I asked why anyone would consider the PC tougher. I see now that there's an old BW post saying enemies are tougher on the PC. I never knew. I didn't really ever get the idea of comparing the two directly like that. I assumed the basic gameplay mechanics were almost exactly the same.

For me, the game is definitely easier on the PC because of the controls. I have better aim, more keybindings, and in particular I have better shotgun/melee reflexes.


I was wrong. I only have the 360 version and had assumed that about the two versions, ever since I read that quote.


And it is tricky to aim with how aim assist works on 360, I think there've been a few threads on the issues of the 360 aim assist.

#12
Preie

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Humm, thanks for your responses.

Working backwards here, I have to agree with Praetor Shepard. On my Xbox 360 sometimes my aim assist is a bit buggy. For example, if there are two goons lined up, sometimes it bounces between midsections. Definitely can be aggravating.

Mc, thanks for your input on the "colour" of the Vanguard, ha. Actually, to state it, it is easier to play as a beserker rather than a rouge. It's weird, I know. But I do picture Sheploo as a Warrior stereotype so Beserker falls better with it.

I cannot add to the PC vs. the Xbox 360 argument 8(. It stinks especially since I don't have xbox live so I cannot get the DLC's.

On the Sentinel, I feel bad for saying this but every time. I play that class, no matter how aggressive, I feel like it is a support role. Although I love the durability.

Now my 4th run with vanguard and I still have the same problems. Use Miranda's Overload or Warp, then usually use Mordin's Incinerate Blast to distract the enemies, Charge in shoot 3 times and kill one. By that time I am seeing red. Slam down charge on the next guy, "Cannot Target" or whatever, and then death. Or.... Charge, Kill. Red. Hide. Get overwhelmed and die. Trying to play more conservative - no - death Vanguard.. Left me dying 6 times in the Thane's recruitment. Especially when I charge and get smacked with a warp right after. In fact, just watching some Vanguard movies and I am shocked. I usually get at least 2 or 3 Cannot target in a battle, and the movies are charging all over the place.

Guess I am just not as pro lol. I think I may try a Cryo Vanguard and see if it allows for more survivability.

However, good news otherwise. My Femshep Infiltrator made a no death run through insanity 8). Got displaced due to natural disaster so I been bored/ lot of free time on hand ha.

In no way do I discredit the Vanguard's power, I kind of wish they would of used the Damage vs Survivability option a bigger difference. Option to make more of a tank rather than a glass cannon.

Oh btw, all these runs, I am soooo bored of the beginning. I have seen that cut scene way way too much.

#13
Preie

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Oh and if you have any other input, feel free to add

#14
Preie

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I have a rather side question, if anybody still following me.

I notice in game playthroughs, in addition to not having as much "Charge glitches", the squad abilities are instant cast. I was playing Grunt's recruit mission and for some reason, I tried to create warp explosion and it seriously took Jacob 1 minute to cast Pull. Is there a reason behind the delay in Xbox or is it just AI or ??

#15
mcsupersport

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en.wikipedia.org/wiki/Rouge    <==this is Rouge
www.wizards.com/default.asp  <==this is ROGUE

personal pet peeve here, you continue to put ROUGE even when you replied to me correcting you to ROGUE.  Seriously a big peeve when talking about one of my favorite classes.


The issue with Jacob taking a long time is a combination of thigs most likely.  Part of it will be just poor AI/controls, part will be he was doing something else such as reloading or moving to another area or taking fire, and part could be if he was onscreen he had to do the animation as well as cast versus most times if he is off screen the computer doesn't draw the animation and it is instant.  I have found that if they don't cast within 2-5 seconds then I click it again to get them moving.....sometimes it takes a few clicks for some unknown reason, and I am on PC.

#16
Preie

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Forgive my ignorance. Funny thing is that I even stopped for a bit to make sure it was spelled right.

Ugh, should of looked it up ha. I feel like a nub 8( Please forgive