So what spells do you prefer? I was aiming for
Fire Magic-flaming weapons
Ice Magic- Cone of Cold
Lightening Magic- Shock
Heal Lv. 2...
Glyph Spells- Repulsion
Complete Hex line
Is that a good first... load out? I want to be part damage/healer....
Modifié par Rawr23, 16 juillet 2011 - 08:06 .
Modifié par m_k, 16 juillet 2011 - 10:09 .
Modifié par m_k, 16 juillet 2011 - 10:09 .
mosesofwar wrote...
Mana Clash destroys anything with mana.
Arthur Cousland wrote...
I like a mage that does a bit of everything.
Usually, I start out with heal and winter's grasp at level 1. Rock armor and arcane shield at lv 2 and 3, or just go after cone of cold asap.
After that:
Mage spells: through arcane mastery
Primal spells: either up to fireball and cone of cold, or I'll get blizzard+tempest for storm of the century.
Creation spells: heal through regeneration, and the glyph spells.
Spirit spells: dispel magic, spell might and possibly mana clash, and of course the line with crushing prison. Every spell in the crushing prison line is useful, and force field is a lifesaver.
Entropy spells: usually I ignore the entropy spells, though my arcane warriors like to pick up miasma. Paralyze and sleep can be nice for crowd control.
Cypher0020 wrote...
Ok has anyone used spells like horror? Also... which deals more weapon damage? Frost or Fire weapons? I loooove cone of cold..but hate taking frost weapons....especially since I think flame is cooler..
Has anyone speced? I'm not a fan of blood mage... and I bombed my last arcane warrior...I like Healer...but Wynne is that already... having 2 bad?
Fire Magic-flaming weapons
Ice Magic- Cone of Cold
Lightening Magic- Shock
Heal Lv. 2...
Glyph Spells- Repulsion
Complete Hex line
Modifié par TBastian, 18 juillet 2011 - 12:03 .
Modifié par TBastian, 18 juillet 2011 - 06:31 .
SLEEP: an ideal starter
Sleep is a fantastic spell to set up most of the combos, it is fast to execute, have a very large area and is one of the least resisted spells, not to say it is also quite cheap to cast... it can be used both for single target combos or area ones, and you dont rick to hit accidentally your comrades with it.
so i said about how uber aoe dots can be... but most of the time mobs run away and you need few seconds to cast them... here an example of aoe setup using sleep
sleep -> blizzard -> death cloud
sleep will "freeze in place" all the mobs in the same area of your aoes (as they have same radius), the fact that mobs will awake on dmg is not a big as you are using blizzard that doesnt deal that much dmg compared to other aoe dots but have good CC components freezing and slowing mobs inside the area.
This "combo" is generally enought to wipe rooms of enemies with impunity
you can use sleep even as a starer for mass paralysis... the aoe paralysis in fact is a very good group friendly spell but have some casting time, making it difficult to execute on the hearth of the battle
sleep -> mass paralysis
do the job... you start with sleep mezzing all the mobs around you (of course you have to stop to hit them too) and then "upgrade" it with mass paralysis to hit them with impunity
something like that can also work for other spells as walking plague bomb, a powerfull but dangerous spell and as you are there you can add some res debuff hexes to maximize the damage of all mobs in the area of explosion, remember that hexes doesnt cause dmg so mobs will not wake up using them
sleep -> affliction hex -> horror -> walking plague bomb -> finish mob
sleep will keep all the mobs standing still in the area, hex will boost the dmg, horror will deal a considerable amount of dmg (with the combo) and make the mob standing still... walking plague bomb will finish him while your caster move away
of course something like that can be made with other CC too, the glyph paralysis combo works extremely well too, but as is not group friendly is not always possible to use it... here a good example for paralysis explosion è storm of the century
glyph of repulsion + glyph of paralysis (better from 2 chars) -> blizzard + tempest (with spell might)
this is an overkill combo and in the end quite fast to set it up, the paralysis area is quite large and storm of century will cover it no prob dealing massive damage to helpless enemies
you can also set up single target spells or CCs... for example, we said that caster mobs tend to dispel the hexes on them, this many times prevent the use of entropic death combo... here how to resolve
sleep (or a single target CC) -> hex of vulnerability -> hex of affliction -> hex of death -> death cloud
and the mob will go boom
want to add some more damage?
sleep -> hex of vuln -> hex of affliction -> hex of death -> horror -> death cloud
2 maximized combo vs an helpless mob, you basically need the first CC to hit him and you will deal 800-1k dmg at the end of the "combo" i used it to instapop the poor loghain in the 1vs1 duelpoor guy
of course there are other ways to set up spells, glyph of repulsion is another pretty good one... glyph at door, and then you can unload everything you want... from plague bomb to various aoe dots
there are also other ways to make spells interact to cover their weak points or to sustain them for example, it is kinda possible to keep a SH aura up using mass refresh+flourish, same for the 3rd spell in arcane warrior
there are many combinations to make various spells more effective, these are just some example to give a few ideas and "research" your own fav "combos"
Modifié par TBastian, 19 juillet 2011 - 05:05 .