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Vega's concept as entry point for newcomers.


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#76
SalsaDMA

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IsaacShep wrote...

SalsaDMA wrote...
You cannot complete ME2 without having 2 squadmates survive.
You automatically get 2 squadmates in ME3 with Liara and VS.

That already puts you at 4 squadmates AS A BARE MINIMUM.

The point is that there's no chance they will create peram-squaddie scenario for all 13 characters from ME2 that could possibly end up being in the '2 survivors of the SM'. It's just not physically possible to do that, along with Liara, Kaidan, Ashley AND then entirely new characters in ME3.


Oh it's physically possible, alright. But it might not be possible due to suits higher up wanting to cut down on costs.

That has nothing to do with wether or not something is possible, but only something to do with wanting to produce less of a product for less money while hoping to reap the same reward from the companys point of view.

#77
shepskisaac

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SalsaDMA wrote...

Oh it's physically possible, alright. But it might not be possible due to suits higher up wanting to cut down on costs.

That has nothing to do with wether or not something is possible, but only something to do with wanting to produce less of a product for less money while hoping to reap the same reward from the companys point of view.

Well, obviously economics WILL play a significant role. Yes, physically possible it is. But honestly, it would take months of additional dev work to create 13 perma-squaddie scenarios for everyone form ME2 along with 13 cameo-squaddie scenarios (in case 2 slots for the SM survivors are already taken by someone else) AND then another 13 'dead squaddie' scenarios. TBH I think it was a big mistake on BW's part not only to have such a gigantic squad in ME2 but to add death variable to every single one of them.

Modifié par IsaacShep, 18 juillet 2011 - 03:35 .


#78
SalsaDMA

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IsaacShep wrote...

SalsaDMA wrote...

Oh it's physically possible, alright. But it might not be possible due to suits higher up wanting to cut down on costs.

That has nothing to do with wether or not something is possible, but only something to do with wanting to produce less of a product for less money while hoping to reap the same reward from the companys point of view.

Well, obviously economics WILL play a significant role. Yes, physically possible it is. But honestly, it would take months of additional dev work to create 13 perma-squaddie scenarios for everyone form ME2 along with 13 cameo-squaddie scenarios (in case 2 slots for the SM survivors are already taken by someone else) AND then another 13 'dead squaddie' scenarios. TBH I think it was a big mistake on BW's part not only to have such a gigantic squad in ME2 but to add death variable to every single one of them.


I think you are overestimating the amount of actual work that needs to be done compared to what they are already doing. I don't get what you mean with the cameo apperances in the same breath, though, cause that is something you write for a character if you DON'T give the player the optino of getting the character. It's either or, in that regard, not both.

And seriously, I don't think anyone would actually feel 'cheated' if having a squadmate die in a previous game meant that there would be less stuff involving that particular character. It's not that hard to complete ME and ME2 without getting anyone on your team(s) killed. Any kills done are most likely intentional.

#79
SkittlesKat96

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I agree its a bit useless but he could also be a way to fill in old players of the games who only ever played through ME 1 and ME 2 once and only played it a long time ago (i.e, the more casual fans who aren't as interested in Mass Effect and never had a memory for its lore.)

So for example if the Rachni are mentioned James will think that they were extinct and Shepard will tell him about Binary Helix's plans and his encounter with the Rachni queen on Noveria. And if Shepard has to go to Omega or speak to Aria then Shepard will fill in James Vega with all the background information etc.

Also I don't see why people have a big problem with James Vega...I didn't like him at first either but the game would be more boring if we didn't have at least one new squad mate/character/fresh face on the Normandy (I think it makes sense to the story too, he seems like a really elite soldier and he's Alliance, Shepard is much more involved with the Alliance now than he was in ME 2 so it makes sense they'd give him Vega.)

EDIT: Also like other people have been saying some squad mates will be temporary and some might not have made it into ME 3 so they need some definite ones just to fill in your squad just in case.

#80
MeAndMySandvich

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If only we had a game mechanic that compiled lore + backstory and put in a convenient location for the player. Like a journal or a codex or something. Oh, wait...

#81
shepskisaac

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SalsaDMA wrote...
I don't get what you mean with the cameo apperances in the same breath, though, cause that is something you write for a character if you DON'T give the player the optino of getting the character. It's either or, in that regard, not both.

12 ME2 squaddies can survive ME2. If all survive, we would have 12 ME2 squaddies available to recruit as perma squaddies in ME3. There's no way we could recruit them all at once. 12 ME2 squaddies + squaddies from ME1 + new squaddies would be like 18 or more squad members. We would have to choose. What would happen with those we didn't chose? They would still have to appear in ME3 in cameo role (either as NPCs or temp squaddies). Means every ME2 squaddie would need a cameo scenario prepared as well, since every single one could happen not to be chosen by a player to be in the ME3 perma squad.

#82
Finis Valorum

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MeAndMySandvich wrote...

If only we had a game mechanic that compiled lore + backstory and put in a convenient location for the player. Like a journal or a codex or something. Oh, wait...


Don't you  know the the codex is going to be "streamlined" into James Vega because new players don't want to read, they just want to fight everything with omniblades and Atlas mechs.

#83
Cutlass Jack

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Finis Valorum wrote...

Don't you  know the the codex is going to be "streamlined" into James Vega because new players don't want to read, they just want to fight everything with omniblades and Atlas mechs.


I thought Codex was Felicia Day...

#84
Guest_lightsnow13_*

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James Vega could be a success. People are already up in arms about his look - let alone the fact that he is going to be for the newcomers to the game.

If they flesh out a character with depth and personality and if they're REALLY careful about his dialogue -- nothing cheesy please -- then I'm sure he could be a potentially great character.

They also need a good voice actor...don't find someone who will sound cheesy because Vega will end up taking the hit and people will want to kill him off one way or another.

#85
who would know

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IsaacShep wrote...

TBH I think it was a big mistake on BW's part not only to have such a gigantic squad in ME2 but to add death variable to every single one of them.


Gotta agree. Overambitious.

Food for thought from GameFaqs...

HappyHappyJoyJoy wrote...

The problem with Vega, as I see it, is that if he is offered as the
"touchstone" character for the newly inducted that means that he will
have focus put on him to ease in the new players (otherwise he can't
perform that function). He's going to be showing up in cutscenes and
likely be a mandatory squadmate on certain missions. This means less
focus on established characters, the ones we know and like (or firmly hate as the case may be).

Also,
every game is a function of budget. Every line of dialogue written for
him is a line not written for an established character. Every dollar
paid to his voice actor to read a line of dialogue is a dollar not paid
to the voice actor of an established character to read a line of
dialogue meant for them. Every hour of developer time spent coding a
mission revolving around Vega is an hour of developer time not spent
coding a mission revolving around an established character.

This
wouldn't be a big deal if Bioware hadn't already confirmed that
established characters are being cut out. That twelve was too many
characters to focus on. Now compound that with the fact that characters
that our Shepards are invested in (including LIs) have yet to be
established as being given adequate screen time and status within the
squad.

We're downsizing past twelve from...

1. Ashley
2. Kaiden
3. Wrex
4. Garrus
5. Liara
6. Tali
7. Grunt
8. Jack
9. Jacob
10. Kasumi
11. Legion
12. Miranda
13. Mordin
14. Morinth
15. Samara
16. Thane
17. Zaeed

So even if we're down to eleven
(and being optimistic, realistically it's almost assuredly going to be
fewer than that) and you're adding in Vega that means that seven
characters are going to be shut out of having significant involvement in
Mass Effect 3. That means over 41% of the characters from ME1 and ME2
are going to have their involvement in the sequel limited more than
Vega's.

Trust me, with Vega as a permanent squadmate, if Jack is marginalized I will be understandably and justifiably pissed off.


Modifié par who would know, 19 juillet 2011 - 05:00 .


#86
BlackwindTheCommander

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I get the feeling Vega being an entry point will mostly just be situations such as:


Sees a Rachni on the battlefield.
Vega: Jesus, Commander what the hell is that thing?!

Para Shep: Its a Rachni, intelligent bugs from another system, don't worry I saved their queen on Noveria. Its on our side.

Ren Shep: Big bad Space Bug. Not a friendly, feel free to squish it.

#87
MrSuperCrazyAwesome

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I support James Vega as a squadmate and love interest in ME3. It's going to happen. I guess we could say that it's "inevitable, Mr. Anderson." Why try to fight it? Let's accept James and maybe he'll turn out to be pretty cool. Just don't be close-minded and prejudiced against generic space marine #3719.

#88
Dean_the_Young

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Mesina2 wrote...

Finis Valorum wrote...

An ask EDI feature could cover all the points you make for Vega and asking EDI about the genophage for example could indeed also be fun for older players if they keep the AI's deadpan delivery.



A) Only possible in Normandy not to look stupid and/or unnatural
B) It would be stupid for Shepard to ask all those things he/she already knows


Vega is far better to be natural and Shepard can be mentor again like with Garrus in ME1. Really neat for old players.

Another way to look at it would be to avoid the Wrex-Genophage conversation again.

Let Private Newbie stare in amazement with Shepard having the option to fill in context... rather then Shepard going "dur, what's this about the genophage cure I destroyed?"

So Shepard can offhand tell Vega how he once urged the Migrant Fleet to go to war with the Geth (I thought they were all Reaper servants at the time!), rather than Shepard asking 'I did what now?'

#89
Cimeas

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Thing is they could have made Vega an alien, or a character that looks interesting. not necessarily attractive, or female or anything like that (They already gave Ashley a treatment for a *certain* audience) but they made him someone who looks like the kind of brute you can watch in Jersey Shore or on a sunday morning at 4AM dancing naked down your street with a bottle of cheap alcohol in his hand. I don't want him hanging around going "What's up doc?" "Hey commander, what the heck is up with these reaper thingys."

#90
Elvis_Mazur

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Woooooooooot!! Hope I can kill the walking codex off early in the game!!

#91
DTKT

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I hope I can put him in the freezer! :)

#92
nhsk

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MrSuperCrazyAwesome wrote...
 Just don't be close-minded and prejudiced against generic space marine #3719.


Exactly why I am, and if he is "tank-grown"'ish and acts like a child with stupid questions like "How does a radio work? / How do you fight Geth?".... well, airlock

Modifié par nhsk, 19 juillet 2011 - 09:55 .


#93
GreyWardenNathan

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I hope you can go find past characters for youregroup by having the option of everyone, but once you get to a certain amount of squad mates you cant have any more.

#94
Elvis_Mazur

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DTKT wrote...

I hope I can put him in the freezer! :)



Or, maybe we should throw him at the Reapers :D

I would like to have both options.

#95
AlexRmF

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my guess is that Bioware knows very well what it's doing with this new character... afterall, you could've killed most of your companions in ME1 and ME2 and who would be left to fight alongside you in the last game Liara, the VS and maybe 2 or 3 more squadmates... James Vega is not just a filler as far as I see it, and he'll have an important part in the plot, along with Liara and the VS.
everyone should stop basing him and wait until the game is out to find out what's really his purpose in the big picture

#96
Piotrburz

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I agree with Finis Valorum. I really dislike more melee combat. I love ME universe for a real science fiction, not some fancy fantasy-sf crap, where nothing is scientifically explained and everything is possible like melee combat is more efficient than firearms. Trying to melee rush enemies in ME2 playing on insanity always ended instant death after 2 seconds. And that how it supposed to be.
I want more intelligent, cynical, overconfident characters with interesting background.
And how people can love the universe not reading the codex, which reveals lot of info about biology, culture and government of most galaxy species.

Modifié par Piotrburz, 19 juillet 2011 - 10:36 .


#97
Mr. MannlyMan

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As long as past plots aren't constantly being explained for the benefit of this "newcomer's crutch", then I'll be fine with him. If Bioware writes Vega's dialogue to be reflective of latecomers' curiosity and unfamiliarity with the story, then the purpose might be only to give new players a "friend", so to speak, a character whom they can relate to, and not a tell-me-all character type. At least, I'd be severely disappointed in Bioware if they wasted a spot on Shepard's squad implementing an inefficient and obstructive "guide" with which to inform new players of the backstory behind major plot points.

Who knows, Vega might actually be interesting enough for veteran ME players to actually talk to. I won't dismiss it as a bad idea yet, though. Again, my opinion is: Vega being a guide for ignorant players = bad, whereas Vega being portrayed as a guy who's just trying to come to terms with his new role and is therefore relatable to new and ignorant players (and maybe acts as a greenhorn whom Shepard can "mold" somewhat) = good, but it's more of a wait-and-see "good".

#98
CaptREDKangaroo

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I'd find it funny if he was really a Jenkins in disguise. For first Act maybe as a setup/new player intro with most things and he dies. I doubt that, just so much "hype" with him and stuff BW trying too hard to make us "care" about a character we've never seen or heard. I'm all for a new character but focusing time on him and away from other characters established and ppl have beloved just that's the only annoying and frustrating thing for me. That's where Vega haters get their venom from.

In ME2 I was annoyed initially when knowing Liara/VS/Wrex wouldnt be squadmates and minor roles; but all the new characters were awesome despite the number. So I have faith in BW's development of Vega, just not at the expense of other characters.

#99
LiquidLogic2020

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javierabegazo wrote...

What trilogy has not included a new character somewhere?


What finial instalment of a trilogy diverted time away from other things to tell people that thought act three of three would be a good place to drop in whats happend up untill now?

#100
KainrycKarr

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I'm fine with new squadmates, it's just that Vega seems so.....herp-derp, given what we know about him. Literally NOTHING that's been revealed so far about him(which, to be fair, isn't much) has led me to believe he will be even remotely interesting.

He knows nothing about what's going on, he looks like a tool, and he takes up a spot that might've otherwise gone to a squadmate that I already liked.

That's three strikes against him in my book.

Unless he has a personality of Varric proportions(which he could have, it is Bioware afterall), he will be a complete waste of resources in my game.