So, here's the deal:
I'm making a standalone module with a single background, avalable for all races and all classes.
So, I edited my backgrounds.xls following this tutorial: social.bioware.com/wiki/datoolset/backgrounds_tutorial, however, as I mentioned above, I edited in a way that there is only one background named 'Noble' and all the other ones are named 'Unused 1', 'Unused2', 'Unused3', 'Unused4'. I also changed all the numbers under noble to '1' as far as classes and races go. I also created some strings to edit the background name and it's description and put them all in their appropriate spots.
I will also mention that they were above 109 912 680 but I downloaded and applied the community fix to my module (as suggested in the tutorial).
I edited the icon (just copied over the dwarf noble icon).
I edited the background_defaults sheet similarly to the way it is done in the tutorial except I changed all cells in the 'Template String' column to 'default_player.utc'. Another thing I did was I edited all the last names to the one I wanted.
For the final sheet, I just copied my numbers from the previous sheet for the first column and filled the other one with 'default_player.utc'.
I saved compiled the xls and put the GDAs to my \\core\\override of my module.
So, I start up my module and I get the biggest WTF of my life:
http://imageshack.us...7/screen1dd.png
And, of course, who could forget:
http://imageshack.us...10/screen2c.png
Also, I am willing to include my backgrounds.xls file:
www.2shared.com/document/sGRNeM1G/background.html
Now, I am quite aware that on the tutorial there were certain custom scripts made. However, those refered strictly to his backgrounds. So, if those scripts are the problem, i would ask you to tell me exactly what it's supposed to look like for one background.
Thank you for you patience. Please respond if you know what the problem is. And if not, I guess I'll just give up the toolset.
Modifié par Ethan12357, 16 juillet 2011 - 03:33 .





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