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Increasing challenge rating


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11 réponses à ce sujet

#1
Barhador

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I recently got the game from Steam. Is there a way to increase the challenge rating of encounters in the OC and other modules? Most encounters are far too easy and I haven't seen anything above challenging or very difficult yet. I'm playing D&D hardcore rules.

#2
Kaldor Silverwand

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There are mods in the NWN vault that increase difficulty. Search there.

#3
Arkalezth

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Kaldor's mods also do that, in a way.

#4
kamal_

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By our very own kevL

nwvault.ign.com/View.php

#5
kevL

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Happy Hunting !!

#6
Mysstic1

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Try using self-imposed limitations. For instance, I only rest when it "makes sense" to. In the real world, if you've got a military unit doing a room-by-room sweep of a compound, they don't take eight hours to make camp and fall asleep halfway through. Makes no sense!

That ups the difficulty right there. You may have to go through four or five full dungeon levels all at once without resting, in order to clear a certain location in one sweep. That makes it a little more challenging.

#7
Barhador

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I have been searching for mods, but they don't really do what I want (simply increasing CR of encounters).

Limiting my resting does sound like a good idea even though I don't like the idea of limitations that aren't forced by the game. My class doesn't really need rest so it doesn't hurt me as much as my companions.

#8
Mysstic1

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Tony K's AI makes the enemies appreciably smarter, which will help with raising the difficulty. If you use his mod, select the option to allow enemies to use the items they have in their possession. That way, they're gulping down their own healing potions during the fight to help themselves keep going, when otherwise they'd just be dropping them at the end of the battle for you.

Also select the options to let enemies use their stealth skills against you, open doors to get to you, and bash down doors to get to you. That way when you break into a dungeon, you have a chance of pulling down the whole dungeon's inhabitants on you all at once, with some of them ambushing you from stealth. That livens things up too.

#9
Tanlaus

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I fully agree with using Tony K's AI. Smarter enemies make a huge difference.

On top of that you might want to try this...

http://nwvault.ign.c...s.Detail&id=349

It will give you all the fight you're looking for.

#10
kevL

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T: that it does. Finished SoZ the other day, 'twas one of those rare occasions I had to do a reload; the boss didn't slaughter me, it was so close!!!

For 2nd run i swapped out some buffs ..


to the OP: my understanding of CR is that it's not directly related to difficulty (technically). Rather, it's an arbitrary value set by the designer, roughly based on HitDice. (If you're talking about difficulty of Encounter triggers that's different and would require modifying and resaving the base modules. It seems many if not most 'encounters' in the OC+ don't actually use Encounter triggers.) CR simply sets how much experience is granted for vanquishing a critter, and what the readout on your Examine sheet says.

the Pia uses the CR as part of its input, and takes things from there; i honestly think of it as a continuation of the Difficulty slider

#11
The Fred

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Barhador wrote...
I have been searching for mods, but they don't really do what I want (simply increasing CR of encounters).

I'm not really sure what you do want. "CR" or "challenge rating" is a term usually used as a measure of how difficult an encounter is. I assume you don't just want this to be higher in the sense that each encounter is ranked as being more difficult without actually being more difficult, because that would be silly. By wanting an increased challenge I would just take it therefore that you just want harder encounters? If so, what's wrong with either something to toughen up enemies (like KevL's system) or, if you don't just want to boost them, smarten them up (like TonyK's AI)? Making all the enemies a level higher or replacing them with different, tougher enemies would be a possible alternative, but I think it''d be a lot harder to implement - and anyway, all a L7 Fighter is is a L6 one with a few extra HP and a +1 to BAB and some saves and stuff.

#12
kevL

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The Fred wrote...

I assume you don't just want this to be higher in the sense that each encounter is ranked as being more difficult without actually being more difficult, because that would be silly.

i was thinking 'absurd', but no biggie :)