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Grunt is designed to go with you on the Archangel recruitment mission


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#1
HappyHappyJoyJoy

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In particular, Grunt must come with you into the basement to fight off the Blood Pack.

Evidence follows:

1. Grunt has Concussive Shot.  You know all those times a varren gallops towards the door and stops it sealing?  Concussive Shot fixes that problem.

2. Grunt has Incendiary Ammo, good for armor and regenerating enemies.  What's in the basement?  Regenerating enemies with armor.

3. You know The Pyro?  The one hiding in the left side of the basement and who always gets you?  Grunt can deal with him with a shotgun blast.  

4. Grunt is generally awesome but you already knew that.


What other missions or assignments (both games) seem tailor-made for a certain crewmate?

#2
Guest_Rezources_*

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Grunt is designed for the IFF mission, I think.

Thane for collector missions.

Tali and Legion for geth missions.

Mordin for Blood Pack.

Jack for cutscenes.

#3
CaptREDKangaroo

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I took Zaeed for Archangel, similar. Grunt and Zaeed both have extra dialogue for that mission. But I get Grunt last.

Also - being a VG myself don't really need Grunt for that mission =D

#4
F00lishG

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...Jacob has Incendiary Ammo. Zaeed has Concussive Shot. And Jack has Shockwave which is far better than Concussive Shot. No character pre Horizon is better than others at missions.

#5
HappyHappyJoyJoy

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F00lishG wrote...

...Jacob has Incendiary Ammo. Zaeed has Concussive Shot. And Jack has Shockwave which is far better than Concussive Shot. No character pre Horizon is better than others at missions.


And I can't take all three of them into the basement.

Jacob has Pull which is pretty useless in the basement, as it can make enemies drift towards the doors.  He also dies easily against the pyro.
Zaeed doesn't have Incendiary to deal with armor and regen.
Jack doesn't have Incendiary either, plus she easily dies when she meets the pyro.

#6
lazuli

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Interesting proposal. I generally hold off on recruiting Grunt until after the Archangel mission. I might have to shake things up on my next playthrough.

I would argue that Kasumi is designed for Collector missions due to flashbang's ability to stop Harbinger, but she is utterly useless against Praetorians. Additionally, her Overload won't get much use.

Miranda is useful on any mission, but she shines on missions with diverse enemy defenses, like Samara's recruitment mission.

#7
The Grey Ranger

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Pull is most certainly not useless in the basement. It makes for very nice warp explosions, that will take down multiple enemies. There are plenty of ways to deal with the pyro that do not involve having Grunt, not saying he's useless, but you're assigning way to much importance to him there.

#8
termokanden

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I brought Grunt last time. He's definitely great for that mission. But then again Grunt is just overall great.

But normally I bring Jacob with Squad Incendiary for the Garrus RM. And it's always great. I never found the varren to be much of a problem so I don't feel like I miss Concussive Shot.

#9
Quething

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Rezources wrote...

Jack for cutscenes.


:lol:

Thane definitely seems designed for Collector missions. Mordin is particularly well-suited to the Derelict Reaper (or any other primarily-husk mission), with area stripping and area freezing.

Zaeed and Legion are both particularly well-designed for Haestrom -- apart from the anti-geth stuff, it's a good level for snipers, so the combo is brutal - but Garrus also does well in a pinch.

Kasumi doesn't seem particularly specialized for anything. Apart from maybe Vanguard Sheps, I've never played another class that benefits so much from her Flashbang.

#10
CoffeeHolic93

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Quething wrote...



Snip

Kasumi doesn't seem particularly specialized for anything. Apart from maybe Vanguard Sheps, I've never played another class that benefits so much from her Flashbang.


Kasumi seems to be a Jack of all trades. What with a stripping move (overload) CC (flashbang) and shadow strike to distract/severely damage/CC a single high priority target. Low on survivability - but everyone apart from grunt is. :?

#11
Golden Owl

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Quething wrote...

Rezources wrote...

Jack for cutscenes.


:lol:

Thane definitely seems designed for Collector missions. Mordin is particularly well-suited to the Derelict Reaper (or any other primarily-husk mission), with area stripping and area freezing.

Zaeed and Legion are both particularly well-designed for Haestrom -- apart from the anti-geth stuff, it's a good level for snipers, so the combo is brutal - but Garrus also does well in a pinch.

Kasumi doesn't seem particularly specialized for anything. Apart from maybe Vanguard Sheps, I've never played another class that benefits so much from her Flashbang.


Kasumi is a life saver for ranged classes....My Assassin Infiltrator Shep with Widow isn't very well equipped for dealing with CQC....Kasumi's flash bangs have saved his *ss more often than I can count.

#12
Golden Owl

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Mi-Chan wrote...

Quething wrote...



Snip

Kasumi doesn't seem particularly specialized for anything. Apart from maybe Vanguard Sheps, I've never played another class that benefits so much from her Flashbang.


Kasumi seems to be a Jack of all trades. What with a stripping move (overload) CC (flashbang) and shadow strike to distract/severely damage/CC a single high priority target. Low on survivability - but everyone apart from grunt is. :?

Kasumi is the only CQC on Insanity I find doesn't have a fetish for medi gel...she generally gets herself out of trouble.

#13
CoffeeHolic93

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Golden Owl wrote...

Kasumi is the only CQC on Insanity I find doesn't have a fetish for medi gel...she generally gets herself out of trouble.


:lol: Well said. 

#14
CoffeeHolic93

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 In response to the OP, you do get some unique dialogue with the blood pack leader (His name escapes me), which is reason enough for me to bring him. ^_^

#15
Yugster

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Jack for missions with husks with shock wave.

#16
Malanek

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Jacob is better than Grunt for all the early missions. He gets squad incendiary quite a bit earlier. Grunt does have some pretty cool dialogue when you talk to the blood pack leader though.

#17
Magicman10893

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...or you could bring Miranda since she has Warp to strip armor and damage regenerating health and she can use Overload on the pyro to blow up his tank and kill him instantly.

#18
CoffeeHolic93

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I find Miranda to be TOO good to bring. :blush: I mean, warp overload and slam? She can start and end warp explosions and rip through every defense. AND a damage boost for shep? Waaaay too good :D The game becomes too easy with her. :o

#19
gavgav77

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Mi-Chan wrote...

I find Miranda to be TOO good to bring. :blush: I mean, warp overload and slam? She can start and end warp explosions and rip through every defense. AND a damage boost for shep? Waaaay too good :D The game becomes too easy with her. :o


Miranda is essentially a Sentinel and as such is extremely useful for almost every mission. I'd take her around more if I weren't playing as a Sentinel myself. :) I think every other class can benefit from having Miranda around.

Modifié par winawer, 20 juillet 2011 - 08:11 .


#20
Bourne Endeavor

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lazuli wrote...

Interesting proposal. I generally hold off on recruiting Grunt until after the Archangel mission. I might have to shake things up on my next playthrough.

I would argue that Kasumi is designed for Collector missions due to flashbang's ability to stop Harbinger, but she is utterly useless against Praetorians. Additionally, her Overload won't get much use.

Miranda is useful on any mission, but she shines on missions with diverse enemy defenses, like Samara's recruitment mission.


Kasumi is useful on any mission and is arguably superior to even Miranda. Flashbang is outright broken in terms of how beneficial it is for close quarter combat and can be ideal to keep enemy gunfire down while you strip defense for biotics. Of all the squadmates I would say only her and Miranda can be adjusted for just about every mission in the game.

#21
The Spamming Troll

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i took grunt when recruiting jack, and right after we visually see jack, grunt says "thats jack. shes small." then jack crushes 3 YMIR mechs and grunt goes "i gotta see this!"

i thought it was awesome seeing grunt get excited over jacks destruction, and i havent been able to reproduce it since. anyone else see that?

Modifié par The Spamming Troll, 21 juillet 2011 - 09:23 .


#22
HTTP 404

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however....Zaeed is designed for every thing

you also get unique dialog exchange with blue suns leader with Zaeed in party for Archangel mission

Modifié par HTTP 404, 21 juillet 2011 - 11:08 .


#23
Golden Owl

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winawer wrote...

Mi-Chan wrote...

I find Miranda to be TOO good to bring. :blush: I mean, warp overload and slam? She can start and end warp explosions and rip through every defense. AND a damage boost for shep? Waaaay too good :D The game becomes too easy with her. :o


Miranda is essentially a Sentinel and as such is extremely useful for almost every mission. I'd take her around more if I weren't playing as a Sentinel myself. :) I think every other class can benefit from having Miranda around.


Funny...I find Miranda just doesn't work well for me...I don't think she is that great if Shep is a ranged combatant...mines an Assassin Infiltrator, Widow his primary weapon....on Insanity Miranda is just a medi gel sponge for him.

#24
CoffeeHolic93

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Golden Owl wrote...



Funny...I find Miranda just doesn't work well for me...I don't think she is that great if Shep is a ranged combatant...mines an Assassin Infiltrator, Widow his primary weapon....on Insanity Miranda is just a medi gel sponge for him.


To be fair, an Assassin Infiltrator has no need for defense-stripping/Warp-bombing since he/she's so efficient with the widowmaker that it'd just slow them down. :P Claymore-vanguards have the same problem and to some extent so does soldiers. They'll primarily use her for the health and damage boost - which is always nice. :blush:  Her weapons leave something to be desired though. :?

Modifié par Mi-Chan, 22 juillet 2011 - 09:16 .


#25
Golden Owl

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Mi-Chan wrote...

Golden Owl wrote...



Funny...I find Miranda just doesn't work well for me...I don't think she is that great if Shep is a ranged combatant...mines an Assassin Infiltrator, Widow his primary weapon....on Insanity Miranda is just a medi gel sponge for him.


To be fair, an Assassin Infiltrator has no need for defense-stripping/Warp-bombing since he/she's so efficient with the widowmaker that it'd just slow them down. :P Claymore-vanguards have the same problem and to some extent so does soldiers. They'll primarily use her for the health and damage boost - which is always nice. :blush:  Her weapons leave something to be desired though. :?


Good points Mi-Chan...I hadn't really actually considered the dynamics like that, just more noted the effects....though in saying at the same time, one of my favorite teams on Insanity is Garrus and Thane going team Sniper....head shots on Insanity with the Widow will still kill a large percentage of mooks with one hit, but with a lot of barriers, this team has what I need and stay ranged....keeping the medi gel in Sheps pocket....^_^...:whistle: