I suppose, but the DM can also ramp up creature power if that occurs when he didn’t expect it to in order to compensate. It’s more flexible than a game where you have to make the same monster for everyone.Kail Pendragon:
The other is a possibility too in PnP.
Fair enough. Then it becomes a balance issue.Kail Pendragon:
which is pretty generic and leaves open all possibilities, as usual, but also clearly states a predominance of a melee approach with superficial interest in arcane lore. Oh look, the same that is so often done in NWN (and not having those minor boni to spellcasting that DD grants in PnP surely doesn't help to change the trend).
If a Fighter 39/Wizard 1 was able to cast Epic Spells due to 1 Wizard level, would you think that was true to the character?Kail Pendragon:
how does taking SD 1 to get HiPS become untrue to character if the character is supposed to be able to meld into shadows?
Personally, that doesn’t seem to make any sense to me as an accomplished spellcaster is represented by more than 1 spellcaster level. Likewise, SD level 1 (or monk/paladin/whatever level 1) doesn’t seem to represent the mastery of melding into shadows. Aka, it’s true to the character to take SD levels…but taking 1 SD level is like taking 1 level of Wizard to cast Epic Warding.
Kail Pendragon:
Well, actually there are some, like Grom above, it doesn't come down to that. Those like him wouldn't adopt specific multiclassing practices because of the feel of "wrogness" that they get from it.
Then, no offense to Grom, he’s going to get smashed into the ground without a significant gear advantage or a larger party than intended on a world where the accepted concept is different.
To show just how large the gap is, let’s look at a 40 fighter versus a 12 fighter/3 rogue/25 weapon master under default rules. Let’s assume they hit for the same amount of damage (good assumption) and crits don’t matter (bad assumption, so this is even further in the weapon master’s favor…or the mob is crit immune. Whatever). The 40 fighter should have 400 base HP, another 320 from Constitution with +12 con gear, 40 from Toughness, and 80 HP from Epic Toughness IV. That’s 840 fighter HP. Weapon Master has the same but no Epic Toughness IV, so 760 HP. You know what, let’s make it 720 HP and assume the WM couldn’t get Toughness. Let’s call the Fighter’s AB 20 and his AC 26. The absolute value doesn’t matter. Based upon that, we get the following…
Fighter: 840 HP, 20 AB, 26 AC
WM: 720 HP, 25 AB, 30 AC
Let’s also assume they’re both hasted and the Fighter is going against a mob with 800 HP, 19 AB, and 25 AC (aka, weaker than the Fighter). Let’s give them all 20 damage per hit and 5 attacks per round hasted.
Our fighter gets a 80%/55%/30%/5%/80% schedule, or 2.5 hits per round, which is 50 damage per round. Thus, it takes 16 rounds to defeat his enemy. During this time, the enemy is attacking him with a 70%/45%/20%/5%/70% schedule, or 2.1 hits per round, aka 42 damage per round. In those 16 rounds, that’s 672 damage dealt to the fighter, so the Fighter winds up at 168 HP.
Our WM gets a 95%/80%/55%/30%/95% schedule, or 3.55 hits per round, which is 71 damage per round. Thus it takes 11.3 rounds to defeat the enemy (rounding to the nearest tenth). The enemy has a 50%/25%/5%/5%/50% schedule, or 1.35 hits per round. At 20 damage per hit and 11.3 rounds, that’s 305.1 damage dealt to the WM.
In short, for the WM to take that same 672 HP in damage, you would need to increase the enemy’s HP to 1762 instead of 800.
Modifié par Magical Master, 28 juillet 2011 - 10:23 .





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