*Least* Wanted Features in ME3: A thread about Anti-Fun
Débuté par
In Exile
, juil. 17 2011 06:32
#226
Posté 28 juillet 2011 - 01:50
Ammo management, bring back heat sinks, that was unique and interesting, heat clips are just retarded
#227
Posté 28 juillet 2011 - 08:37
NO:
Lame cameos from the previous games "Hi, miranda. Bye, miranda!"
Paragon/Renegade conversation win button
Turning already known characters gay
Cover where you still get shot
Flamethrower enemies
Stat based aiming
Planet scanning
Lame cameos from the previous games "Hi, miranda. Bye, miranda!"
Paragon/Renegade conversation win button
Turning already known characters gay
Cover where you still get shot
Flamethrower enemies
Stat based aiming
Planet scanning
#228
Posté 28 juillet 2011 - 08:48
I think mixing the planet scanning and the original drive on the planet from me1 would be good changing the pyro enemies so you can actually get out of the fire
not having to take cover to leap over or on something but just jump
IT WOULD BE GOOD TO SEE you being able smack Udina across the jaw
not having to take cover to leap over or on something but just jump
IT WOULD BE GOOD TO SEE you being able smack Udina across the jaw
#229
Posté 28 juillet 2011 - 08:49
The lack of presidium and the wards.
Not enough side quests. I want side quests that can enjoy me for at least 10 more hours.
Not enough side quests. I want side quests that can enjoy me for at least 10 more hours.
#230
Posté 28 juillet 2011 - 09:24
Bioware to listen to every suggestion in this thread. No offence, but this game your building sounds seriously un-fun. Although, I do think if we have established characters that become bi, Bioware should explecitly state which characters have turned bi before the game is released.
#231
Posté 28 juillet 2011 - 09:32
1 thing they must do is confirm that you won't ninjamance.
Modifié par Humanoid_Typhoon, 28 juillet 2011 - 09:32 .
#232
Posté 28 juillet 2011 - 09:41
Shepard getting married and having children, No just no what is this game the SIMS or Mass Effect
#233
Posté 28 juillet 2011 - 09:52
Understanding the plot being dependant on outside game material (novels, comics ect).
#234
Posté 28 juillet 2011 - 10:40
I don't want:
* stat based aiming
* renegade/paragon reqs for conversation options (I know fuggetaboudit)
* sparser ammo clips on insane - it's hard enough to kill them as it is, I don't want to have to beat them with my rifle stock.
* having to run around the ship to speak to different crew members. Shepard's the commander. Miranda doesn't get to dis Shepard from behind her authoritatively positioned desk. Please give Shepard a real office or have this stuff take place in the conference room.
* extensive planet surveys.... ugh. i didn't find it relaxing. I found it boring.
* have every world's mountains look like sheer cliffs, unless they have no atmosphere.
* Crewmates running around in a vacuum with just a breathing mask (half naked like Jack, pleather with mask like Miranda, etc.) while Shepard has a full suit. Full suits of armor for everyone on missions.
* helmet kisses -- take the helmet off. In non-combat or non-mission areas no helmet is required unless the atmosphere is toxic.
* stat based aiming
* renegade/paragon reqs for conversation options (I know fuggetaboudit)
* sparser ammo clips on insane - it's hard enough to kill them as it is, I don't want to have to beat them with my rifle stock.
* having to run around the ship to speak to different crew members. Shepard's the commander. Miranda doesn't get to dis Shepard from behind her authoritatively positioned desk. Please give Shepard a real office or have this stuff take place in the conference room.
* extensive planet surveys.... ugh. i didn't find it relaxing. I found it boring.
* have every world's mountains look like sheer cliffs, unless they have no atmosphere.
* Crewmates running around in a vacuum with just a breathing mask (half naked like Jack, pleather with mask like Miranda, etc.) while Shepard has a full suit. Full suits of armor for everyone on missions.
* helmet kisses -- take the helmet off. In non-combat or non-mission areas no helmet is required unless the atmosphere is toxic.
#235
Posté 29 juillet 2011 - 12:14
Hurbster wrote...
Understanding the plot being dependant on outside game material (novels, comics ect).
Good one. I hope they don't have too much of the I needed to read the books or read those awful comics in order to understand who so and so is and or understand why things were done in game. Dot Hack the game was like this you needed to watch the anime, get the imported books, read all the manga in order to understand curtain characters in true depth so say you get something and you can give it to girl A or girl B well only by reading the imported book did you know that giving it to character B would result badly given her history with a similar item. So if you never read import book 30 you got a 50/50 shot of getting screwed over later in game.
#236
Posté 29 juillet 2011 - 12:34
-The exploring system of Mass Effect 2 (flying around in a mini Normandy in a galaxy map that is too large to fit on screen and having to pay for probes and fuel)
-ME2's morality system that limits roleplaying (what if I want to be a Paragon that just hates aliens after being attacked by Batarians on Mindoir?)
-ME2's morality system that limits roleplaying (what if I want to be a Paragon that just hates aliens after being attacked by Batarians on Mindoir?)





Retour en haut






